Shadowrun
Shadowrun Play => Gamemasters' Lounge => Topic started by: JimJungle on <06-19-11/1542:48>
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Has anyone tried a kid/teen campaign? By this i mean that the players start out as younglings (12-18). Maybe some of them live in the sprals, maybe a couple are rich brats looking for fun. Needless to say they stumble into something dangerous and get in way over their heads. This would be fun, but i've thought of some limitations that are needed, such as a limit on cyberware, being that most kids dont have or cant afford it. Adepts would work well, Magicians would be limited a bit too, wouldn't have a full list of spells. A Technomancer would shine though. Hackers and Riggers would work, provided that they had access to the needed hardware. Also being kids they would probably be against killing. This wouldnt be a typical Shadowrun game, but it has promise. This would definetly not be for newbie runners, as they would not have all the normal weapons and gear. They would really have to think outside the box, and avoid most fights (something my runners Never do).
Ideas and input welcome. And of course feel free to use any and all ideas of mine.
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It would be fun, but you'd probably have to camp it up and remove a lot of the lethality from the game.
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It would be fun, but you'd probably have to camp it up and remove a lot of the lethality from the game.
On the opposite :D
Can be really darker with kids involved.
You shall not play shadowrunner (who's gonna hire kids srsly ?), but gangers, corporate kids, and so, with a specially designed campaign, it can work very well. "Akira" was mainly about kids.
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The closest I ever came was a campaign called "Second Born."
Each of us made a spoiled Tir Tairngire noble's brat, late teens to early twenties, who started the campaign sitting together at the lesser sibling table at some Tir holiday. We wiled away an evening with brandy, wine, flirting, and rumormongering about one another, until the wager was made; we each had one week to prepare and to work out the details of how much wealth we were allowed to leave Portland with...and then we'd all sneak off to Seattle (however we could get there) and live for six months as one of those dashing "Shadowrunner" blackguards from all the tridshows. Whoever came back with the most money (or equivalent, foci, telesma, etc, all counted) at the end of six months won.
We were a foppish ensemble of druggies, perverts, jaded cynics and idealistic (racist) Paladin wannabes, a few bemused mages, an adept...ah good times, good times. I wish the game had lasted longer.
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You shall not play shadowrunner (who's gonna hire kids srsly ?), but gangers, corporate kids, and so, with a specially designed campaign, it can work very well. "Akira" was mainly about kids.
*Cough*/dev/grrl*Cough*
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There are so many books out there where kids are in a school/ institution and then discover its sinister purpose and make there escape only to find the outside world harsh and desperate...so on and so forth. It would be easy to create, but kinda depends on your endgame.
For me SR isn't "dark". I play it dark enough to have plenty of pathos but not grim. Just me, though.
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Bah, kids today. :P Can't do a dystopian future properly after living so easily when not having a nuclear apocalypse over their heads...
That said, I hardly miss the Cold War.
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I had one player play a kid, about 15 or so. not much of a shaman, but she had about 10 contacts....
several of beginning characters in SR novels seem to start out 16 to 18
and i have noticed in some of the fiction in the source books of a teenage hacker. She complained about being handed hard copies by the Johnson, who questioned the team leader about having such a young member. The leader stated she was very good at what she does....after the hacker mention how, during the meeting, she had discovered who the Johnson was, why she was there, and covered the matrix tracks so the johnson won't be traced that way again...
nothing says you can't start in the teens (ie, lower BPs) and work up runner status...
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and i have noticed in some of the fiction in the source books of a teenage hacker. She complained about being handed hard copies by the Johnson, who questioned the team leader about having such a young member. The leader stated she was very good at what she does....after the hacker mention how, during the meeting, she had discovered who the Johnson was, why she was there, and covered the matrix tracks so the johnson won't be traced that way again...
That's /dev/grrl.
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I always thought /dev/grrl was human.
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I always thought /dev/grrl was human.
She Metahuman. :P She's an Elf. And, honestly, does it really matter what metatype she is? Or if she might have HMHVV or be a Technomancer?
...
Other than Clockwork trying to sell any TM's for large stacks of cash, that is...
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No, doesn't matter really. I just get mental images of main NPCs and often they turn out to be wrong. :)
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> Yeah, well, I only got a C, since the stupid tutor-soft agent couldn’t verify one of my citations. Like it’s my fault it couldn’t hack into the Nexus to verify one citation? That and it said the profanity was inappropriate. *rolls eyes*
> /dev/grrl
> Glasswalker, you give school interviews now? How cute.
> Marcos
> Weren’t you the one who said you had a thing for pointy ears and freckles? Two more years and she’s legal, omae.
> Glasswalker
That was in 2071. Assuming 18 is still the "legal" age of adulthood, she's should be around 18 in the current 2073 timeline.
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That was in 2071. Assuming 18 is still the "legal" age of adulthood, she's should be around 18 in the current 2073 timeline.
Which is totally racist against Goblinized people, who physically mature much, much faster. Legal drinking age and legal driving age are also two areas. :P
In my stories, I have a Hyperkinetic hacker who is underage. And is a very good shot, were anyone to try anything. >:(
The protagonist gave her Pixie Sticks in one story.
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That was in 2071. Assuming 18 is still the "legal" age of adulthood, she's should be around 18 in the current 2073 timeline.
Which is totally racist against Goblinized people, who physically mature much, much faster. Legal drinking age and legal driving age are also two areas. :P
Got it ! this must be the reason why so much of em choose to live in the barrens, far from cops :o
Clever little bastards !
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That was in 2071. Assuming 18 is still the "legal" age of adulthood, she's should be around 18 in the current 2073 timeline.
Which is totally racist against Goblinized people, who physically mature much, much faster. Legal drinking age and legal driving age are also two areas. :P
Got it ! this must be the reason why so much of em choose to live in the barrens, far from cops :o
Clever little bastards !
Even corporate and legal SINner Orks and Trolls probably head out "Sprawling" in order to get their freak on, too.
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My only comment is check to make sure this is something your runners are into. If you put in all that work and three sessions later they aren't that is going to suck. I've played a few youngling campaigns (mostly dnd) and they can be a lot of fun, though I find we often end up playing very adult and professional little kids.
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I just had a scary thought.
Wednesday Friday Addams: Shadowrunner.
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I just had a scary thought.
Wednesday Friday Addams: Shadowrunner.
Speaking of the Addams', has anyone made any player canon about the Addams Family? Seeing as they were a "magic" using family before the Awakening. If you go off the movies, they were not only very wealthy but magically active. They could have known about the Awakening all along. If you add all that into the SR universe, they woul be one of the most powerfull families in the world. Think of all the fourth world artifacts that must be in the Addams family estate. Awakened Addams' would have a plethora of resources at hand, along with hundreds of years of accumulated arcane knowledge. Just something to think about...
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Oh Man that would be a cool game!
Could I run this as a PBP on here? If I was going to do that I would probably have to limit the players to 300BP and have a max of 20BP in Resources and bump down the availability of all starting gear to 8 and cut out the Born Rich trait and any other trait which affects starting resources in a positive way. I'd leave in the Debt trait though because that comes with some nasty consequences.
I think I'd start the group as either a bunch of wannabe runners who have been suckered in by the shadowrun image or gangers from the same area trying to make the step up to the big leagues. So they have to find a fixer and start trying to get a rep and pulling off small time jobs. To make it more Goonies like I could throw in a treasure hunt!
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Don't forget to include the Mob.