Shadowrun

Shadowrun General => Gear => Topic started by: gourry187 on <06-20-11/1240:01>

Title: undetectable cyberware
Post by: gourry187 on <06-20-11/1240:01>
other that the obvious things like plastic bone lacing, are there any other non-MAG detectable cyber enhancments?  Or can typical cyberware be made with non-metals (like the ceramic/plasteel components mod for firearms)
Title: Re: undetectable cyberware
Post by: Mäx on <06-20-11/1307:06>
other that the obvious things like plastic bone lacing, are there any other non-MAG detectable cyber enhancments?  Or can typical cyberware be made with non-metals (like the ceramic/plasteel components mod for firearms)
I think many pieces of ware might be non-MAG detectable, but that doesn't help at all against a cyberware scanner.
Title: Re: undetectable cyberware
Post by: John Shull on <06-20-11/1320:13>
Even Deltaware will register on a cyber scanner or good astal perception check.  Best you can do is camo the cyber as a different type than it is.  Hiding a gun in bone lacing, etc.
Title: Re: undetectable cyberware
Post by: JoeNapalm on <06-20-11/1359:03>

Or arguing that your Titanium Bone lace is just aluminum.

-Jn-
Ifriti Sophist
Title: Re: undetectable cyberware
Post by: KommissarK on <06-20-11/1403:25>
I think the thing is, alot of things might actually set of a MAD system. So if you're just trying to con your way past a guard checkpoint, I don't think cyberware should really hinder you (unless you have other things you want to hide on your person, and need to avoid a pat down). I imagine guards are totally OK with people saying "Hey, I got a datajack."

Also, yes, sometimes I have seen stuff saying that cyberware is made of non ferrous materials that don't set of MADs, so this is on your GM. I would say it is unreasonable to turn away someone with cybernetics just due to a MAD scan. Unless once again, your goal is to actually hide any cybernetics (and appear as a normal human). Maybe its just my way of running SR in the past, but I generally think cyberware is actually kind of common (an arm here or there, eyes, ears, plenty of datajacks/internal commlinks).
Title: Re: undetectable cyberware
Post by: JoeNapalm on <06-20-11/1509:09>
]
Also, yes, sometimes I have seen stuff saying that cyberware is made of non ferrous materials that don't set of MADs, so this is on your GM. I would say it is unreasonable to turn away someone with cybernetics just due to a MAD scan. Unless once again, your goal is to actually hide any cybernetics (and appear as a normal human). Maybe its just my way of running SR in the past, but I generally think cyberware is actually kind of common (an arm here or there, eyes, ears, plenty of datajacks/internal commlinks).


Sure, your going to have a Sarariman with a 'jack or commlink or other common 'ware.

But the stuff your average 'Runner is packing is a whole different story.  :o

Nobody cares if you've got Rating 1 Bone Density - "Hey, I play a lot of Combat Rugby!" - but slap some 16F Titanium Bone Lace, and any Rentacop worth their meager paycheck is going to start asking a lot of questions and maybe getting a second look at that iffy SIN you're pushing.

-Jn-
City of Brass Expatriate



Title: Re: undetectable cyberware
Post by: KommissarK on <06-20-11/1523:16>
Well the initial question was dealing with MADs, not cyberware scanners. Certainly, some of those forbidden augmentations are going to be a pain, hope your hacker buddy is up to the challenge.

Generally, I just have to abstract it out to a notion that a facility does in fact, not have a r6 cyberware scanner, despite it actually being that cheap. Same as how my current GM disallows ultrawideband, as it somewhat breaks the game too (oh, it sees through walls and detects cyberware? OK, these are mounted all over the place inside, and they can track everything's movement, perfectly).
Title: Re: undetectable cyberware
Post by: Denver Doc on <06-20-11/2029:59>
There is a whole subsection of detection/evasion that SR4 chooses not to get into with this.  Otherwise it would be a constant arms race with new tech and new concealment abilities and there would be a new book every year about what has changed.  It is much easier for them to just slap in a basic mechanic for this. 

Now personally I wish they would have made these things a bit more expensive then they did.  There really isn't ANY reason that every security station doesn't have a R 6 cyber scanner as cheap as they are.  As a GM I try to make it a bit more realistic.  These scanners are much more expensive and while you can bet your wired reflexes 3 that serious secure areas have these the local mall does not.  While financially practical, in an area where thousands of people pass by the agent or persons you have watching it have to constantly decide what all the alerts mean and if they are something they should stop someone over. 

Title: Re: undetectable cyberware
Post by: CanRay on <06-20-11/2032:35>
Isn't undetectable cyberware called bioware?  :P
Title: Re: undetectable cyberware
Post by: gourry187 on <06-20-11/2143:55>
Isn't undetectable cyberware called bioware?  :P
Are there bioware cyber weapons comparble to those available with cyberware?
Title: Re: undetectable cyberware
Post by: CanRay on <06-20-11/2149:07>
Isn't undetectable cyberware called bioware?  :P
Are there bioware cyber weapons comparble to those available with cyberware?
Not really, but you're updating "The First Weapon", which is never a bad idea.
Title: Re: undetectable cyberware
Post by: Yorick on <06-20-11/2331:39>
bioware has a couple good weapons. aside from bone density which lets you punch harder, you can get a chemical gland with Spit or exhalation spray. you can get electroshock orthoskin. and geneware for animal features can give you a few more options as well.

Title: Re: undetectable cyberware
Post by: CanRay on <06-20-11/2350:24>
Wolf specifically didn't show Kid Stealth the spitting skills he learned while playing professional baseball undercover for fear of the Murder Machine getting said spitting gland.  :P
Title: Re: undetectable cyberware
Post by: JoeNapalm on <06-21-11/1448:20>
bioware has a couple good weapons. aside from bone density which lets you punch harder, you can get a chemical gland with Spit or exhalation spray. you can get electroshock orthoskin. and geneware for animal features can give you a few more options as well.


All of my years of GMing cause a peculiar reaction whenever I see "Electroshock Orthoskin"...

...which is, basically, the anticipation of someone suggesting that they can combine Electroshock Orthoskin with a Skinlink commlink to make 10S damage phone calls.

 ::)


-Jn-
Ifriti Sophist


Title: Re: undetectable cyberware
Post by: John Shull on <06-21-11/1504:01>
There probably should be a way to buy Alpha grade cyber at Delta prices but have the cyber made to appear a different type of cyber.  You could establish a rating system for the camo cyber when people attempt to check it.  It would make it cost prohibitive for most things except what you really needed hidden.  Seems like there would be a market for such things out there. 
Title: Re: undetectable cyberware
Post by: JoeNapalm on <06-21-11/1514:00>
There probably should be a way to buy Alpha grade cyber at Delta prices but have the cyber made to appear a different type of cyber.  You could establish a rating system for the camo cyber when people attempt to check it.  It would make it cost prohibitive for most things except what you really needed hidden.  Seems like there would be a market for such things out there.

I believe that Deltaware is already much more difficult to detect, isn't it?

-Jn-
Ifriti Sophist
Title: Re: undetectable cyberware
Post by: squee_nabob on <06-21-11/1537:34>
Each grade of ware requires +1 threshold for detection by a cyberware scanner.

The real problem is that you cannot oppose a cyberware scanner, so you are at its mercy
Title: Re: undetectable cyberware
Post by: John Shull on <06-22-11/0110:38>
 My point was that since it is impossible to hide cyber one hundred percent then masking it as a more innocent cyberware would be a valid option.  If your a spy posing as a visa clerk you want your spur to never show up in your travels unless you bring it up.  Also be a way to make improved smuggling compartments.
Title: Re: undetectable cyberware
Post by: John Shull on <06-22-11/1020:54>
Delta grade is also not reallh designed specifically to be 'stealth' as much as better, essence friendly, and more reliable. I used the delta cost as a baseline for price for integrating a camouflaged cyberware feature, function, or entire system into a larger system or alike system.  It would seem that there would be a market, at least by intelligence groups, who did this.
Title: Re: undetectable cyberware
Post by: Kontact on <06-28-11/0711:57>
Are there bioware cyber weapons comparble to those available with cyberware?

If by comparable you mean better, then yes.

Cyberware weapons are basically rubbish. 
Title: Re: undetectable cyberware
Post by: John Shull on <07-02-11/0329:23>
Some weapon systems are not world shaking powerful but are very useful, espically when using poisons, nanites, or back up weapons.  They are just pointless when picked up on scans and made as weapons.  Surely someone has worked on ways to camo these systems for security penetration purposes.
Title: Re: undetectable cyberware
Post by: CanRay on <07-02-11/1353:41>
Yeah, and then better sensors come out that makes those countermeasures inadequate.

It's like tanks and anti-tank weapons.  :P
Title: Re: undetectable cyberware
Post by: John Shull on <07-04-11/0033:52>
Yeah, and then better sensors come out that makes those countermeasures inadequate.

It's like tanks and anti-tank weapons.  :P

That's a fact.  Hasn't stopped people making tanks and anti-tanks but vicious cycle is acknowledged.  Could be worse and be like ECM and ECCM spiral.
Title: Re: undetectable cyberware
Post by: CanRay on <07-04-11/0212:58>
Easier to update a tank and ECM than it is to update a person.  :P
Title: Re: undetectable cyberware
Post by: KarmaInferno on <07-04-11/0728:15>
Easier to update a tank and ECM than it is to update a person.  :P

Bah! That is not a cyberpunk attitude, mister!



-k
Title: Re: undetectable cyberware
Post by: CanRay on <07-04-11/1751:23>
OK, sorry KI.

Easier to replace an AGENT than to update him/her.  :P  (Dystopian enough?)