Body | Agility | Reaction | Strength |
3 | 4 | 4 (5) | 3 |
Charisma | Intuition | Logic | Willpower |
4 | 4 | 4 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
2 | None | 4.09 | 8 (9) / 1 (2) |
Electronics Skill Group | 3 |
Influence Skill Group | 4 |
Stealth Skill Group | 4 |
Armorer | 2 |
Automatics (SMGs) | 5 (+2) |
Blades (Swords) | 4 (+2) |
Clubs (Parrying) | 1 (+2) |
Demolitions | 1 |
Electronic Warfare | 1 |
Gymnastics | 4 |
Hacking (Exploit) | 5 (+2) |
Heavy Weapons (Grenade Launchers) | 2 (+2) |
Intimidation | 1 |
Perception | 4 |
Pilot Ground Craft | 1 |
Pistols (SA) | 2 (+2) |
Running | 1 |
Swimming | 1 |
Unarmed Combat (Blocking) | 1 (+2) |
XXXXX | XXXXX |
English | N |
Japanese | 2 |
Tagalog | 2 |
Cyberware | Essence | Cost | Notes |
Datajack | 0.08 | 1000¥ | Souvenir from corp life |
Attention Coprocessor | 0.36 | 4500¥ | Standard, Second-Hand |
Increased Sensitivity | 0.10 | 1000¥ | Implanted |
Select Sound Filer 3 | 0.10 | 3000¥ | Implanted |
Bioware | Essence | Cost | Notes |
Sleep Regulator | 0.15 | 10,000¥ | First installed 'ware after datajack |
Synaptic Booster 1 | 0.50 | 80,000¥ | Most recent |
Tailored Pheremones 3 | 0.72 | 22,500¥ | Second-Hand... |
Vocal-Range Enhancer | 0.12 | 6,000¥ | From the same guy above |
Genetech: PuSHeD | 0.10 | 15,000¥ | Just finished treatment |
You can use gymnastics for melee/ranged dodge, but not parry/block. The parry and block specializations won't work with gymnastics. Take dodge and reduce gymnastics if you want to keep the two-weapon style. You're focusing on melee defense, not offense, so drop unarmed and clubs (or change to clubs 4 and drop blades). If you switch to dodge, maybe change gymnastics 4 to athletics group 2.
in the FAQ it lists . . . .
What exactly is the dice pool used in the Full Defense option Gymnastic Dodge (p. 160, SR4A)?
Against ranged attacks, it would be Reaction + Gymnastics. Against melee attacks, it would be Reaction + Dodge + Gymnastics (if dodging) or Reaction + melee skill + Gymnastics (if parrying).