Shadowrun

Shadowrun General => General Discussion => Topic started by: Beansidhe on <09-16-10/2013:25>

Title: Value of BioCompatability
Post by: Beansidhe on <09-16-10/2013:25>
Reading the Quality it seems worthwhile to me for a Street Sam character.  I'm just wondering if it seems that way to me because I am new, or really is worthwhile. 
Title: Re: Value of BioCompatability
Post by: Frankie the Fomori on <09-16-10/2024:54>
Good quality, also great as a surge quality! you could take Type O system for 30 BP and Surge class 1 for 5 then take Biocompatibility (Cyber) for 10 points.
Title: Re: Value of BioCompatability
Post by: Devil on <09-16-10/2026:30>
In combination with alphaware it is. Get alphaware first, then compatibility. This will allow you to build a powerful razorguy.
Title: Re: Value of BioCompatability
Post by: Frankie the Fomori on <09-16-10/2033:26>
I am thinking that you take the Quality first...then you take gear.

Edit: either way the math comes out the same!
Title: Re: Value of BioCompatability
Post by: Devil on <09-16-10/2048:53>
What I meant by that was:
Alphaware>Biocompatibility
Alphaware removes 20%
Compatibility is 10%
Title: Re: Value of BioCompatability
Post by: Frankie the Fomori on <09-16-10/2049:54>
Sorry I think i knew what you were saying, but wanted to make sure it was clear....have a nice day sir :)
Title: Re: Value of BioCompatability
Post by: Mäx on <09-17-10/0134:01>
What I meant by that was:
Alphaware>Biocompatibility
Alphaware removes 20%
Compatibility is 10%
Which stacks to a 30% reduction.
Title: Re: Value of BioCompatability
Post by: Beansidhe on <09-17-10/0136:24>
Which stacks to a 30% reduction.

I believe it would be a 28% reduction.  The AlphaWare rate is what you would modify, not the rate of a piece of gear that isn't being placed in your body. 
Title: Re: Value of BioCompatability
Post by: Mäx on <09-17-10/0145:27>
Which stacks to a 30% reduction.

I believe it would be a 28% reduction.  The AlphaWare rate is what you would modify, not the rate of a piece of gear that isn't being placed in your body. 
Last line developer and couple of other devs have stated that your supposed to add all the essence cost reductions together before applying them(just like discounts to initiation/submersion)
Augmentation errata should make this clear, as well correct the essence cost of suites to match this, assuming we ever get it and it hasn't been radically changed.
Title: Re: Value of BioCompatability
Post by: Medicineman on <09-17-10/0151:55>
 
Good quality, also great as a surge quality! you could take Type O system for 30 BP and Surge class 1 for 5 then take Biocompatibility (Cyber) for 10 points.

Ähhhhm
Type O and Biocompatibility is incompatible (at least in the German Books !!)

and Mäx is right with 30% you add the Boni/Bonusses together

HokaHey
Medicineman
 
Title: Re: Value of BioCompatability
Post by: Beansidhe on <09-17-10/0253:23>
For those of us who read English and only have the English PDFs is there a location that we can be directed to to check this out?
Title: Re: Value of BioCompatability
Post by: Mäx on <09-17-10/0256:54>
For those of us who read English and only have the English PDFs is there a location that we can be directed to to check this out?
Sadly the english errata for Augmentation has never been released.
Title: Re: Value of BioCompatability
Post by: DarkLloyd on <09-17-10/0357:40>
Good quality, also great as a surge quality! you could take Type O system for 30 BP and Surge class 1 for 5 then take Biocompatibility (Cyber) for 10 points.

Why stop there at 30%? After a games save up 30,000 nuyen and go for the Adapsin Gene treatment. That'll be another 10% to stack.  ;)
Title: Re: Value of BioCompatability
Post by: Frankie the Fomori on <09-17-10/0412:58>
It is insane how much ware you can fit on a person. Asked by a friend if I wanted to do a solo game online but he would provide the pc. I said sure and found my self with a guy that was one step away from going cyber zombie. 9.8 million in delta ware, but here's the catch before you think cheese, I had to bust out of the Corp, then make my way across country north to Seattle and try to start a life. Now this sounds easy till you figure that there is a price on my head, and I have no clue how much but I am figuring allot. I have made it so far into the barrens but I am telling you this is really a hard game, 0 contacts, no friends, almost no cred and I am running low on ammo. All up it maybe one of the better roleplaying experiences I have had and he says this is just a start :)
Title: Re: Value of BioCompatability
Post by: Mäx on <09-17-10/0627:57>
It is insane how much ware you can fit on a person.
More then there are in the books, especially if taking evererythink thats possible as bioware/of those implant that do the same think)
Title: Re: Value of BioCompatability
Post by: FastJack on <09-17-10/0948:53>
For those of us who read English and only have the English PDFs is there a location that we can be directed to to check this out?
Sadly the english errata for Augmentation has never been released.
As a GM, I'd rule that if you have Type "O", then you can only choose Biocompatibility for Cyberware.
Title: Re: Value of BioCompatability
Post by: Kontact on <09-18-10/0639:33>
Value of Biocompatability?

Around 30,000¥, give or take, depending on whether you favor bioware or cyberware.

Just think of it as .6 essence saved on a .01 essence cybermonster, and then see how much more it would cost to upgrade your ware to save that same essence.

It can make a difference if you're already at your starting money cap, but otherwise, it's not as good as the money. 
Title: Re: Value of BioCompatability
Post by: System on <09-18-10/1544:02>
In the long run it is more valuable than starting cash.  Up front, or for short term characters, not so much.  The amount of money you can make in Shadowrun is technically unlimited.  You can only get the equivalent of 9 essence if by chance you manage to be able to afford/manage to go full deltaware.  Biocompatibility allows you to go for that 9.6.  Plus there are other game mechanics affected by your essence total.   I personally don't like it as a quality.   I think it is a little bit too munchkin.  Having a hard cap for essence is part of the game in my opinion.  But I guess to an extent it tries to balance the game out a little by increasing the amount of ware you can handle to keep up with the awakened characters.  4th Edition has done that with a lot of things already anyhow.  The Smartlink got discounted 80% down to .1 and went from being essentially a full body mod with a simsense rig to gauge your body position, a ballistic computer to calculate angles and movement, and a induction pad and became a simple eye mod.  Chipjacks and datajacks got combined and discounted 75%, etc.  Evens out somewhat with the way bioware is calculated now, but the game is definitely allowing players to jam pack more stuff into themselves than it did in the past.
Title: Re: Value of BioCompatability
Post by: Mäx on <09-18-10/1617:04>
You can actually get an 80% discount on cyberware by combinin bio comb and adapsin with a suite of deltaware implants, allowing you to instal 29,99 essence worth of cyber ware.
Title: Re: Value of BioCompatability
Post by: Kontact on <09-18-10/1708:21>
Yeah, you can technically get Biocompatability after Chargen by taking it as a transgenic genetic mod.  It counts as a SURGE quality, and you can buy SURGE qualities as gene mods.

Naturally, the gene mod would eat up a bit of essence, but, like Mäx says, in the long run, your Essence cap is pretty soft.