Body | Agility | Reaction | Strength |
4 | 6(7) | 5(7) | 5 |
Charisma | Intuition | Logic | Willpower |
3 | 4 | 1 | 2 |
Edge | Magic/Resonance | Essence | Initiative |
2 | 5 | 6 | 9(11) |
Blades Dodge Throwing Weapons Etiquette Unarmed Combat Pistols Pilot Ground Craft | 6(Swords) 4 4 1 2 3 2 |
Power | Cost | Notes |
Combat Sense(Rank 3) Improved Reactions II Missile Mastery Improved Attribute Agility Attribute Boost Agility | 1.125(1.5) 1.875(2.5) 1 .75 .25 | Favored Power: 25% discount(Way of the Warrior) Favored Power: 25% discount(Way of the Warrior) |
Glasses(R4) -Vision Ench(R2) -Vision Magn. -Flare Compen. Contacts(R3) -Imagelink -Smartlink -Low-Light Vision Form Fitting Body-Suit Leather Jacket(Duster) SecureTech PPP Shin Guards Steampunk Overcoat Steampunk Slacks Steampunk Shirt Steampunk Vest Earbuds(R3) -Audio Ench(R2) -Spatial Recognizer FlaskPak Grenadex4 Thermal Smoke Grenadex4 Smoke Grenadex2 Frag. Grenadex6 Certified Credstickx4 Fake Sinx2(R4) Novatech Airware Iris Orb Common Use Program Suite Basic User Backpack Helmet AR Gloves Miniwelder Glue Sprayer Standard Rope(100m) Emotitoy, minidrone(Spider) Plasteel Restraintsx14 Flashlightx2 Lightstickx8 Middle Lifestyle(1month)x3 | I really don't feel like listing out all the costs right now... |
Weapon | Type | Mods | Costs |
The Reaper | Ruger Super WarHawk | Ammo Skip System, Easy Breakdown Manual, Personalized Grip, Smartgun, Firing Selection Change(SA), Extended Cylinder, Hidden Arm Slide | 2250 |
Sword(Kukri) | Weapon Focus R4 | Personalized Grip | 40450 |
Survival Knife | Personalized Grip, Conceable Holster | 150 |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Mods | Cost |
2 | 20/50 | 200 | 1 | 6 | 4 | 1 | Anti-Theft(2), Run Flat Tire, Motorcycle Gyro Stabilization, Morphing License Plate, Pilot Program(1) | 8050 |
Contacts
Maneuvers
| ||||||||
Finishing Move Disarm Iaijutsu Off-hand Training(Blades) Two Weapon Style Throw |
I went ahead and changed everything you guys suggested. So I've got 19 dice(20 when I'm boosting agility) for melee attacking, and then I have a question about specs for defense. Do they apply to defending too? The rulebook says to add the +2 to wherever it seems applicable, and it seems that it would be helpful to be extra-handy with a sword when your defending yourself with it. And then would it count twice for full parry since you roll melee skillx2, or only once? I assume just once, right?
And then I'm still a bit confused on the Two-Weapon style, could you guys answer a question for me? Arsenal says, "The character may choose to apply the Full Defense option using only one of these weapons, attacking with the other weapon as normal." When it says Full Defense, does it mean anyone of the full defense options? Cause the only one that really makes sense with this is full parry, I don't really see how you can make full dodge work with this.
A) Yes, you apply the specialisation Twice when using full Parry.See, thats what I was thinking. The only thing it really makes sense with is Full Parry. I was only planning on ever using it for full parry anyway, but I was just curious. Thanks :D
B) RAW, it's confusing, but in our group we have an Adept using this maneuver (and very similar to your build, actually), and he only ever uses it with Full Parry, as it makes the most sense...
Yes, you are counting it rightA) Yes, you apply the specialisation TwiceEdit: And am I counting this right? I have 26 dice for full parry, 12(skillx2)+4(specx2)=3(combat sense)+7(reaction)=26. I am going to be just about untouchable in melee combat xD
Specialization is a dice pool bonus, so it is not doubled - only the skill itself is doubled.
It's not a very clearly stated area of the rules, but I'm inclined to use Glyph's interpretation, because my copy of SR4 (p. 68) says that a 'specialization grants the character a dice pool modifier of +2 dice...'I understand this interpretation, hence my 'fine line comments'.
I will add that the Set up maneuver, as written, is all but useless. It essentially trades what would have been a successful attack, for a bonus to your next attack. I would consider replacing it with Disarm or Riposte.
Noob question but where is the Positive Quality of Adept Path and the benfits of them spelled out I can only find the fluff descriptions in Street MagicThey are from Way of the Adept, available here: http://rpg.drivethrustuff.com/product_info.php?products_id=91004 (http://rpg.drivethrustuff.com/product_info.php?products_id=91004)