Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: kirk on <08-28-11/1528:15>

Title: Shallow End [OOC]
Post by: kirk on <08-28-11/1528:15>
I'd like to start a PbP campaign. You can see the name. I'll run it in the PbP section of these forums. I'm looking for 5-6 interested players. If interested please PM me, but please read the rest of this first. If you've got general questions pop them here, please, as if there's one with the question there are probably more.

Your Game Master is an SR neo, and while I've done a lot of GMing over the years it's been nearly three since I've GM'd anything in RPG.

Because of I'm an SR neo the books used will be fairly limited (SR4A, core supplements of SM, AUG, AR, UN, and RC). And for the most part, no optional rules. (So for example no metavariant, shapeshifter, AIs, etc.) I can sometimes be persuaded otherwise, but the default answer to an optional rule is "no".

Because I'm out of practice I'll not run a fast game. At this time I'm expecting a couple of exchanges per week. IF (memorize that word) we discover that both the group and myself can handle posting more frequently we'll do so. (I'd like to, but don't want to promise before I can deliver.) I want to be able to double-check rules (and maybe ask on the forums) if it's necessary.

Start date: vicinity 2 weeks from now (around the 11th of September).  Between now and then will be character building and any necessary background development (both character and local knowledge).

Play area will be CAS: Atlanta/North Georgia. Personal knowledge of area is not required as I'll fill or fudge necessary background. I'll rely heavily on NeoAnarchist Guide to North American and Sixth World Almanac. Also take a quick look at the Destroying Chattanooga thread (in gamemaster forum) to get a minor insight - you won't be there to begin but it is someplace you might be going.

 My mindset is slightly trenchcoat over mohawk - I like both and won't lock you to any way, but be aware of how the world will react if you're at either extreme.

Three last things about your GM. First, I lean toward permissive over exclusive interpretations. That is, if the rules don't deny (objectively or by implication) I'm likely to permit it. Likely, not certainly.

Second, I've a personal creation requirement which is part of why the delay. Your characters will not be complete strangers to one another. You will know and at least partially trust at least one other member of the team. Who you trust and why, well, I'm willing to let you all discuss that (though I get a veto).

Thirdly, the title of this. I'm wading into the shallow end. And I expect players will cull some the shallow end of the gene pool. There are a couple of other inferences you may encounter during play. Yes, sometimes I pun. I try to keep it under control, but I believe you should be forewarned.

Again, PM if interested. I'll announce selected players in this topic.
Title: Re: Shallow End [OOC]
Post by: kirk on <08-29-11/1134:28>
As of now there are three players. Though it's etched in soft soap right now, they're a face and a pair of muscles (of different flavors, of course). Looking for two or three more.
=========
edited to add (and I'll update if it changes):
PLAYER LIST as of now (3 Oct 2011).

ACTIVE:
Crash_00 (LUCKY)
Kouryuu (VALKYRIE)
Pyromaster13 (BARBOSA)
Sichr (BYPASS)
Mason, Stoneworker. (BUBBA RAY)

I'm still holding Onion_Man's (POQUITOS) position open till he either says he can't play or has been out of contact for two more weeks - fair is fair.

If it turns out we need another body or two, I've had requests.
=======
Title: Re: Shallow End [OOC]
Post by: kirk on <08-30-11/1315:33>
Shallow end has six players. All have been notified they're accepted.

Putting this here so people don't stumble upon it and wonder if there's room. Not right now - if the opportunity arises I'll say so in another post.
Title: Re: Shallow End [OOC]
Post by: kirk on <08-30-11/1522:39>
Administrative pre-game trivia.

Each player must select clear means of differentiating:
general text;
Words spoken aloud;
words spoken silently (comm, communications with spirits/sprites, instructions to agents, etc.);
Telling me (the GM) game rule and dice roll actions.

If you don't have a preference, I will recommend respectively:
general text;
words spoken aloud;
words spoken silently;
GM instructions.
If you don't know how, ask.

Most of the time it'll be obvious from context, of course, but for the exceptions please make certain I know the scheme you're using.

Dice rolling. Please used Invisible Castle's (http://invisiblecastle.com/roller/) dice roller. I'd prefer you register with them so your rolls can be referenced on need.

I recommend you set this forum and the IC for the game to notify you. That isn't a requirement, just a recommendation.

Assuming the game begins on the 11th of September as planned, my intent for play schedule is that I will post my parts by the end of the day on Mondays and Fridays. Your parts will be due by noon of the preceding day. That will give me 36 hours if I need it to consider your actions and ask questions if needed. This time schedule is not yet locked, but it gives the general idea of how I intend to play. Roughly two actions a week, you getting a day and a half to two and a half days and me a day and a half to respond.

If your post is not in on time and you have not made other arrangements I will have your character loiter or follow everyone else as appropriate. I won't just let them die or be left behind, but I also won't let them contribute in any significant fashion to the situation.

Maps, diagrams, pictures, etc. I will mainly attach these to the appropriate post. If it's private you will get it attached to a PM to share as circumstances allow or require. If you've lost track let me know and I'll re-send by whatever means is appropriate.

I live in the Eastern time zone of the US. Unless i say otherwise, any times listed are for that time zone. Please adjust your deadlines appropriately.

Finally, if in your experience I need to set up any other instructions, please let me know.
Title: Re: Shallow End [OOC]
Post by: kirk on <09-01-11/1146:00>
I got asked for how I'll interpret replacement/upgrades and essence holes.

As I read the rules, the essence loss and potential hole is really two losses/holes: bioware and cyberware. I will allow any cyber to fill a cyber hole, any bio fill a bio hole. The hole is not restricted to same specific item - you can upgrade a cyberarm and take a cyber-eye to fill the hole, for example. Gecko hands, however, would not "fill the hole" and would instead add to the bioware essence loss.

Per the rules, genetech is bioware. Nano is, unless the description says otherwise, cyber. (Yes, I know most nano doesn't have an essence cost.)
Title: Shallow End [OOC]
Post by: kirk on <09-01-11/2035:28>
Large file attached. It's the first backgrounder for the Atlanta and North Georgia area. It supplements what you find in NeoAnarchist Guide to North America and Sixth World Almanac.

Title: Re: Shallow End [OOC]
Post by: Sichr on <09-03-11/1840:17>
loong and english :) this would take me a while, srry for delay
Title: [RECRUITING re-opened] Shallow End [OOC]
Post by: kirk on <09-05-11/1048:47>
I'll take one, two if the request comes soon enough. PM if interested.

Current group is face, mage, mystic adept, cyber-muscle, hacker.

CAS Atlanta play area. Player local experience is not required. Experience level is immaterial. Play speed will be two actions per week.
Title: END RECRUITING: Shallow End [OOC]
Post by: kirk on <09-05-11/2006:15>
And with that, we're full again. Thanks.
Title: Re: Shallow End [OOC]
Post by: Crash_00 on <09-08-11/2218:29>
What most people would know about Lucky.

Name: Lucian MacLeod
Alias: Lucky, SIN: Lucian MacLeod
Race: Ork   
Sex: Male
Nationality: CAS
Lifestyle: Low   
Karma Spent: 0
Physical Description:
Lucky is average build for an orc, standing at about 1.9 meters (6'3"). He looks
as though he would weigh in at around 136 kg.s (300 lbs.), but he weighs in
closer to 181 kg.s (400 lbs.) due to his heavier bones.

His skin is a deep tanned brown with the slightest green tint to it. He has
shoulder length straight black hair that he keeps pulled back in a ponytail.
He keeps his full beard trimmed short and neat.

His eyes are a pale blue grey and seem to unnerve those that he stares at,
something he has found quite useful in his profession.

Lucky has a tribal spike tatoo on his right shoulder that crawls up the side of
his neck and down his right arm to the elbow (think George Clooney in From Dusk
Till Dawn). The tatoo is the faintest purple in normal light, but glows a dark
royal purple under a blacklight.


Attributes

BodyAgilityReactionStrength
65(7)4(6)5(7)
CharismaIntuitionLogicWillpower
3423
EdgeMagic/ResonanceEssenceInitiative
5-3.078(10) 2IP

Positive Qualities
Hawk Eye (5)
Martial Arts: Arnis de Mano (10)
[+1 die on Called Shots to Disarm, inflict damage to their
opponent when making a Called Shot to disarm(see p. 149–150, SR4,
or the Disarm maneuver on p. 159).]
Negative Qualities
Addiction: Betel Gum (5)
In Debt (5)
Distinctive Style: Ork in a Steampunk Zoot Suit (5)
Poor Self Control: Vindictive (10)
Evil Twin: Vic McGee (10)

Active Skills
Stealth Skill Group4
Intimidate6
Longarms4
Perception4
Unarmed Combat4
Dodge4(5)

Knowledge Skills ( [Logic + Intuition] x 3 free points)
Law (Bodyguard)2(+2)
Business3
Firearm I.D. (Small Arms)1(+2)
Modern Music (Trance)1(+2)
Atlanta Area Knowledge (Clubs)2(+2)
Underworld Politics (Mafia)2(+2)
Language Skills
EnglishN
Itallian2

Descriptions
"Mr. Grouchy"
A .605 caseless over under rifle that has been cut down to carbine size. A dark
cherry stock with silvered fittings give a frame to two barrels engraved with
rose vines that been died red and green.Despite the size of the rifle and
bullets, the rifle itself is silent in operation.
PJSS Elephant Rifle w/Smartlink, Skinlink and Concealable Holster
[Electric Firing, Barrel Reduction, Custom Look 2, Silencer]
Conceal Rating: +4 (-7 to hear, -9 with Sub-sonic rounds)

"Mr. Shocky"
A set of steampunk shock gloves, a series of gears on the back of the right hand
seem to constantly writhe silently. By pressing a lever or using his PAN, Lucky
can turn on a Low-light flashlight housed in the geared case that sends a beam
along the back of his right hand.
Shock Gloves w/Skinlink
[Personalized Grip, Low-Light Flashlight]

"Mr. Enforcer"
The traditional synthetic stock and grip has been replaced with an old fashioned
dark cherry real wood foregrip and a hollowed powered stock with a matching
synthetic casing.The entire weapon has been blacked down and recased to fit the
description of an ancient Thompson submachine gun. To add to the appearance, the
rifle has roses engraved down the side of each barrel, died in green and red.
The end of the barrel has been ported to increase the muzzle flash put off and
make the weapon seem to spit fire when used.
Enfield AS-7 w/Skinlink, Concealable Holster, Smartlink, Sling, Foregrip
[Barrel Reduction, Custom Look 2, Electric Firing, Powered Folding Stock w/
Shock Pad]

Steampunk Suit
[Overcoat, Vest, Shirt, Slacks]
Lucky's Steampunk suit is a dusty brown/red Overcoat, Slacks, and Vest
cut to the style of a roaring '20s zoot suit. An eggshell shirt finishes
the suit off.The suit itself seems simple enough for a steampunk outfit,
a mix of leather and high quality material with brass fitings. The Vest
connects with two chains of linked together gear that operate from the
wearers bio-electric field.
The entire suit has been created with color-changing threading, but Lucky
only changes from its base color when shadowing a mark or making a hasty
escape where he needs to change his appearance in a hurry.

FFBA Full
[Non-Conductivity 6, Chemical Protection 3]
Lucky's form-fit is a matte black material that covers up his torso,
legs, feet, and hands. The torso section has a full turtle neck that
covers his tatoo completely.

Ballistic Mask
Lucky's mask appears to be an opaque white hockey mask with a blood
splatter pattern smeared across it. It's a limited edition model from
the hit slasher trid Murder Death 19: One Last Time IV.

Steampunk Fedora
Lucky's Fedora is brown/red that matches his steampunk suit perfectly.
A chain of gears wraps around the hat, traveling through a casing that
that sits at the front of the right side. The casing houses a trid cam
(Small Cam with Ultrasound Enhancement)that points in front of Lucky.
The system is set up to place the Ultrasound map as an overlay on Lucky's
Contact Image Link Display. To finish off the piece, a large black feather
is tucked the geared hat band.
The hat is made with color changing threading, but Lucky only changes it
from its base color when shadowing a mark or making a hasty escape where
he needs to change his appearance in a hurry.

Common Knowledge Background
Lucky started working as muscle when he was fourteen to pay the bills.

When Lucky turned eighteen, he starting working the club scene as a bouncer on nights that he wasn't helping his mob connections with their intimidating presence.

Lucky started saving up money to get himself augmented and competitive in the violence market as he likes to  call it. After nearly three years of saving every penny he could, Lucky borrowed the last bit of money he needed from an old mob connection and spent nearly a month in the clinic getting work done and recovering. He came out of it and started a new life for himself as a private bodyguard.

Title: Re: Shallow End [OOC]
Post by: Sichr on <09-11-11/1536:03>
Things got a little slower here, Ive been rafting all weekend and tomorow Im leaving for 3days trip to germany, possibly without connection whole time (last time I didnt sucessed to connect in my hotel, but Ill try harder this time) So see yopu all on thursday...S.
Title: Re: Shallow End [OOC]
Post by: Crash_00 on <09-14-11/1223:50>
Anything going on here?
Title: Re: Shallow End [OOC]
Post by: Sichr on <09-14-11/1238:33>
Im back :)
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <09-14-11/1757:56>
Anything going on here?
except from waiting, nothing much.
Title: Re: Shallow End [OOC]
Post by: Sichr on <09-16-11/0141:03>
Ok, for my bio stands as it is, with little addon mentioned in PMs, It seems we may need to get in touch with one another. seems to me that we dont need to be exactly "friends" (I for all would rather keep my friends out of bussiness, having one in the team makes things more personal...means more problems nad such, and shadowrun is meant to be professional deal).
Well after some "fighting for survival", because my last mission was compromised, I found shelter in Atlanta. My place is a crash pad for matrix gamers and sim addicts like me. Maybe you found your way around to my place, because Im ID forger and most probably I will seek the work and clients in this area. Any ideas how to create connection with anyone of you?
Title: Re: Shallow End [OOC]
Post by: Crash_00 on <09-16-11/0202:38>
Well Lucky had a lot of ID work done getting his fake SIN set up as well as all his licensing and business.
Title: Re: Shallow End [OOC]
Post by: Sichr on <09-16-11/0324:48>
Ah...I see where I got my money to pay the rent :)
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <09-16-11/1306:46>
Ok, for my bio stands as it is, with little addon mentioned in PMs, It seems we may need to get in touch with one another. seems to me that we dont need to be exactly "friends" (I for all would rather keep my friends out of bussiness, having one in the team makes things more personal...means more problems nad such, and shadowrun is meant to be professional deal).
Well after some "fighting for survival", because my last mission was compromised, I found shelter in Atlanta. My place is a crash pad for matrix gamers and sim addicts like me. Maybe you found your way around to my place, because Im ID forger and most probably I will seek the work and clients in this area. Any ideas how to create connection with anyone of you?
ID is forged, but your gang has no connection with the mage. still if all other fails this is our best shot.
Title: Re: Shallow End [OOC]
Post by: Sichr on <09-17-11/0548:54>
Ok so we have a line Bypass - Lucky right now... Who else and how is connecterd to anyone of us?
Title: Re: Shallow End [OOC]
Post by: Pyromaster13 on <09-17-11/1817:04>
I'm trying to remember who else went to jail.  That'll be my connection
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <09-18-11/1835:46>
I'm trying to remember who else went to jail.  That'll be my connection
not Valkyrie, but someone of her family might.
Title: Re: Shallow End [OOC]
Post by: Sichr on <09-22-11/0650:53>
Ok, for my bio stands as it is, with little addon mentioned in PMs, It seems we may need to get in touch with one another. seems to me that we dont need to be exactly "friends" (I for all would rather keep my friends out of bussiness, having one in the team makes things more personal...means more problems nad such, and shadowrun is meant to be professional deal).
Well after some "fighting for survival", because my last mission was compromised, I found shelter in Atlanta. My place is a crash pad for matrix gamers and sim addicts like me. Maybe you found your way around to my place, because Im ID forger and most probably I will seek the work and clients in this area. Any ideas how to create connection with anyone of you?
ID is forged, but your gang has no connection with the mage. still if all other fails this is our best shot.

Err... what Gang are you talking about?

Anyway...are trying to make some constructive points to make things work, or are we going to let this die as it is?
What about GM? We had that text in private messages and Atlanta area introduction...now there is silence for more than a week.....Im not trolling, well we all have seen this before...someone came to the forums, discovers that PbP exists, discovers GM tallent somewhere inside of him, applies for another PbP campaign, makes players to create/modify characters for the setting and some houserules, then everything dies befere even kick off...I serriously hope this is not a case, Im still looking forward great fun in interresting area that is full of oportunities for any type of run from social infiltration to hardcore wilderness survival...

please...lets keep this boat on water and moving, everyone...
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <09-22-11/1202:50>
Ok, for my bio stands as it is, with little addon mentioned in PMs, It seems we may need to get in touch with one another. seems to me that we dont need to be exactly "friends" (I for all would rather keep my friends out of bussiness, having one in the team makes things more personal...means more problems nad such, and shadowrun is meant to be professional deal).
Well after some "fighting for survival", because my last mission was compromised, I found shelter in Atlanta. My place is a crash pad for matrix gamers and sim addicts like me. Maybe you found your way around to my place, because Im ID forger and most probably I will seek the work and clients in this area. Any ideas how to create connection with anyone of you?
ID is forged, but your gang has no connection with the mage. still if all other fails this is our best shot.

Err... what Gang are you talking about?
i meant the gang that uses BTL and other technostuf, what is a different world to Valkyrie
not a gang like Halloveners.
Title: Re: Shallow End [OOC]
Post by: Sichr on <09-22-11/1303:11>
waiting for approval for some background idea for how we become a team...If you dont mid to be criminals...maybe we can find some consensus...

Ok, for my bio stands as it is, with little addon mentioned in PMs, It seems we may need to get in touch with one another. seems to me that we dont need to be exactly "friends" (I for all would rather keep my friends out of bussiness, having one in the team makes things more personal...means more problems nad such, and shadowrun is meant to be professional deal).
Well after some "fighting for survival", because my last mission was compromised, I found shelter in Atlanta. My place is a crash pad for matrix gamers and sim addicts like me. Maybe you found your way around to my place, because Im ID forger and most probably I will seek the work and clients in this area. Any ideas how to create connection with anyone of you?
ID is forged, but your gang has no connection with the mage. still if all other fails this is our best shot.

Err... what Gang are you talking about?
i meant the gang that uses BTL and other technostuf, what is a different world to Valkyrie
not a gang like Halloveners.

Aha...understood. Well this is  not a problem, since we are sharing the same living space and breathinng the same air, and Im not prejudiced towrds mages...they may be clients or bussiness partners the same way as anoyne else :)
Title: Re: Shallow End [OOC]
Post by: Sichr on <09-23-11/1048:24>
ok. Here is my proposakl for more coherent group background

Chattanooga is smugglers haven. Is it possible that our ways crossed there? I found the place and make myself living by forging new IDs for refugees who used smugglers channels to get out of what was hot zone for them. As there is a lot more needed to run this operation, we can distribute our roles in this "enterprise" and make some sense to it.
We will need smughgler or some activist or someone with contact for this kind of people
We need physical security both for us and for people we are trying to hide.
We need some logistics and equipement reseller.
Protection from local gangs, even cooperation, should come handy.
Magical protection and recon, assensing possible clients when checking them.

If you fitr into some of those roles, or you are able to provide anything that makes sense and Ive not said that, please, lets brainstorm :)
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <09-23-11/1956:26>
ok. Here is my proposakl for more coherent group background

Chattanooga is smugglers haven. Is it possible that our ways crossed there? I found the place and make myself living by forging new IDs for refugees who used smugglers channels to get out of what was hot zone for them. As there is a lot more needed to run this operation, we can distribute our roles in this "enterprise" and make some sense to it.
We will need smughgler or some activist or someone with contact for this kind of people
We need physical security both for us and for people we are trying to hide.
We need some logistics and equipement reseller.
Protection from local gangs, even cooperation, should come handy.
Magical protection and recon, assensing possible clients when checking them.

If you fitr into some of those roles, or you are able to provide anything that makes sense and Ive not said that, please, lets brainstorm :)
i would go for the Magical protection division.
Title: Re: Shallow End [OOC]
Post by: kirk on <09-23-11/2033:27>
Repeat of bulk PM: mea culpa on dropping off for a bit. Now that I know of that particular problem if it looks like surfacing again I'll give warning.

My intent is to kick off this weekend (tomorrow or Sunday). I'll open an IC forum and send a confirmatory PM with first post. I'll fiat any chains of trust connections you all haven't finished once I see who actually is still here. (No blame for dropping, again mea culpa.)
Title: Re: Shallow End [OOC]
Post by: kirk on <09-24-11/1258:38>
Quick Roll Call check before I toss the opening tonight. Right now, I've got Lucky (Crash_00), Valkyrie (Kouryuu), Bypass (Sichr), and Barbosa (Pyromaster13).  Onion_Man's not spoken since I got my head straight but I'm going to hope Poquito's still in play. I never got a character sheet from Ethan.

I'm going to kick this off tonight with the assumption of the five mentioned being in play.  To forge the chain: Bypass was involved in Barbosa getting his New Life. I think that Barbosa is the only one not linked into the chain, but I'll doublecheck.
Title: Re: Shallow End [OOC]
Post by: Pyromaster13 on <09-24-11/1615:58>
Quick Roll Call check before I toss the opening tonight. Right now, I've got Lucky (Crash_00), Valkyrie (Kouryuu), Bypass (Sichr), and Barbosa (Pyromaster13).  Onion_Man's not spoken since I got my head straight but I'm going to hope Poquito's still in play. I never got a character sheet from Ethan.

I'm going to kick this off tonight with the assumption of the five mentioned being in play.  To forge the chain: Bypass was involved in Barbosa getting his New Life. I think that Barbosa is the only one not linked into the chain, but I'll doublecheck.

Yeah, I came from the UCAS prison system so it's hard to tie in since we're in CAS.  But if all else fails money is a universal motivator.
Title: Re: Shallow End [OOC]
Post by: Mason on <09-24-11/1809:51>
Is it too late to sign up? I'd like to play a magician or a weapon specialist. If it's a mage, he's going to be a redneck mage!

(http://www.intercom.net/user/logan1/redneck1.htm)
Title: Re: Shallow End [OOC]
Post by: kirk on <09-24-11/1922:49>
Provided nobody objects, yes, I can squeeze you in. conversation by PM coming.

Oh, be advised I still want to kick this off tonight (late on my part but still). The others have been patient with me, I'd rather not irritate them some more.
Title: Re: Shallow End [OOC]
Post by: kirk on <09-25-11/1311:05>
Game Start. Start your day.

Some of you have received (or will shortly) PMs, hooks to get things rolling. They're private due to their nature. What you share and how soon you share it, are up to you. Some of them are such you can do a /little/ without involving anyone else.

EXCEPT

If none of it gets shared, nothing happens.

In a couple of cases I'm not sure the players are still with this game. If they're not, their special packages will get minor changes and handed to other players.
Title: Re: Shallow End [OOC]
Post by: Sichr on <09-25-11/1341:46>
Sunday evening kick off :D
Title: Re: Shallow End [OOC]
Post by: kirk on <09-25-11/1345:27>
Sunday evening kick off :D
Yeah. Had it ready, then SWMBO had some tasks and I forgot. Was looking for responses this morning wondering why I hadn't seen any and... oh. oops.
Title: Re: Shallow End [OOC]
Post by: Mason on <09-25-11/1713:22>
I can't be ready today, so go ahead guys. This is my RL game day, and I gotta get ready for it.
Title: Re: Shallow End [OOC]
Post by: kirk on <09-26-11/1329:21>
For general info, Mason asked permission to enter and I granted it. I'm partially pausing his connection to one of you while I wait to see who's still present.

Particularly those who got "hooks", as if they aren't in I need to move the hooks.
Title: Re: Shallow End [OOC]
Post by: kirk on <09-26-11/1756:40>
Situational update.
I sent out four hooks expecting them to surface in IC within the week.

Two of the hooks are progressing.  Two have had no responses.  If those two continue to be silent then Thursday I'll move the hooks to someone else. I will not drop the players unless asked by them to do so (fair return for tolerating my absence). I'll invoke the GM rule of "present but non-participating" if/when it becomes necessary.

======
Mason's character that is joining us is Bubba Ray, a mage; a Good Ole Boy, at that.  I've got a couple of options for 'forcing' the connections for chain of trust (how you know him, how he knows you). At a minimum, Barbarosa and he could frequent the same bars. Note that's not necessarily like each other, just know each other from familiarity. I've got a couple of other connections depending on who is still in.

As with everyone else I'll let him keep his backstory as private as possible (except for those who know him a bit better).
Title: Re: Shallow End [OOC]
Post by: Mason on <09-26-11/2359:16>
Bubba Ray does the bare minimum of networking necessary to keep his job as a 'runner; He doesn't care about much except his daughter and keeping her in school, fed, and happy. He will go out and meet runners/Johnsons/fixers just so he can get a job, so not many people in the shadow community really like him. He does do his job, though, so most people can put up with him.

He is currently looking for a team, because he has just about exhausted the possibilities of solo work in this town and he doesn't want to have to move AGAIN.
Title: Re: Shallow End [OOC]
Post by: kirk on <09-27-11/0833:35>
Bubba Ray does the bare minimum of networking necessary to keep his job as a 'runner; He doesn't care about much except his daughter and keeping her in school, fed, and happy. He will go out and meet runners/Johnsons/fixers just so he can get a job, so not many people in the shadow community really like him. He does do his job, though, so most people can put up with him.

He is currently looking for a team, because he has just about exhausted the possibilities of solo work in this town and he doesn't want to have to move AGAIN.
Actually, it's a base rule  I've got in the character creation for this game.

I dislike on principle the concept of a set of strangers who happen to meet in a bar trusting each other as much as runners trust their teams - which may not be bestest buddy trust, but it's still trusting an armed person at your back.
Title: Re: Shallow End [OOC]
Post by: Sichr on <09-27-11/0841:19>
well, its called "professional reputation" IMO, but we are beginning, so there is no way we can check someones reliability...I dont mind to trust people I work with, basicaly it is that If I trust my Johnson (LOL) , I also trust the team he assembles.
Title: Re: Shallow End [OOC]
Post by: Mason on <09-27-11/1448:45>
So...I need to write knowing the team into my story then? I can do that if needed.
Title: Re: Shallow End [OOC]
Post by: kirk on <09-27-11/1929:38>
So...I need to write knowing the team into my story then? I can do that if needed.
Not the whole team.  Just one or two members. Again, I'm waiting to ensure who's still in (which is most but not all so far) before I "make the connection", so don't get too wrapped about it yet. Just know it's coming so it isn't a shock.
Title: Re: Shallow End [OOC]
Post by: Pyromaster13 on <09-27-11/1954:41>
So...I need to write knowing the team into my story then? I can do that if needed.
Not the whole team.  Just one or two members. Again, I'm waiting to ensure who's still in (which is most but not all so far) before I "make the connection", so don't get too wrapped about it yet. Just know it's coming so it isn't a shock.

Yeah, at the moment I'm trying to limit the info I give out about my character in the IC thread beacuse I'm waiting 'til connections are established, it's hard to prevent people from metagaming.
Title: Re: Shallow End [OOC]
Post by: Mason on <09-28-11/0147:01>
OK, PM me when you are ready for it then. Will keep an eye on the threads.
Title: Re: Shallow End [OOC]
Post by: kirk on <09-29-11/2104:20>
Those of you meeting at the Red Mist, let me know when you're ready for that conversation to start.
Title: Re: Shallow End [OOC]
Post by: Crash_00 on <09-30-11/1444:19>
Ready whenever you are.

Who all is actually playing? I remember an earlier list, but I haven't actually seen anything updated with player/character.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <09-30-11/1846:00>
Ready whenever you are.

Who all is actually playing? I remember an earlier list, but I haven't actually seen anything updated with player/character.
And one more important question are we meeting in the Flesh or in VR, as you said the meeting is in the Node of Red Mist, afterwards stating that the flesh will be there too.
when i know the answer to this will post arrival post.
Title: Re: Shallow End [OOC]
Post by: kirk on <09-30-11/2048:35>
PLAYER LIST as of now.

ACTIVE:
Crash_00 (LUCKY)
Kouryuu (VALKYRIE)
Pyromaster13 (BARBOSA)
Sichr (BYPASS)
Mason, Stoneworker. (BUBBA RAY)

I'm still holding Onion_Man's (POQUITOS) position open till he either says he can't play or has been out of contact for two more weeks - fair is fair.

If it turns out we need another body or two, I've had requests.
=====
re VR or AR or physical, one of you knows the answer and can say what's going on. (grin)
Title: Re: Shallow End [OOC]
Post by: Crash_00 on <09-30-11/2101:59>
Meet is in the Node (VR/AR) I was saying I'll be there in the person to talk over details with anyone (in the group) that wants to meet up after "the meet".
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-01-11/2056:52>
Meet is in the Node (VR/AR) I was saying I'll be there in the person to talk over details with anyone (in the group) that wants to meet up after "the meet".
then Valkyrie can be there any second, as she went VR in the last post.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-01-11/2110:41>
OK, I'm giving Bypass (Sichr) a chance to say whether he wants to talk to Lucky before the meeting starts (he's on the way). If Sichr wants to pass on that I'll kick off the meeting.

Barbosa and Bubba Ray are in play but not at this meet.

By the way, I just took a serious look at this group and laughed. I actually like "imbalanced" groups as they have to deal with shortcomings. At the same time I don't think anyone would call this a weak group.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-01-11/2120:23>
OK, I'm giving Bypass (Sichr) a chance to say whether he wants to talk to Lucky before the meeting starts (he's on the way). If Sichr wants to pass on that I'll kick off the meeting.

Barbosa and Bubba Ray are in play but not at this meet.

By the way, I just took a serious look at this group and laughed. I actually like "imbalanced" groups as they have to deal with shortcomings. At the same time I don't think anyone would call this a weak group.
yeah, this will be a challenge for me, as Valkyrie is kinda a cut character with limited possibilities, hope she will be fine.
but i just love to have this kind of challenge
i still have not seen what characters do we have, only the ones who did some introduction for themselves.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-02-11/1410:52>
As a general reminder: I will try to keep behind the scenes actions in spoiler marks: hover to see them. That'll include numbers, explanations behind descriptions, that sort of thing, which are specifically relevant. I'll keep this thread for generally relevant issues and discussions that are OOC.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-03-11/1853:21>
PLAYER LIST as of now.

ACTIVE:
Crash_00 (LUCKY)
Kouryuu (VALKYRIE)
Pyromaster13 (BARBOSA)
Sichr (BYPASS)
Mason, Stoneworker. (BUBBA RAY)

I'm still holding Onion_Man's (POQUITOS) position open till he either says he can't play or has been out of contact for two more weeks - fair is fair.

If it turns out we need another body or two, I've had requests.
=====
re VR or AR or physical, one of you knows the answer and can say what's going on. (grin)

Would be nice to edit this in the first post so we can always find it, as well maybe ad out profession.

on that note do we have a face for red Mist Blue node?
in any case Valkyrie can Default with 6 dice + 5 edge if needed.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-03-11/1947:29>
Good point about the edit. Second post, not first.
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-04-11/0335:40>
OK, jjust for the Setup- Bypass will be in the Blue Mist physicaly present, and at the moment Panda would appear on the scene he wil run Analyze followed by Trace. Looking for other Panda`s active subscriptions. Then Ill running extended scan for hidden nodes to see If I can then attach AcessID to anyone sitting in the pub. And if I got match, Ill run facial recognition routine to gain some info and then, of course, datasearch. This is meant to be done during the interview.
Title: Re: Shallow End [OOC]
Post by: Crash_00 on <10-04-11/0424:34>
Quote
on that note do we have a face for red Mist Blue node?
I don't think we actually have a face at all unless I completely missed it.
I have Lucky covering the initial contact, but he'll gladly accept the help of someone stepping in that knows what to do (offering to break the Johnson's legs probably won't help and that's about as social as Lucky has ever been).
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-04-11/0512:01>
Hm...I got some social skills well that makes 5-6 dices together...8-9 in meat...well I prefere to do this infojob first, so if you do not hurry with talks, I may actively join the meeting later...well IMO you will do well. I hope Ill get some info that should help us in this negotiation
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-05-11/0252:44>
OK, jjust for the Setup- Bypass will be in the Blue Mist physicaly present, and at the moment Panda would appear on the scene he wil run Analyze followed by Trace. Looking for other Panda`s active subscriptions. Then Ill running extended scan for hidden nodes to see If I can then attach AcessID to anyone sitting in the pub. And if I got match, Ill run facial recognition routine to gain some info and then, of course, datasearch. This is meant to be done during the interview.

Kirk. I may missed that, but how do you want me to post rolls? In IC in quote or here in OOC?
Title: Re: Shallow End [OOC]
Post by: kirk on <10-05-11/0848:52>
OK, jjust for the Setup- Bypass will be in the Blue Mist physicaly present, and at the moment Panda would appear on the scene he wil run Analyze followed by Trace. Looking for other Panda`s active subscriptions. Then Ill running extended scan for hidden nodes to see If I can then attach AcessID to anyone sitting in the pub. And if I got match, Ill run facial recognition routine to gain some info and then, of course, datasearch. This is meant to be done during the interview.

Kirk. I may missed that, but how do you want me to post rolls? In IC in quote or here in OOC?
IC, please. Quote or spoiler are my preference but anything that makes it clear it's stagework, not performance.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-05-11/1602:46>
I had thought I had Barbosa wrapped in enough that you'd have brought him. Consider this a prodding.

Since I'm prodding, after this meeting I'm going to expect Bubba Ray to contact Bypass, and (hint) Bypass to think well enough to bring him into the circle as well.

It's sort of what I intended to avoid forcing by requiring the chain of trust, but I apparently didn't make certain of the links before we started. My fault, sorry.

We'll cope.
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-05-11/1713:44>
We have already talked about his daughter...
Title: Re: Shallow End [OOC]
Post by: Pyromaster13 on <10-05-11/1939:35>
I had thought I had Barbosa wrapped in enough that you'd have brought him. Consider this a prodding.

Since I'm prodding, after this meeting I'm going to expect Bubba Ray to contact Bypass, and (hint) Bypass to think well enough to bring him into the circle as well.

It's sort of what I intended to avoid forcing by requiring the chain of trust, but I apparently didn't make certain of the links before we started. My fault, sorry.

We'll cope.

Copy that, I'll jump in.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-06-11/0937:39>
Crash_00, why are you wasting your edge? Valkyrie will do the negotiations, but first we play for time so Bypass can get us additional leverage.
how about the new ones - Pyro, Mason you playing a face by any chance?
until we have a proper face, Valkyrie can take up this role, at least i believe i have the Largest dice pool for that purpose.
Title: Re: Shallow End [OOC]
Post by: Pyromaster13 on <10-06-11/1333:25>
Crash_00, why are you wasting your edge? Valkyrie will do the negotiations, but first we play for time so Bypass can get us additional leverage.
how about the new ones - Pyro, Mason you playing a face by any chance?
until we have a proper face, Valkyrie can take up this role, at least i believe i have the Largest dice pool for that purpose.

Unless you're torturing someone for info, Barbosa isn't any help with negotiations.
Title: Re: Shallow End [OOC]
Post by: Mason on <10-06-11/1416:46>
Any particular preferred color scheme to distinguish text types from one another, or do i need to just put my normal it in my sig?
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-06-11/1433:58>
Any particular preferred color scheme to distinguish text types from one another, or do i need to just put my normal it in my sig?
My only request about his is that we know what the scheme is what you use, either Signature or edit in a post or whatever, but just do not hope i think like you, then some times i cant tell if Italic is thought or whispers
that's the reason my pattern is in the signature. so there is no confusion.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-06-11/1437:54>
Mason, I'm easy with anything you want so long as I know what it is. Kouryuu's suggestion is a good one, but you can also just PM or post it here.
Title: Re: Shallow End [OOC]
Post by: Pyromaster13 on <10-06-11/1455:52>
Might as well post it here for me then since I typically don't change my communication format.

I use <<text>> for comm/matrix chat
I use "text" for talking
and I use text for thoughts, no quotes
If he's whispering I'll right 'Barbosa whispers' then normal talking text, simple yes?
Title: Re: Shallow End [OOC]
Post by: Mason on <10-06-11/1531:41>
Okay, I put them in my sig.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-06-11/2128:49>
Negation Roll for the next Round(9) (http://invisiblecastle.com/roller/view/3210356/) but i hope to see Bypasses results before that, Valkyries Text alone should have been more then a minute. will try to add the search results for the next round, only after that using the negotiation roll to finalise the deal.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-06-11/2226:29>
Great Goo you all are getting some serious hits.  :D

I'm waiting for Sichr/Bypass. He said he was going to do something, and he's got a message to reply to.  I'm letting him get his actions in.

This isn't a push, it's letting the rest of you know why I've not yet replied.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-06-11/2251:34>
Great Goo you all are getting some serious hits.  :D

I'm waiting for Sichr/Bypass. He said he was going to do something, and he's got a message to reply to.  I'm letting him get his actions in.

This isn't a push, it's letting the rest of you know why I've not yet replied.
i just felt like Valkyrie should stop Lucky signing a deal without waiting for ByPass'es Data-search  ;D
so my negotiation is on ice until then, as there might some more arguments come up.
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-07-11/0322:20>
I need a few more hours to finish my project and then Im all yours :)
Title: Re: Shallow End [OOC]
Post by: kirk on <10-08-11/2310:56>
I'm invoking the GM rule I said I'd use if someone took past my twice a week deadline. Bypass isn't gone, he's just gotten distracted. He can act from this point but nothing retroactive.

For Sichr's info, I'm saying he spotted an interesting online tidbit - blame a negative quality.

As noted in the IC, Cobb Galleria's existence is common knowledge. I'm locating it where the current real-world one is, but it's not the same building. It's one of the more common "small" conference centers used in Atlanta so odds are you've noticed it in the news-rags a time or two, but not in depth.

The Atlanta Botanical Garden existence is also common knowledge. Like most touristy things it tends to be visited mostly by out-of-towners and people with money and time, so none of you (based on your knowledge skills) know much about it. It's a big showplace of plants and every so often it, like a few other places, gets in the newsies for this, that, and the other pompous activity.

Reminder, Lone Star is Atlanta's law enforcement agency. It also provides backup if not primary security to most corporate zones in the area.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-09-11/0822:18>
so that means we get an extra 5k and possible doc wagon basic contract with the employer?

allowing people to post their feelings about this standing on the job, and if you wish to do a social thing
Title: Re: Shallow End [OOC]
Post by: kirk on <10-09-11/0858:31>
so that means we get an extra 5k and possible doc wagon basic contract with the employer?

Extra 5K, yes.

Doc wagon EQUIVALENT, minus the extraction clause, and only for this mission.

Quote
allowing people to post their feelings about this standing on the job, and if you wish to do a social thing

I am not sure what you meant by the first part. And yes, I'll roll social dice for this.
Mr. Johnson Rolls to convince the players this is a good deal. (http://invisiblecastle.com/roller/view/3213703/)
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-09-11/0938:01>
Quote
allowing people to post their feelings about this standing on the job, and if you wish to do a social thing
I am not sure what you meant by the first part. And yes, I'll roll social dice for this.
i meant that i will wait so the others can do an IC on it before i complete the deal.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-09-11/1000:03>
thanks
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-10-11/0525:45>
sorry for delay as I wrote Kirk in PM, im solving some work chlallenge. If everything goes well, Ill be done this evening...
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-10-11/1305:46>
until when is the deadline?
will give the rest some time, but would no like to miss it.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-10-11/1312:22>
I'm aiming for at least two "actions" per week. I went a little long on the last hold, so barring a reason between now and then Mr. Johnson is going to respond tomorrow evening (my time).

That, by the way, tells some of the rest of you how long you've got.

As a btw -- I've got a couple of other ways to drag Mason's Bubba Ray into this if Sichr/Bypass doesn't take the most recent message. It'll be an ugly GM fiat I admit, but I'd rather people were left out because they were late, not because they can't get in. I'm letting you all know both so Mason doesn't fidget and so if I do have to make an ugly fit you'll all help me make it work.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-10-11/1318:17>
I'm aiming for at least two "actions" per week. I went a little long on the last hold, so barring a reason between now and then Mr. Johnson is going to respond tomorrow evening (my time).

That, by the way, tells some of the rest of you how long you've got.

As a btw -- I've got a couple of other ways to drag Mason's Bubba Ray into this if Sichr/Bypass doesn't take the most recent message. It'll be an ugly GM fiat I admit, but I'd rather people were left out because they were late, not because they can't get in. I'm letting you all know both so Mason doesn't fidget and so if I do have to make an ugly fit you'll all help me make it work.
he is mage right?
i could get him in as well, just met at a Mage Club, or something, have the same talismonger as friend, there are a lot of ways, just i will wait a bit until the J points out the dangers so V can get some cold feet, and call in the reinforcements, thinking about her cut VS her life thing.
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-10-11/1333:43>
until when is the deadline?
will give the rest some time, but would no like to miss it.

thanx, Im done afternnod. now just a little nap and OK. Ill met kirks deadline also...
Title: Re: Shallow End [OOC]
Post by: kirk on <10-11-11/2101:55>
Mr. Johnson's response will go out to you in the morning.
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-12-11/0641:13>
OK, jjust for the Setup- Bypass will be in the Blue Mist physicaly present, and at the moment Panda would appear on the scene he wil run Analyze followed by Trace. Looking for other Panda`s active subscriptions. Then Ill running extended scan for hidden nodes to see If I can then attach AcessID to anyone sitting in the pub. And if I got match, Ill run facial recognition routine to gain some info and then, of course, datasearch. This is meant to be done during the interview.

Got Invissible Castle blocked here, so Ill just prepare my rolls and just after I got home Ill post them, or Kirk should roll for Bypass, if needed:

Analyzing Pandas Icon:  Computer (5)+ Analyze (5) + FullVR (2) = 12 dices
Tracing Panda to originating node to get approx (+-50m) GPS: Hacking (4)+ Trace(5)+ FullVR(2) = 11 dices, Extended test, Thresshold needed
Analyzing Pandas Originating node fo additional info (IC, other subscriptions):  Computer (5)+ Analyze (5) + FullVR (2) = 12 dices

If GPS mathces current position (the club):
Scan / Scan for for Hidden nodes (in mutual range, in case he is not visible with scan) Electronic Warfare (4) + Scan(5) + FullVR(2)=11 dices, expended test, thresshold...

Take a walk closer to the node, looking for user

Facial recognition software (idn how to roll, need to find in Arsenal, possible use of Datasearch + Browse, or Datasearch + Facial Recognition SW)

Will update this post ASAP and then post my rolls in IC.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-12-11/1209:02>
OK, jjust for the Setup- Bypass will be in the Blue Mist physicaly present, and at the moment Panda would appear on the scene he wil run Analyze followed by Trace. Looking for other Panda`s active subscriptions. Then Ill running extended scan for hidden nodes to see If I can then attach AcessID to anyone sitting in the pub. And if I got match, Ill run facial recognition routine to gain some info and then, of course, datasearch. This is meant to be done during the interview.

Got Invissible Castle blocked here, so Ill just prepare my rolls and just after I got home Ill post them, or Kirk should roll for Bypass, if needed:

All following rolls have full VR removed. You came in to the club and sat at the bar. Kinda hard to do that and have your body collapse in a heap while you enter VR.

Quote
Analyzing Pandas Icon:  Computer (5)+ Analyze (5) + FullVR (2) = 12 dices
10 dice. 10d6.hits(5) → [6,1,5,2,5,3,4,5,4,1] = (4) 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3218446/)

Quote
Tracing Panda to originating node to get approx (+-50m) GPS: Hacking (4)+ Trace(5)+ FullVR(2) = 11 dices, Extended test, Thresshold needed
Threshold per rulebook is (10, complex action).
9 dice.
9d6.hits(5)=5, 9d6.hits(5)=2, 9d6.hits(5)=3, 9d6.hits(5)=5, 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3218466/)

Because of the delay in play AND because I think this isn't what you were expecting, I'm calling this the break point. You get Mr. Johnson located as you "hear" Barbosa give his "I agree" reply.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-12-11/1220:05>
All following rolls have full VR removed. You came in to the club and sat at the bar. Kinda hard to do that and have your body collapse in a heap while you enter VR.
Do not see the problem, OK quite impossible on a bar hoker, but if you sit in the corner, have seen people sleeping in a bar, guess you too. Worst case collapsed on the table.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-12-11/1252:57>
All following rolls have full VR removed. You came in to the club and sat at the bar. Kinda hard to do that and have your body collapse in a heap while you enter VR.
Do not see the problem, OK quite impossible on a bar hoker, but if you sit in the corner, have seen people sleeping in a bar, guess you too. Worst case collapsed on the table.
Two things led me to rule this way.
1) It's morning. You don't usually see people sleeping in a club early in the morning.
2) I made the assumption reading what Sichr said that he took a seat on a barstool. That could be a miscommunication.

Looking at the results (neither great nor terrible) I'm not going to redo the rolls unless there's an insistence we do so. For various real-life (and valid) reasons the game's dragged, and I'd like to pick up the pace a little.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-12-11/1313:00>
For various real-life (and valid) reasons the game's dragged, and I'd like to pick up the pace a little.
Second that!  ;D
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-12-11/1509:24>
No problem with that.
If rolls were in FullVR this is one Combat turn and 1 IP, well in AR it is every action every turn. I know I wrote that Im going to sit on the bar. Fail to roleplay, next time Ill better remember my Hotsim addiction :)
Title: Re: Shallow End [OOC]
Post by: kirk on <10-12-11/1519:30>
An interrupt question that may or may not matter:

Because I'm a cruel GM who likes to keep you on your toes

Of those of you with more than one commlink, which one are you using for this meeting?
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-12-11/1527:12>
Of those of you with more than one commlink, which one are you using for this meeting?
my only one. but i could get a disposable one too.
actually a good idea.
thanks :D
Title: Re: Shallow End [OOC]
Post by: kirk on <10-14-11/1000:36>
General Reminder. If there are no questions by when I check these two forums tomorrow morning (around 8 or 9 eastern) Mr. Johnson will assume there are none and will log off.
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-14-11/1008:31>
well.. I have not received any answer from that Trace ???
Title: Re: Shallow End [OOC]
Post by: kirk on <10-14-11/1011:43>
well.. I have not received any answer from that Trace ???
Yes you did. See http://forums.shadowrun4.com/index.php?topic=4932.msg80106#msg80106 (http://forums.shadowrun4.com/index.php?topic=4932.msg80106#msg80106)
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-14-11/1700:52>
General Reminder. If there are no questions by when I check these two forums tomorrow morning (around 8 or 9 eastern) Mr. Johnson will assume there are none and will log off.
yeah, but cant really think of somthing right now, might get some Q from ByPass for a change  ::)
Guess i have everything i need. exept the one i will post in the IC.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-16-11/0858:43>
Mr. Johnson has logged off.

Bypass has said that he tried a trace and found Mr. Johnson but it didn't do any good. You've got a negotiated deal.

Are you waiting for the credchip? Are you going to plan? Are you going to bring in Mason?

What commlink did you use if you have more than one?

Is everyone still here?
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-16-11/0915:17>
Mr. Johnson has logged off.

Bypass has said that he tried a trace and found Mr. Johnson but it didn't do any good. You've got a negotiated deal.

Are you waiting for the credchip? Are you going to plan? Are you going to bring in Mason?

What commlink did you use if you have more than one?

Is everyone still here?
V will most liky pich up Bypass from the Club and Lucky as well, she is ready for action, not sure how about the guys. and they could try to get something going about planing the job on the way there.

Manson, not sure, i could get him in, but ByPass was the first to do so and they already started to do something.
and most likely i will roll Starting money + upfront for the run and if I can get a disposable one i will run that one.
Title: Re: Shallow End [OOC]
Post by: Mason on <10-16-11/1149:13>
Bypass has contacted Bubba, a meet is being arranged.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-16-11/1220:31>
Lowlifstyle starting Money(7) (http://invisiblecastle.com/roller/view/3224356/)x50=350 nuyen
Title: Re: Shallow End [OOC]
Post by: kirk on <10-16-11/1242:39>
Time hacks.

I'm calling it ~15 minutes for Bubba Ray and Valkyrie to get to the club. That means those of you at the club can do a few things if you wish.

It is 15-20 minutes from your location to Cobb Galleria. If traffic is ugly it can take much, much longer but right now traffic indicators are clear.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-17-11/2039:56>
i thought Barbarosa would take part i the run too.
Title: Re: Shallow End [OOC]
Post by: Pyromaster13 on <10-17-11/2217:21>
i thought Barbarosa would take part i the run too.

Wait is it the same day?  I must've misread something.  I kinda jumped in last minute with the prodding so I didn't have a real good idea what was going on.  If someone would explain everything to me I can edit my response accordingly..  Sorry for any trouble.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-17-11/2311:59>
i thought Barbarosa would take part i the run too.

Wait is it the same day?  I must've misread something.  I kinda jumped in last minute with the prodding so I didn't have a real good idea what was going on.  If someone would explain everything to me I can edit my response accordingly..  Sorry for any trouble.
You have a contract that starts in about 45 minutes. It's going to take you 15-20 minutes to get on site.

I'm going to consider your last IC a "wish" that, since this isn't a fantasy game, isn't granted. (grin).
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-18-11/0334:51>
Looks like Im not the only one who didnt had a time to read briefing :)
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-18-11/0354:23>
Looks like Im not the only one who didnt had a time to read briefing :)
V. is a teen, and my teen character are bitching a lot, so prepare for a fun ride.
My idea is to send a watcher who bitches around until Barbarosa decides whether he want to take part or not.
he might have made the same mistake as pyro, and logged off a bit too fast so there is still time to get him.

not sure he was logged in from "Red mist" or from somewhere else
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-18-11/0448:10>
Ive had a professor un the university who had this sign on his office doors:
Stop biching, begin a revolution! ;)
Title: Re: Shallow End [OOC]
Post by: kirk on <10-21-11/1708:24>
It is Friday. I'd kind of like to see some play.

At this point I'm (relatively) out of your interaction cycle. You're at the club or on the way (or maybe headed to bed?) You've got a little time to figure a plan and do a little preparation before you're due on-site.

Anybody still playing?
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-22-11/1007:50>
It is Friday. I'd kind of like to see some play.

At this point I'm (relatively) out of your interaction cycle. You're at the club or on the way (or maybe headed to bed?) You've got a little time to figure a plan and do a little preparation before you're due on-site.

Anybody still playing?
Will post something just need to know what you are saying about Valkyries Sin the Original one and what licenses can she have with them. as she was a mercenary.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-22-11/1232:45>
It is Friday. I'd kind of like to see some play.

At this point I'm (relatively) out of your interaction cycle. You're at the club or on the way (or maybe headed to bed?) You've got a little time to figure a plan and do a little preparation before you're due on-site.

Anybody still playing?
Will post something just need to know what you are saying about Valkyries Sin the Original one and what licenses can she have with them. as she was a mercenary.
Huh. I'd never even thought of legitimate licenses for your SIN.
hmm.
OK, fast answer but open to adjustment.
A mercenary is only licensed to carry combat gear when on the job -- not as an all the time everywhere authorization.

I can see a couple of (legit) ways to run this. Option one, you get temporary licenses as part of a contract. Option two, you get permanent licenses for some things that have the restriction of "when on contract".

The advantage of the second is that there's some wiggle -- some things you might be able to carry all the time; some things on any valid contract; some only if specifically authorized under contract. The disadvantage is it's a bit complex and we'd need to nail details so you don't get burned by an assumption.

If those work I'll hammer out some details -- and I'm open to your contribution.
Title: Re: Shallow End [OOC]
Post by: Mason on <10-22-11/1312:20>
Last I checked, I was still on the way to the club. checking the IC thread now.
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-22-11/1322:48>
It is Friday. I'd kind of like to see some play.

At this point I'm (relatively) out of your interaction cycle. You're at the club or on the way (or maybe headed to bed?) You've got a little time to figure a plan and do a little preparation before you're due on-site.

Anybody still playing?
Will post something just need to know what you are saying about Valkyries Sin the Original one and what licenses can she have with them. as she was a mercenary.
Huh. I'd never even thought of legitimate licenses for your SIN.
hmm.
OK, fast answer but open to adjustment.
A mercenary is only licensed to carry combat gear when on the job -- not as an all the time everywhere authorization.

I can see a couple of (legit) ways to run this. Option one, you get temporary licenses as part of a contract. Option two, you get permanent licenses for some things that have the restriction of "when on contract".

The advantage of the second is that there's some wiggle -- some things you might be able to carry all the time; some things on any valid contract; some only if specifically authorized under contract. The disadvantage is it's a bit complex and we'd need to nail details so you don't get burned by an assumption.

If those work I'll hammer out some details -- and I'm open to your contribution.
IC post was a lose suggestion that, she fears to use her real name, she is wanted by someone, at leawt she thinks so.
About. the licenses themselves, thwy might be anulled, be viable just for certain corps so forth. V. Has no weapon, just the armour, so shevs ould be able to get in.
My idea was to give a tip to the sec force that there have been some hints about an attack and we are just extra hands with a priority.
Title: Re: Shallow End [OOC]
Post by: kirk on <10-22-11/1354:34>
Ah.

Well, the basic merc license should still be on the rolls given how recent your history's been. It's a foreign (non-CAS) license with no associated contract.

If you want to try it we'll see what plays out. (GM smile)
Title: Re: Shallow End [OOC]
Post by: kirk on <10-24-11/2022:18>
While this is mainly for SICHR, I think you all need to know.

I'm not going to post the thresholds, and I'm going to do the rolls. At least one of the items is either very hard to find or it doesn't exist, and I don't want to give you all an unearned clue by knowing which reason it is you're not finding it.

What I will do is point out that since it's a matrix wide search the threshold intervals are 1 minute for data searches.

Sichr, I need you to break that data search list into individual elements. Example: ABG resources, ABG media profile, and so forth. I need you to prioritize it in which order you want it searched, and tell me how many rolls you'll make on each.

I also need a couple of clarifications.
I need you to explain what you mean by resources, and I need you to give me a better search than "possible links to shadowy resources."

Resources could be physical inventory or financial status or personnel or sources of funding or, well, that list goes on.
As for possible links to shadowy resources, no. No grab bag clues. Give me an idea of what sort of shadowy resources you're looking for. This, by the way, is the biggest of the reasons for the secret roll. Are there shadowy resource connections and you just didn't roll high enough, or are there none and you just wasted several minutes (or hours) looking for what isn't there? I don't want you to know. (grin).

Forgeries. Once you find some (physical or matrix data, I'm not quite that evel a GM) so you know what you're copying I'll tell you thresholds and intervals. You'd know, so secret rolls wouldn't be required.
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-25-11/0104:19>
thx. Ill think about the priority list for every task, will send you an update. Until then, what I meant by:
Resources: Funding, financial resources, sponsors and donors...basic nature and legal status of the organization? NGO? Bussiness? Some kind of foundation?
Shadowy resources: press and other media remarks on suspicious funding, names of sponsors in annual report somehow connected to quasilegal or ilegal sphere (may also require some etiquette rolls), cross references with shadowrunner hangouts for possible indications of secret research operations, significant disproportion between funding and results, blogs and community servers mentioned some strange events connected to this subject

this is the basic, Ill see where it leads...and maybe more...idn, Im not as smart as Bypass is...at least I have more time to think about it :D

Any recomedations from team are also welcome ;)
Title: Re: Shallow End [OOC]
Post by: Mason on <10-29-11/1228:16>
Did the game die? <.<
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-29-11/1244:07>
well, Ive updated my post, sequence of queries now reflects the priorities...IMO some tasks will take less time than others (for instance Public research result will be such a querry)...
And for the Exterminatrs I will also call "meine Nachtmachen freunde", just to ask if he didnt heard anything on the international radical scene about them...
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-29-11/1326:16>
well, Ive updated my post, sequence of queries now reflects the priorities...IMO some tasks will take less time than others (for instance Public research result will be such a querry)...
And for the Exterminatrs I will also call "meine Nachtmachen freunde", just to ask if he didnt heard anything on the international radical scene about them...
Can bypass not delegate some searches to his house mates, gamers? make a contest or somthing?
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-29-11/1332:36>
 ;D
That is great idea...well since the exist only for the fluff, and I hadnt invested anz BPs into creating such a group contact, It didnt crossed my mind. Would it be possible, Kirk?
Title: Re: Shallow End [OOC]
Post by: kirk on <10-29-11/1639:08>
I think he means delegate some to your fellow players.
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-29-11/1658:59>
I think he means delegate some to your fellow players.

 I think he is addressing those junkies I left in my flat in my first post in IC :)
And about my fellow teammates...
Well
They have their own contacts and resources..so possibly they can USE THEM to get us something usefull before the shits starts to rain from the sky...  ;D
well
this would mean even more questions for you to answer, Kirk :)
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <10-29-11/2016:29>
I think he means delegate some to your fellow players.

 I think he is addressing those junkies I left in my flat in my first post in IC :)
And about my fellow teammates...
Well
They have their own contacts and resources..so possibly they can USE THEM to get us something usefull before the shits starts to rain from the sky...  ;D
well
this would mean even more questions for you to answer, Kirk :)
Yap i meant the army of VR'ing junkies at a flat somewhere not sure if they are able to help but i suggested to ask, as for the team, V can make a Data search but a weak one.
Title: Re: Shallow End [OOC]
Post by: Sichr on <10-30-11/1257:49>
Well datasearch is one thing, but some legwork...and contacts, all I have is you in this part of the world :(
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <11-01-11/2206:46>
this is getting on the slow side, might be I am part of the problem but i really do not see how Valkyrie could help at this stage, sending her watcher over there would only be a warning to the Security, i think.

the other thing, can some one of the team give the ones here with Bounty hunter and body guard licenses a legitimate job, like hiring us on a contract? so we had a reason to be there, not maybe in the conference but the hotel and with equipment.
???
Title: Re: Shallow End [OOC]
Post by: Sichr on <11-02-11/0315:33>
I appreciate your move Kour..well...you tell me than NOBODY from our team has ANY contacts in local area that should be of use to gain some more info? Prewarned is prearmed, old wise man says...
Title: Re: Shallow End [OOC]
Post by: kirk on <11-07-11/1242:26>
I am pulling the plug, though it's probably obvious to all the game is catatonic.  I'd like to thank all who tried, with me, to make it run.

I've learned a few lessons about GM'ing PbP, things I did wrong here, which I hope to use to good effect in the future.  Though they may be obvious to others, I'll share.

1)  LESSON: Hammer a group together before you start, and do it swiftly. I didn't start with a solid group. Part of that was my fault. Because of the overly clever way I wanted to start (see error two), I actually added to the delay and problems getting a group together.

2) LESSON: Do not get cute with strangers. The startup I had in place put three different runs in the hands of three different individuals, and I expected them to drag everyone else into play. It would have worked with a face-to-face REGULAR group. It probably would have worked for PbPers who had played together for a while.  There were too many stall points for the throw-together PbP group.

2a) If I were doing this again, I'd start with one solid, single, small run just to make it a combined group. THEN toss in the actual arc missions that require a bit of finesse.

3) LESSON: Failures to communicate are my fault. More accurately, if the game is stalled it's because everyone's waiting for someone to act. Either they're waiting for me to speak or they're waiting for me to push the person who is supposed to act. Openly prod, quit being considerate and subtle. Better to be loud and wrong than right and, well, have a dead game.  Wrong can be fixed.

4) LESSON: Stick to one communications medium. This goes back to being cute, but I started in messages to allow players to have some secrecy and swing. This left a legacy of confusion with players wondering if they should act or not.  Next time: if it's PbP, use the OOC for the "private" stuff. Just hammer players if they abuse the secret knowledge others shouldn't know.

Again, thanks to all the players who tried. Hopefully we'll play together in the future -- and actually play instead of, well, see another game die.
Title: Re: Shallow End [OOC]
Post by: Sichr on <11-07-11/1301:26>
 :'(
Title: Re: Shallow End [OOC]
Post by: Kouryuu on <11-07-11/1315:25>
I really liked the ideas you had and i bet you would make a great GM, but this kinda died in the confusen on what has to be done.
I would really love to play a game you GM in the future so head up.  ;)