Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Mason on <09-19-11/0420:40>
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Certainly not a new character by any means, but it is my account's namesake and is totally a Prime Runner now. Play him at home, not Missions stuff. Reading this will take awhile, and is thus not recommended for those with limited time or patience.
NOTE: There is an Ork version and a Dwarf version. This is the Dwarf version, and our Shadowrun world allows elves and dwarves to "Goblinize" violently as well. This character did. the Ork version is one for a world where that can't happen...as what i have read seems to disallow it. Elves and dwarves are born that way as far as I can tell.
Other creative license with this character in the mythos of our world is immediately obvious in the shadowtalk section of the sheet.
== Description ==
Medium length black hair, usually in a small ponytail or hanging loose; partially paralyzed right hand since 2071; Unusual eye color; Small even for a dwarf.
Wears an ostentatious Zoe suit custom built specifically for him, which can change it's color on command but is usually in red and black with arcane symbols adorning the shoulders. When on a job but not in disguise, the symbols fade away and the red becomes more muted.
== Background == (Yes this format is ripped from 10 jackpointers. Very perceptive of you.)
Welcome back to JackPoint, omae; your last connection was severed: 9 hours, 17 minutes, 32 seconds ago
* The Dawkins Group is sniffing around to find us. Fastjack downloaded the files on some of our own that have full profiles.
Mason
Subject: 36MS92
Real Name: Maxwell Blackstone
Birthdate: xx/xx/46 -Note birth records are befuddled and confusing due to hospital crisis, and documentation was damaged.
Nationality: British
Gender: Male
Metatype: Homo Sapiens Pumilonis
Languages: English (native), Japanese, German, French, Russian; Familiarity with multiple languages indicates probable use of linguasofts
>Hah! As if! I just happen to be talented!
>Mason
>Save comments for after the main profile elements.
>Fastjack
Known Aliases: Mason Freestone (primary), A Stoneworker (on Shadowsea)
Known IDs (Nationalities): Emmet Brown (Seattle, registered doctor and pharmacist)
Stock Image (With date/location taken): Blue Moon Lorestore, taken 02.15.2070
Awakened/Emerged: Awakened (Quasi-Hermetic?)
Prominent Features: Reports suggest Subject 36MS92 has a damaged hand
Known Augmentations: None confirmed; suspected bioware muscle toning recently installed; cybereyes suspected
>So THAT'S what they're calling magic these days...well, and a genetic discoloration of the eyes
>Mason
>All right, hotshot, we don't need all the commentary. Condense it and rant later. Last warning.
>Fastjack
>Sorry, Jack. I'll be good.
>Mason
>:rolleyes:
>/dev/grrl
Habits / Quirks: Is known for extensive use of Elemental Manipulation-Class sorcery, especially barriers; Is notably leery of technology; Has quickened a self levitation spell at an extremely high Force; Suspected to have an averse relationship with Insect spirits; frequents bars but doesn't drink; Recently had a movie released based on his exploits, for which he drew royalties
Primary Interests: Magic, mystic secrets, spirits, spell design, high society, language, art, literature, linguistics.
Affiliations (Corps, Policlubs, Gangs, VPNs, etc.): Seen associating with members of the Hermetic Order of the Auric Aurora, membership unknown; seen associating with members of the Illuminates of the New Dawn, membership unknown; Suspected member of VPN 116J14
Known Associates (Contacts and co-workers): seen associating with "Anku" (Subject 92AN02); Possible connections with Man-of-Many-Names (Subject: 30MN75); Known associate and possible lover of Lyran (Subject 49KO86);
Whereabouts: North America; United Kingdom
Part-time Residence: Seattle, UCAS
Subject 36MS92 is an Awakened dwarf with a fearsome level of skill for one so young. He already outstrips many of our sponsored mages, and has written several of his own spells, some of which seem to overcome limitations on magic that were to date believed insurmountable. These innovations largely center on calling large masses from nothing and on masking the effects of magic use from the naked eye with spells that are ordinarily quite overt. Subject 36MS92 is extremely familiar with all manner of magical theory and threats, especially Manipulation-class manifestations and spontaneous magic. He is also well-versed in the Universal Magical Theory, and it is believed that he is a member of a completely personal variant hermetic tradition. Forensic analysis suggests Subject 36MS92 is currently more potent than any magician we currently have on staff, casting forth powerful effects that would function in the deeps of space and then quickening them with no residual traces of mental effort or strain. Indeed, some tasks attributed to him would cause most of our mages to leak their brains out of their noses. Perhaps he practices blood magic?
Subject 36MS92 came to our attention due to the Tlaloc satellite incident; his team is suspected of being behind the complete destruction of Sojourner and the Tlaloc satellite. He is currently red-flagged as extremely dangerous in almost all crime databases. Despite this, he is relatively mild, and is not known for excessive violence on the job unless his personal safety is overtly threatened.
>BLOOD MAGIC!!!!!???? WHAT THE FRAG ARE THEY THINKING!!!??? Oh...wait...I happen to know how to "borrow" power from my friend mages to cast these spells they see me hurling without noticeable drain, right.
>Mason
>If you want to keep all your skin in one place, Mason, you might want to keep your head down for awhile. Knowing you, though, you're like as not going to stick it back out and let all the idiots take a swing at you. Sigh. All right, you know where my clinic is. Come stop by next time you get your hoop shot up.
>Butch
>I am quite alarmed by how much they know, now. Also, I am flattered that they are worried so much about all my progress. I mean, it's not like I'm at all talented in magic or anything...
>Mason
>Show-off. I know mages that can burn you to ash with a wave of their hands. Don't be so totally confident all the time, Mason. You could set a girl to worrying.
>Lyran
>Oooh, Lyran, are you digging on the newbie?
>/dev/grrl
>D-don't be silly, it's nothing like that!
>Lyran
>Heh. Good luck. New guy can't seem to pull his nose out of his books for more than the time it takes to do one run. Probably why half his team got geeked.
>Kane
>[whisper] How come you never stopped by my shop yet, Mason? I still have that thing you wanted. Do I have to come to you? I know where you live...*wink*[/whisper]
>Lyran
>...Why do I associate with you people? oh, and Kane? If you value your current form, you will watch how you address me, ere I ensure your continued existence on the nearest lilypad. [whisper]All right, Lyran, i'll be by in 20. I had merely forgotten. You up for dinner tonight?[/whisper]
>Mason
>[whisper]Of course! Let me just finish checking on my orichalchum. Can't afford for it to go bad.[/whisper]
>Watch it, newbie. I eat drekheads like you for breakfast.
>Kane
>All right folks, that's enough derailing the thread. I am closing comments on this section until further notice-and no threats on my forums, or else!
>Fastjack
Background
Born in a London hospital, Maxwell is the victim of the one in a million chance of being mixed up with another baby and given to the wrong mother. Much more unusually and possibly unique in the Sixth World, this mistake was not discovered until just over 9 years later. Even MORE unusually, he Awakened and underwent UGE out of womb, causing his surrogate parents to disown him. Soon after he dropped off the grid. He turned up later in the London Charity Orphanage of St. Jude, where he grew up with a sketchy education and attempted Catholic indoctrination. He eventually left London for an education at MIT&T. He dropped out just after of acquiring his 4 year degree in 2066 and reappeared as Mason in connection to the Tlaloc incident. Rumors hinted of Mason all along the west coast of north America, and several documented incidents are suspected of being linked to him, but as yet his astral signature is not on file in reference to him and so proof remains inconclusive. He published several unique spells, titled Shard, Meteor, and Urban Renewal respectively; they have been classed as Type R Combative spells, and is restricted knowledge in most North American authorities. It is suspected he has written several other spells. The Urban Renewal spell is classed as Type F combative magic, and has been used to level a skyscraper-nearly killing Mason in the process, if our reports are accurate.
>Sad, but true. I was raised as a high society prig until their prejudices hit a peak when I became both a hated magician AND an unclean dwarf. My 'mother' just about hung herself. They know all this because I have a legal SIN, and somewhere along the line they connected it to my alter-ego. I may have to change my appearance permanently now... Ended up on the streets, and had to learn where my real folks were (dead) and learn how to survive.
>Mason
Impact Assessment
Mason does not appear to be any threat to the Dawkin's group as long as it does not take any direct action against his contacts or teammates. Should he perceive the Dawkins Group as his enemy, he has the power, resources, and influence to be a real threat to minor to medium operations. Current considerations are how to recruit Mason as a spell researcher.
Current Activities
Mason appears to spend most of his time deep in study or performing small runs in the Seattle Area. He lives a cushy life, and is remarkable easy to find in his apartment in Auburn should it prove necessary to recruit or to neutralize him. Approach with extreme caution, as he has single-handedly decimated squads of cleaners.
== Concept ==
Mason is a powerful sorcerer who spends most of his time with his books. When he is doing something else, it is invariably work, hanging out with a girlfriend, or going to a bar to meet interesting people.. Like so many mages, his work is his life, and dominates almost all of his time. He is not antisocial, however, and has been known to come forward as the leader of his team when the group's regular front (wo)man is not available.
He wishes above all to become as wealthy as he once was, and thus not have to continue to live in the squalor he has fallen into. To the end, he runs the shadows, and makes forward payments on his bills. He has already achieved this goal, and now spends most of hs time trying to achieve a permanent lifestyle at the level he desires and continuing his research into proscribed combative and manipulative spells.
His greatest fear is that his power and wealth will corrupt him, turning him aside from the path that he should follow and towards a path he should not.
Despite his power, Mason has been afflicted with bad luck all of his life, and even those around him seem affected by it at times. His Bad luck led him to all the events of his early life which are so very very unlikely.
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== Info ==
Street Name: Mason Freestone
Name: Maxwell Blackstone
Karma: 288
Street Cred: 31
Notoriety: 12
Public Awareness: 14
Dwarf Male Age 24
Height 1.05 meters Weight 42 kg
Composure: 10
Judge Intentions: 9
Lift/Carry: 5 (45 kg/30 kg)
Memory: 11
Nuyen: 11770
== Attributes ==
BOD: 2
AGI: 2 (9)
REA: 3
STR: 3
CHA: 4
INT: 5
LOG: 5
WIL: 6
EDG: 4
MAG: 8
== Derived Attributes ==
Essence: 6
Initiative: 8
IP: 1
Astral Initiative: 10
Astral IP: 3
Matrix Initiative: 12
Matrix IP: 3
Physical Damage Track: 9
Stun Damage Track: 11
== Active Skills ==
Arcana : 2 [Spell Design] Pool: 7 (9)
Assensing : 4 Pool: 9
Banishing : 3 Pool: 11
Binding : 5 Pool: 13
Blades : 2 Pool: 4
Con : 2 Pool: 6
Counterspelling : 5 [Personal Defense] Pool: 13 (15)
Etiquette : 2 Pool: 6
Instruction : 3 Pool: 7
Leadership : 2 Pool: 6
Negotiation : 2 Pool: 6
Perception : 3 Pool: 8
Pistols : 1 Pool: 3
Spellcasting : 6 [Spell Type: Manipulation] Pool: 14 (16)
Summoning : 4 Pool: 12
== Knowledge Skills ==
Art : 2 [Western Europe] Pool: 8 (10)
Botany : 2 [Awakened Flora] Pool: 8 (10)
English : N
French : 2 Pool: 7
German : 2 Pool: 7
Japanese : 3 Pool: 8
Literature : 3 Pool: 9
Magic Traditions : 4 [Mages] Pool: 10 (12)
Magical Theory : 6 [Sorcery] Pool: 12 (14)
Magical Threats : 4 Pool: 10
Parazoology : 4 Pool: 10
Russian : 2 Pool: 7
Shadow Community : 4 Pool: 9
== Contacts == (C, L)
"Mr. Johnson" (unknown details; human suit with no distinguishing features save the popular near-perfect face a lot of people get) (4, 1)
Amelia Ramirez (Bartender; got Mason connected to people in Seattle enough to get a team) (3, 3)
Bob "Ol' steeljaw" Robins (Proprietor of Bullet Barn in the Crime mall, retired runner; lost his jaw from chewing bullets one too many times; still chews bullets) (4, 2)
Doctor Hillard (Armorer with an MD, works as an armorer but insists on the title) (5, 1)
Dylan Pike (Talismonger, proprietor of the Blue Moon lorestore on the Ave) (5, 4)
Kaminsky (Ork johnson) (2, 2)
Lyran (Jackpointer; enchanter; his girlfriend) (3, 5)
Pulsar (AI rescued and turned in to Horizon) (4, 3)
Sid (Armorer and Biotechnologist; does implant work for samurais) (6, 2)
Smiley (Ficer and retired shadowrunner; focuses on Boston and Denver these days but visits Seattle) (3, 1)
Tommy "Thrash" (Ork rocker technomancer; Mason's team saved his life against all odds while bodyguarding him; Mason did the healing that made him have no scar from the incident) (3, 5)
Winterhawk (Jackpointer; experience British hermetic; has tutored Mason in initiation and a bit of sorcery) (4, 1)
== Qualities ==
Astral Beacon
Bad Luck
College Education
Distinctive Style (10 pts) (Builds a wall in ANY situation where it is appropriate, which is any hostile situation)
Extravagant Eyes (Violet)
Fame (National) (Sims/Trids made of him; See Mason StoneWall, Rear Guard; Mason Freestone, Aztech slayer; Mason: Confessions of a Stoneworker; more to be released soon!)
Focused Concentration (Rating 2)
Gremlins (Rating 2)
Magician
SINner (Standard) (Maxwell Blackstone)
Spirit Bane (Insect)
Thermographic Vision
== Spells ==
(Tradition: Mason's UMT Tradition, Resist Drain with WIL + INT (11))
[Element] Strike (Earth) DV: (F÷2)+3
[Element] Strike (Frost) DV: (F÷2)+3
[Elemental] Wall (Earth) DV: (F÷2)+5
[Elemental] Wall (Ice) DV: (F÷2)+5
[Elemental] Wall (Fire) DV: (F÷2)+5
[Elemental] Wall (Lightning) DV: (F÷2)+5
Armor DV: (F÷2)+3
Stealth Armor DV: (F÷2)+4 (Custom spell; does not visibly glow)
Clairvoyance DV: (F÷2)-1
Clout DV: (F÷2)
Combat Sense DV: (F÷2)+2
Control Thoughts DV: (F÷2)+2
Crank DV: (F÷2)
Critter Form [Critter] (Wolf) DV: (F÷2)+1 (Has never cast this spell in a game session yet)
Double Image DV: (F÷2)-3
Glue Strip DV: (F÷2)+3
Heal DV: (Damage Value)-2
Increase [Attribute] (AGI) DV: (F÷2)-2
Invisibility DV: (F÷2)
Levitate DV: (F÷2)+1
Lightning Bolt DV: (F÷2)+3
Manabolt DV: (F÷2)
Mind Probe DV: (F÷2)+2
Mindlink DV: (F÷2)+1
Mob Mind DV: (F÷2)+4
Nutrition DV: (F÷2)
Orgasm DV: (F÷2)-2 (For personal life, NOT comic re-well, there was this one time with a female troll bouncer)
Oxygenate DV: (F÷2)-1 (Came in handy on his initiatory quest to the Metaplane of Water-he had to maintain the spell for 7 subjective 'days' of mental strain to reach his goal)
Petrify DV: (F÷2)+2 (+ levitate and hurling straight up)
Phantasm DV: (F÷2)+2
Physical Barrier DV: (F÷2)+3
Physical Mask DV: (F÷2)+1
Shape [Material] (Plasticrete) DV: (F÷2)+3
Shape [Material] (Earth) DV: (F÷2)+3
Shapechange DV: (F÷2)+2
Shard DV: (F÷2) +1 (Custom spell-telekinetic Physical damage stabbing attack)
Stunbolt DV: (F÷2)-1
Urban Renewal DV: (F÷2)+4 (custom spell-Direct powerball with extended area and buildings only limit)
== Armor ==
Form-Fitting Full-Body Suit6/2
+Chemical Protection 6 +Fire Resistance 6 +Insulation 6 +Nonconductivity 6 +YNT SoftWeave
SecureTech Arm Casings 0/1
+Biomonitor +Climbing Gear
SecureTech Forearm Guards 0/1
SecureTech Helmet 0/2
+Tool Kit (Armorer)
SecureTech Leg Casings 0/1
+Camera Rating 6
+Low Light +Cryptochromic +Flare Compensation +HyperSpectrum +Image Link +Scatter X-Ray
+Thermographic +T-Ray +Ultrasound +UV +Vision Enhancement Rating 3 +Vision Magnification
+Camera Neutralizer Rating 6
SecureTech Shin Guards 0/1
+Survival Kit
Zoé: Executive Suite Long Jacket4/1
+Color Changing +Radiation Shielding 6 +YNT SoftWeave
Zoé: Executive Suite Plain Blouse/Shirt1/0
+YNT SoftWeave +Simrig
Zoé: Executive Suite Short Jacket3/1
+Color Changing +YNT SoftWeave +Flashlight +GPS +Micro Flare Launcher
Zoé: Executive Suite Skirt/Trousers1/1
+Color Changing +YNT SoftWeave +Miniwelder
== Weapons ==
Ares Predator IV +Hidden Gun Arm Slide +Silencer +Spare Clips +Barrel Extension +Easy Breakdown, Manual +Extended Clip +Personalized Grip +Metahuman Customization +Smartgun System DV: 6P AP: -1 RC: 1
Survival Knife +Metahuman Customization +Personalized Grip DV: 3P AP: -1 RC: 1
Unarmed Attack DV: 2S AP: - RC: 0
Victorinox Memory Blade +Metahuman Customization +Personalized Grip DV: 4P AP: -1 RC: 1
== Commlink ==
Fairlight Caliban (6, 6, 6, 7) +AR Gloves +Satellite Link +Trodes +Sim Module (Hot) +Armor Case Rating 10
+Analyze Rating 6 +Biofeedback Filter Rating 6 +Browse Rating 6 +Command Rating 6 +Data Bomb Rating 6
+Decrypt Rating 6 +Defuse Rating 6 +ECCM Rating 6 +Edit Rating 6 +Armor Rating 6 +Attack Rating 6
+Black Hammer Rating 6 +Blackout Rating 6 +Encrypt Rating 6 +Exploit Rating 6 +IC Rating 6 x3 +Scan Rating 6
+Sniffer Rating 6 +Spoof Rating 6 +Stealth Rating 6 +Track Rating 6 +Tacsoft Rating 4 +Agent Rating 6 x2
== Gear ==
Alchemy Microlab
Ammo: EX-Explosive Rounds (Heavy Pistols) x80
Docwagon Contract: Super-Platinum
EMP Grenade x3
Fake License (Ares Predator IV concealed carry, Emmet Brown) Rating 4
Fake SIN (Emmet Brown) Rating 4
Real License (the same predator)
Gas Mask
Glasses Rating 4 +Image Link +Smartlink +Vision Magnification +Thermographic
Liquid Breathing Apparatus
Mage Sight Goggles
Magical Lodge Materials Rating 8
Medkit Rating 6
PocketMage Library Rating 3
Power Focus (bonded) Rating 4
Stealth Tags x100
Stimulant Patch Rating 6 x4
Survival Kit
Tag Eraser
Trauma Patch x3
White Noise Generator Rating 6
== Vehicles ==
Yamaha Growler (Off-Road Bike) +Off-Road Suspension +Vehicle Sensor
== Notes ==
Has a partially paralyzed right hand until GM says it is not, from glitching for Drain Resist while overcasting a Direct Combat spell at Force 16.
Sid owes him 100k from a 720k deal.
Permanent level 3 Dante's Inferno access
Super-Platinum Docwagon lasts until 8/16/71
Wards:
Force 8 Ward on team base, expires 1/3/71
Quickened Spells:
Force 14 levitate, 13 successes, targeting self
Force 8 Increase Agility, 8 successes, targeting self
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Mason, are you sitting there tooting your own horn again?
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Well, obviously I like this character so much i use him as an internet handle.
But it also has a fair bit of Fiction to it, and I intend to post my fan fiction in the appropriate forum in a while, so this will be reference. Essentially going to share the adventures of Anku, Leah, Icari, and Mason...and their various deceased compatriots.
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*facepalm*
Like YOU need any explanation. You're his GM! Can't believe I didn't catch who you are with THAT handle. *sigh*