Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: gfrobbin84 on <09-26-11/1540:00>

Title: Adepts and Geas
Post by: gfrobbin84 on <09-26-11/1540:00>
Say an adept takes a geas for one of his powers reduced by his way would that result in a 50% reduction or 25% then 25% of that?
Title: Re: Adepts and Geas
Post by: Xzylvador on <09-26-11/1542:16>
A "Way" discount combined with a geas gives a total of 50% discount.
Title: Re: Adepts and Geas
Post by: Critias on <09-26-11/1656:16>
Correct.

It may also, however, result in your GM hitting you with Street Magic (since Way of the Adept is only an e-book, it's sadly more difficult to beat unruly players with).  Ask them first, because you'll be mixing optional rules with more optional rules.  If you and your GM think it's needed, knock yourself out;  but check with them before you get your heart set on it.
Title: Re: Adepts and Geas
Post by: CanRay on <09-26-11/1708:26>
It may also, however, result in your GM hitting you with Street Magic (since Way of the Adept is only an e-book, it's sadly more difficult to beat unruly players with).
That's why I have all the E-Books printed out and in a heavy-bound binder.  ;D

Although my new Airship Pirates book is a better bapping book.  Damn thing is sizable and weighty!
Title: Re: Adepts and Geas
Post by: Critias on <09-26-11/2332:14>
At just 15 pages, Way of the Adept is better as an off-hand weapon, or getting wadded up and thrown.  Compared to most Shadowrun books, it's altogether too light to do much damage.
Title: Re: Adepts and Geas
Post by: Mason on <09-27-11/0011:17>
I would allow it in my game, but not with the Increased Reflexes power. Not EVER. No one gets a PP 2 power to give +3 REA dice and +3 IPs. I'ma hit any player that tries with ALL of my rulebooks, including ones from older editions.
Title: Re: Adepts and Geas
Post by: Deliverator on <09-27-11/0043:01>
So you have no problem with someone spending 100,000 nuyen to get +3 reaction +3 IPs but you have a problem with someone spending Karma to get access to the third level of improved reflexes? I could understand saying no you can't take a Geas at character creation, only during the story arc. But saying that you can get it with money but not with karma is a little unbalanced. Adepts get their asses kicked all over the place and now you want to add another limitation, when the optional rules were created to try  to give a little balance between 'wares and adept powers.
Title: Re: Adepts and Geas
Post by: Mason on <09-27-11/0046:34>
I said I wouldn't allow it be discounted by way and geas at the same time, esp. at creation. Just like sams can't get deltaware wires at creation, or get wires rating 3. Also, if you think Adepts get their butts kicked, perhaps your adepts never get any wares? Nothing scarier than mixing physical mojo and machinery in one body.
Title: Re: Adepts and Geas
Post by: Deliverator on <09-27-11/0054:19>
And yet with 30bps at character creation you can buy wired reflexes 3 ...
Title: Re: Adepts and Geas
Post by: Mason on <09-27-11/0058:18>
No, you cannot, unless the GM waives availability rules.
Title: Re: Adepts and Geas
Post by: Deliverator on <09-27-11/0101:00>
Really? Hmmm oh wait whats this? Restricted gear quality? Allows access to a piece of gear that is up to 20 availability, and wired reflexes 3 is 20 availability, and costs 100,000 nuyen. So no I'm wrong its not 30 its 25BP.
Title: Re: Adepts and Geas
Post by: Mason on <09-27-11/0102:55>
Mmm. Touche.

I still wouldn't allow both discounts. Too much min/max for me.
Title: Re: Adepts and Geas
Post by: Makki on <09-27-11/0123:59>
Mmm. Touche.

I still wouldn't allow both discounts. Too much min/max for me.

it rather depends on the Geas. A real Geas lets you use the power only once a month :P
Title: Re: Adepts and Geas
Post by: Xzylvador on <09-28-11/1846:46>
Yeah, I've always been wondering about those Geas, what's considered reasonable and what isn't? A 25 (or 50) percent discount is awesome and makes Improved Reflexes 3 a very good thing to grab.
One of the geas available being "Character makes gestures, so can't use X if handcuffed, tied down, paralyzed etc."... that's kind of a no-brainer for combat powers, right? Not having access to your hyper reflexes when you're incapable of fighting anyway... that's not a big sacrifice to make.
Title: Re: Adepts and Geas
Post by: Critias on <09-29-11/1059:29>
Yeah, I've always been wondering about those Geas, what's considered reasonable and what isn't?
That's between you and your GM.
Title: Re: Adepts and Geas
Post by: Valnar on <09-29-11/1524:54>
I remember working on a gunslinger Adept a few days ago and I decided it would be awesome if his geas for improved reflexes was, that he can only use it while smoking a good cigar. I think this is a good way to handicap yourself, because 1) It costs money 2) you have to make sure to always have a few cigars with you as well as something to light it 3) it probably takes at least one initiative pass to get it out and light it 4) having a lit cigar in your mouth all the time would make infiltration quite a bit harder and of course 5) it's abso-fraggin-lutely cool 8) I really hope my GM will let me keep it that way when I decide to finally bring the character into play.
Title: Re: Adepts and Geas
Post by: Artighur on <09-29-11/1526:26>
Yeah, I've always been wondering about those Geas, what's considered reasonable and what isn't? A 25 (or 50) percent discount is awesome and makes Improved Reflexes 3 a very good thing to grab.
One of the geas available being "Character makes gestures, so can't use X if handcuffed, tied down, paralyzed etc."... that's kind of a no-brainer for combat powers, right? Not having access to your hyper reflexes when you're incapable of fighting anyway... that's not a big sacrifice to make.

Geas : Must be under X substance to have acces to your adept powers would be a good Geas imo. Burnout addiction here I come !
Title: Re: Adepts and Geas
Post by: Mäx on <09-29-11/1611:15>
One of the geas available being "Character makes gestures, so can't use X if handcuffed, tied down, paralyzed etc."... that's kind of a no-brainer for combat powers, right? Not having access to your hyper reflexes when you're incapable of fighting anyway... that's not a big sacrifice to make.
Most gesture geas makes fighting pretty hard.
Shooting at bad guys and doing gestures with your hands at the same time is quite hard after all 8)
Title: Re: Adepts and Geas
Post by: Xzylvador on <09-29-11/1630:32>
Or you end up getting bonus style points for shooting enemies while moonwalking...
Title: Re: Adepts and Geas
Post by: The Big Peat on <09-30-11/0210:46>
I would allow it in my game, but not with the Increased Reflexes power. Not EVER. No one gets a PP 2 power to give +3 REA dice and +3 IPs. I'ma hit any player that tries with ALL of my rulebooks, including ones from older editions.

It looks cheesy, but he can still get Increased Reflexes 3 and some other fun implants for the same amount of essence (and a lot of money) - without any restrictions on his power, or need to spend a 10bp quality. Put in that context, I'm not really seeing the problem... in fact, I'd be all for it.

Or you end up getting bonus style points for shooting enemies while moonwalking...

My man. Enjoy your extra positive rep.
Title: Re: Adepts and Geas
Post by: Makki on <09-30-11/0222:55>
how about Geas "Listening to Michael Jackson with loud speakers" and Centering "do a Michael Jackson move"