Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: TCArknight on <10-07-11/1021:46>
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Hoi chummers! :)
I'm looking at creating a Fomori Troll Adept. Softcapped Agility, Reaction and Magic. Stealth group at 4.
For powers, I'm thinking Astral Perception and Improved Ability 4 (Infiltration). other than that, what would be most appropriate powers for a infiltration specialist such as this? :)
Thanks in advance :)
TC
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drop the Imp. ability to 3. You may want to improve Shadowing. You may want to improve Agility, preferably by implants. You probably want at least 2 IPs.
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how can a troll infiltrate anyway ::) ?
well, you should probably get The Way of the Adept, for this awesome power called Unseen Hands and then get Spy Games. There's a power that makes you change your appearance including size and weight.
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For powers, I'm thinking Astral Perception and Improved Ability 4 (Infiltration).
mööööp !
Improved Ability Infiltration is only at Level 2 (1/2 of the Stealth Group)
What about Traceless Walk and/or Wallrunning ?
combine this with Athletic Group 4 and Impr Ability (Running) 2 ;)
Gecko Hands (either as Gloves/Suit or as Bioware) ?!
Hardware and Locksmith for B&E ?!
What about a Combination of Missile Mastery,Powerthrow3, throwing 4 (Spec Narcojectdarts), impr. Ability Throwing 2 and STR 11
HeyaHeyaHeya
Medicineman
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I would say, if you insist on taking astral perception, to be sure you have either killing hands or a weapon focus, as well as the astral combat skill. Otherwise, any spirits will own you. The other option would be to drop the power altogether - yes, that means you won't be able to detect any patrolling spirits that might spot you, but you won't be putting a lot of build points into that area. You can only do so much before a character gets spread too thin to be effective.
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I would say, if you insist on taking astral perception, to be sure you have either killing hands or a weapon focus, as well as the astral combat skill. Otherwise, any spirits will own you. The other option would be to drop the power altogether - yes, that means you won't be able to detect any patrolling spirits that might spot you, but you won't be putting a lot of build points into that area. You can only do so much before a character gets spread too thin to be effective.
Or just deactivate the power in a situation where you will get "owned," thereby forcing them to either give up attacking you or materializing so that you can engage them normally. Astral perception is a great power for any number of situations.