Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Kontact on <11-06-11/0141:02>

Title: [Recruitment] Hit the Ground Running - Full up for now
Post by: Kontact on <11-06-11/0141:02>
So, we've got a mess of openings in the HtGR game, and I'm looking for interested players.  You don't have to post every day or anything like that, just so long as you stay in communication - posting when you can and letting us know when you can't.  Communication is what makes this thing work.

Anyway, kicking it off from the top, we have three positions open and existing characters if you'd like to step into a vacated role.

Current existing characters:
Face - Johnny Hiro (http://forums.shadowrun4.com/index.php?topic=4011.msg54431#msg54431)
Hacker - Yuri (http://forums.shadowrun4.com/index.php?topic=4011.msg59199#msg59199) or Spider (http://forums.shadowrun4.com/index.php?topic=4011.msg54524#msg54524)
Samurai - Bloody Mary (http://forums.shadowrun4.com/index.php?topic=4011.msg54712#msg54712)

Take a look at those, or make a character of your own.  You don't absolutely need to play a Face, Hacker or Sam if that's not what you want, but do beware redundancy.  If you are going to create a new character, the rules are pretty simple.  400bp, all books (I reserve veto on zany bullshit,) and a free 1/4 fixer in Van Isherwood (loyalty improvable with bp at usual cost.) 



The plot so far:
The characters were contacted by Van Isherwood and told to go to a meet location.  This location, a mortuary, was where they met a veteran Runner named Alpha Blue.  Alpha blue, real name Erin Scott, had recently lost her brother, Neil Scott, in a public assassination.  The assassination has been linked to a company named Multitech who is attempting to cover up a leak of one of their blueprints which shows that the new chip they've designed has a serious flaw built in to make it cheaper to produce.  Alpha Blue has tasked the team to find the remaining blueprints so that this information can be released to the world, Multitech will lose face, and people involved no longer need to worry about being "silenced."

So far, the team has searched Neil's office, which produced no leads, but did provide some paydata and a rather large explosion, and the pawn shop of the electronics fence, "Rat" Vanian, who brought the blueprint to Neil in the first place.  Rat's shop with its dead workers led them to Rat's house, where the team currently has Rat subdued and ready to move.  It also introduced the team to another player in the mix, Clean Steve, a ruthless assassin who also has an unspecified interest in the events.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Phylos Fett on <11-06-11/0245:47>
I'm already playing a game elsewhere on the forums, and thinking about a character in a second game, but, if no one else sticks their hand up, I'd be interested - I'd prefer to give others a chance to have a shot at it first.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Mirikon on <11-06-11/0659:16>
I might not want to take up someone else's character, but I have a Face, Technomancer, or Sammy lying around that I could bring to the party.

Snake Charmer - Naga Face/Adept
Motoko Kusanagi - Human Technomancer (E-Scapist)
Faust - Human Street Samurai
Title: Re: [Recruitment] Hit the Ground Running
Post by: Rebles on <11-06-11/1130:04>
Hi Im rather new to Shadowrun but I would like to take up your Face char.
I could make my own If you would prefer it, but I dont mind taking over either, if the player is OK with it.
I could fill another role as well if you already got an replacement as Face.
Title: Re: [Recruitment] Hit the Ground Running
Post by: UmaroVI on <11-06-11/1255:26>
I'm interested in filling the physical combatant role; I haven't gotten the chance to play that type of character yet. How should I submit a character - do you want a concept first, full sheet, or what?

Other questions: I'm not sure exactly which of your other players is still around. Can you maybe link to the remaining player's sheets so I can get an idea of what power level the game is at and a feel for the style, and avoid stepping on roles?

Are you OK with a not-pure-street-samurai character so long as they are filling the "violence with guns" role?

Do you allow Martial Arts?

Do you allow Ways?

(I have a few concepts I was considering, so don't feel obligated to allow something you don't really want).
Title: Re: [Recruitment] Hit the Ground Running
Post by: Kontact on <11-06-11/2104:20>
The link to the OOC thread is in my Sig under HTGR if you want to check out the current lineup. 
We have Switchback, the part time face and puchwizard style adept.
We have Ghost, the hobo combat mage.
and
We have Jinx, the Rigger/gunner

Right now, the team's former hacker is being GMPC'd by me to keep things moving forward, but I can find a reason to get her out of there if no one wants to take over the role.  It's a well-built character, btw.

Umaro, I've got no problem with Ways or Martial arts.  I trust your judgement to know what's cheeseball, like the Iron Will mech suit and whatnot.

As to concept or character, post what you like, but if you could get out the skeleton of the character pretty quickly, I'd like that.  you can finish up the character and polish as needed, but I'd like to see boots on the ground moving things forward as soon as I can.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Kontact on <11-06-11/2116:58>
Hi Im rather new to Shadowrun but I would like to take up your Face char.
I could make my own If you would prefer it, but I dont mind taking over either, if the player is OK with it.
I could fill another role as well if you already got an replacement as Face.

So, in checking out the character, did you understand everything, or were there things you might need help with?

So that you know, Face is a demanding role since the face is generally the team's spokesman.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Kontact on <11-06-11/2128:29>
I might not want to take up someone else's character, but I have a Face, Technomancer, or Sammy lying around that I could bring to the party.

Snake Charmer - Naga Face/Adept
Motoko Kusanagi - Human Technomancer (E-Scapist)
Faust - Human Street Samurai

Looks like the Technomancer is the likely candidate.  To let you know, there's not too much in the way of pure hacking to expect in the remainder of this run.  That's not to say that next run won't have more, but if that's the TM's only trick (which it usually is) then you might be stuck in a commenter role more than an active role.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Mirikon on <11-07-11/0151:58>
Oh, that's not her only trick. There's also combat drones with LMGs, and other fun. I'll have the character up for review by Tuesday.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Rebles on <11-07-11/0331:49>
Hi Im rather new to Shadowrun but I would like to take up your Face char.
I could make my own If you would prefer it, but I dont mind taking over either, if the player is OK with it.
I could fill another role as well if you already got an replacement as Face.

So, in checking out the character, did you understand everything, or were there things you might need help with?

So that you know, Face is a demanding role since the face is generally the team's spokesman.

Well I do understand most of it.
Pulse Weave, CarnivoreGold and MonaLisa are the exceptions.
What I do understand is that I have to run around butt naked under my Mortimer of London Great Coat.. I assume you ignored that fact and let me wear zoe shirt and trousers without incurring armor penalty?

About Face being demanding.. well I think its less demanding then a hacker and I woudnt want to play a sam without some good backup hacker to defend my implants.

If you have someone else that wants to play face I have no problem to sidestep. I do have an idea for an mundane weapon spec with a bit more then a mild addiction.
Title: Re: [Recruitment] Hit the Ground Running
Post by: funkytim on <11-07-11/1043:15>
Nice!!!!  More Players!!!
Title: Re: [Recruitment] Hit the Ground Running
Post by: Mirikon on <11-07-11/1642:20>
What sprawl are you operating out of?
Title: Re: [Recruitment] Hit the Ground Running
Post by: UmaroVI on <11-07-11/1852:48>
Going to flesh this out/get a character sheet together soonishlike, but an "initial concept" post: "Sundance," a gnome hitman who's very, very upset about the whole "never hit puberty" thing, and acts like a macho badass to compensate. He's going to be a straight-up street samurai; since there's already an adept, melee combat is going to be tertiary for him. He should be OK at B&E type stuff as a secondary skillset.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Kontact on <11-07-11/2011:41>
What sprawl are you operating out of?

Game's in Seattle.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Kouryuu on <11-07-11/2023:57>
Would like to Propose my Face/infiltrator Character Crimson (http://dl.dropbox.com/u/23169297/SR/Crimson.htm), as a Face Candidate.
Since her previous game died I am itching to play her again, but lately there has been no real opportunity to do so.

the link I provided is to a standard Character build with Chummer,
Title: Re: [Recruitment] Hit the Ground Running
Post by: Kontact on <11-07-11/2028:11>
Well I do understand most of it.
Pulse Weave, CarnivoreGold and MonaLisa are the exceptions.
What I do understand is that I have to run around butt naked under my Mortimer of London Great Coat.. I assume you ignored that fact and let me wear zoe shirt and trousers without incurring armor penalty?

About Face being demanding.. well I think its less demanding then a hacker and I woudnt want to play a sam without some good backup hacker to defend my implants.

If you have someone else that wants to play face I have no problem to sidestep. I do have an idea for an mundane weapon spec with a bit more then a mild addiction.

Pulse weave is basically a flash pack built into clothing.  Carnivore and Mona Lisa are a couple programs for voice and face recognition.

The assumption is that he has regular clothing on under his coat.  Little stuff like that is covered by a character's lifestyle.

If you want to run the face, you've got it.  It's just due diligence to make sure a guy's up for it when he says he's new to the game.  Nothing intended by it.  But ,if you want to build a character that's more your own, that's cool too.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Rebles on <11-08-11/0542:04>
Oh hey dont sweat it. I didnt take insult or anything.

And I finally found those three things.. Spy Games.. yeah havent really looked into that book yet.

Thanks for the heads up I guess Ill make my char, Ill have him posted later today.
Title: Re: [Recruitment] Hit the Ground Running
Post by: UmaroVI on <11-08-11/1445:20>
Kontact: the background I'm thinking of would have Sundance born into an organized crime family and have ties to them - I'm thinking the Vory v Zakone would make the most sense (since Gnomes are mostly central europe/asia minor, also, the russian mob is cool), but I wanted to check first that this would not derail your plans. I can switch to a different syndicate, or drop it, if it would mess up the campaign.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Mirikon on <11-08-11/1644:03>
So here is my character: Kusanagi Motoko (http://forums.shadowrun4.com/index.php?topic=487.msg85830#msg85830)
Title: Re: [Recruitment] Hit the Ground Running
Post by: Rebles on <11-08-11/1856:01>
Uploaded mine (http://forums.shadowrun4.com/index.php?topic=487.msg85854#msg85854) too, not quite done, still missing a lot of drugs and mods but skills and stats are pretty much final.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Mirikon on <11-08-11/1900:15>
Well, if Sundance has ties with the Vory, and Motoko has ties with the Yakuza, that's two of the major syndicates covered...
Title: Re: [Recruitment] Hit the Ground Running
Post by: Kontact on <11-09-11/0048:29>
Kontact: the background I'm thinking of would have Sundance born into an organized crime family and have ties to them - I'm thinking the Vory v Zakone would make the most sense (since Gnomes are mostly central europe/asia minor, also, the russian mob is cool), but I wanted to check first that this would not derail your plans. I can switch to a different syndicate, or drop it, if it would mess up the campaign.

Close ties to a syndicate is cool.  Were you planning to do it as a contact or Made Man?
Title: Re: [Recruitment] Hit the Ground Running
Post by: Kouryuu on <11-09-11/0336:36>
Would like to Propose my Face/infiltrator Character Crimson (http://dl.dropbox.com/u/23169297/SR/Crimson.htm), as a Face Candidate.
Uploaded mine (http://forums.shadowrun4.com/index.php?topic=487.msg85854#msg85854) too, not quite done, still missing a lot of drugs and mods but skills and stats are pretty much final.
does this mean you still have no face  ???
Are my chances are increasing? ???
Title: Re: [Recruitment] Hit the Ground Running
Post by: UmaroVI on <11-09-11/0636:50>
Kontact: the background I'm thinking of would have Sundance born into an organized crime family and have ties to them - I'm thinking the Vory v Zakone would make the most sense (since Gnomes are mostly central europe/asia minor, also, the russian mob is cool), but I wanted to check first that this would not derail your plans. I can switch to a different syndicate, or drop it, if it would mess up the campaign.

Close ties to a syndicate is cool.  Were you planning to do it as a contact or Made Man?

Made Man and Code of Conduct: Sworn Soldier.

I'm alllllmost done, just need to write down the background and play shuffle-the-nuyen
Title: Re: [Recruitment] Hit the Ground Running
Post by: UmaroVI on <11-09-11/1410:56>
Finally done. https://docs.google.com/document/d/1T5mxxX0DYGoybNO3y2cOECh3no5QbEeLfFOeKw6oWR4/edit?hl=en_US Sundance, Russian Killer Gnome

I plan to give it an extra once-over, but I figured I'd make with the posting.



Title: Re: [Recruitment] Hit the Ground Running
Post by: Kontact on <11-09-11/2203:31>
Would like to Propose my Face/infiltrator Character Crimson (http://dl.dropbox.com/u/23169297/SR/Crimson.htm), as a Face Candidate.
Uploaded mine (http://forums.shadowrun4.com/index.php?topic=487.msg85854#msg85854) too, not quite done, still missing a lot of drugs and mods but skills and stats are pretty much final.
does this mean you still have no face  ???
Are my chances are increasing? ???

It looks like we're running with Switchback as the primary face.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Kontact on <11-09-11/2332:06>
So here is my character: Kusanagi Motoko (http://forums.shadowrun4.com/index.php?topic=487.msg85830#msg85830)

Noticed a gun license there.  Both your weapon and the drone's weapon are forbidden from private ownership. 
This might be problematic since you have no infiltration ability and the weapons are gigantic.  For instance, that large drone isn't going to fit in your car.  The Steel lynx is a big bastard of a drone.  Arsenal p.102 "Large Drones (Body 4): These drones range from the size of
a motorcycle to a small car."

It's not a subtle thing.
Title: Re: [Recruitment] Hit the Ground Running
Post by: Kontact on <11-10-11/0116:48>
Finally done. https://docs.google.com/document/d/1T5mxxX0DYGoybNO3y2cOECh3no5QbEeLfFOeKw6oWR4/edit?hl=en_US (https://docs.google.com/document/d/1T5mxxX0DYGoybNO3y2cOECh3no5QbEeLfFOeKw6oWR4/edit?hl=en_US) Sundance, Russian Killer Gnome

I plan to give it an extra once-over, but I figured I'd make with the posting.

Looks good by a quick check.

You did overpay for Willpower.  Should only cost 30 since you've moving willpower from 2 to 5.  40 bp would take it to 6 Will.

So that you know, my reading is that cyberlimb armor goes on cyberlimbs not in them.  From p.344 under Cyberlimb Enhancements "Armor enhancements installed on cyberlimbs are both Ballistic and Impact, and it is cumulative with all forms of worn armor."  So, if you've got armored limbs, you won't be able to disguise them as normal.  You could dusguise them under heavy clothes like ski gloves or large boots, but it's not going to hide under leather and canvas too well.  Might affect your concept, but might not.

Also, it'd be cool to give the theives' code (http://en.wikipedia.org/wiki/Thief_in_law#The_Thief.27s_Code) a look for RP purposes.
Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: Mirikon on <11-10-11/0802:28>
Well, that's why she has the sling and a lined coat, as far as the rifle goes. Eventually, she'll pick up a shotgun for more close-quarters work, but she'd prefer to stay in the car, or better yet hack in from a remote location, and let her drone be her physical presence.

As for the drone, yeah, it was never going to be in the car. More like following in an escort role, like you see cops do with the president's limo. If I had more money, I'd have slapped chameleon coating on the vehicle and the drone. If it is going to be an issue, I can dump the houseboat, and use the money to get a more substantial vehicle that can hide the drone?
Title: Re: [Recruitment] Hit the Ground Running
Post by: UmaroVI on <11-10-11/0911:43>
Finally done. https://docs.google.com/document/d/1T5mxxX0DYGoybNO3y2cOECh3no5QbEeLfFOeKw6oWR4/edit?hl=en_US (https://docs.google.com/document/d/1T5mxxX0DYGoybNO3y2cOECh3no5QbEeLfFOeKw6oWR4/edit?hl=en_US) Sundance, Russian Killer Gnome

I plan to give it an extra once-over, but I figured I'd make with the posting.

Looks good by a quick check.

You did overpay for Willpower.  Should only cost 30 since you've moving willpower from 2 to 5.  40 bp would take it to 6 Will.

So that you know, my reading is that cyberlimb armor goes on cyberlimbs not in them.  From p.344 under Cyberlimb Enhancements "Armor enhancements installed on cyberlimbs are both Ballistic and Impact, and it is cumulative with all forms of worn armor."  So, if you've got armored limbs, you won't be able to disguise them as normal.  You could dusguise them under heavy clothes like ski gloves or large boots, but it's not going to hide under leather and canvas too well.  Might affect your concept, but might not.

Also, it'd be cool to give the theives' code (http://en.wikipedia.org/wiki/Thief_in_law#The_Thief.27s_Code) a look for RP purposes.

Yay, more points. I'll figure out what to do with them. EDIT: After thinking about it, I think I'll actually still spend 40 and get Willpower 6.

Sundance generally wears Holowear, so it's not a huge deal. When he's going somewhere as himself, he's fine with being an obvious killer cyborg; that is what he gets paid for  ;D I'll make a note that his "looks like a kid" disguise includes heavy boots/gloves. That does mean it will only really fly when it's cold, but it's a fairly secondary thing.

Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: Rebles on <11-10-11/1519:59>
Hi just an FYI Im retracting my application. RL business.
(Yeah a nice first impression I know >_>)
Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: Kontact on <11-10-11/2001:21>
If it is going to be an issue, I can dump the houseboat, and use the money to get a more substantial vehicle that can hide the drone?

If you're just going to roll a drone tank through the streets with a military weapon on the top, then that spits in the face of everyone who took some Stealth group.  I personally have no problem with the setup.  Steel lynx and a LMG isn't madness in the streets.  But the game doesn't differentiate between that and a Hachiman drone loaded with a freaking ship laser on it in terms of what's legal.  How's this sound.  Find 1000 yen to chameleon coat the gun if you can't free the cash to do up the whole drone.  You can do that just by switching from Ex Ex rounds to regular explosive rounds, and all you'd lose is the -1 AP.
Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: Kontact on <11-10-11/2003:49>
Hi just an FYI Im retracting my application. RL business.
(Yeah a nice first impression I know >_>)

It happens.  Hope your biz shakes out right.
Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: UmaroVI on <11-10-11/2023:04>
An alternative (PS, I hate the legality rules too) is to remove the Ingram White Knight for now and instead put on an AK-97 with an external smartgun. The White Knight's big selling point is the magical gas-vent 5 system, which you don't need on a drone, and the AK-97 is Restricted rather than Forbidden. That means you can now license it. Mounted weapons can be swapped out easily so you can replace it with something else later if you want.

Comedy option: put an Lone Star FlashFlood Water Cannon on instead. More expensive, but ammo is free, it's actually remarkably effective, and it's hilarious.
Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: Mirikon on <11-11-11/0856:08>
OK, changed things up. Got an up-armored Bulldog with a drone rack to hold the Lynx. Actually saved some cred with that switch, so I changed up my contacts a bit. Instead of a free sprite, her second contact is now her cat, a technocritter.
Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: Kontact on <11-11-11/2327:16>
Taking a pseudo-sapient critter as a contact?  You're going to have to let me know how you want that one to work.
Like a basic TM contact without any friends or knowledge skills?

As to the up armored bulldog.  Always a good choice to have something big and protected to run to when things get choppy.
Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: Mirikon on <11-12-11/0109:57>
Actually, Bastets have the following stats:

Quote from: Running Wild, page 191
Bastet (e-Cats, Technofelidae)
Bastets, named after the Egyptian cat goddess, are technocats. Members of this family range from domestic cats to predatory
felines. Like their Mundane counterparts, e-cats are self-centered, independent, and extremely curious. They often wander the
Matrix for hours while apparently sleeping, just watching data flow and constructs as they come and go to entertain themselves.
They are also adept in sneaking silently into hosts or using access to the Matrix as a hunting strategy to prey on their targets. See
Domestic Cat, p. 96 for physical statistics.
Average Resonance: 5
Firewall Response System Signal Matrix-VRInit IP
  Res      Res      Res   Res   Responsex2     3
Matrix Skills: Computer 3, Cybercombat 3, Hacking 3, Software 3
Complex Forms: Analyze 4, Blackout 4, Corrupt 3, Exploit 5, Spoof 3, Stealth 5

Emergent Powers: AR-Parallelism, Resonant Conditioning, Resonance Bond, Suppression, Technovantage (Flexible Touch)
Notes: As the most intelligent of the technocritters, bastets have a pseudo-sapience that can pass as sapience. Bastets can enter a Resonance Bond with metahumans.

So a decent hacker as backup can't hurt. And you can pay her in catnip and tuna. ;)
Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: Kontact on <11-12-11/0231:41>
Yeah, and physical stats like:
Quote
Domestic Cat
B  A  R  S  C  I  L  W  EDG  ESS  Init  IP
1  3  3  1  3  3  1  3  1/9  6  6  1
Frequency: Common
Movement: 10/40
Skills: Climbing 2, Infiltration 1, Perception 2, Tracking 2,
Unarmed Combat 2
Weaknesses: Fragile 2

But contacts have some pretty weird rules that just won't play with a puddytat as the character.  Like, the favor table and things such as that.  No big problems that I see, just the cat's not going to be able to loan you his car in a pinch or whatever so he's almost like half the contact you'd normally get.  I suppose I could just counter that with a real high chance that it's available to help.  After all, it's not like it's busy...
Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: Mirikon on <11-12-11/0844:21>
Or I could just say I have a Bastet at home, and change the contact to something else?
Title: Re: [Recruitment] Hit the Ground Running - Full up for now
Post by: Mirikon on <11-14-11/1341:35>
Changed the contact. Now an AI named Lady Godiva.