Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Kat9 on <11-06-11/0441:47>
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So as I mentioned on another post, I am working on my first street sam. In the campaign I am in, there are a few house rules so I'll toss those up first.
Each character gets one contact with a 4 connection and 2 loyalty.
Each character gets Charisma x2 in free contact points.
Each Character gets a free medium lifestyle and a monthly pay of 5,000
Each non-magic/non-resonance character gets an extra 50,000 to spend on gear.
Restricted Gear can be bought up to 16R.
We're playing as a black ops division for a A rated corporation
Now for the stats.
Name: Winterborn
Metatype: Human
Resources: 41 (205,000 nuyen)
Attributes:
Body: 4
Agility: 4
Quickness: 4
Strength: 3
Charisma: 3
Intuition: 3
Logic: 3
Willpower: 4
Essence: 1.59
Edge: 3
Positive Qualities
Ambidextrous
Biocompatability (Cyber)
Negative Qualities:
Mild Addiction (Synthohol)
Mild Addiction (Tobacco)
Allergy (Uncommon, Moderate) Gold
Incompetent (Hacking)
Prejudiced (Specific, Biased) LoneStar Cops
Active Skills:
Electronics Skill Group: 1
Firearms Skill Group: 4
Influence Skill Group: 3
Stealth Skill Group: 2
Blades: 6 (Cyber-Implant Blades)
Dodge: 4
Pilot Ground Craft: 1
Knowledge Skills:
Assorted
Cyberware (All Alpha):
Wired Reflexes: 2
Obvious Full Cyberarms (Left and right)
Customized Agility: 6
Customized Body: 6
Customized Strength: 6
Enhanced Strength: 3
MDS Subdermal Sheath: 2
Spur
Cybereyes Basic System (4)
Eye Recording Unit
Image Link
Low-Light Vision
Smartlink
Flare Compensation
Vision Enhancement: 3
Protective Covers
Cyberears: 4
Ear Recording Unit
Sound Link
Select Sound Filter: 3
Spatial Recognizer
Audio Enhancement: 3
Radar Sensor: 3
Armor:
Ballistic Mask
Armor Vest
Weapons:
Ares Predator IV w/ Concealable Holster
Ares Executive Protector w/ Smartlink
Street Gear (Hooo boy this is a long one, sorry for the spam)
4 Grenades: Thermal Smoke
4 Datachips
20 standard RFID Tags
Radio Signal Scanner: 4
White Noise Generator: 4
Respirator: 4
Medkit: 4
Fake SIN (Thomas Davidson) 3
Fake SIN (Eric Young): 3
Fake SIN (Albert Thompson) 4
-Fake License (Conceal & Carry): 4
-Fake License (Heavy Pistol): 4
---Notes: I want to work this one up make it as close to "I'm totally legit" as I can make it. My character is an ex-Knight Errant officer. So suggestions for more licenses would be great.
Sony Emperor
-Vector Xim OS (My 'public' comlink)
Nanopaste Disguise (Small Container)
Certified Credstick: 600 nuyen
50 rounds regular ammo for Heavy Pistol
50 rounds regular ammo for SMG.
Erika Elite
-Iris Orb
-Suite: Basic User
-Firewall Upgrade: 5
-Glasses: 1 (Not sure if I need this but it came with the PACK)
--Image Link
--Virtual Weather
--Wall Space
--My private comlink
Vehicle:
BMW Mjollnir w/ Armor Upgrade
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Personally I would drop the cybered eyes and ears. They are expensive and take essence. You can get the same deal with ear buds, glasses and lenses.
You use a lot of points on skill groups. You would probably be better of a bying only some of those skills and the use the points one other stuff.
Why do you have ambidextrous?
Get the optimization Evo Kali for yor cyberarms. And Martial arts could be an advantage for your character.
You only has cyberware. Combine with bioware for great effect. Bioware would only cost half essence because must of your essence loss are from cyberware. I'm thinking reflex recorders, adapsin and other cool stuff to ehance your character.
Rasmus
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Personally I would drop the cybered eyes and ears. They are expensive and take essence. You can get the same deal with ear buds, glasses and lenses.
You use a lot of points on skill groups. You would probably be better of a bying only some of those skills and the use the points one other stuff.
Why do you have ambidextrous?
Get the optimization Evo Kali for yor cyberarms. And Martial arts could be an advantage for your character.
You only has cyberware. Combine with bioware for great effect. Bioware would only cost half essence because must of your essence loss are from cyberware. I'm thinking reflex recorders, adapsin and other cool stuff to ehance your character.
Rasmus
Heh, I think tonight you're my personal Shadowrun 4e guru. You're on top of answering my posts tonight.
I took ambidextrous because I figured I would need it to, for example, use an off hand spur while I had my pistol in my hand. After looking at Augmentation, I was thinking of the Kali arms, I have space to spare (I think) so a -2 wouldn't be a big deal to add a +1 to my main combat skill.
I think I'll drop the ears for non-cyber options, I like cybereyes as a roleplay/character aspect. I'll look into the bioware you mentioned, thanks for the suggestions!
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Update 1
Name: Winterborn
Metatype: Human
Resources: 41 (205,000 nuyen)
Attributes:
Body: 4
Agility: 4
Quickness: 4
Strength: 3
Charisma: 3
Intuition: 3
Logic: 3
Willpower: 4
Essence: 1.88
Edge: 3
Positive Qualities
Ambidextrous
Biocompatability (Cyber)
Negative Qualities:
Mild Addiction (Synthohol)
Mild Addiction (Tobacco)
Allergy (Uncommon, Moderate) Gold
Incompetent (Hacking)
Prejudiced (Specific, Biased) LoneStar Cops
Active Skills:
Electronics Skill Group: 1
Firearms Skill Group: 4
Influence Skill Group: 3
Blades: 6 (Cyber-Implant Blades)
Dodge: 4
Disguise: 1
Infiltration: 2
Pilot Ground Craft: 1
Knowledge Skills:
Assorted
Cyberware (All Alpha):
Wired Reflexes: 2
Obvious Full Cyberarms (Left and right)
Customized Agility: 6
Customized Body: 6
Customized Strength: 6
Enhanced Strength: 3
MDS Subdermal Sheath: 2
Spur
Cybereyes Basic System (4)
Eye Recording Unit
Image Link
Low-Light Vision
Smartlink
Flare Compensation
Vision Enhancement: 3
Protective Covers
Radar Sensor: 3
Armor:
Ballistic Mask
Armor Vest
Weapons:
Ares Predator IV w/ Concealable Holster
Ares Executive Protector w/ Smartlink
Street Gear (Hooo boy this is a long one, sorry for the spam)
4 Grenades: Thermal Smoke
4 Datachips
20 standard RFID Tags
Radio Signal Scanner: 4
White Noise Generator: 4
Respirator: 4
Medkit: 4
Fake SIN (Thomas Davidson) 3
Fake SIN (Eric Young): 3
Fake SIN (Albert Thompson) 4
-Fake License (Conceal & Carry): 4
-Fake License (Heavy Pistol): 4
---Notes: I want to work this one up make it as close to "I'm totally legit" as I can make it. My character is an ex-Knight Errant officer. So suggestions for more licenses would be great.
Sony Emperor
-Vector Xim OS (My 'public' comlink)
Nanopaste Disguise (Small Container)
Certified Credstick: 600 nuyen
50 rounds regular ammo for Heavy Pistol
50 rounds regular ammo for SMG.
Erika Elite
-Iris Orb
-Suite: Basic User
-Firewall Upgrade: 5
-Glasses: 1 (Not sure if I need this but it came with the PACK)
--Image Link
--Virtual Weather
--Wall Space
--My private comlink
Vehicle:
BMW Mjollnir w/ Armor Upgrade
Leaves me with 8 points unspent. Looking over the bioware now.
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You can hold an object in your domininat hand and attack with a spur installed in it at the same time, so you could switch from shooting to stabbing smoothly without having to worry about switching up / using ambidextrous.
I'd almost suggest that if you wanted you could drop Firearms skill group and instead get Pistols at Rating 6 with a specialty, keep Ambidextrous and be a two pistol gunslinger. If you want a professional look that might not be for you though.
You certainly don't need the glasses if you have cybereyes, and as a suggestion if you want cyberears I'd take them at rating 1 with Audio Enhancement 3 and Damper to save on money and essence. Other audio toys tend to be siutational and best left to a pair of headphones if you need them.
You could fit all your visual add ons in rating 3 cybereyes, why have rating 4?
Get a rating 6 device when you can, such as for a radio signal scanner and medkit. Because you can get high rating items due to house rules, I'd suggest dropping one of your low rated fake SIN and upping the rating on your primary.
You have some capacity left on your arms, right? Might want to add a little armor if you can, or drop your primary comlink in one to keep it safe.
Keep in mind, working for a corp directly means that you could have real licenses attached to a real SIN, meaning they'd cost nothing and have no chance of getting caught at a checkpoint. The SINner quality would fit well here. The Erased quality, representing the corp cleaning up your data trail, could make sense too.
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Personally, I'd take the Bioware route every time if I could, rather than the cyberware route, especially with the extra 50K. Bioware is soooo much more fun.
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The concept for the campaign sort of confuses me, to be honest, but the GM is a good guy so I am looking into it. The idea, as I understand it, is our characters work for a corporation that in its official capacity 'tests security' for AAA corporations. We go in, they try to detect/stop us. Then through that they can fill in gaps in their security.
From some of the things the GM has said I think we do double duty as black ops against corporations. He said for example if we take the SINner quality that our SINs are public record. Without it, the only records are within the company. This is the part that confuses me a little. We're SINless but kind of not. So I am erring on the side of caution and making my character like I would any other SINless runner and letting the GM handle the fine details.
Good catch on the eyes, thanks! I've got 9 capacity left, I'll toss the comlink into an arm, good idea. Armor too, hmmmm. :)
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The concept for the campaign sort of confuses me, to be honest, but the GM is a good guy so I am looking into it. The idea, as I understand it, is our characters work for a corporation that in its official capacity 'tests security' for AAA corporations. We go in, they try to detect/stop us. Then through that they can fill in gaps in their security.
This would make me lean towards Bioware, as well...
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I think you're spreading yourself too thin - in particular, taking too many redundant options. Having 6 different ways of rolling agility + skill to do damage at range is not as good as having 1 good way.
Ditch Firearms. Spurs are concealable close-range weapons, so get either Heavy Weapons or Automatics at 4 instead. I can advise you about what weapons to carry depending on which you prefer.
You have a severe case of Human-with-average-stats-itis. You're paying 20 points to be a human rather than an ork, and you have middling stats most of which don't help you. In particular, you have exactly one agility-based skill where you wouldn't use your cyberarm stats, and it's at 2. Drop 2 "base" agility, add 2 infiltration, no change in your skills and you saved 12 points.
Even willpower makes me sad; get 3 or 5. Intuition and Reaction are both worth softcapping.
Charisma 3, Influence 3 is bad for karma efficiency. Get Charisma 5, Influence 1 instead.
I'm not sure you're getting any real value out of the Electronics skill group. You're not good enough to actually do anything useful; rolling 4 dice on Hardware to disable maglocks is simply a complicated way to set off alarms, a cheap agent is better at Data Search, and I don't know what you do with Software or Computer. Drop it, maybe pick one of those skills to focus on enough for anyone to care.
What's the MDS Subdermal Sheath?
On your arms, you need to fiddle with them a bit. You only need high strength and a spur in your right arm; your left arm can have other stuff. So you probably want to slot them like this:
Right: +3 Agility, +3 Strength, Spur, Armor 2, Evo Kali
Left: +3 Agility, Armor 3, Cyberarm Gyromount, Evo Kali. And don't get the Strength customization.
Your armor needs a-fixin, but let me wait for the next iteration to suggest how since if you go Ork, you may be able to get another point of body (leave your base body at 4, but add +1 body customization to your left arm; you could get more body by having base 5, and adding +3 to your left arm).
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Actually, leave Reaction at 4, and take Reaction Enhancers 3, which will get you to your augmented maximum anyways.
You should totally be using Bioware. Get less alphaware, and get some bioware instead. Specific things you would benefit from:
Tailored Pheremones 3 (if you're trying to off-face, no excuse for not having the cheapest way to boost your face skills)
Reflex Recorders for various skills
Less base Agility, and instead Muscle Toner.
Trauma Damper
Reakt
Genetic Optimization: Reaction (and have 1 more base reaction, so you'd end up with 5(10) instead of 4(9)
Genetic Optimization: Agility (and increase the amount of Agility customization on your arms by 1).
I also note you have no Perception which is kinda bad. Get at least 1 so you at least aren't defaulting. Expensive cybereyes with vision enhancements + no Perception skill = :'(
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Genetic Optimization: Agility (and increase the amount of Agility customization on your arms by 1).
Hang on? Is that right?
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Yep. GenOp increases your attribute maxima (and augmented maxima) by one. So if you have GenOp, you have 7/10 as your maximum agility, and thus can customize to 7 and then enhance to 10.
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Yep. GenOp increases your attribute maxima (and augmented maxima) by one. So if you have GenOp, you have 7/10 as your maximum agility, and thus can customize to 7 and then enhance to 10.
Wait - is that RAW or RAI?
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Wow, okay lot of suggestions there. I dropped agility down to 2, dropped Willpower down to 3. Soft-capped Reaction and Intuition at 5. I added in Muscle Toner 3. Dropped data search, but I want to keep computers at 1 just so I don't have to default. I tossed 4 into automatics, I think I'll go for submachine gun as a specialty in it. I also added in perception 3, no idea how I forgot I needed that skill thanks for that catch.
I will stick with human, I don't especially like playing metahumans, I'm looking more to close off redundancies (Like dropping firearms group) and filling in gaps.
We have a B/E specialist in the group, I liked the idea of my character talking into a building. The MDS shielding makes it harder for his spurs to be detected by any MAD scanners. Then if things got hot taking out a guard and using their firearms as needed.
I dropped the Influence Group and just got Etiquette 3 and Con 3. In my last campaign we got saddled with a non-Face Face, so I am a little uncomfortable having a character that can't at least have a fair shot in talking their way out of combat.
16 BP left over, and I haven't slept yet, so I am going to crash for now. Thanks for all the help on this, you guys are awesome.
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Yep. GenOp increases your attribute maxima (and augmented maxima) by one. So if you have GenOp, you have 7/10 as your maximum agility, and thus can customize to 7 and then enhance to 10.
Wait - is that RAW or RAI?
RAW, so far as I know. Why wouldn't that work? GenOp raises your maximums; cyberlimbs can be customized to your maximums.
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The MDS shielding makes it harder for his spurs to be detected by any MAD scanners.
I meant, where's it from? I can't seem to turn it up.
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Yep. GenOp increases your attribute maxima (and augmented maxima) by one. So if you have GenOp, you have 7/10 as your maximum agility, and thus can customize to 7 and then enhance to 10.
Wait - is that RAW or RAI?
RAW, so far as I know. Why wouldn't that work? GenOp raises your maximums; cyberlimbs can be customized to your maximums.
Just ignore this old man grumbling ;)
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The MDS shielding makes it harder for his spurs to be detected by any MAD scanners.
I meant, where's it from? I can't seem to turn it up.
Runner's Companion, pg. 35.
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Winterborn? (http://youtu.be/SVNjx4k8mWk)
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No, it was the last name of someone that got conned on an episode of the TV show Hustle. I thought it was a neat name so I filed it away for later use.
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Ah, thanks. Those are neat, and I approve.
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Minor point, but per the rules an addiction to tobacco/nicotine does not count as a negative quality. I believe the logic is that the adverse health effects are too long-term to be detrimental during game play. Maybe consider a stimulant instead? Perhaps your employer has their personnel a little bit juiced and your character turns to syntohol to decompress. Just a thought.
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Minor point, but per the rules an addiction to tobacco/nicotine does not count as a negative quality. I believe the logic is that the adverse health effects are too long-term to be detrimental during game play. Maybe consider a stimulant instead? Perhaps your employer has their personnel a little bit juiced and your character turns to syntohol to decompress. Just a thought.
Ah drat, well there's always Batel I suppose! Thanks for the catch.
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As a GM, I wouldn't allow betel or snuff addictions to be worth a negative quality, under the same logic of the rules disallowing nicotine, caffeine, and sugar. That said, if your GM is cool with then definitely go for it. All of my PCs are hooked.
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I use Betel Addiction to meant that the character is prone to addiction like its a gateway drug. The more they use it (and my players chew the stuff constantly due to quite understandable paranoia) the more I make them roll to resist urge's to try other chems and stims when the situation presents itself.
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There's the other drawback of addiction that everyone forgets about / never uses. You start off with a point of notoriety (SR4A 265). Sure it isn't worth 5 BP on its own, but it's something.
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16 points leftover you say mwhahaha, Drop bio compatibility and ambidextrous, and take type O body.
Also decide if you want to use cyberlimbs or not, either drop agi to one or two and use a cyberlimb to shoot ignore skills like infiltrate and drop firearms for pistols/automatics since you're only using one hand
Or dont go cyberlimb, and get agi 5 + and muscle toner 3 get a superthyroid later, drop str to 1 + muscle aug 3, all sorts of stuff like that.
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16 points leftover you say mwhahaha, Drop bio compatibility and ambidextrous, and take type O body.
Also decide if you want to use cyberlimbs or not, either drop agi to one or two and use a cyberlimb to shoot ignore skills like infiltrate and drop firearms for pistols/automatics since you're only using one hand
Or dont go cyberlimb, and get agi 5 + and muscle toner 3 get a superthyroid later, drop str to 1 + muscle aug 3, all sorts of stuff like that.
Or get Agi 5, two restricted gear instances, muscle toner 3 and suprathyroid all in one shot. Toss in a third restricted gear instance for muscle aug 4 and there ya go :)
Though the third restricted gear might be best used on MBW 2...
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I tend to prefer MBW2 as a restricted gear most of the time - the reasoning is that if you're the type to want IP boosters, you really don't want to start with no IP enhancement - which means you are starting with Wired Reflexes that you eventually have to trash, so paying 5 bp to not waste wired reflexes is a reasonable choice. You can, on the other hand, start without Muscle Toner and just get it later. Suprathyroid is also good to start with because increasing your body after gameplay forces you to rejigger your armor and I hate armor.
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Pretty much set, game is tonight so I had to lock it all in last night and zip it off to the GM. So for better or worse, here we go!
Street Name: Winterborn
Name: Stephen Winterborn
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 30
Height 5'9" Weight 160
Composure: 6
Judge Intentions: 8
Lift/Carry: 9 (75 kg/50 kg)
Memory: 6
Nuyen: 30
== Attributes ==
BOD: 4
AGI: 2 (5)
REA: 5 (7)
STR: 3 (5)
CHA: 3
INT: 5
LOG: 3
WIL: 3
EDG: 3
== Derived Attributes ==
Essence: 1.66
Initiative: 10 (12)
IP: 1 (3)
Matrix Initiative: 8
Matrix IP: 1
Physical Damage Track: 12
Stun Damage Track: 10
== Active Skills ==
Animal Handling : 0 Pool: 4
Animal Training : 0 Pool: 4
Archery : 0 Pool: 4
Armorer : 0 Pool: 2
Artisan : 0 Pool: 4
Automatics : 0 Pool: 4
Blades : 6 [Cyber-Implant Blades] Pool: 14 (16)
Climbing : 0 Pool: 4
Clubs : 0 Pool: 4
Computer : 2 Pool: 5
Con : 3 Pool: 6
Cybercombat : 0 Pool: 2
Data Search : 0 Pool: 2
Demolitions : 0 Pool: 2
Disguise : 1 Pool: 6
Diving : 0 Pool: 3
Dodge : 4 Pool: 11
Escape Artist : 0 Pool: 4
Etiquette : 3 Pool: 6
First Aid : 0 Pool: 2
Flight : 0 Pool: 4
Forgery : 0 Pool: 4
Gunnery : 0 Pool: 4
Gymnastics : 0 Pool: 4
Hacking : 0 Pool: 2
Heavy Weapons : 0 Pool: 4
Infiltration : 2 Pool: 7
Instruction : 0 Pool: 2
Intimidation : 0 Pool: 2
Leadership : 0 Pool: 2
Locksmith : 0 Pool: 4
Longarms : 0 Pool: 4
Navigation : 0 Pool: 4
Negotiation : 0 Pool: 2
Palming : 0 Pool: 4
Parachuting : 0 Pool: 3
Perception : 3 Pool: 8
Pilot Ground Craft : 1 Pool: 8
Pilot Watercraft : 0 Pool: 6
Pistols : 4 [Revolvers] Pool: 9 (11)
Riding : 0 Pool: 6
Running : 0 Pool: 4
Shadowing : 0 Pool: 4
Survival : 0 Pool: 2
Swimming : 0 Pool: 4
Throwing Weapons : 0 Pool: 4
Tracking : 0 Pool: 4
Unarmed Combat : 2 [Boxing] Pool: 7 (9)
== Knowledge Skills ==
Area Knowledge: Denver : 5 Pool: 10
English : N Pool: 0
Japanese : 4 Pool: 9
Security Companies : 4 [Knight Errant] Pool: 7 (9)
Security Tactics : 4 Pool: 7
== Contacts ==
Jason Kronin (4, 2)
Papers (ID Forger) (3, 2)
Ratchet (Squatter) (1, 2)
Smiley (Face) (4, 2)
== Qualities ==
Addiction (Mild) (Synthahol)
Addiction (Mild) (Batel)
Allergy (Uncommon, Moderate) (Gold)
Biocompatability (Cyberware)
Erased (24 Hours)
Incompetent (Hacking)
Prejudiced (Specific, Biased) (LoneStar Cops)
== Cyberware/Bioware ==
Cybereyes Basic System Rating 3
+Eye Recording Unit
+Image Link
+Low-Light Vision
+Flare Compensation
+Vision Enhancement Rating 3
+Smartlink
+Protective Covers
Muscle Toner Rating 3
Obvious Full Arm (BOD 3, AGI 6, STR 9) (Left)
+Customized Agility Rating 6
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Strength Rating 3
+MDS Subdermal Sheath Rating 2
+Enhanced Strength Rating 3
+Spur
+Optimized: Evo Kali Rating 4
Obvious Full Arm (BOD 6, AGI 6, STR 9) (Right)
+Customized Agility Rating 6
+Customized Body Rating 6
+Customized Strength Rating 6
+MDS Subdermal Sheath Rating 2
+Enhanced Strength Rating 3
+Spur
+Optimized: Evo Kali Rating 4
Radar Sensor Rating 3
Reflex Recorder (Skill) (Blades)
Wired Reflexes Rating 2
== Armor ==
Armor Jacket 8/6
Ballistic Mask 2/1
+YNT SoftWeave
Vashon Island: Synergist Longcoat (Ensemble)6/3
+YNT SoftWeave
== Weapons ==
Grenade: Thermal Smoke
DV: (10m Radius) AP: - RC: 0
Ruger Super Warhawk
+Concealable Holster
+Smartgun System, Internal
+Firing Selection Change, Small Mod (SA)
+High-Power Chambering
+Increased Cylinder
+Personalized Grip
DV: 6P AP: -2 RC: 1
Spur
DV: 7P AP: - RC: 0
Spur
DV: 7P AP: - RC: 0
Unarmed Attack
DV: 3S AP: - RC: 0
== Martial Arts ==
Ars Cybernetica
++1 DV on Blades attacks
+Reduce an opponent's 'friends in melee' bonus by 1
Finishing Move
Set-Up
== Commlink ==
Erika Elite (3, 3, 5, 4)
+Iris Orb
+Suite: Basic User [Analyze 2, Browse 2, Command 1, Edit 2]
+Linguasoft (Russian) Rating 3
Sony Emperor (2, 1, 1, 3)
+Vector Xim
== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x44
Certified Credstick, Standard Rating 600
Datachip x4
Earbuds Rating 3
+Audio Enhancement Rating 3
+Select Sound Filter Rating 3
+Spatial Recognizer
Fake SIN (Thomas Davidson) Rating 3
Fake SIN (Albert Thompson) Rating 4
+Fake License (Conceal & Carry) Rating 4
+Fake License (Driver's License) Rating 4
+Fake License (Security Liscense) Rating 4
+Fake License (Submachine gun license) Rating 4
Fake SIN (Eric Young) Rating 3
Glasses Rating 1
+Image Link
Grenade: Thermal Smoke x4
Medkit Rating 4
Nanopaste Disguise (Small Container)
Radio Signal Scanner Rating 4
Respirator Rating 4
Standard RFID Tags x20
Virtual Weather
Wall Space
White Noise Generator Rating 4
== Vehicles ==
BMW 2065 Mjöllnir w/ Armor Upgrade (Racing Bike)
+Passenger Protection (Rating 2) Rating 2
+Vehicle Sensor
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I didn't see Restricted Gear in your quality list, which means you can't have your rating 3 Muscle Toner (rating 2 is the best you can have without the quality). Simple fix though, I think just replacing your Erased with Restricted Gear will cover it :)
@Umaro- This is a question I've had for a while, but haven't thought to ask. I know that the Body bonuses from Titanium Bone Lacing is only to damage resistance (doesn't affect encumbrance from armor), but would that Body increase from Suprathyroid help out with armor encumbrance? I'm thinking it would, but I kind of want other opinions on the matter.
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Yes, it does. It just increases the stat so it works like any other thing that increases a stat.
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The house rules allow for us to pick up to 18 in Restricted gear.
Its an unusual campaign, but I have faith in the GM pulling it all together.