Shadowrun

Shadowrun Play => Gamemasters' Lounge => Topic started by: srgsng25 on <11-10-11/1336:54>

Title: D & D races
Post by: srgsng25 on <11-10-11/1336:54>
i have had a question brought up by a few new players asking if they could bring halflings or other races what the general option in this has anyone have house rules pertaining to this that i can see and adapt to
Title: Re: D & D races
Post by: CanRay on <11-10-11/1339:30>
Runner's Companion has rules for Metavarients.  Gnomes are pretty much similar to Halflings.

What else do they want?  Ain't no such thing as a half-ork.  Although if a Human and an Ork love each other very much, you might get an Ork and a Human who are siblings.  ;D
Title: Re: D & D races
Post by: Zilfer on <11-10-11/1352:01>
Runner's Companion has rules for Metavarients.  Gnomes are pretty much similar to Halflings.

What else do they want?  Ain't no such thing as a half-ork.  Although if a Human and an Ork love each other very much, you might get an Ork and a Human who are siblings.  ;D

Or they might get an Elf or a troll....

or a human that transforms into an Elf around puberty.

Key thing to remember i think if I read the history in SR4A told by Fastjack is that just because you have 2 orks or humans mate with eacother or an elf and a troll mate with eachother the results don't necessarily follow... what's the word i'm looking for here? Genetics? Not quite sure that's the word i was looking for.

Title: Re: D & D races
Post by: The Cat on <11-10-11/1357:43>
Shadowrun seems to view its PC races as burgeoning "ring species."  For the most part they can all interbreed.  I would assume there are some that CAN interbreed genetically speaking but it's extremely rare to do so naturally due to some physical reason, like a Dwarf and a Troll.  There's no "gene mixing" with each set of sequences being exclusive in expression and no one in particular apparently being a dominant set (they express in a dominant way, but the Troll sequence isn't dominant over the Human sequence unless the trate that controls dominant expression doesn't have anything to do with the racial sequence), meaning no "half-whatevers" in existence.

Trolls and Orcs can "express" (via goblinization) or be naturally born as a Troll or an Orc.  Elves and Dwarves are "born that way" and have never been said to "goblinize" later in life into an Elf or a Dwarf.  That tends to suppor the "early stages of a ring species" idea in that there's three "distinct" branches of humanity, Full Humans, Natural Born Variants and Converted Variants all requiring distinctly different generic expressions at different points in their lifetimes.

As the previous post said most D&D races can be simulated with the metavariants and SURGE effects if they're not already "in the book" as desired.  Outside of those, you can tinker around with mixing and mathcing existing variants and SURGE qualities and get just baout anything else.
Title: Re: D & D races
Post by: Zilfer on <11-10-11/1403:29>
Shadowrun seems to view its PC races as burgeoning "ring species."  For the most part they can all interbreed.  I would assume there are some that CAN interbreed genetically speaking but it's extremely rare to do so naturally due to some physical reason, like a Dwarf and a Troll.  There's no "gene mixing" with each set of sequences being exclusive in expression and no one in particular apparently being a dominant set (they express in a dominant way, but the Troll sequence isn't dominant over the Human sequence unless the trate that controls dominant expression doesn't have anything to do with the racial sequence), meaning no "half-whatevers" in existence.

Trolls and Orcs can "express" (via goblinization) or be naturally born as a Troll or an Orc.  Elves and Dwarves are "born that way" and have never been said to "goblinize" later in life into an Elf or a Dwarf.  That tends to suppor the "early stages of a ring species" idea in that there's three "distinct" branches of humanity, Full Humans, Natural Born Variants and Converted Variants all requiring distinctly different generic expressions at different points in their lifetimes.

As the previous post said most D&D races can be simulated with the metavariants and SURGE effects if they're not already "in the book" as desired.  Outside of those, you can tinker around with mixing and mathcing existing variants and SURGE qualities and get just baout anything else.

Elves and Dwarf's are born that way eh? Interesting.... did not know this...
Title: Re: D & D races
Post by: srgsng25 on <11-10-11/1406:40>
they are hinting at a kinder LOL i already said sure i need more gun fodder or comic relief in a bar scene
Title: Re: D & D races
Post by: FastJack on <11-10-11/1407:34>
Runner's Companion has rules for Metavarients.  Gnomes are pretty much similar to Halflings.

What else do they want?  Ain't no such thing as a half-ork.  Although if a Human and an Ork love each other very much, you might get an Ork and a Human who are siblings.  ;D

Or they might get an Elf or a troll....

or a human that transforms into an Elf around puberty.

Key thing to remember i think if I read the history in SR4A told by Fastjack is that just because you have 2 orks or humans mate with eacother or an elf and a troll mate with eachother the results don't necessarily follow... what's the word i'm looking for here? Genetics? Not quite sure that's the word i was looking for.
Actually, genetics runs pretty true (and this has been true from 1st Edition on):

Quote from: SR4A, p. 71
In 2072, most metahumans are born to parents of the same metatype. In the case of mixed parents, the child has a roughly even chance of being born as the metatype of either the father or the mother. There are no “half-breeds” in the Sixth World—no elf-orks or dwarf-trolls, no matter how amusing the concept may be.
Title: Re: D & D races
Post by: The Cat on <11-10-11/1439:06>

Elves and Dwarf's are born that way eh? Interesting.... did not know this...

"These days" (IE the 2070s) it seems that Orcs and Trolls are "born that way" as well to Orc and Troll parents.  I'm not sure if it's ever been said that goblinization doens't still happen, but given the short average lifespan of the "first generation" trolls and to a lesser extend orcs (theirs always seemed to me to be social short timers rather than something genetic) it's conceviable that the vast majority of living trolls and a high percentage of orcs are now "natural born" with a few "old timer goblins" floating around and some freshly goblinized ones in the mix.
Title: Re: D & D races
Post by: Medicineman on <11-10-11/1449:40>
Runner's Companion has rules for Metavarients.  Gnomes are pretty much similar to Halflings.

.....  ;D

SR Gnomes are totally different from Halflings !
I'm playing Hobbits in Shadowrun Since SR3
and for me they're no Metavariant but their own Metarace(homo Sapiens Hobbitiensis)

with a Dance in the Shires
Medicineman
Title: Re: D & D races
Post by: Zilfer on <11-10-11/1738:08>
Goblinazation would extend their lifespan though wouldn't it? 10 years as a human and then what was it.... 40 years for a troll? Man they don't get very long to live, i'd already be halfway through my life if that was the limit. xD

I'm sure fastjack might already keeling over... xD I kid.
Title: Re: D & D races
Post by: CanRay on <11-10-11/1739:46>
Goblinized Metahumans live a Human life span.  On the downside, Goblinization is a downright painful process that breaks the minds of some of the people that undergo it.
Title: Re: D & D races
Post by: Zilfer on <11-10-11/1750:24>
Goblinized Metahumans live a Human life span.  On the downside, Goblinization is a downright painful process that breaks the minds of some of the people that undergo it.


No pain no gain. :P
Title: Re: D & D races
Post by: beowulf_of_wa on <11-10-11/2218:47>
still looking for that irish elf that goblinized to a formorian.