Body | Agility | Reaction | Strength |
6 | 5(7) | 3(5) | 6(8 ) |
Charisma | Intuition | Logic | Willpower |
2 | 3 | 4 | 4 |
Edge | Magic/Resonance | Essence | Initiative |
2 | -- | 2.2 | 6(8 ) |
Athletic Skill Group | 4 |
Automatics | 4(5) |
Blades | 4 |
Demolitions | 4 |
First Aid | 4 |
Heavy Weapons | 4 |
Infiltration | 6 |
Perception | 3 |
Military Tactics | 3 |
Ambush Tactics (Urban +2) | 2 |
Milspec Equipment | 2 |
Trauma Wounds (Ballistic +2) | 2 |
Instrumental Metal | 3 |
English | N |
Military Sign | 3 |
Sign Language | 2 |
Spanish | 2 |
Cyberware | Essence | Cost | Notes |
Wired Reflexes 2 | 3 | 32,000¥ | +2 REA/+2 IP |
Attention Coprocessor 3 | .3 | 9,000¥ | +3 Per |
Bioware | Essence | Cost | Notes |
Muscle Toner 2 | .2 | 16,000¥ | +2 Agi |
Muscle Aug 2 | .2 | 14,000¥ | +2 Str |
Ref. Recorder | .05 | 10,000¥ | +1 Automatics |
PuSHeD | .05 | 15,000¥ | + Log Skills |
*SNIP
Martial arts (specifically, Two-Weapon Style) could give you a reason to melee. Otherwise I would drop it for Unarmed, since that is easier to apply to melee defense and gives you more utility (ie, you can't be disarmed and have Subdue as an option).
*SNIP