Shadowrun

Shadowrun Play => Gamemasters' Lounge => GM's Toolbox => Topic started by: Fizzygoo on <12-02-11/0143:58>

Title: [Module] Medical Assistance
Post by: Fizzygoo on <12-02-11/0143:58>
Adaptation and fleshing out of the "Dead Man Hacking" adventure seed from Emergence (pg 20).

Medical Assistance (pdf, 281 KB) (http://fizzygoo.com/Sr/Runs/Medical_Assistance.pdf)

While it is more fleshed out than the adventure seed, it is still pretty short and lacks an "aftermath" write up as well as a few other details. Also, the formatting is far from perfect.
Title: Re: [Module] Medical Assistance
Post by: Black on <12-11-11/2359:43>
Hey Fizzy, this is really good.  Love the work that's gone into everything from the Matrix topography to the saterlite pics to the npc writeups.

Very usable, very playable.

Thanks

ps: how did you get those cool saterlite pics?
Title: Re: [Module] Medical Assistance
Post by: Fizzygoo on <12-12-11/0019:03>
Thank you :)

The sat pics are straight screen captures (Print Screen) of Google Earth that I then cropped with basic image editor. Simple, no frills, quick, and free software. :)
Title: Re: [Module] Medical Assistance
Post by: Shango on <02-27-12/1820:08>
Wow,
This is just what I was looking for.
My group ran On The Run and this will make a great second adventure.

-Erich