Body | Agility | Reaction | Strength |
Current Natural(Current Augmented)/Natural Maximum(Augmented Maximum) | |||
6(10)/11(16) | 2(((2+6+6+6+6)/5)=5)/6(9) | 5(6)/6(9) | 5(9)/10(15) |
Charisma | Intuition | Logic | Willpower |
Current/Nautral Max(Augmented Max) | |||
4/5(7) | 4/5(7) | 4/5(7) | 5/6(9) |
Edge | Magic/Resonance | Essence | Initiative/IP |
2 | N/A | 0.3 | 10/2 |
Firearms Skill Group | 3 |
Close Combat Skill Group | 3 |
Electronics Skill Group | 1 |
Influence Skill Group | 1 |
Heavy Weapons | 1 |
Perception | 3 |
Dodge | 3 |
Armourer | 1 |
Throwing Weapons | 1 |
Survival | 1 |
Firearm Maintenance (Assault Rifles) | 4(6) |
Combat Tactics (Urban) | 4(6) |
Gun Trivia (Assault Rifles) | 3(5) |
Street Gangs | 1 |
English | N |
Mandarin | 3 |
Cantonese | 3 |
Japanese | 3 |
Cyberware | Essence | Cost | Notes |
Wired Reflexes 1 (Alpha) | 1.4 | 22,000¥ 8R | REA+1, IP+1 |
Full Cyberarm (Right, Alpha) 5/17 | 0.7 | 52,000¥ 12 + 5,600¥ | BOD 6, AGI 2, STR 5, Bulk 2. BOD Enhance 4, AGI Enhance 4, STR Enhance 4. |
Full Cyberarm (Left, Alpha) 5/17 | 0.7 | 52,000¥ 12 + 5,600¥ | BOD 6, AGI 2, STR 5, Bulk 2. BOD Enhance 4, AGI Enhance 4, STR Enhance 4. |
Full Cyberleg (Right, Alpha) 8/20 | 0.7 | 48,000¥ 10 + 5,600¥ | BOD 6, AGI 2, STR 5. BOD Enhance 4, AGI Enhance 4, STR Enhance 4. |
Full Cyberleg (Left, Alpha) 8/20 | 0.7 | 48,000¥ 10 + 5,600¥ | BOD 6, AGI 2, STR 5. BOD Enhance 4, AGI Enhance 4, STR Enhance 4. |
Full Torso (Alpha) 2/10 | 1.5 | 24,000¥ 12 + 1,800¥ | BOD 6, AGI 2, STR 5, Bulk 2. BOD Enhance 4, STR Enhance 4. |
Meta Link | 100¥ |
Vector Xim | 200¥ |
Subvocal Mic | 50¥ |
Analyze 2, Browse 2, Command 1, Edit 2 | 300¥ |
Clothes | 20¥ |
Armor Vest 6/4 | 600¥ |
Ares Predator IV | 350¥ |
Concealable Holster | 75¥ |
Spare Clip (Pred IV) | 5¥ |
Regular Ammo x45 (30 in clips) | 90¥ |
Earbuds R.1 | 10¥ |
Contact | C/L | |
Head of Security at Equilibrium Nightclub | 1/3 |
That may or may not be given depending on the situation. I'll let you know when appropriate to add dice or anything else pertaining to your blueprints.
REA+Dodge to avoid being hit by flying debris, damage is 4PWhats the threshold for the avoid-test? You mean REA+Dodge(2)? Only if you fail to evade, you should have to resist 4P damage?