Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: The Doomed One on <02-19-12/1457:13>

Title: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-19-12/1457:13>
So I just finished making this adept, and wanted help making sure everything works and adds up:
Used ChaX3 free Bp for contacts.
Generated using Chummer.

Edit: Updated character.
Edit: Updated character again.
Edit: Updated for the third time.

[spoiler=V.4]
== Info ==
Street Name: Shade
Name: Caomihe
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Female Age 25
Height 2m Weight 75kg
Composure: 10
Judge Intentions: 12
Lift/Carry: 6 (45 kg/30 kg)
Memory: 5
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 6
REA: 3 (5)
STR: 3
CHA: 7
INT: 3
LOG: 2
WIL: 3
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6 (8)
IP:                        1 (3)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Blades                     : 6                      Pool: 12
Climbing                   : 1                      Pool: 4
Con                        : 1                      Pool: 10
Disguise                   : 2                      Pool: 5
Etiquette                  : 1                      Pool: 10
Flight                     : 1                      Pool: 4
Gymnastics                 : 1                      Pool: 7
Infiltration               : 2                      Pool: 8
Leadership                 : 1                      Pool: 10
Negotiation                : 1                      Pool: 10
Palming                    : 2                      Pool: 9
Perception                 : 1                      Pool: 8
Pilot Ground Craft         : 1                      Pool: 6
Pistols                    : 2                      Pool: 8
Running                    : 1                      Pool: 4
Shadowing                  : 2                      Pool: 5
Swimming                   : 1                      Pool: 4

== Knowledge Skills ==
Area Knowledge: Chicago    : 3                      Pool: 6
English                    : N                      Pool: 0
Magical Threats            : 4                      Pool: 6
Security Design            : 3 [Ares Macrotechnology] Pool: 6 (8)
Sperethiel                 : 4                      Pool: 7

== Contacts ==
Ares Security Spyder (3, 4)
Smuggler (4, 2)
Street Doc. (3, 2)

== Qualities ==
Adept
Albinism
Changeling (Class II SURGE)
Distinctive Style
Extravagant Eyes
Fangs
Functional Tail (Balance)
Low-Light Vision
Poor Self Control (Compulsive - Low Danger) (Likes to play with her targets.)
Records on File (Ares Macrotechnology)
Retractable Claws
The Warrior's Way
Unusual Hair
Wanted (Ares Macrotechnology; Alive)

== Powers ==
Combat Sense Rating: 4
Commanding Voice
Enhanced Perception Rating: 4
Improved Reflexes 2
Kinesics Rating: 2
Nimble Fingers
Traceless Walk
Voice Control

== Lifestyles ==
Palliup "office space" (linked to Val)  2 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Street
   Security:      Middle
   Qualities:     Escape Tunnel [3LP]
                  Inconspicuous Housing, Physical [2LP]
                  Rough Neighborhood [-1LP]
                  Unsafe [-3LP]
Seattle Apartment (linked to Deorin)  2 months
   Comforts:      Low
   Entertainment: Middle
   Necessities:   Low
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Escape Tunnel [3LP]
                  Privacy Screen, Physical (Rating 1) [1LP]
                  Security Conscious [2LP]
                  Corporate Owned [-3LP]
                  Network Bottleneck [-1LP]
                  No Forwarding Address [-1LP]
                  This Isn't Big Bob's Autos [-1LP]

== Armor ==
Chameleon Suit            6/4
   +Thermal Damping 3
Leather Jacket            2/2
Mortimer of London: Greatcoat Line6/5
   +Chemical Protection 2
   +Insulation 2
Vashon Island: Steampunk Corset/Vest2/2
Vashon Island: Steampunk Overcoat3/3
Vashon Island: Steampunk Slacks or Knickers/Petticoat and Skirt1/1

== Weapons ==
Ares Light Fire 70
   +Bayonet
   +Hidden Gun Arm Slide
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clips
   +Spare Clips
   +Spare Clips
   DV: 4P   AP: -   RC: 0
Cavalier Deputy
   +Bayonet
   +Concealable Holster
   +Smartgun System, Internal
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Skinlink
   DV: 5P   AP: -1   RC: 0
Ceramic Knife
   +Personalized Grip Rating 1
   +Weapon Focus
   DV: 5P   AP: -   RC: 1
Ceramic Knife
   +Personalized Grip
   DV: 5P   AP: -   RC: 1
Katana
   +Chameleon Coating
   +Personalized Grip
   +Skinlink
   DV: 7P   AP: -1   RC: 1
Katana
   +Chameleon Coating
   +Personalized Grip
   +Skinlink
   DV: 7P   AP: -1   RC: 1
Unarmed Attack
   DV: 2S   AP: -   RC: 0
Vibro Sword
   +Personalized Grip
   DV: 8P   AP: -2   RC: 1

== Martial Arts ==
Arnis De Mano
   ++1 DV on Blades attacks
Sangre y Acero
   ++1 DV on Blades attacks
Full Offense
Iaijutsu
Off-Hand Training
Two Weapon Style

== Commlink ==
Sony Emperor (2, 2, 2, 3)
   +Renraku Ichi
   +Skinlink
   +Fiberoptic Cable
   +Suite: Basic User [Analyze 2, Browse 2, Command 1, Edit 2]

== Gear ==
Ammo: Regular Ammo (Light Pistols) x60
Ammo: Regular Ammo (Heavy Pistols) x70
Ammo: Stick-n-Shock (Heavy Pistols) x70
Ammo: Stick-n-Shock (Light Pistols) x60
Autopicker Rating 6
Backpack
Betel x10
Binoculars Rating 1
   +Thermographic
Chisel
Contact Lenses Rating 3
   +Vision Enhancement Rating 3
   +Skinlink
Datachip
   +Mapsoft (Chicago) Rating 1
Datachip
   +Mapsoft (Detroit) Rating 6
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Skinlink
Endoscope Rating 2
Fake SIN (Deorin) Rating 4
   +Fake License (Ares Light Fire 70) Rating 4
Fake SIN (Val) Rating 4
   +Fake License (Weapon Focus) Rating 4
   +Fake License (Cavalier Deputy) Rating 4
   +Fake License (Ares Light Fire 70) Rating 4
Flashlight
Gas Mask
Gentleman's Cane w/ Sword Option
Glasscutter
Goggles Rating 2
   +Ultrasound
   +Vision Magnification
   +Skinlink
Handheld Sensor
   +Geiger Counter
   +Radio Signal Scanner Rating 2
Light Stick x10
Miniwelder
Nanotattoos Rating 3
Plastic Restraints x100
Radiation Film Badge x5
Rations x5
Respirator Rating 6
Tag Eraser
Trodes
Water Purification Tablet x10
Weapon Focus (bonded) (Ceramic Knife) Rating 1
Wire Clippers

== Vehicles ==
Evo Falcon (Off-Road Bike)
   +Anti-Theft
   +Improved Economy
   +Morphing License Plate
   +Motorcycle Gyro Stabilization
   +Multifuel Engine
   +Spoof Chip
   +Tracked Vehicle, Permanent
   +Vehicle Sensor

[/spoiler]

[spoiler=V.3]Unspent: 5,351¥

== Info ==
Street Name: Shade
Name: Caomihe
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Female Age 25
Height 2m Weight 75kg
Composure: 10
Judge Intentions: 12
Lift/Carry: 6 (45 kg/30 kg)
Memory: 5
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 6
REA: 3 (5)
STR: 3
CHA: 7
INT: 3
LOG: 2
WIL: 3
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6 (8)
IP:                        1 (3)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Blades                     : 6                      Pool: 12
Climbing                   : 1                      Pool: 4
Con                        : 1                      Pool: 10
Disguise                   : 2                      Pool: 5
Etiquette                  : 1                      Pool: 10
Flight                     : 1                      Pool: 4
Gymnastics                 : 1                      Pool: 7
Infiltration               : 2                      Pool: 8
Leadership                 : 1                      Pool: 10
Negotiation                : 1                      Pool: 10
Palming                    : 2                      Pool: 9
Pilot Ground Craft         : 1                      Pool: 6
Pistols                    : 2                      Pool: 8
Running                    : 1                      Pool: 4
Shadowing                  : 2                      Pool: 5
Swimming                   : 1                      Pool: 4

== Knowledge Skills ==
Area Knowledge: Chicago    : 3                      Pool: 6
English                    : N                      Pool: 0
Magical Threats            : 4                      Pool: 6
Security Design            : 3 [Ares Macrotechnology] Pool: 6 (8)
Sperethiel                 : 4                      Pool: 7

== Contacts ==
Ares Security Spyder (3, 4)
Smuggler (4, 2)
Street Doc. (3, 2)

== Qualities ==
Adept
Albinism
Changeling (Class II SURGE)
Distinctive Style
Extravagant Eyes
Fangs
Functional Tail (Balance)
Low-Light Vision
Poor Self Control (Compulsive - Low Danger) (Likes to play with her targets.)
Records on File (Ares Macrotechnology)
Retractable Claws
The Warrior's Way
Unusual Hair
Wanted (Ares Macrotechnology; Alive)

== Powers ==
Combat Sense Rating: 4
Commanding Voice
Enhanced Perception Rating: 4
Improved Reflexes 2
Kinesics Rating: 2
Nimble Fingers
Traceless Walk
Voice Control

== Lifestyles ==
Palliup "office space" (linked to Val)  2 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Street
   Security:      Middle
   Qualities:     Escape Tunnel [3LP]
                  Inconspicuous Housing, Physical [2LP]
                  Rough Neighborhood [-1LP]
                  Unsafe [-3LP]
Seattle Apartment (linked to Deorin)  2 months
   Comforts:      Low
   Entertainment: Middle
   Necessities:   Low
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Escape Tunnel [3LP]
                  Privacy Screen, Physical (Rating 1) [1LP]
                  Security Conscious [2LP]
                  Corporate Owned [-3LP]
                  Network Bottleneck [-1LP]
                  No Forwarding Address [-1LP]
                  This Isn't Big Bob's Autos [-1LP]

== Armor ==
Chameleon Suit            6/4
   +Thermal Damping 3
Leather Jacket            2/2
Mortimer of London: Greatcoat Line6/5
   +Chemical Protection 2
   +Insulation 2
Vashon Island: Steampunk Corset/Vest2/2
Vashon Island: Steampunk Overcoat3/3
Vashon Island: Steampunk Slacks or Knickers/Petticoat and Skirt1/1

== Weapons ==
Ares Light Fire 70
   +Hidden Gun Arm Slide
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clips
   +Spare Clips
   +Spare Clips
   DV: 4P   AP: -   RC: 0
Cavalier Deputy
   +Concealable Holster
   +Smartgun System, Internal
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Skinlink
   DV: 5P   AP: -1   RC: 0
Ceramic Knife
   +Personalized Grip Rating 1
   +Weapon Focus
   DV: 5P   AP: -   RC: 1
Ceramic Knife
   +Personalized Grip
   DV: 5P   AP: -   RC: 1
Katana
   +Personalized Grip
   DV: 7P   AP: -1   RC: 1
Unarmed Attack
   DV: 2S   AP: -   RC: 0
Vibro Sword
   +Personalized Grip
   DV: 8P   AP: -2   RC: 1

== Martial Arts ==
Arnis De Mano
   ++1 DV on Blades attacks
Sangre y Acero
   ++1 DV on Blades attacks
Full Offense
Iaijutsu
Off-Hand Training
Two Weapon Style

== Commlink ==
Sony Emperor (2, 2, 2, 3)
   +Renraku Ichi
   +Skinlink
   +Fiberoptic Cable
   +Suite: Basic User [Analyze 2, Browse 2, Command 1, Edit 2]

== Gear ==
Ammo: Regular Ammo (Light Pistols) x60
Ammo: Regular Ammo (Heavy Pistols) x70
Ammo: Stick-n-Shock (Heavy Pistols) x70
Ammo: Stick-n-Shock (Light Pistols) x60
Autopicker Rating 6
Backpack
Betel x10
Binoculars Rating 1
   +Thermographic
Chisel
Contact Lenses Rating 3
   +Vision Enhancement Rating 3
   +Skinlink
Datachip
   +Mapsoft (Chicago) Rating 1
Datachip
   +Mapsoft (Detroit) Rating 6
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Skinlink
Endoscope Rating 2
Fake SIN (Deorin) Rating 4
   +Fake License (Ares Light Fire 70) Rating 4
Fake SIN (Val) Rating 4
   +Fake License (Weapon Focus) Rating 4
   +Fake License (Cavalier Deputy) Rating 4
   +Fake License (Ares Light Fire 70) Rating 4
Flashlight
Gas Mask
Goggles Rating 2
   +Ultrasound
   +Vision Magnification
   +Skinlink
Handheld Sensor
   +Geiger Counter
   +Radio Signal Scanner Rating 2
Light Stick x10
Miniwelder
Plastic Restraints x100
Radiation Film Badge x5
Rations x5
Respirator Rating 6
Tag Eraser
Trodes
Water Purification Tablet x10
Weapon Focus (bonded) (Ceramic Knife) Rating 1
Wire Clippers

== Vehicles ==
Evo Falcon (Off-Road Bike)
   +Anti-Theft
   +Improved Economy
   +Morphing License Plate
   +Motorcycle Gyro Stabilization
   +Multifuel Engine
   +Spoof Chip
   +Tracked Vehicle, Permanent
   +Vehicle Sensor[/spoiler]
[spoiler=V.2]Unspent: 5,815¥

== Info ==
Street Name: Shade
Name: Caomihe
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Female Age 25
Height 2m Weight 75kg
Composure: 9
Judge Intentions: 12
Lift/Carry: 6 (45 kg/30 kg)
Memory: 5
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 6
REA: 3
STR: 3
CHA: 6
INT: 3
LOG: 2
WIL: 3
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6
IP:                        1
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Blades                     : 4 [Swords]             Pool: 10 (12)
Climbing                   : 2                      Pool: 5
Con                        : 1                      Pool: 10
Dodge                      : 1 [Melee Combat]       Pool: 4 (6)
Etiquette                  : 1                      Pool: 10
Flight                     : 2                      Pool: 5
Gymnastics                 : 2                      Pool: 8
Infiltration               : 4 [Urban]              Pool: 12 (14)
Leadership                 : 1                      Pool: 10
Locksmith                  : 1                      Pool: 7
Negotiation                : 1                      Pool: 10
Palming                    : 2                      Pool: 9
Perception                 : 3                      Pool: 10
Pilot Ground Craft         : 1                      Pool: 4
Pistols                    : 2                      Pool: 8
Running                    : 2                      Pool: 5
Shadowing                  : 1                      Pool: 4
Swimming                   : 2                      Pool: 5

== Knowledge Skills ==
Area Knowledge: Chicago    : 3                      Pool: 6
English                    : N                      Pool: 0
Magical Threats            : 4                      Pool: 6
Security Design            : 3                      Pool: 6
Sperethiel                 : 5                      Pool: 8

== Contacts ==
Ares Security Spyder (4, 2)
Smuggler (3, 2)
Street Doc. (3, 3)

== Qualities ==
Adept
Albinism
Changeling (Class II SURGE)
-Fangs
-Functional Tail (Balance)
-Retractable Claws
-Extravagant Eyes
-Unusual Hair
Distinctive Style
Geas (Must have at least one box damage.)
Low-Light Vision
Mentor Spirit (Cat)
Records on File (Undecided)
Sensitive Neural Structure

== Powers ==
Combat Sense Rating: 2
Commanding Voice
Enhanced Perception Rating: 4
Great Leap Rating: 2
Kinesics Rating: 3
Nimble Fingers
Traceless Walk
Voice Control

== Lifestyles ==
 1 months
Palliup Safehouse  2 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Street
   Security:      Middle
   Qualities:     Escape Tunnel [3LP]
                  Inconspicuous Housing, Physical [2LP]
                  Rough Neighborhood [-1LP]
                  Unsafe [-3LP]
Seattle Apartment  2 months
   Comforts:      Low
   Entertainment: Middle
   Necessities:   Low
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Escape Tunnel [3LP]
                  Privacy Screen, Physical (Rating 1) [1LP]
                  Security Conscious [2LP]
                  Corporate Owned [-3LP]
                  Network Bottleneck [-1LP]
                  No Forwarding Address [-1LP]
                  This Isn't Big Bob's Autos [-1LP]

== Armor ==
Chameleon Suit            6/4
   +Thermal Damping 3
Leather Jacket            2/2
Mortimer of London: Greatcoat Line6/5
   +Chemical Protection 2
   +Insulation 2
Vashon Island: Steampunk Corset/Vest (Ensemble)7/7

== Weapons ==

   DV:    AP: -   RC:
Cavalier Deputy
   +Concealable Holster
   +Smartgun System, Internal
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Skinlink
   DV: 5P   AP: -1   RC: 0
Hammerli 620S
   +Silencer
   +Spare Clips
   +Spare Clips
   +Spare Clips
   +Skinlink
   +Smartgun System
   DV: 4P   AP: -   RC: 1
Katana ("Itzal") Rating 1
   +Weapon Focus
   DV: 5P   AP: -1   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Skinlink
   +Directional Antenna Rating 1
   +Iris Orb
   +RFID Sensor
   +Geiger Counter

== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x70
Ammo: Regular Ammo (Light Pistols) x60
Ammo: Stick-n-Shock (Heavy Pistols) x70
Ammo: Stick-n-Shock (Light Pistols) x60
Autopicker Rating 6 x2
Backpack
Betel x10
Binoculars Rating 1
   +Thermographic
Cellular Glove Molder Rating 3
Certified Credstick, Standard Rating 2505
Chisel
Cram x5
Endoscope Rating 2
Fake License (Katana) Rating 4
Fake License (Cavalier Deputy) Rating 4
Fake SIN (Val) Rating 4
Flashlight
Gas Mask
Goggles Rating 2
   +Ultrasound
   +Vision Magnification
Light Stick x10
Lockpick Set
Miniwelder
Plastic Restraints x100
Radiation Film Badge x5
Rations x5
Respirator Rating 6
Tag Eraser
Trodes
Water Purification Tablet x10
Weapon Focus (bonded) (Katana) Rating 1
Wire Clippers x2

== Vehicles ==
Evo Falcon (Off-Road Bike)
   +Anti-Theft
   +Improved Economy
   +Morphing License Plate
   +Motorcycle Gyro Stabilization
   +Multifuel Engine
   +Spoof Chip
   +Tracked Vehicle, Permanent
   +Vehicle Sensor
Thundercloud Contrail (Racing Bike)
   +Anti-Theft
   +Morphing License Plate
   +Spoof Chip
   +Vehicle Sensor[/spoiler]
Title: Re: Sneeky stabity adept. (hopefully)
Post by: UmaroVI on <02-19-12/1519:06>
Do you want advice on being better at the stuff you are trying to do, or just a legality/etc check? I ask because not everyone wants character-building pointers.

I do applaud you for taking a Geas that isn't total BS.

Some of your armour is too heavy for you to wear - specifically, the Vashon Island suit. Take of 1/1 of it and you can wear it.

I would point out that you have no real way to get past any maglock with an anti-tamper system, even a rating 1 anti-tamper system will stop you dead. Maglocks are more common than key-locks in the grim darkness of the 80's future.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-19-12/1523:06>
Both, I may or may not take the advice, but i can probably apply it to a future character. I already knew about the Vashon Island suit, and plan to wear it without the armored pants, or jacket (depending on the situation).

What would you suggest i do about the Maglocks?
Title: Re: Sneeky stabity adept. (hopefully)
Post by: UmaroVI on <02-19-12/1533:16>
Unfortunately, Maglocks are a rather sticky problem. You need Hardware - and to actually be pretty skilled at it - to get past the anti-tamper systems. It's doable for this character, but you'll need to free up some points for it.

A few questions:

Just so's you know, Night Ones are a very suboptimal metavariant - probably the worst. I'm going to assume you know this and are OK with paying the large rarity shaftings.

Your SURGE is getting you things that are neat but not particularly useful. Again, I just want to check you are OK with that and just wanted those things for coolness.

Can you use Way of the Adept?

Can you use Martial Arts?

It looks like you are trying to be good at B&E, Face, Melee combat, and Ranged combat. What priorities do those have for you?

Are you willing to get cyber and/or bioware, or do you want to remain an unaugmented adept for thematic reasons?
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-19-12/1543:48>
Hopefully we will have someone who will be able to help with that. I don't think I am going to worry about it until i have some idea what everyone else is doing with their character.
Will tackle the questions in order:
1.Yep, though i am perfectly willing to switch to an elf.
2.Yep
3. Don't have a way to get way of the adept (though i would love to use it)
4. I can.
5. Melee and Face i think... I am not completely committed to those choices but it works for now.
6. I would prefer to remain unaugmented.

Edit: also, could you tell me about some of the BS uses of Geas you have seen, as I don't spend much time here and that kind of shenanigans is always interesting to me.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: Glyph on <02-19-12/1608:04>
A few gear notes:

Ruthenium polymers only really work for full-body suits.  It won't be effective on a Mortimer coat.

Personally, I would allow you to take one fake license for a katana weapon focus, rather than make you get a fake license for both a katana and a weapon focus.

I'm not sure I would bother getting a fake license for the autopicker, which will normally be hidden on your person.  If they find the autopicker, they will also find the MagLock passkey - which is completely illegal.

I would recommend getting ultrasound goggles, especially since they can be set to a "passive" mode to detect things like motion sensors.

The sequencer is not useful without the hardware skill, because you need the hardware skill to get the casing off of a keypad MagLock.

The Cavalier Deputy is a cool gun, but you are playing a covert ops specialist.  I would recommend a gun that can be silenced.  Otherwise, the first shot you fire, the alarms will go off.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-19-12/1620:49>
The passkeys and suchlike came from the pack i got for that gear set (because i was seeing how they worked in chummer(and was feeling lazy)), I will remove superfluous stuff in the next version.

Woo saving monies! Licenses will be allocated to other things in the next version, and i will likely use the extra cash to buy a more scilencable gun (keeping the deputy for style points).

I had completely forgotten that goggles even exist...
Title: Re: Sneeky stabity adept. (hopefully)
Post by: welldressedgent on <02-19-12/1631:43>
Don't those exotic surges stand out too much? I mean, you'd get better infiltration maybe; but also
everyone would remember you on the street. I recommend: Ork with Cat totem. 25 bp +2 str +2 infiltration.

Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-19-12/1644:29>
Don't those exotic surges stand out too much? I mean, you'd get better infiltration maybe; but also
everyone would remember you on the street. I recommend: Ork with Cat totem. 25 bp +2 str +2 infiltration.
I will take this into consideration, though if i went this way i would probably go for an elf with a cat mentor for the agi and cha, this was something i had not known about. I don't particularly like the idea of toying with my prey, though having to be hurt to use my powers should largely negate that. Thank you for the advice.

Edit: Will be dropping Night One for Elf with cat mentor spirit. and replacing mood hair with unusual hair (maybe a mane or something similar).
Title: Re: Sneeky stabity adept. (hopefully)
Post by: Tecumseh on <02-19-12/1841:14>
Here are some quick thoughts, mostly regarding your adept powers.

First, you have 3 of the 4 skills of the Influence skill group. I presume that you're using Build Points; if so, you should buy Influence at rating 1, which nets you Leadership for free and saves you 2 BP in the process.

Flare comp on your eyes is easily replaceable with contacts or glasses and would save you 0.25 power point. That could go into Commanding Voice, which would use your new-found Leadership skill. You won't be rolling a ton of dice for it, but your Kinesics power will help.

And speaking of dice, you're hardly rolling any to use your Wall Running power. Currently you would roll Strength (3) + Running (1), which means that your average distance will be 1 meter. Congratulations, you can wall-run onto your kitchen counter. This power, in addition to being atrociously expensive (1 PP!) is completely redundant with your Great Leap abilities. If you're using Build Points and paid 25 to get to Magic 6, then Wall Running is costing you 25 BP. It's not worth it. (That's my entry into the Understatement of the Year competition.) Drop the power and take a specialization in Gymnastics (Parkour) once the game starts if you want the same flavor.

Combat Sense is generally preferred over Mystic Armor, because two dice to dodge are just as effective at reducing injury as two dice to soak damage, plus they give you the opportunity to avoid damage altogether. The extra dice from Combat Sense for Surprise tests is also a bonus.

I'll let the others take it from here. Have fun once you get him/her finalized!



Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-19-12/1904:30>
Here are some quick thoughts, mostly regarding your adept powers.

First, you have 3 of the 4 skills of the Influence skill group. I presume that you're using Build Points; if so, you should buy Influence at rating 1, which nets you Leadership for free and saves you 2 BP in the process.

Flare comp on your eyes is easily replaceable with contacts or glasses and would save you 0.25 power point. That could go into Commanding Voice, which would use your new-found Leadership skill. You won't be rolling a ton of dice for it, but your Kinesics power will help.

And speaking of dice, you're hardly rolling any to use your Wall Running power. Currently you would roll Strength (3) + Running (1), which means that your average distance will be 1 meter. Congratulations, you can wall-run onto your kitchen counter. This power, in addition to being atrociously expensive (1 PP!) is completely redundant with your Great Leap abilities. If you're using Build Points and paid 25 to get to Magic 6, then Wall Running is costing you 25 BP. It's not worth it. (That's my entry into the Understatement of the Year competition.) Drop the power and take a specialization in Gymnastics (Parkour) once the game starts if you want the same flavor.

Combat Sense is generally preferred over Mystic Armor, because two dice to dodge are just as effective at reducing injury as two dice to soak damage, plus they give you the opportunity to avoid damage altogether. The extra dice from Combat Sense for Surprise tests is also a bonus.

I'll let the others take it from here. Have fun once you get him/her finalized!
Thank you for the advice, I tend to overlook things like wall running, and hadn't noticed combat sense.

Edit: Have updated to V.2, changed gear, quality, powers, skills, metatype, and probably some other stuff i have already forgotten.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: UmaroVI on <02-19-12/2206:16>
I'll be back with some commentary tomorrow.

Typical bullshit gaesa: Not while using a gun (on characters with no skills in any types of guns and who use Throwing weapons), "only while holding a sharp object with a handle and blade" type Talisman gaesa on stuff like IPA Blades, requirements to do trivial things once per day, things like that.

 
Title: Re: Sneeky stabity adept. (hopefully)
Post by: UmaroVI on <02-20-12/0708:45>
Okay, so first, some things I think you should buy.
First, you really want to spend 10 pts on a way IC, and a few bucks on the Way of the Adept pdf OOC - it is probably the best SR publication since the Catapocalypse, and get Warrior's Way. This will discount 3 of your warrior-y powers by 25%.
Second, you want some martial arts so you can be good with sword. I really suggest dropping Mentor Spirit for that. The suggested way to do "Mentor Spirit" for an adept is to use Way of the Adept and pick an appropriate Way. Spend 10 points on Arnis de Mano and Sangre y Arroco for +2 Blades DV, and then at the very least spend 6 bp getting Off-Hand Training, Iaijutsu, and Two-Weapon Style, which lets you maintain very good defenses while attacking in melee. If you can free up the points for a fourth manuever: Finishing Move, Watchful Guard, or Full Offense [note it only stops you from defending against melee; you use it when meleeing people with guns who would rather shoot you point-blank anyways].
Because of the way karma works, you would benefit significantly from 1 more point of Charisma, and from upping one of your rank 4 skills to a 6. This is because those things would both be disproportionately more expensive with karma later than with BP now.

You should buy better armor. How do you feel about using Softweave armor (WAR!)?
You should buy a better gun. I'm going to suggest the Ares Light Fire with the Silencer for your silenced murdering, and a Yamaha Sakura Fubuki with stick-n-shock for general use.
You should use better swords. Katanas, despite their GRORIOUS NIHON appeal, are not nearly as good weapons as Vibro Blade Swords. I would suggest using a Vibro Blade Sword as your mainhand, and if you want to use a Katana, use it in your offhand. It's also a good idea to carry some concealable blades, so I would recommend 2 ceramic knives for that.

Other gear notes:
You really only need 1 autopicker and 1 wire clippers
Cram won't help you, because it doesn't stack with the Adept IP booster.
Add in some Contacts with Vision Enhancement. Also get Earbuds with Audio Enhancement.
Do you really need 2 bikes?
You have a kinda pricey commlink...with no programs and no skills. I would either get a cheapo commlink, or get a proper setup for a non-hacker that has an agent and stuff so you can actually use it. If you want the latter, check my sig and the Spook archetype. I would probably just get a craplink though.

Okay, now lets talk better Adept powers. Unfortunately, there's a lot of adept powers that are neat but overly expensive and thus not really worth it. On the bright side - you can put Gaesa on your adept powers (instead of having Gaesa as a generic negative quality), and I'm going to very strongly recommend doing that. 25% discount on your powers is a lot better than getting a 10 bp negative quality, even if you don't replace it with a different negative quality.

If you put Gaesa and the Way discount on the same thing, you get a 50% discount. The big things I would suggest you get are:

Improved Reflexes 3 with both discounts (2 PP)
Combat Sense 6 with both discounts (1.5 PP)
Kinesics 3 with just Gaesa (1.125 PP)
Commanding Voice with just Gaesa (.1875 PP)
Improved Physical Attribute (Agility) with both discounts (.375 PP)
Voice Control with just Gaesa (.375 PP)
Another .5PP of Gaesa-only powers. You could take Improved Combat Ability (Blades), or Nimble Fingers and 1 level of Enhanced Perception or Great Leap, or something like that.

OK, now things I suggest cutting. If you take all my advice, you need to add another 10 BP negative quality (a suggestion: how about a Compulsion to replace the mentor limitation from Cat?), and to free up 39 BP.

Places to cut:
You can buy Specializations for 2 karma each. Doing something like dropping your specializations for now and then making them early purchases with karma would get you ahead in very short order.

I would drop Athletics to 1.
You are already buying 3 skills in the Stealth group, but at different levels. I would consolidate those into the Stealth group, at a lower level if necessary. You can split it after gameplay to buy your Infiltration up separately.
I would just drop Locksmith. Key-locks are rare, and Autopicker+Agility 7 is good enough.
Skills in the 2-3 range are bad for karma efficiency - I would consider dropping Pistols and Perception to 1, or maybe one 1 and one 4.
Dodge is redundant - if you have Blades, you can use that for melee automatic defense, and you can use Gymnastics for active defense. Active defense is not that great - passive things like Combat Sense are better.
I would recommend against starting with a Weapon Focus, and instead bond a good, solid-Force one in play. They have a high availability, but aren't all that expensive, and in the long run waiting a little bit so you can get a Force 6 Vibro Blade Weapon Focus will make you much, much better.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: rasmusnicolaj on <02-20-12/0742:48>
Yes, for foci I think at char gen it is all or nothing so are you insisting on a weapon foci the get i at rank 4 with restricted gear.
And you should modify your choosen blades with personalized grip.

Rasmus
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-20-12/0830:16>
Lots of fun stuff!
Well if nothing else you have convinced me that i need to get way of the adept. The weapon focus is because i know we will be in Chicago fairly early on in the game (assuming it gets off the ground (mmm... bugs)) though I will change it to a vibroblade. As for the rest of your advice i will work on it today and get back here with another update.

I should also note that I may end up with an extra 50-100 Bp depending on how many people there are (possibly).
Title: Re: Sneeky stabity adept. (hopefully)
Post by: UmaroVI on <02-20-12/0923:41>
In that case, let me make a suggestion: what about a Force 1 Ceramic Knife focus to start with, and then save up for a Vibro Blade Sword focus at a higher rating? That way the smaller focus will still be some use to you, and since the bypassing ITNW effect is all-or-nothing, a F1 focus will still be useful. I just hate having a f1 focus that you have to throw out.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-20-12/0947:30>
Fair enough. Also loved that bit about the katana style, it made me laugh.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-20-12/1313:07>
Got Way of the Adept, and used it to update my character. I only took Geasa on combat abilities, because that makes the most sense for how i see this character.

Also I don't have access to WAR! to find out what the softweave armor mod does (i assume it reduces encumbrance?).

Edit: also updated first post.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: UmaroVI on <02-20-12/1354:39>
Yes. You put on armor, and it makes your STR reduce your encumbrance on whichever of B or I is higher.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: Glyph on <02-20-12/1429:58>
The vibro blade is the optimum choice for damage, but I'm not sure it would be best for a stealthy character, since the audible hum of the weapon prevents stealth attacks.  You may want to stick with the katana (or a monofilament sword if you want to be less of a weeaboo).
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-20-12/1527:52>
I think I like the idea of having a vibroblade, however I don't like the thought of a two hour battery life. Also i can get a license for a katana. It is a tough choice.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: UmaroVI on <02-20-12/1557:00>
It only eats batteries while vibrating, though. Two hours is more than enough. Also, it's still STR/2+2 while inactive, so it's not like it's useless if the battery somehow runs out (which, really, should never happen. Two hours active is a huge amount of time). Normally you can just turn it on then whack people, but if have someone cold, hitting them with a "mere" 6P attack when they can't defend themselves will do the job perfectly well.

If you're concerned about concealability/legatlity, might I suggest putting it in a Gentleman's Cane (Attitude)?

Granted, VB swords are not maximally subtle. Katanas aren't exactly subtle either. If you do want to go for subtle, I would suggest going all the way subtle and using Ceramic Knives.

Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-20-12/1656:56>
Don't get me wrong, i will probably be keeping it, it just won't be used in every situation, also the Gentleman's Cane is a fantastic idea.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: Crash_00 on <02-20-12/1659:58>
Of course in game you can pick up a ceramic Katana with the powered easy breakdown mod so that you have a switchblade katana (I picture the folding sword from the Star Trek remake). With three mod slots left, you can afford to get Pers. Grip and Chameleon Coating on it. (of course that would cost around 21k before making it a weapon foci, but we can dream right).  ;D

As far as not subtle, I'm partial to the Nodachi. If you're going to carry a big sword around, you might as well go all the way and carry a giant sword around.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-20-12/1712:53>
I had considered it, but i can't picture dual wielding Nodachi going very well. Also my katanas now have chameleon coating. The ceramic, powered breakdown can come later
Title: Re: Sneeky stabity adept. (hopefully)
Post by: Crash_00 on <02-20-12/1735:34>
I somehow completely missed that you were using two of them.  ::)

Technically you could dual wield the Nodachi, but I don't think I could even look at a GM straight faced trying to explain that it's only a -2 to hit and -2 DV for each hand.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-20-12/1740:48>
I only have the one up there, but the other one will be there with the next update. Also the off-hand training (blades) is a wonderful maneuver. Thank you, Umaro
Title: Re: Sneeky stabity adept. (hopefully)
Post by: UmaroVI on <02-20-12/1823:05>
Actually, you are explicitly forbidden from using Two Weapon Style with dual wield nodachis, since they are Reach 2 and you can only do that with Reach 0 or Reach 1 weapons.

Another minor nifty trick - put a bayonet on your gun, so you can stab people with it (and so you can apply melee defense Blades if someone tries to melee you while you have your gun out instead of your blades).
Title: Re: Sneeky stabity adept. (hopefully)
Post by: CitizenJoe on <02-20-12/1841:28>
Another minor nifty trick - put a bayonet on your gun, so you can stab people with it (and so you can apply melee defense Blades if someone tries to melee you while you have your gun out instead of your blades).
Put a chainsaw on it.(http://images3.wikia.nocookie.net/__cb20100421054648/gearsofwar/images/thumb/9/97/30nkw02.jpg/250px-30nkw02.jpg)
Title: Re: Sneeky stabity adept. (hopefully)
Post by: CanRay on <02-20-12/1919:43>
Or like this: 
(http://static02.mediaite.com/geekosystem/uploads/2012/02/201202070943-550x275.jpg)
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-20-12/1955:53>
Bayonets have been added. First post has been updated.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: UmaroVI on <02-20-12/2036:24>
I think you can get better armor, and with only 3 body, it's worth wearing good armor. What's your call on Softweave (the reason not to use it is that some people consider it cheese, and WAR! is often banned).
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-20-12/2038:58>
I don't actually have WAR! however my gm does, i will ask him about it next time i see him.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: Codac on <02-23-12/1825:57>
It's looking fine I but still need to find out how many players we have to give you a BP number. And yes SoftWeave Armor from WAR! is fine to use.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-24-12/1148:01>
Yay I can add that helmet (which is the only thing i have sotfweave on right now, will have to figure out how much i can get with the ¥ i have left.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: Tsuzua on <02-24-12/1238:52>
And yes SoftWeave Armor from WAR! is fine to use.
With a 3 body and 3 strength, you have an 6 armor limit and -3 to encumbrance for either ballistic or impact.  Which you want to give to which depends on how much you value balanced armor ratings versus focusing on ballistic armor (which may or may not be the overwhelming armor used in soak).  Also how much does the man on the street care about FFBA?  Some GMs restrict when you can wear Full Form Fitting Body Armor while others don't care.  Therefore, I'll make 4 outfits, one pro-impact & pro-ballistic and with full FFBA and half FFBA.

Values in () are for the purpose of encumbrance

Outfit 1: Balanced Full FFBA 9/10
Full FFBA 6/2 (3/1) 1600Y
Softweave Chain Shirt 2/7 (2/4) 990Y
Securetech PPP Vitals Protector 1/1 200Y

Outfit 2: Ballistic Heavy Full FFBA 12/7
Full FFBA 6/2 (3/1) 1600Y
Softweave Lined Coat 6/4 (3/4) 770Y
Securetech PPP Shin Guard 0/1 150Y

Outfit 3: Balanced Half FFBA 8/10
Half FFBA 4/1 (2/0) 900Y
Softweave Chain Shirt 2/7 (2/4) 990Y
Securetech PPP Vitals Protector 1/1 200Y
Securetech PPP Leg and Arm Casings 1/1 350Y

Outfit 4: Ballistic Heavy Half FFBA 11/7
Half FFBA 4/1 (2/0) 900Y
Softweave Synergist Longcoat 4/2 (1/2) 1430Y (Gives you -4 conceal for your pistols)
Synergist Slacks 1/1 400Y
Securetech PPP Vitals Protector 1/1 200Y
Securetech PPP Leg and Arm Casings 1/1 350Y
Securetech PPP Shin Guards 0/1 150Y
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-24-12/1319:37>
Thus far i have gone with:
Chameleon suit plus half suit FFBA 10/5

Mortimer of London Greatcoat plus half suit FFBA 10/6

Steampunk line plus half suit FFBA  11/8

also a helmet that can be used as needed +1/+2

Also i have 8,253¥ to spend right now.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: Tsuzua on <02-24-12/1336:15>
Thus far i have gone with:
Chameleon suit plus half suit FFBA 10/5

Mortimer of London Greatcoat plus half suit FFBA 10/6

Steampunk line plus half suit FFBA  11/8

also a helmet that can be used as needed +1/+2

Also i have 8,253¥ to spend right now.
A lot of those options leave you encumbered or under your max.  With STR 3 softweave, Body 3, and half FFBA, your armor values should be 11/7 (8/7 after half suit FFBA + the three from softweave).  You can add/remove pieces to get those values.  The Securetech PPP line is the best for balancing out armor especially since most armor is ballistics heavy.

Also how does your GM feel about ruthenium ponchos?  It's a handy way to "throw" over to sneak around and looks cool.  However it depends on how much "full body" something has to be. 

In your case, you likely want an "on mission" outfit that's all just about the best for sneaking around, a "street" outfit you can just wear 24/7, and a "fancy" outfit you can wear at parties.  Some of these roles may be covered by the same outfit. 
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-24-12/1443:27>
And i forgot to say "Softweave" in front of those, and on the overcoat for the steampunk line. According to my math, which i should note i am really bad at, I should be good. Though I can buy more different outfits.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: Tsuzua on <02-24-12/1514:33>
And i forgot to say "Softweave" in front of those, and on the overcoat for the steampunk line. According to my math, which i should note i am really bad at, I should be good. Though I can buy more different outfits.
Really it's more about pimping what you got.  Softweave lowers the highest rating, not both.

For example:
Softweave Chameleon Suit + Half FFBA is 5/4 for encumbrance (3/4+2/0).  You can throw on a Securetech PPP Vitals Protector and Shin Guards and be at 6/6 encumbrance and have +1 ballistic and +2 impact.

Softweave Mortimer Greatcoat + Half FFBA is 5/5 for encumbrance (3/5+2/0).  Put on a Vitals Protector and you're good at 6/6 encumbrance and 11/7 armor.

Softweave Steamline Punk Line + Half FFBA is 6/7 for encumbrance (4/7+2/0) and that lowers your agility and reaction by 1.  Unfortunately, due to the way Steampunk is balanced between ballistic and impact, it'll be hard to get to your full value.  There's some tricks you can do to get it to work, but you may want to switch to a different style.
Title: Re: Sneeky stabity adept. (hopefully)
Post by: The Doomed One on <02-24-12/1749:50>
For the Chameleon suit i will be wearing a helmet, so that is covered.
I can just remove the shirt from the steampunk line, and i will be fine sticking with that as it is more for being out on the town than going on runs, and i hope that will be enough armor.
And shinguard and a vitals protector it is for the greatcoat (general street wanderings or situations where wandering around in a chameleon suit would be ill advised).
Other street situations i will probably make due with just the FFBA and the shinguard and vitals protector.