Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Marak1972 on <03-26-12/1621:59>

Title: First Attempt
Post by: Marak1972 on <03-26-12/1621:59>
This is my first attempt at a troll gunslinger adept - Marak. Made some more changes but almost there looking at more gear.
Let me know what you guys think.

Name: N/A    Alias: Marak   Archetype: Adept Gunslinger   Metatype:  Troll (40)
Sex: M   Age: 27   Nationality: N/A   Karma Spent: 0   Build: 400 BP
                  Attributes (200)
Body: 8   Agility: 3   Reaction: 5 (7)   Strength: 8
Charisma: 2   Intuition: 3   Logic: 2      Willpower: 4
Edge:    2   Magic: 5( 1 )   Essence: 6
Initiative: 8 (9)      Passes: 1 (2)

Armor:  Leather Jacket 2/2 Armor Vest 6/4        800
Physical Condition: 10   Stun Condition: 10
               Qualities
Adept (5 BP), Ambidextrous (5BP), Astral Chameleon (5 BP) Guts (5BP),Magic Restistance level 1 (5BP)
Mild addiction to Caff-Pow (+5 BP), Allergy - Silver(Uncommon), Moderate (+10), Incompetent (Hacking) +5(Negotioation)+5,

Active Skills      (70)            
Athletics Skill group       3
Auto Mechanics       3
NAutical Mechanics                      3
Etiquette (Street)      2(+2)         
Automatics               
(Automatics Improved ability)   4 (5)   
Perception (Visual)      3 (+2)         
Pilot : ground      3
Stealth skill Group                          3
Unarmed                                        3
Knowledge Skills (16)     
English N
Spanish           2
(Local Area) Gangs:       3                        
Firearms Design      4
Firearms History      2
Safehouse Locations      4
Security Procedures:       3
Adept Powers
Combat Sense  1   Improved Ability (Automatics) 1   Quickdraw
Improved reflexes 1 , Cool Resolve , Blindfighting, Motion Sense
               Lifestyle 3 months
Area E Street (0) Plastic Jungle   
Comforts Middle (3)   
Entertainment Low (2)      
Furnishings Squatter (1)
Security luxury (5)         
Space luxury (5)
Defensive set-up (+.6), Escape Tunnel (+.10),Masterful engineering (+.05), Helpful Neighbors (+.05), Hasty Access (+.05)
Portal in closet (-.05), Underpaid security (-.15), Rough Neighborhood (-.15), Unreliable Security level 2 (-.1), Victory Gardens (Plastic Jungles/ -2)
Gear [50 BP|250,000 Nuyen]
(I know I still have a bit of money to spend I think unless I really screwed up on calculations)
Harley Davidson Scorpion
2 Ares Predator IV (5P , -1 AP, SA, 15 ( c ), 350 each),
Ruger Superwarhawk (6P, -2 AP, SS, 6 (cy), 250),
FN 5-7C (4P, -1 AP, SA/BF, 1 RC, 20 ( c ) , 600),
2 Browning Ultra Power (5P, -1 AP, SA, 10 ( c ) , 300)
Hollow point rounds (2 boxes), Reg rounds 2 boxes, Gel rounds 2 boxes,
Flash bang grenade 30 , Frag grenade35 , 5 concealable holsters 75 each
Contacts (Rating 3 w/ Image Link, Low Light Vision, and Smartlink)
Goggles (Rating 4 w/ Image Link, Low Light Vision, Smartlink, And Vision Enhancement [Rating 3])
Earbuds (Rating 3 w/ Audio Enhancement [Rating 3])
Autopicker (Rating 6)
Medkit (Rating 6)
Survival Kit
Gecko Tape Gloves
Rappelling Gloves
Grapple Gun
Microwire (200m)
Stealth Rope (200m)
Catalyst Stick
Fake SIN (Rating 4, "Clyde Boxner")

Contacts (19)
Hope (3/3) Family friend & trainer , Boz Orc bartender (2/2), Dick-human armorer (2/2), Buck - Orc Fixer (3/2)
Title: Re: First Attempt
Post by: Ted Fast on <03-26-12/1631:15>
I have some questions for you.

Fist off, what books/pdfs can you use in making this gunslinger?

Do you know if you GM will use the high strength as RC bonus optional rule?

Also I would recomend that you download chummer from here http://www.dndjunkie.com/dev/chummer/Chummer.zip (http://www.dndjunkie.com/dev/chummer/Chummer.zip)
It's a really handy program when you are making your character.
Title: Re: First Attempt
Post by: Marak1972 on <03-26-12/1633:57>
I only have pdfs for main book, aresenal,Augmentation,unwired and street magic
Title: Re: First Attempt
Post by: All4BigGuns on <03-26-12/1854:21>
I only have pdfs for main book, aresenal,Augmentation,unwired and street magic

Ouch, you really need Runner's Companion. It has a lot of good stuff.
Title: Re: First Attempt
Post by: Liam oConnor on <03-26-12/1856:45>
With your current gear, there's no reason to take the firearms-skillgroup. If you at some point want to shoot rifles,okay, but so far, you're better of using these 40 points on buying Pistols 5, Automatics 5 (if you want to be equally able with both) or  something like this.
You also can get rid of Dodge, as Acrobatics in your Athletics-skillgroup covers that.
Perhaps you could look into some more points out of negative qualities, to raise your attributes, Body 5 and Strength 5 aren't particularly strong/tough for a troll (and both are quite important, for damage resistance and encumbrance/ for recoil-compensation (if your GM allows that).
Your Pilot-skill btw covers all groundcraft, motorbike would be a specialization!

As you still got money, take a look at the armor-section in the arsenal, especially FFBA.

Does your GM allow Geas on adept's powers? You also should try to get the Way of the Adept-book, as it has some really good options for adepts.

For more inspiration take a look at UmaroVI's Gunslinger http://forums.shadowrun4.com/index.php?topic=4495.0 (http://forums.shadowrun4.com/index.php?topic=4495.0)
Title: Re: First Attempt
Post by: Marak1972 on <03-26-12/2243:55>
kk I'll make some changes and think about the rest. Keep the ideas coming please. Thanks everyone.
Title: Re: First Attempt
Post by: Ted Fast on <03-27-12/1154:36>
Fist of I'll just let you know that I'm as big a newbie when it comes to Shadowrun as you Marak but I'll try to help you out.

                  Attributes (200)
Body: 8   Agility: 5   Reaction: 5 (7)   Strength: 8
Charisma: 2   Intuition: 3   Logic: 3      Willpower: 4
Edge:    6   Magic: 6( 2 )   Essence: 6
Fist off, unless I'm missing something, you have spent 245 BPs on your attributes so unless your GM has okay-ed that you will have to fix that.
You don't have any Logic linked skills so maybe you should bump it down to a 2 or raise it and pick up some Logic linked skills. (Armory would be helpful with the Attunment metamagic if you think you'll pick it up.) Now agility is a important attribute but maxing it out is really pricey, it costs an extra 15. You might want to think about lowering it or picking another Metatype. If you want to play a Troll, a bit of clumsiness is a part of the package.

You have maxed out both Magic and Edge which is costs you 130 BP, I would lower them both to 5 maybe settle with a Edge of 4 for a BP cost of 90-100. That's really all I have to say about your attributes.

Qualities
Adept (5 BP), Ambidextrous (5BP), Astral Chameleon (5 BP)
Mild addiction to Caff-Pow (+5 BP), Allergy - Silver(Uncommon), Moderate (10)
If you can then you really should add more negative qualities for some sweet BPs, I recommend Incompetent for skills that you will never use, t.ex Archery.

Now on to the positive side of things  ;) I would recommend that you take a look at the Martial arts (page 156-200 of Arsenal). Firefight could really help you out if you ever get stuck in a fistfight. If you just take 5 BPs worth of martial arts you would be able to pick up the martial arts manuver Iaijutsu so you can quick draw all your weapons.  (Martial arts are optional rules so clear this with you Gm first.)

Active Skills      (64)            
Athletics Skill group       3          
         
Etiquette (Street)      2(+2)         
Automatics               
(Automatics Improved ability)   4 (6)
Pistols                 3   
Perception (Visual)      3 (+2)         
Pilot : ground      2
Stealth skill Group                          2
Unarmed                                        2
From what I understand a rule of thumb for creating characters in Shadowrun is that you want to have at least 4 in all the skills you want to be good at so free up some BPs and buff the skills you want to be really good at. So now I have to ask are you really going to use both Pistols and Automatics? I would pick one and excel at that.

I'll say somethings about your gear later today.
Title: Re: First Attempt
Post by: ArkangelWinter on <03-27-12/1223:52>
A) Magic/Resonanance doesnt count towards your 200bp for stats, but if youve spent 245, you've maxed something at chargen. Dont do that.

B) if you took Incompetent (Archery) or Incompetent (Palming) at my table, so help me every third run would involved you and Robin Hood trying to see who can shoot the wings off more flies while stealing all of the underwear in the Ork Underground
Title: Re: First Attempt
Post by: Ted Fast on <03-27-12/1313:04>
A) Magic/Resonanance doesnt count towards your 200bp for stats, but if youve spent 245, you've maxed something at chargen. Dont do that.

B) if you took Incompetent (Archery) or Incompetent (Palming) at my table, so help me every third run would involved you and Robin Hood trying to see who can shoot the wings off more flies while stealing all of the underwear in the Ork Underground
My one and only shadowrun char has a Automatic Dice Poll of 14. (without smartgun) Bring It On! :P

But you make a good point, know your DM and make sure not to agro him.
Title: Re: First Attempt
Post by: Sichr on <03-27-12/1420:42>
I only have pdfs for main book, aresenal,Augmentation,unwired and street magic

Ouch, you really need Runner's Companion. It has a lot of good stuff.

Yep. Lik eKarmagen :)

and some Lifestyle and Contacts expansion

But basicaly, with those 5 corebooks you are good to create almost anything you want.

Also, Combat sense is great, IMO you think about using Gymnastic dodge, snce you have athletic group. Note that it is impossible to use it while driving the vehicle (while Dodge works in that situation) Well that depends on how much time your character spents "in saddle"

Edge 6 is looot way more that I would evfer think about, but it can be great, I have player with charater like that in my group...

Don`t waste your BPs on pistols. Everything that could be done with those can be done with SMG, which is Automatics. You also have Assault Rifles in that.
Title: Re: First Attempt
Post by: All4BigGuns on <03-27-12/1448:12>
I only have pdfs for main book, aresenal,Augmentation,unwired and street magic

Ouch, you really need Runner's Companion. It has a lot of good stuff.

Yep. Lik eKarmagen :)

and some Lifestyle and Contacts expansion

But basicaly, with those 5 corebooks you are good to create almost anything you want.

Also, Combat sense is great, IMO you think about using Gymnastic dodge, snce you have athletic group. Note that it is impossible to use it while driving the vehicle (while Dodge works in that situation) Well that depends on how much time your character spents "in saddle"

Edge 6 is looot way more that I would evfer think about, but it can be great, I have player with charater like that in my group...

Don`t waste your BPs on pistols. Everything that could be done with those can be done with SMG, which is Automatics. You also have Assault Rifles in that.

I said good stuff.  :P  You pointed out possibly the second worst thing in the book in your first line. The worst being Priority generation.
Title: Re: First Attempt
Post by: Tsuzua on <03-27-12/1552:10>
B) if you took Incompetent (Archery) or Incompetent (Palming) at my table, so help me every third run would involved you and Robin Hood trying to see who can shoot the wings off more flies while stealing all of the underwear in the Ork Underground
While Incompetent (Archery) is a tad cheesy if you clearly are never going to use a bow, I will have to disagree with Incompetent (Palming).  Since you use palming to help hide items from sight, that's really handy for trying to smuggle firearms into a bar or when searched.  That comes up often enough to be worth the 5 points. 

I second Umaro's Gunslinger (https://docs.google.com/document/d/1FtD-p3YhRoczHXMV0Dgqy19KeweeTvDrwVdzDtsngWQ/edit?hl=en_US&authkey=CK2incEP) for ideas. 

I have you at 546 BP which is way over 400BP.  My breakdown: Attributes: 235 Special Attributes: 130 Race: 40 Skills: 120 Resources: 15 Contacts: 6. 

My suggestion is to lower your STR and Body by 1.  I'll soft agility to 4 as well.  After that, lower edge and magic to 5.  This will save you 95BP.  You have 51 BP more to lose.  My suggestion is pick up 20 more points of disadvantages and remove pistols for 32 saved.  I'm not sure where you want to cut the remaining 19 BP.  I'll cut Edge myself down to 1 until I could figure out if I could afford it.

Edit- As for Runner's Companion, it's my third least favorite SR book.  It's got a lot of flaws all over.  However, the qualities section is good and the custom lifestyle system is quite excellent especially if you ignore the more abusive lifestyle qualities (hint: if a lifestyle option gives you a dice pool bonus, it's likely too good).
Title: Re: First Attempt
Post by: Ted Fast on <03-27-12/1610:24>
While Incompetent (Archery) is a tad cheesy if you clearly are never going to use a bow,
I have no idea what you're speaking about. >_>
Title: Re: First Attempt
Post by: Crash_00 on <03-27-12/1620:17>
Well I guess it would really depend on the campaign. I mean, I guess Incompetent (Archery) could be worth the points if you're playing in the NAN and you're commonly ridiculed/openly mocked for your inability to draw back a bowstring without launching the arrow at a 90 degree angle into the nearest horses ass.

I'd probably nix it as a GM though in most campaigns.
Title: Re: First Attempt
Post by: Tsuzua on <03-27-12/1626:03>
While Incompetent (Archery) is a tad cheesy if you clearly are never going to use a bow,
I have no idea what you're speaking about. >_>
To be fair, it isn't as bad as Incompetent (Skill that you can't default on and never plan on buying).  Then again you generally can fill out on negative qualities that don't hurt you at all or are just mild inconveniences at worst.
Title: Re: First Attempt
Post by: JustADude on <03-27-12/2031:37>
While Incompetent (Archery) is a tad cheesy if you clearly are never going to use a bow,
I have no idea what you're speaking about. >_>
To be fair, it isn't as bad as Incompetent (Skill that you can't default on and never plan on buying).  Then again you generally can fill out on negative qualities that don't hurt you at all or are just mild inconveniences at worst.

Like Reduced Sense (Smell; Partial; Neurological). -10 BP and you take -2 to sniffing things.
Title: Re: First Attempt
Post by: All4BigGuns on <03-27-12/2116:28>
While Incompetent (Archery) is a tad cheesy if you clearly are never going to use a bow,
I have no idea what you're speaking about. >_>
To be fair, it isn't as bad as Incompetent (Skill that you can't default on and never plan on buying).  Then again you generally can fill out on negative qualities that don't hurt you at all or are just mild inconveniences at worst.

Like Reduced Sense (Smell; Partial; Neurological). -10 BP and you take -2 to sniffing things.

What about Reduced Sense (Taste; Complete)?
Title: Re: First Attempt
Post by: UmaroVI on <03-27-12/2137:56>
Smell is largely more pointless, because Olfactory Sensor exists.
Title: Re: First Attempt
Post by: Marak1972 on <03-27-12/2242:46>
ok so how is this now. Changes have been made

Name: N/A    Alias: Marak   Archetype: Adept Gunslinger      Metatype:  Troll (40)
Sex: M      Age: 27   Nationality: N/A   Karma Spent: 0   Build: 400 BP
                  Attributes (150)
Body: 7(20)   Agility: 3(20)   Reaction: 5 (7) (20)   Strength: 7 (20)
Charisma: 2(10)   Intuition: 3(20)   Logic: 2(10)      Willpower: 4(30)
Edge:    1   Magic: 5( 1 )   [30]Essence: 6
Initiative: 8 (9)      Passes: 1 (2)

Armor:  Leather Jacket 2/2 Armor Vest 6/4        800,
Physical Condition: 10   Stun Condition: 10
               Qualities
Adept (5 BP), Ambidextrous (5BP), Astral Chameleon (5 BP) Guts (5BP),Magic Resistance level 1 (5BP)
Mild addiction to Caff-Pow (+5 BP), Allergy - Silver(Uncommon), Moderate (+10), Incompetent (Hacking) +5(Negotiation)+5,

            Active Skills      (130)            
Athletics Skill group          3 [30]
Auto Mechanics          3 [12]
Nautical Mechanics               3 [12]
Etiquette (Street)         2(+2) [10]
            Automatics                              
(Automatics Improved ability)   4 (5) [16]   
      Perception (Visual)         3 (+2)   [14]      
Pilot : ground            3 [12]
Stealth skill Group           3 [12]
Unarmed                           3 [12]
Knowledge Skills (16)     
English N
Spanish           2
         (Local Area) Gangs:       3         
               Firearms Design      4
               Firearms History      2
               Safehouse Locations      4
               Security Procedures:       3
               Adept Powers
Combat Sense  1   Improved Ability (Automatics) 1   Quick-draw
Improved reflexes 1 , Cool Resolve , Blind-fighting, Motion Sense
               Lifestyle permanent 40 000
Area E Street (0) Plastic Jungle   
Comforts Middle (3)   
Entertainment Low (2)      
Furnishings Squatter (1)
Security luxury (5)         
Space luxury (5)
Defensive set-up (+.6), Escape Tunnel (+.10),Masterful engineering (+.05), Helpful Neighbors (+.05), Hasty Access (+.05)
Portal in closet (-.05), Underpaid security (-.15), Rough Neighborhood (-.15), Unreliable Security level 2 (-.1), Victory Gardens (Plastic Jungles/ -2)
Gear [30 BP|/150,000 Nuyen]
(I know I still have a bit of money to spend I think unless I really screwed up on calculations)

2 Ceska Black Scorpion – Machine Pistol- 4P, SA/BF,(1) RC, 35 ( c ), 550
HK MP-5 TX – SMG-  5P, SA/BF/FA,  2 (3) RC, 20 (c ), 550
Ingram Smartgun X – smg- 5P, BF/FA, 2 (3) RC, 32 ( c), 650
FN HAR _ Assualt- 6P, -1 AP, SA/BF/FA, 2 RC, 35 ( c), 1000
2 Ares Crusader – Machine Pistol- 4P, SA/BF,  2 RC, 40 ( c), 700
Colt Cobra TZ-110 _ SMG- 5P, SA/BF/FA, 2 (3) RC, 32 ( c), 550

Hollow point rounds (4 boxes) 50/ box, Reg rounds 10 boxes (20/box), Gel rounds 10 boxes(30/box),
Ex Explosive rounds ( 5) 100/box,
           
Flash bang grenade 30 , Frag grenade35 ,
5 concealable holsters 75 each, Maglock Passkey (R6(12000) , Plasteel Restaints 10 (50/)
Contacts (Rating 3 w/ Image Link, Low Light Vision, and Smartlink)
Goggles (Rating 4 w/ Image Link, Low Light Vision, Smartlink, And Vision Enhancement [Rating 3])
Earbuds (Rating 3 w/ Audio Enhancement [Rating 3])
Commlink(s)
Hermes Ikon – 4 response 3 signal (3000) – Iris Orb OS -3 firewall 3 system 1000
Fairlight Caliban – 4 resp 5 sig (8000) – Novatech Navi OS – 3 firewall 4 system 1500
Tag eraser , SMG B/R tool kit, Assault rifle Tool kit, And shops for both (1100)
Autopicker (Rating 6)12000, Climbing Gear (200), GPS (200), Flashlight (25), 10 Light Sticks (50)
Medkit (Rating 6)(600) medkit supplies (50 each) 10 , Survival Kit (100), Antidote Patches R6 (10)
Survival Kit, Doc wagon Gold 25,000 per year,
Gecko Tape Gloves(250)
Rappelling Gloves (70)
Grapple Gun 500
Microwire (200m) (50/100m)-100
Stealth Rope (200m) (85/100m) - 170
Catalyst Stick (120/) 10
Fake SIN (Rating 4, "Clyde Boxner" (7)fake gun license and 1 sin)400/license + 4000
        (Rating 4 , “Jed Gibbs” (7) fake gun license & 1 sin)400/license + 40000
Contacts (22)
Hope (3/3) Family friend & trainer , Boz Orc bartender (2/2), Dick-human armorer (2/2), Buck - Orc Fixer (2/2), Glytche- female orc hacker (1/1),


Harley Davidson Scorpion [12 000], Mercury Comet [14 000]
Title: Re: First Attempt
Post by: UmaroVI on <03-28-12/0008:26>
Agility is super duper important to you as a Gunslinger. Strength is not. I would really recommend Strength 5, Agility 4, Intuition 4.

You can do notably better with armor. For one thing, armor doesn't stack like that; you can't wear both a leather jacket and an armor vest (or rather you can, but you only benefit from the armor vest). The way SR armor works is that you wear Form Fitting Body Armor (Arsenal), one "big" armor piece like a Longcoat or Vashon Island Steampunk or whatnot, and then accessorize like mad with things like SecureTech PPP Systems, Moonsilver Line Scarf, Helmets, etc. Your goal should be to hit 14/14 for encumbrance which is Form-Fitting plus anoterh 11/13. One way to hit that is FFBA, full Vashon Island, and all of PPP except the helmet.

Why do you have Magic 5(1)? I don't see any ware.

Your Physical Condition should be 12, not 10.

Guts is a cool, but not really useful quality, as is Astral Chameleon. They aren't terrible but you may want to cut them for other stuff you want more.

Magic Resistance is 10/level, not 5/level.

I would go for another 10-point negative quality.

Your skills are way too all-over-the-place. In particular, you just aren't very good at Mechanics and I would reconsider the 30 points you spend on that.

Starting with Automatics 6 is a good idea.

Try to avoid skills at 3. It is very inefficient for improving with karma later. Generally, you should have either 0,1, or 4 in a skill. The reason is that buying a skill from 1-> 2 is 4 BP or 4 karma, but buying from 3->4 is 4 BP or 8 karma. Thus, it's more efficient to start specialized and diversify later.

Cool Resolve is very bad. It's half the price of Kinesics and way less than half as good. If you care, get Kinesics.

Blind-Fighting seems good, and is almost a good power, but is actually crap. The reason is that it only reduces the Full Darkness penalty from -6 to -4. You are a troll; you have Thermographic Vision. In full darkness you have only -3, so Blind-Fighting does jack.

I would drop both Cool Resolve and Blind-Fighting for Improved Physical Attribute (Agility).

You can do better on the guns front. What you probably want to be doing is dual-wielding SMGs, and use your Ambidexterity to do one burst as a simple action and then a second burst with the other gun as your second simple action, in order to keep recoil manageable. This lets you use High Velocity weapons (see Arsenal) without needing crazy cyberware. I would suggest something along the lines of the following:

2 Ingram SuperMachs with Stick-n-Shock
2 Ares Executive Protectors with Ex-ex
2 Ares Crusaders
2 Ares Alpha

This gives you options for tasing people (supermachs), murder and/or inobvious weapons (executive protector), concealable (crusader), and long-range (alpha; note you take -1 while dual-wielding them). Mod them with HV (except for the Supermach, which is already HV), slap on Gas-Vents and a bit of recoil-compensating mods to get them up to 5 RC, and you are good to go. You should probably get Chameleon Coating on the crusaders.



Title: Re: First Attempt
Post by: Sichr on <03-28-12/0516:29>
While Incompetent (Archery) is a tad cheesy if you clearly are never going to use a bow,
I have no idea what you're speaking about. >_>

Study materials :)

http://forums.shadowrun4.com/index.php?topic=6302.0
Title: Re: First Attempt
Post by: Ted Fast on <03-28-12/0940:29>
That was a really interesting thread, thanks for the link.  :)

So moral of the thread: Ask your GM how he/she/it feels about negative qualitys before you pink up any.
Title: Re: First Attempt
Post by: Marak1972 on <03-28-12/1008:18>
ok so how is this now.
Name: N/A    Alias: Marak   Archetype: Adept Gunslinger      Metatype:  Troll (40)
Sex: M      Age: 27   Nationality: N/A   Karma Spent: 0   Build: 400 BP
                  Attributes (150)
Body: 7(20)   Agility: 4[5](30)   Reaction: 5 (7) (20)   Strength: 5 (0)
Charisma: 2(10)   Intuition: 4(30)   Logic: 2(10)      Willpower: 4(30)
Edge:    1   Magic: 5(  )   [30]Essence: 6
Initiative: 8 (9)      Passes: 1 (2)

Armor:  Formfitting Body Armor- full 6/2 [1600], Vashon Island Steampunk Overcoat  3/3[1000]
Moonsilver Line Scarf +1/0 [500],
Securetech PPP (Forearm Guards +0/+1 [200], Legs & Arm +1/+1 [350], Vitals +1/+1 [200]
Shin Guards +0/+1 [150]
 
Physical Condition: 12   Stun Condition: 10
               Qualities
Adept (5 BP), Ambidextrous (5BP),  ,Magic Resistance level 1 (10BP), Aptitude – Mechanics (10BP)
Mild addiction to Caff-Pow (+5 BP), Allergy - Silver(Uncommon), Moderate (+10), Incompetent (Hacking) +5(Negotiation)+5,

Active Skills      (130)            
Athletics Skill group       4 [40]         
Automatics                  
(Automatics Improved ability)6 (7) [24]      
Etiquette (Street)      2(+2) [10]      
                                 
                     
Perception (Visual)      3 (+2)   [14]      
Pilot : ground         2[8]
Stealth skill Group        2 [8]
Unarmed                        2 [8]
Knowledge Skills spent just the free slots)
English N     Spanish 2
Local Area Gangs                           2
Firearms Design      4
Firearms History      2
Safehouse Locations      4
Security Procedures:       3               

                                                  Adept Powers
Combat Sense  1 (.5)   Improved Ability (Automatics) 1 (.5), Quick-draw (.5), Improved reflexes 1 (2) , Improved Physical Attribute – Agility 1 [1] , Motion Sense (.5)
               
Lifestyle permanent 40 000
Area E Street (0) Plastic Jungle   
Comforts Middle (3)   
Entertainment Low (2)      
Furnishings Squatter (1)
Security luxury (5)         
Space luxury (5)
Defensive set-up (+.6), Escape Tunnel (+.10),Masterful engineering (+.05), Helpful Neighbors (+.05), Hasty Access (+.05)
Portal in closet (-.05), Underpaid security (-.15), Rough Neighborhood (-.15), Unreliable Security level 2 (-.1), Victory Gardens (Plastic Jungles/ -2)
Gear [30 BP|/150,000 Nuyen]
(I know I still have a bit of money to spend I think unless I really screwed up on calculations)

2 Ingram Super Mach w/ stick n shock, modded with ,gas vent II [200] (+2 recoil comp) , – 4P, SA/FA, 5(6) RC, 60 ( c), 975+200x2=2350
2 Ares Exec Protectors w/ Ex explosive ammo, extended clip [500], 5P, SA/BF/FA, RC (3), 40 (c ), 1000+500x2=3000
2 Ares Alpha 6P,  -1 AP, SA/BF/FA, 2 RC, 42 (c ), 1700x2=3400
2 Ares Crusader – Machine Pistol- 4P, SA/BF,  2 RC, 40 ( c), 700- chameleon coating[1000] 3400
Stick n Shock Ammo 4 [80/box], Reg rounds 10 boxes (20/box), Gel rounds 10 boxes(30/box),
Ex Explosive rounds (2) 100/box,
Flash bang grenade 30 , Frag grenade35 , 4 concealable holsters 75 each,  , Plasteel Restaints 2 (50/),Tag eraser , SMG B/R tool kit, Assault rifle Tool kit, And shops for both (1100)
, Climbing Gear (200), GPS (200), Flashlight (25), 10 Light Sticks (50)
Medkit (Rating 6)(600) medkit supplies (50 each) 10 , Survival Kit (100), Antidote Patches R6 (10)
, Doc wagon Gold 25,000 per year, Gecko Tape Gloves(250), Rappelling Gloves (70)
Grapple Gun 500, Microwire (200m) (50/100m)-100, Stealth Rope (200m) (85/100m) - 170
Catalyst Stick (120/) 10
Contacts (Rating 3 w/ Image Link, Low Light Vision, and Smartlink)
Goggles (Rating 4 w/ Image Link, Low Light Vision, Smartlink, And Vision Enhancement [Rating 3])
Earbuds (Rating 3 w/ Audio Enhancement [Rating 3])
Commlink(s)
Hermes Ikon – 4 response 3 signal (3000) – Iris Orb OS -3 firewall 3 system 1000
Fairlight Caliban – 4 resp 5 sig (8000) – Novatech Navi OS – 3 firewall 4 system 1500

Fake SIN (Rating 4, "Clyde Boxner" (7)fake gun license and 1 sin)400/license + 4000= 6800
        (Rating 4 , “Jed Gibbs” (7) fake gun license & 1 sin)400/license + 40000 =6800
Contacts (22)
Hope (3/3) Family friend & trainer , Boz Orc bartender (2/2), Dick-human armorer (2/2), Buck - Orc Fixer (2/2), Glytche- female orc hacker (1/1),


Harley Davidson Scorpion [12 000], Mercury Comet [14 000]
Title: Re: First Attempt
Post by: UmaroVI on <03-28-12/1011:52>
I meant the full Vashon Island, not just the overcoat. In order to get full use out of your high body, you want to wear as much armor as you can without hitting encumbrance penalties.

You should mod your weapons (other than the supermachs, which are fine as-is) a bit more, by adding on HV and more recoil compensation. This is probably something you can live with waiting to do until later, though, since it does get pricey and you don't exactly have tons of stuff to spend money on as an unaugmented adept.

I think you're using the old values for the price of some adept powers. Improved Reflexes 1 is 1.5, not 2, and Improved Physical Attribute is .75, not 1.
Title: Re: First Attempt
Post by: Marak1972 on <03-28-12/1241:44>
well I am using the PDFs I have so I'm limited. So here are those changes to date . Thanks guys this is my first adept character ever. I usually play street sams, Tried one mage , a rigger and a Hacker. So delving into unknown waters to broaden my role playing chops.

Name: N/A    Alias: Marak   Archetype: Adept Gunslinger      Metatype:  Troll (40)
Sex: M      Age: 27   Nationality: N/A   Karma Spent: 0   Build: 400 BP
                  Attributes (150)
Body: 7(20)   Agility: 4[5](30)   Reaction: 5 (7) (20)   Strength: 5 (0)
Charisma: 2(10)   Intuition: 4(30)   Logic: 2(10)      Willpower: 4(30)
Edge:    1   Magic: 5(  )   [30]Essence: 6
Initiative: 8 (9)      Passes: 1 (2)

Armor:  Formfitting Body Armor- full 6/2 [1600], Moonsilver Line Scarf +1/0 [500],
Vashon Island Steampunk - Overcoat  3/3[1000] – Vest 2/2 [600] – Knickers 1/1 [400] – Shirt 1/1 [250]
4350
Securetech PPP (Forearm Guards +0/+1 [200], Legs & Arm +1/+1 [350], Vitals +1/+1 [200]
Shin Guards +0/+1 [150]  900
 
Physical Condition: 12   Stun Condition: 10
               Qualities
Adept (5 BP), Ambidextrous (5BP),  ,Magic Resistance level 1 (10BP), Aptitude – Mechanics (10BP)
Mild addiction to Caff-Pow (+5 BP), Allergy - Silver(Uncommon), Moderate (+10), Incompetent (Hacking) +5(Negotiation)+5,

Active Skills      (130)               
Athletics Skill group       4 [40]         
Automatics                  
(Automatics Improved ability)6 (7) [24]      
Etiquette (Street)      2(+2) [10]      
Perception (Visual)      2 (+2)   [14]      
Pilot : ground         2[8]
Stealth skill Group        2 [8]
Unarmed                        2 [8]

Knowledge Skills (16)
English N         Spanish           2
(Local Area) Gangs:       3
Firearms Design      4
Firearms History      2
Safehouse Locations      4
Security Procedures:       3
               Adept Powers
Combat Sense  1 (.5)   Improved Ability (Automatics) 1 (.5), Quick-draw (.5), Improved reflexes 1 (1.5) , Improved Physical Attribute – Agility 1 [.75] , Killing Hands 3 (1.5)
               
Lifestyle permanent 40 000
Area E Street (0) Plastic Jungle   
Comforts Middle (3)   
Entertainment Low (2)      
Furnishings Squatter (1)
Security luxury (5)         
Space luxury (5)
Defensive set-up (+.6), Escape Tunnel (+.10),Masterful engineering (+.05), Helpful Neighbors (+.05), Hasty Access (+.05)
Portal in closet (-.05), Underpaid security (-.15), Rough Neighborhood (-.15), Unreliable Security level 2 (-.1), Victory Gardens (Plastic Jungles/ -2)
Gear [30 BP|/150,000 Nuyen]
(I know I still have a bit of money to spend I think unless I really screwed up on calculations)

2 Ingram Super Mach w/ stick n shock, modded with ,gas vent II [200] (+2 recoil comp) , – 4P, SA/FA, 5(6) RC, 60 ( c), 975+200x2=2350
2 Ares Exec Protectors w/ Ex explosive ammo, extended clip [500], 5P, SA/BF/FA, RC (3), 40 (c ), 1000+500x2=3000
2 Ares Alpha 6P,  -1 AP, SA/BF/FA, 2 RC, 42 (c ), 1700x2=3400
2 Ares Crusader – Machine Pistol- 4P, SA/BF,  2 RC, 40 ( c), 700- chameleon coating[1000] 3400
Stick n Shock Ammo 4 [80/box], Reg rounds 10 boxes (20/box), Gel rounds 10 boxes(30/box),
Ex Explosive rounds (2) 100/box,
Flash bang grenade 30 , Frag grenade35 , 4 concealable holsters 75 each,  , Plasteel Restaints 2 (50/),Tag eraser , SMG B/R tool kit, Assault rifle Tool kit, And shops for both (1100)
, Climbing Gear (200), GPS (200), Flashlight (25), 10 Light Sticks (50)
Medkit (Rating 6)(600) medkit supplies (50 each) 10 , Survival Kit (100), Antidote Patches R6 (10)
, Doc wagon Gold 25,000 per year, Gecko Tape Gloves(250), Rappelling Gloves (70)
Grapple Gun 500, Microwire (200m) (50/100m)-100, Stealth Rope (200m) (85/100m) - 170
Catalyst Stick (120/) 10
Contacts (Rating 3 w/ Image Link, Low Light Vision, and Smartlink)
Goggles (Rating 4 w/ Image Link, Low Light Vision, Smartlink, And Vision Enhancement [Rating 3])
Earbuds (Rating 3 w/ Audio Enhancement [Rating 3])
Commlink(s)
Hermes Ikon – 4 response 3 signal (3000) – Iris Orb OS -3 firewall 3 system 1000
Fairlight Caliban – 4 resp 5 sig (8000) – Novatech Navi OS – 3 firewall 4 system 1500

Fake SIN (Rating 4, "Clyde Boxner" (7)fake gun license and 1 sin)400/license + 4000= 6800
        (Rating 4 , “Jed Gibbs” (7) fake gun license & 1 sin)400/license + 40000 =6800
Contacts (22)
Hope (3/3) Family friend & trainer , Boz Orc bartender (2/2), Dick-human armorer (2/2), Buck - Orc Fixer (2/2), Glytche- female orc hacker (1/1),


Harley Davidson Scorpion [12 000], Mercury Comet [14 000]
Title: Re: First Attempt
Post by: Morg on <03-28-12/1436:18>
I said they would straiten out  your characters if you posted it Marak. Grats on your first adept now you just have to get on a play by post I use http://www.myth-weavers.com/forumhome.php (http://www.myth-weavers.com/forumhome.php) or you can play by post here you just need to set up an account at http://invisiblecastle.com/ (http://invisiblecastle.com/).

see you Sunday