Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: The Big Peat on <03-28-12/1143:20>

Title: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <03-28-12/1143:20>
Catchy I know!

The running urge is on me and I seek fresh victi... err... yeah, victims. I'm actually quite a lenient GM, but I do get sadistic from time to time. Trust me. It'll be all good.

The game concept is... undecided

I've got two basic ideas. One is you're in Dallas, and I pretend I know shit about Texas that I didn't pick up reading webcomics and other such sources of stereotype, and you run around having fun and doing SR things. It is extremely likely that at some point in this game that, God willing it runs long enough, you will be invited to take a gigantic shit in Aztechnology's breakfast burrito. Because that's my idea of a great time.

The other is you're in GB, where you will do much the same as above, except this time I don't have to pretend to know things, but my Britishness might result in me redrawing the odd bit of canon to suit my beliefs - to the point that the rough end goal here is to redraw the political and financial map of Northern Europe to one I find more sensible. Hint: Tir Na Eggnog will get fucked like a barracks whore on pay day.

Since I love both concepts and will probably do both repeatedly in my lifetime, I will take player votes as to which gets run.

Other things you should know before submitting characters

My preferred running style is somewhere in between Black Trenchcoat and Pink Mohawk. You're careful, but violence is part of the business, and fortune favours the bold (bold not stupid). Although I do tend to sometimes throw in runs that veer to one extreme or the other.

There will be some houserules, mainly aimed at keeping dicepools reasonable (I haven't thought this one that far through, but definitley no more than 20 to begin with) and banning shit I don't like (SnS and Emotitoys, MRSI). There are a few things I am too lazy to ban, but ask for players to show restraint on, mainly use of spirits/sprites/drones/sustaining foci.

Most books are on the table. But not everything in them is. War and Attitude are perfect examples. And Runner's Companion. Oh my gods how did I forget that. I'm not out and out banning the metatypes and shiznit from that, but will give them the stinkeye if they look munchkiny and shat.

I have my weaknesses as a GM. One is my rules knowledge ain't perfect - pretty good but not perfect - particularly where it comes to hacking where my eyes just more or less literally glaze over. I'll do my best, but might make mistakes, and when it comes to hacking, might have to be led down the garden path as it were. The other is I occasionally flake. I've no intention of letting this game go in a couple of months, but there might be periods of prolonged inactivity, and I ask you to bear with those - not neccesarily patiently though, player action helps me feel engaged and keep going.

Finally, players will be selected on whim rather than first come first serve. My selectorial bias will include things like: Quality of language used, Well-rounded characters, characters whose backgrounds give me ideas and likely reliability of posting. Also, there's pretty much a space for Rusalka if he/she/it/bbzt!superiorbeingdoesnnotuseweakfleshingterms wants it, as I just like anyone with the decency and courtesy to encourage me into running up a character to compete with them for a place in a game. One they specifically joined up to play in. That's class.

I believe that about covers it. I'm thinking of doing a wiki to keep game info if someone can point me at a good space. Any clarification wished, and god knows that wasn't clear, just ask.

edit:

Two big things. Overall party size will be about 5-6.

Feel free to either express an interest and a preference for game idea for now, or post a character; I won't be requiring to look at character sheets/be making hard calls until I've settled on concept.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: bangbangtequila on <03-28-12/1153:18>
Well, i just had to drop a chat-based game due to my work schedule, so if you've any interest in a gunslinger based on an Elf who spent his youth playing Fallout... I'll write him up!
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: SeriousOne338 on <03-28-12/1204:39>
I could commit a Gunslinger Ork, whose really into the old west.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: UmaroVI on <03-28-12/1216:41>
I'm interested. I think the Texas game sounds better but I would play in either. My (somewhat loose) idea for a character is a gun-nut Texan magician who has a thing for really, really big guns and is definitely not compensating for anything.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Sichr on <03-28-12/1219:54>
Did I said Im interrested? No? So Im saying that now.
Able to play Hacker, Investigator, Astral combatant with pet,, even face (well there are some plans for him so I suppose no). Yes. And a mage. First built mage, so Im not too proud of him, well, he can surprise me (I was watching too much Dethklok those times, so he slightly resembles Skwisgaar Skwigelf...young one :P )
See references below

And...it seems like you have been here for a while, so please...if you start...stay with us :)
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: bangbangtequila on <03-28-12/1232:03>
There can be only one!  ;)

Tex Johnson
Male Elf
Mundane Gunslinger

Tex is tall and none too bulky, at 6'2" and 180 lbs, with a long leather duster and a pair of synth-leather boots.

Born in IJS controlled San Fran Cisco, Tex was one of the few and far between birth-elves, with the UGE being passed down from both parents and putting the whole family in the uncomfortable position of metas under Saito. They were faced with a no brainer choice: stay and wait for some Ultimaxx's to blow their door open, or get the hell out of dodge. So, they packed up, and went East, cutting right through the UCAS and settling down in a little crap-shoot town an hour out of Austin. At least that was the plan according to Tex's father. Saito's guards disagreed, and those rifles of theirs were on the wrong side of the fight, from Tex's perspective. His mother made it, but his father didn't much like watching his family be beaten by rifle butts, and the commotion his six shots caused was just enough for the pair of them to get gone. Tex grew up, and put it behind him: his mother never did. She made it eight years, long enough to see a 22 year old Tex become an estranged delinquent, and then unleashed her grief in the form of a truck filled with fertilizer and Ammonia...

So we're left with a young Elf who fell in with a go gang, riding his bike around and jacking cars to pay for his smokes and his precious pair. These were the shooters of the gods, a pair of custom tooled Rugers, coiled viperskin wrapping the handles, settled low on his hips for the sort of draw that most folks can't even pray for. They were his pride, his joy, and his future.

So there's a brief skeleton of a background, and a smidgeon of a description.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Rusalka on <03-28-12/1233:21>
I knew buying you as a C1/L2 Gamemaster Contact would be worth the investment  ;D

Now, to be serious for a moment: While I can't say I'm too fond of either concept, I guess it's true that Runners Can't Be Choosers. If they could, they'd've been CEOs instead. Of the two, however, I'd have to say that I'd prefer the GB one. A Texas campaign with Azzies as a major foe just sounds like it'd get really Pink, really soon. Especially because three players have already mentioned their interests in playing gun-nuts. The GB one, on the other hand, definitely risks being affected by your own personal opinions to a fatal degree, but then again, that should be the case mostly everything in the world - Any GM worth <insert possessive pronoun> salt needs to be able to abstract anyhow, especially in Shadowrun (I mean, otherwise, that'd imply you actually supported them corporate swine, and we can't have that, now can we?).

Given that the aforementioned campaign to which I applied looks like it died an intranatal death - and what a charming mental image that was - I suppose I might as well be applying with the Chaos Mage I made previously. It's not like it was tailored specifically to the other campaign, so it won't be hard to retool it. She might even have an easier time fitting in - Hastur knows that a Gujarati lass would have an easier time losing herself in a crowd in Leicester than in West Virginia.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Tsuzua on <03-28-12/1319:50>
I'll like to throw my ten gallon hat into the ring.  While I prefer the Texas game, I'll be fine with either.  My initial idea is a good ol' boy mechanic / hacker adept.  I'll try to get more of a writeup soon.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <03-28-12/1320:25>
So far that appears to be 1-1, unless I am to take the large number of louder-than-life gunmen as votes for Texas...

2-1 now that Tsuzua has posted, sneaking in just before I did...
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: SeriousOne338 on <03-28-12/1328:34>
Alias: Devil Jake
Name: Samuel Johnson
Race: Ork

Ex Lone Star SWAT Member

Like a vid coming to life Jake stands a hair shy of 2 meters and leanly muscled. From head to toe he’s dressed for the old west, white button up shirt, jeans, a gunfighter belt complete with six shooters, boots with real spurs. Over all he wears an old beat up dark brown duster complete with mantel and a 10 gallon cowboy hat.

I can also make a smuggler, doing so right now but  Jake has a completed character sheet.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: bangbangtequila on <03-28-12/1341:44>
I vote Texas, I suppose, though I'd be just as happy playing my western-style gunslinger in GB.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: All4BigGuns on <03-28-12/1352:12>
You all know that we here in Texas aren't all cowboys that shoot anything that moves, right?
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Xzylvador on <03-28-12/1355:26>
Tsuzua and Umaro in one game? Damned, I want in! Problem is that I'd prefer the GB game and the only character I've currently got is hacker/rigger like Tsu's entry :(
Guess I'll sit this one out... maybe the pirates can use one!


You all know that we here in Texas aren't all cowboys that shoot anything that moves, right?
Sure, you lasso some things instead.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Ajax on <03-28-12/1400:57>
I'm interested as well, although I'd prefer to run in Old Blighty, but could bring myself round to a Texas game. I've got a 101 ideas for a character, so perhaps I'll just wait to see what "holes" in the team need filling... although my love of pixies knows no bounds, so, fair warning on that end.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: vinnmun on <03-28-12/1419:23>
I'm interested in either. Willing to play my hacker Dataminer(http://forums.shadowrun4.com/index.php?topic=487.msg118334#msg118334 (http://forums.shadowrun4.com/index.php?topic=487.msg118334#msg118334) )who's in the Black Book up top, I can take the holo hood and holo gloves off, but it's there for looks.

Or I can play a thief/ninja.....love playing those. Remake a SR4 character i had that's a compulsive liar, always makes for a good time.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Tsuzua on <03-28-12/1444:12>
You all know that we here in Texas aren't all cowboys that shoot anything that moves, right?
Everyone knows Texas (http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingIsBigInTexas) is one big Z-Zone with cowboys and injun raiders from over the border. :P
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: crisses on <03-28-12/1554:00>
I'd like in on a game, I've got lots of time on my hands right now.

I can do/be just about anything, but in Texas, I think a low-key rigger?  (Haven't tried one yet, would love to...)  Have to think of a good sideline to go with rigging...no one-trick pony's for me.

In GB, I'd consider a smarmy doxy close-up combatant perhaps with some Face qualities (otherwise, how would she get away with being a smarmy doxy?).  Otherwise a killer nanny pram-pusher, but I just really wanted to hear all those words together in the same paragraph. ;)

I'm all for the Brit idea, having at least BEEN to London...can't say the same for Texas.  But I'm game for Texas.  Nothin' like running around the Lone Star State with some serious wheels...
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: bangbangtequila on <03-28-12/1915:03>
I would love to try a combat hacker technomancer, but I would need karma to immerse and grab a couple echoes to be viable
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Sichr on <03-29-12/0212:52>
All right Since there is a lot of gunslingers and drivers, Id like to give a try to my Private Investigator character/ bountyhunter. Just need to reasess contacts and Ill be good to go...its a fresh made, you can find chummers also on Omae for this char...
http://forums.shadowrun4.com/index.php?topic=3650.0
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <03-29-12/0530:30>
Are you people trying to strongarm me into running two games by voting evenly on both sides huh? Are you?  ;)

Well it won't work!... at least not today, anyway. I'll be giving this another day or so to either hopefully resolve itself or for me to make a choice. Some good submissions so far, I'd point out to anyone late to the party and wondering if there's space in the inn that there don't seem to be too many Infiltrators or Faces around.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: crisses on <03-29-12/0712:33>
Are you people trying to strongarm me into running two games by voting evenly on both sides huh? Are you?  ;)

Well, then you become the tie-breaker! :)
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: bangbangtequila on <03-29-12/1026:29>
Both of my elves will secondary as faces (40 bp turns out 7 charisma) and tex can be an infiltrator no problem, slinging 15- ish dice. Sheet to come later.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: crisses on <03-29-12/1156:16>
I think there's a lot of confusion here (at least for me....)
1) too many potential players to even know if I'm in the running...
2) What character type(s) would they play & for which/each campaign setting?  (many of us are flexible -- I certainly am)
3) Getting a clearer picture of the characters in each setting, we might know which setting has inspired the better-knit team.

So is this rundown correct? (in responder-order, first responders first...)

PlayerTexasUK
BangBangTequilaTex Johnson, Elf Gunslinger(willing,maybe combat hacker technomancer)
SeriousOne338Devil Jake, Gunslinger OrkUK??
UmaroVITexas?UK?
SichrPrivate Investigator character/ bountyhunterPrivate Investigator character/ bountyhunter?
RusalkaTexas?Chaos Mage
Tsuzuagood ol' boy mechanic / hacker adeptgood ol' boy mechanic / hacker adept
AjaxTexas?possibly pixy
Vinnmun Dataminer Dataminer
CrissesRiggerdoxy/courtesan/face/close combatant/bodyguard
TheCommaBandit?{preferred}

The Big Peat:
Are we doing 400BP or 750 Karmagen or ?? for starting characters?

Any house rules (other than those listed on restricted gear, emotitoys etc. in the initial post)?
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Tsuzua on <03-29-12/1158:12>
As I said before, I'm cool with either setting. I will suggest that it's best to take the weird geopolitical situations of SR in stride.  It's stupid and usually mildly offensive all over no matter where you live.  You should however make a ton of fun of the really stupid parts.

Anyways, I'm on the last mile with my character for the Texas game, Jackalope.  He's a Mind Over Matter hacker / all round logic guy who's fairly decent at combat and sneaking.  If you go Limey, I'll make some other dude.  As for character, I'll let him speak for himself:
Quote
Did you know I once met Damien Knight?  So here I was in a chopshop with my friend Kyle debating if we wanted to go scare some greater armadillos down by the lake when the newsfax comes in.  It says that Damien Knight was in the Dallas area.  Kyle said I should spoof his car to come here.

I said no way.  Not only don’t I know his accessID, surely someone would notice his Nightsky traveling to some old abandoned movie theater in Granbury.  But Kyle double dared me and there’s no way you can’t refuse a double dare from a friend.  So I try to guess his accessID.  Most people have a random string, but I think Damien Knight must be an egoistical guy running a megacorp and all.  So I try DAMIENKNIGHTISNUMBERONE and holy shit, I get a response from his car!

Now I was sure the driver was just joshin’ me, but an hour later, comes this Nightsky comes in.  Beut’ of a car, but a bitch to clean.  They put the riffdees in all of the oddest places.  But anyways, there’s Damien Knight out there looking like just another tourist with a busted tire.
Also is there any particular style you like for posts like speech in a certain color or rolls spoilered or anything like that?  I'm flexible in style so I can adjust to people's preferences. 
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Sichr on <03-29-12/1212:33>
So is this rundown correct? (in responder-order, first responders first...)
PlayerTexasUK
...
SichrPrivate Investigator character/ bountyhunterPrivate Investigator character/ bountyhunter?
...


The Big Peat:
Are we doing 400BP or 750 Karmagen or ?? for starting characters?

Any house rules (other than those listed on restricted gear, emotitoys etc. in the initial post)?

IMO the character fits in both areas, and as someone else said before, Ive been to London at least, well Ive met the girl there, who thought that America was discovered by Christoph Colombo with his ship Mayflower...she was from Austin, Texas...so I gues a have a spiritual link to both of those places... :P

EDIT: Also if Karmagen is allowed, Id love to have an oportunity to recreate Steam with Karma.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: thecommabandit on <03-29-12/1215:37>
I pretty much signed up just to try and join this game. Seems like you've got enough for a full compliment, but on the off-chance, I'd vote for a UK campaign.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: UmaroVI on <03-29-12/1227:10>
I think you probably have enough players to run either and should just pick the one you are more excited about running.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Xzylvador on <03-29-12/1712:25>
Quote
Xzylvador   Texas?   hacker/rigger
I 'voted' GB... but scratch me, I withdrew because of overlap with Tsuzua who responded before I did.
Already signed up for the pirate game instead.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: crisses on <03-29-12/1930:19>
Quote
Xzylvador   Texas?   hacker/rigger
I 'voted' GB... but scratch me, I withdrew because of overlap with Tsuzua who responded before I did.
Already signed up for the pirate game instead.

Done.  Perhaps I'll see you there, Matey.  Arrrr.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: CitizenJoe on <03-30-12/0000:22>
I was seeing an awful lot of metahumans in the applications (maybe even SURGEd too) .  I'm going to suggest going with the Glory theme/concept where CAS rounds up these Metas into a "Separate but Equal" unit and puts some human in charge of them.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Tsuzua on <03-30-12/0725:45>
I was seeing an awful lot of metahumans in the applications (maybe even SURGEd too) .  I'm going to suggest going with the Glory theme/concept where CAS rounds up these Metas into a "Separate but Equal" unit and puts some human in charge of them.
Oddly enough, the CAS has never been particularly anti-metahuman compared to say Japan.  It's at least not any better or worse than UCAS.  Part of that is the fact that's it's been ignored for the most part in the SR universe.  Heck, it seems like a nice place to live considering the lack of disasters that hit it.   
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: crisses on <03-30-12/0732:15>
...the lack of disasters that hit it.   

Until we got there, of course.... lol
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: SeriousOne338 on <03-30-12/0831:11>
If we do london I have two characters that will work. Clockwork a drone rigger with the flare for steam punk. And the suit an infiltrator.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: CitizenJoe on <03-30-12/0839:47>
2039: CAS senate report confirms that Metahumans are treated almost as slaves in most areas.  NAN imposes trade sanctions.
2040: Several token metahumans are appointed to president Alexander's cabinet to lift some of the NAN sanctions.
2048-49: Sec. State Bennet is discovered dead with elven mistress.  A Racial Revenge trial follows.
2050: Bennet murder trial drags on causing policlub beating and the Metahuman Organized Rebellion (MOR) has thousands of metahumans march on Atlanta.

CAS is nothing if not conservative.  They bang that drum repeatedly.  Despite 20 years passing since the MOR march, the conservative nature of CAS is unlikely to have made any substantive changes in race relations since then.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Tsuzua on <03-30-12/0932:24>
2039: CAS senate report confirms that Metahumans are treated almost as slaves in most areas.  NAN imposes trade sanctions.
2040: Several token metahumans are appointed to president Alexander's cabinet to lift some of the NAN sanctions.
2048-49: Sec. State Bennet is discovered dead with elven mistress.  A Racial Revenge trial follows.
2050: Bennet murder trial drags on causing policlub beating and the Metahuman Organized Rebellion (MOR) has thousands of metahumans march on Atlanta.

CAS is nothing if not conservative.  They bang that drum repeatedly.  Despite 20 years passing since the MOR march, the conservative nature of CAS is unlikely to have made any substantive changes in race relations since then.
What book is that from?  I must admit I haven't run across much about anything about the CAS even when discussing stuff like metahuman relations but I only really paid attention to the metaplot in the second edition to third edition eras.  Considering the years listened, I'll guess the Neo-Anarchist's Guide to North America.

I would also point out in 2039 was the year of the Night of Rage and in the Humanis Policlub was huge in 2050 even in places like Seattle.  Thus the CAS really wasn't that much more different than UCAS in those regards.  Metahuman tensions was a big thing back in the early days.

Also, "they're conservative therefore nothing has changed in 24 years?"  Now maybe the CAS is more or less racist than the UCAS, but either where there really hasn't been any Glory style situations in SR.  Typically the OMG Racist go-to country has been Japan with Yomi and the events of Year of the Comet.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Sichr on <03-30-12/0939:27>
Hm...IDN, Surge, Crash 2.0, Emergence...this all happened since then...also with moderate lifespan, racial Majority X minority proportions would change radicaly...
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Tsuzua on <03-30-12/0943:09>
I've been working on my character for the GB game.  Right now I'm working on a scottish martial artist face.  But then I remembered I liked guns.   :P   So I might come up with something else depending on what the rest of the group looks like.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Sichr on <03-30-12/0944:06>
I`ve just experienced Deja Vu of this conversation :P
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: CitizenJoe on <03-30-12/1148:36>
First of all, sorry for hijacking the thread.  This was really just meant to get the flavor of the local setting. 

Yes, that information was from NAGNA.  It is perfectly reasonable to assume that something happened that magically changed the racial bias that has existed in the South since the 1800's, but there's nothing specifically stating that it actually happened.

More comments in Shadows of North America. "Conservatives really don't care about getting rid of the metas, they just want to make sure metas are put in their place as second class citizens." -T-Bone

So that gets us to the 2060's without substantive change in Metahuman discrimination.  So I think that a Glory scenario would be appropriate.  Of course, it is far more likely that the players will nix the idea because they don't want someone else telling them what to do.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: vinnmun on <03-30-12/1501:03>
That is good to know, I didn't see that much about it when I read up on Austin....that mainly focused on the aztlan/cas issue.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Tsuzua on <03-30-12/1554:19>
BigPeat, any word on which setting you've decided?
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <03-30-12/1950:32>
Uhh yeah. Eventually. I'm not quite sure where that week went...

I am going with Dallas. The idea's a little more developed in my mind and most of the characters presented seemed to slot in there better than elsewhere.

We're going with 400bp, as per rulebook, because so far that's submissions have been in. House rules are not up, largely because I'm making this post when I should be sleeping.

The following people are in

Rusalka, with the Chaos Mage.
Tsuzua, with the Hacker/Mechanic adept... assuming Tsuzua hasn't got really into the Martial Artist-Face thing :p Get back onto me that one please
Sichr, with the Private Investigator/Bounty Hunter
SeriousOne with the Gunslinger

aaaand...

That's it for now. One space left - so far, most of the suggestions thrown in cover what the party's got going for it already, and I'm looking for someone to offer something different . The big glaringly obvious thing is a  Face.

To everyone, thankyou very much for your interest. I'm stoked about this, and to those of you whose submissions I have not taken/don't have interest in going for a Face type role, hopefully I'll get the opportunity to play with you in some form at some point.

p.s. Re CitizenJoe's comments on CAS and prejudice...

Based on what I could find on the place, and what made sense to me, there is a fair bit of prejudice in CAS. And it is directed every-which direction. But, for the most part, they'd like to think they're not. Their government would like to think they're not. Or maybe substitute like with pretend. And yes, it's fairly easy to walk into the wrong neighbourhood/club and end up donating your teeth if you're not paying attention, but that is true of a lot of places. Ultimately, being different in Dallas is not a real issue if you're sensible.

Note however, that's Dallas, and noticeably more liberal than a lot of the surrounding environs based on my reading (and therefore it's true in my game). There could be problems in the sticks.

So that's my take on it. Even in a harsher environment though, I'd stick with the classic SR model of freelances rather than taking military orders, because I like it.

In my Dallas, which is based mainly on the books but maybe a little out of date as the solid info was 20 years out of date or so in game, the big issues stem from the Atzlan occupation of South Texas - being the seat of government, arguments over whether to resort to military force, the tide of refugees and gang-related violence that followed. How much these effect you remains to be seen. It also sits on a fairly major smuggling route down to the Atzlan border. So there we go.

edit: And again, thankyou all for your patience.

editedit: Totally didn't just have to edit it because I confused posters' handles... nope nope... SeriousOne, not All4BigGuns. Damnit!
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: CitizenJoe on <03-30-12/2042:16>
Dallas, or Texas in general, is going to be a lot more tolerant of metas because they've got the big bad Aztlan right there, so they already have a target demographic to hate. "Meh!  At least he ain't an AssHandler (Aztlaner)"
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: UmaroVI on <03-30-12/2107:20>
Alright, let me throw out a Face concept and backstory.

James "Preacher" Armstrong

Background
The Armstrongs were the preachers of Brimstone, Texas for as long back as anyone could remember. Brimstone's a little place on the Texas-Louisiana border with a strange history - James's grandpa, Jack Armstrong, founded the place right around the Awakening, believing that the signs heralded the end of the world. Of course, the world didn't actually end, and so most of his flock moved on, but more than a few stuck around. Since then, Brimstone's been going along, mostly only being noticed when the Armstrong church got itself in the headlines for things like denouncing Dunkelzahn as the anti-Christ, claiming that Technomancy was the mark of the Beast, and such-like. Most particularly, they're known for believing that, without exception, the Awakened are possessed by demons.

James's father Davis made the news back in '68 when he took the fall for the murder of a Christian Theurge who came to try to talk the Brimstoners out of their irrational anti-Awakened prejudice. He became something of a news item for a few weeks, as trid shows competed to get the most venomously hate-filled interview in order to stir up controversy and draw in offended viewers.

Now, this left James holding the torch of the Armstrong family, even though he was only nineteen when his father went to death row. But it turned out James had quite a gift for preaching - he was better than his father or grandfather had ever been. In fact, he was so good he started pulling in quite a contingent of the bitter and crazy from all over - enough that Brimstone started to become a concern for the government as quite a number of people on their watchlists started picking up and heading to Brimstone.

Ironically, it was the attention of the government that changed things. Turns out, James was Awakened the whole time, but never knew - and of course, none of his followers could tell either. A bit of nascent magical power was why he was so good at stirring up anti-Awakened sentiment. Rather than get its hands dirty, the government - who were, of course, smart enough to have someone capable of Assensing check out Brimstone - just had to spark the rumors, point out how easy it would be to find out for sure, and watch the lynch mob form. James has been on the run ever since, staying in the shadows of Texas while he tries to sort himself out.


Personality
James is more than a bit adrift right now - he'd built his entire personality and life around his identity as an outspoken anti-Awakened preacher, and he doesn't really know what he stands for anymore. He has no interest in dying or getting arrested until he figures it out, though, and runs the shadows in order to get the money he needs for that.

It should be noted that while James still has a knee-jerk distrust of other Awakened, he isn't nearly enough of a hypocrite to consciously act on it.

James still has a strong belief in some kind of Christian faith, but he's completely unsure of the details. Is his Awakening the manifestation of damnation for some sin? Was this supposed to be his road to Damascus?

Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Rusalka on <03-31-12/0920:15>
Better put mine in again, then, just to make things look proper...

Alias: Incipit
Name: Naharika Pathak
Race: Elf

Build Point totals:  400 = Metatype (30) + Attributes (175) + Qualities (+35/-35) + Skills (108) + Nuyen (37) + Foci (2) + Contacts (18)

Background:
If one was to create a file on the life of Naharika Pathak, one would not be mistaken in judiciously applying an [EVO] stamp on the product. That, in fact, is what has been done, and if one was to pay the right people, access to such might even be found.

Growing up in India, even when born to human parents of some standing, is not the dream of many metahumans. Such, however, was the case for Naharika. Her father was a moderately successful stock trader, with her mother working as newscaster for a popular regional channel. Perhaps she might have followed in their footsteps, were it not for an event that came to pass shortly before her eleventh birthday: She Awakened.

Born in Surat, it might have seemed obvious upon her Awakening to be enrolled in one of the many programs sponsored by the Gujarat Ayurved University, one of the foremost Indian magical educational institutions, were it not for the fact that said institution was extremely biased towards Hindu traditions. Her parents were somewhat religious Jaina, in spite of their professions, and thus not particularly interested in this. As such, the choice was between enrolling in a program teaching incompatible dogma, finding one espousing one's own dogma, but providing sub-par education – Or perhaps finding something completely third.

It was a narrow thing, but in the end, the third option was the one taken. After all, a mage in the family was a status symbol, and who would willingly waste one such by neglecting its development? The country was searched far and wide, until an unlikely candidate was found. The Japanese Corporation, Yamatetsu, it seemed, was branching into the thaumaturgical market, and was providing likely candidates with a solid magical education, for an unlikely small fee. Certain restrictions were involved, of course, but beggars, as the saying goes, can't be choosers, and so the offer was accepted. With Yamatetsu being an AAA corporation, at least the quality would be assured, and with the eclectic nature of the program, their magical progeny would not swayed too much in the wrong direction. Naharika, of course, has no say in the matter, but she was not too dissatisfied. The new world into which she was drawn was a fascinating one, and though her new teachers still demanded a measure of respect, it was now a mutual respect – She was special; she couldn't be replaced by any runt from the streets, and they knew that.

After two years, disaster struck. Yamatetsu was send into turmoil due to internal events, and shortly thereafter, the Matrix came crashing down. When things began to stabilize once more, her family was ruined, and even the small fee involved in her education was too much to bear – They would have to have her withdraw from the program. Unwilling to lose a prospective resource, however, Yamatetsu made a counterproposal: They would fit the bill, if only Naharika would partake in a new study. Yamatetsu, after all, was especially involved in the manufacture of cyber- and bioware, and even in a thaumaturgical program, drawing upon such resources was tempting. Finding mages, especially strong ones, willing to undergo augmentation, on the other hand, was quite difficult. Who better than the desperate of the desperate?

Undergo surgery she did, and though her powers were weakened for it, she did not regret it. What mattered was that she was allowed to continue her studies – So she was, and so she did.

***

Years later, as she left her old apartment for the last time, locking the doors and flashing through the documents on her new residency and her job contract, she looked back at her past and though about how she'd gotten there. The years seemed to have passed so quickly, and for so little. Her education and training had been a breeze, what with the neural enhancers they'd pumped her full of, and she'd been thrust into a world of politics so sure of herself. She'd known things, she'd been so sure of it, and others had just seemed so slow.

The breaking point had been when they had employed that pair of flea-ridden wolf-fawners as “spiritual guidance.” Oh, the complaints she'd had...

Their starting wages were higher than what she'd fought tooth and nail for! They didn't have any qualifications! Oh, yes, they were Awakened, alright, but so was everyone in the department! And who in their right minds would claim that she had been given her powers by some benevolent entity, and would have them taken away, lest she obey its wishes? They were incompetent nutters, and everyone else respected them because they sounded wise! She knew spirits, could summon them up and talk to them, she even had one assisting her for whatever inscrutable reason it might have. That didn't mean she bowed down and worshipped them; it just meant she treated them like she would any other intelligent entity! How could people be so stupid!?

She hadn't been heeded, of course. Rather the opposite. Oh, how she'd used to love the EvoPeople, and their way of judging everyone based on their merits. Or so she thought, at the time. It turned out that they just accepted everyone, regardless of merit. In spite of lack of merit, as it was.

She'd been infuriated, but not so much as when she realized what they would do to her: Her refusal to work with the shamans had caused a tempest of immense proportions; it was unheard of for EvoPeople to do that. They tried to negotiate with her, gave her corrective courses, did everything they could to try to convince her to accept those people, regardless of their inane claims and their mindless acceptance of baseless theories. She hadn't caved. And so they punished her.

Now, she was on her way from the place she'd grown used to, away from the people she half-hated, half-loved. She'd still work for them, of course, or a subsidiary project of theirs. It wouldn't do to throw away such a valuable resource. And yet, even the work would be negligible. She'd be teleworking, doing a few hours a week of commcalls with various researchers working on nexialist projects – Or so the spiel ran. A promotion, they called it, to “an important research program more suited for her unique capabilities.” An important project indeed. So important as to be unable to pay  more than a quarter of her cost of living.

She sighed, and stepped into the unremarkable car with the tinted windows that had just parked next  to her. Such was the nature of corporate politics. She still had her skills, and she still had her will.

Too bad for the suits.[/spoiler]

Appearance:

A rather short woman, especially for an elf, Incipit might easily be mistaken for everything but what she is - As a miniscule augmented Indian elf, she is far from the usual appearance of a Chaos Mage. She walks with a firm stride, sure of her own merits, always dressed to face the world - If, perhaps, just to be able to tell in which direction to run.

Sheet:
Name: Naharika Pathak
Alias: Incipit
Race: Elf
Sex: Female
Nationality: CAS Permanent Resident
Karma Spent: 0

Attributes
BodyAgilityReactionStrength
3211
CharismaIntuitionLogicWillpower
335 [8]4
EdgeMagic/ResonanceEssenceInitiative
155.004

Positive Qualities
Low-Light Vision (Metatype)
College Education
Magician
Mentor Spirit (Spider)
Restricted Gear 1
Spirit Pact (Edge 1, Formula Pact)

Negative Qualities
Day Job (10 hours/week)
Media Junkie (Mild)
Prejudiced (Specific, Outspoken) (Shamans and other Faith-based Magicians)
Records on File (Evo)
SINner (Standard)

Active Skills
Biotech Skill Group1
Influence Skill Group1
Arcana1
Banishing2
Binding (Spirit of Man)3
Computer1
Counterspelling2
Data Search1
Ritual Spellcasting3
Spellcasting (Illusion)5
Summoning3

Knowledge Skills (24 free points)
Cyberneurology2
History2
Magic Traditions (Mages)1
Magical Theory4
Matrix Gaming1
Modern Literature1
Mysticism2
News3

Language Skills
GujaratiN
English5
Cantonese2

Cyber/Bioware
CyberwareEssenceCostNotes
Datajack0.081,000¥Alphaware
Single Cybereye0.082,600¥Rating 1, Alphaware, /w Vision Magnification
Nanohive0.6020,000¥Rating 1, Alphaware
Neocortical Neural Amplifiers0.0015,000¥Rating 3
BiowareEssenceCostNotes
Cerebral Boosters0.4860,000¥Rating 3, Alphaware

Spells/Complex Forms/Programs
SpellCostNotes
Analyse MagicDetection
Mind ProbeDetection
Mindnet, ExtendedDetection
Increase ReflexesHealth
AgonyIllusion
DreamIllusion
Physical MaskIllusion
Sight RemovalIllusion
Trid PhantasmIllusion
Physical BarrierManipulation

Gear (185,000¥)
ItemLocationCostNotes
Power FocusWorn50,000¥Rating 2, Restricted
Lucifer LampBeltXXXXX¥Flashlight-shaped
Lucifer Lampbulb (2)Carried200¥1-hour
ManacaseCarried200¥Restricted
ManasheathStashed300¥Restricted
Magical LodgeIn house #22,500¥Rating 5
Spirit-Binding Materials (2)Stashed3,000¥Rating 3
Sony Emperor x21 in house #1, 1 carried3,200¥/w Renraku Ichi & Basic User
Renraku SenseiWorn6,305¥/w Iris Orb, Customized Interface, Biometric Reader & Lock, Fiberoptic Cable, Hardening, Basic+, Firewall 6, Subvocal Microphone & Sim Module (Cold)
Fake SINCarried4,000¥Rating 4, Teesta Bhadani
Fake License (Mage)Carried400¥Rating 4
Certified CredstickCarried25¥Silver
MedkitCarried400¥Rating 4
Tag EraserCarried150¥Forbidden
Handheld SensorCarried145¥/w Thermometric, Geiger Counter & Atmosphere Sensor 3
Defiance ProtectorCarried350¥/w 10 rounds
Morrissey ÉlanWorn1,650¥/w 10 rounds of Hi-C Plastic, Hidden Gun Arm Slide, Internal Smartgun System & Internal Silencer
Zoé BusinesswearStashed500¥
Zoé Executive Suite Long Jacket EnsembleWorn1,950¥
Lined CoatStashed2,350¥/w Fire Resistance, Non-Conductivity & Chemical Protection 3

Lifestyles
ComfortsEntertainmentNecessitiesNeighbourhoodSecurityCost/monthDurationQualities
MiddleLowHighMiddleMiddle3,800¥1 monthQuiet Neighbourhood, Green Plan, Lax Security
LowSquatterMiddleLowHigh4,400¥1 monthHasty Exit
#1 located in Oklahoma City, Oklahoma, with Legal SIN.
#2 located in Dallas, Texas, with Fake SIN (Teesta Bhadani)


Contacts
ContactJobC/L
"Cendrillon"Smuggler3/2
Kenny OakesStreet Doctor2/4
"Henri-QUE"Information Broker / Fixer5/2

Build Point totals:  400 = Metatype (30) + Attributes (175) + Qualities (+35/-35) + Skills (108) + Nuyen (37) + Foci (2) + Contacts (18)[/spoiler]

Contacts:


Cendrillon: A human smuggler operating out of the Port of New Orleans. Chose her name due to her tendency to scamper around in the ashes left by those with too many bullets and too little sense, gathering whatever treasures she might.

Kenny Oakes: A young orc street doctor living in Fort Worth - Reasonably good at his trade, and a close friend of Incipit since she helped save his business from extralegal troubles.

Henri-QUE: Information broker and fixer extraordinaire, this secretive man prefers to keep his relations solely professional, but has a tendency to quickly pick out those of his clients who make good on their deals.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Ajax on <03-31-12/1312:18>
I'm still putting the finishing touches on the character, but I am thinking I will go with Grey (http://forums.shadowrun4.com/index.php?topic=6726.0) the "retired" shadowrunner that I have in the Creation & Critque subforum. He's largely inspired by Michael Caine's character in Get Carter so with a few details shifted would fit fine and dandy into a UK game... Likewise, it wouldn't be hard to make him a veteran of the Dallas metroplex either. 

He's human, a generalist, and doesn't sport anything especially wacky in terms of `ware, magic, or genetics.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: bangbangtequila on <03-31-12/1410:34>
Well if I can still throw in Jax, I will, but it seems you have a hacker... Plus i would need to use karmagen.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <04-01-12/0330:01>
And UmaroVI gets the final slot, as his character sounds most like what I want.

Thankyou all.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: UmaroVI on <04-01-12/0804:49>
Alright, time to actually finish making that character. I've been waffling on precisely what type of Awakened to go with, so let me bug Big Peat a bit about which rules he uses. I may wind up just writing up more than one version and seeing which one I like better.

-Do you use the SR4+FAQ version of Mystic Adepts where they check their Magician magic for all purposes related to Magic-linked skills and Adept magic for all purposes related to Adept powers, or the SR4A version where they check total magic for all purposes, but roll fewer dice on Magic-linked skills and have less PP?

-How do you rule the Heightened Concentration power (Digital Grimoire) works?
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <04-02-12/0514:13>
Be honest Umaro, you just like writing up characters too much...

I use the SR4A version.

For me, I interept single fairly literally when it comes to Heightened Concentration - so it will only cancel the penalties for sustaining one spell at a time, not all of them; or cancel the penalties for shooting at night, but not the range penalties; and so on.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: UmaroVI on <04-02-12/0710:11>
Do you need to keep spending actions to keep it working? For example, if it's at night, can you spend one Complex Action to set it to "Visibility modifier for Total Darkness" and then pew pew away? Or do you need to, say, spend a Complex Action, take one shot, then spend a new Complex Action, then take another shot, and so on?
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <04-02-12/0740:11>
It keeps working as long as you keep concentrating - certain situations might make me ask for a Composure test to see if you keep concentrating, but otherwise you spend that complex action, and then pew-pew away to your heart's content.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: UmaroVI on <04-02-12/0742:32>
OK, sounds good. (For the record, I'm not sure how it is supposed to work, but IMO that's probably the most balanced interpretation).
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <04-02-12/1323:19>
Update to all players:

I'm waiting on two profiles, and then we should be good to go. I'm currently hoping to start next Monday. I'm also doing a wiki - not a lot on there atm, but the idea is it'll be an easy link for campaign info without cluttering the OOC. It also contains setting info, such as I make up, which I realise 90pc of will  be useless. If people have any requests on information to be included on it, then please feel free to ask away - that way, it'll be all written up when you need it in game (hopefully) instead of me going "Uhm... uhm..."
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Tsuzua on <04-02-12/1358:17>
I'll get my character up later today.

Any house rules \ banned tactics, gear, spells we need to know?

Also, about how big is the Dallas / Ft. Worth sprawl?  Right now I'm using the modern size for my calculations.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <04-02-12/1500:36>
Dallas/Ft. Worth sprawl is about that size.

No stick n' shock, no emotitoys, no software ratings above 6 and no MRSI. I think that's the list atm, which doubtless means someone will produce something I've forgotten, but that's about it.

Wait. No Mental spells (i.e. Control Person, so on). I apologise to Umaro if that overly inconveniences him.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: SeriousOne338 on <04-02-12/1536:11>
Hummm so nukes are not out of the question   :o
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <04-02-12/1635:53>
Oh hey! Look at that. Someone mentioned something I forgot to ban  :P
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: SeriousOne338 on <04-02-12/1637:37>
 ;D
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Rusalka on <04-02-12/1924:08>
Dallas/Ft. Worth sprawl is about that size.

No stick n' shock, no emotitoys, no software ratings above 6 and no MRSI. I think that's the list atm, which doubtless means someone will produce something I've forgotten, but that's about it.

Wait. No Mental spells (i.e. Control Person, so on). I apologise to Umaro if that overly inconveniences him.

*glances at Influence*

Huh...
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: UmaroVI on <04-02-12/2021:17>
Nah, that's cool. Good to know upfront though.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Rusalka on <04-03-12/1705:18>
Okay, switched out Influence for Physical Barrier. Hope my Spell list is acceptable now.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <04-04-12/1126:28>
Should be, I'll be doing double checking on the weekend - but looks good.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: Tsuzua on <04-04-12/1421:57>
Apparently later today means the day after tomorrow.   :-[
 
Here's my character sheet, Jackalope (https://docs.google.com/document/d/1SDgcqxQrieZOPVQ0dpGlwE2f29jqjSrgoTXESu0e4E0/edit). 
 
Background:Jackalope was born at home in rural Texas.  Little know to him or his parents, they were test subjects for a corporate genetic therapy project.  While this negatively affected the lifespan and quality of life of his parents, Jackalope was luckier.  The Intelligence Optimization which encouraged synapase growth took hold, making Jackalope quite intelligent by nearly any standard. 

Growing up, Jackalope self-taught himself how to repair firearms and vehicles.  While he's clearly gifted at such tests, he's picked up a lot of bad habits which limits his abilities.  He also had some training hunting out on the field particularly handling firearms and stealth.

Awakening came later than most for Jackalope, likely as a side effect of the genetic tinkering he inherited.  It did not quickly but over a period of several years.  He figured out how to use his intellect to move more gracefully and react faster than his peers.  It wasn't until quite recently he was recognized as awakened by a magician he ran with.  Unfortunately by the time he discovered this, he greatly reduced his magical ability with cyberware and bioware.  Jackalope plans on focusing his efforts more on improving his adept abilities.

Jackalope got his first job at 16 working at a chopshop out in the barrens outside Dallas.  That's where he discovered his true love, hacking.  While his job was to merely clean cars, he also would work on subverting the car's node and sometimes inserting his own code to track their locations after sale.  As he got better, he tried his luck at other public nodes.  Unfortunately, he always had a problem of affording the better quality programs.  Thus, he created his own programs in his spare time, sometimes offering his old programs to various open source projects. 

This "sidejob" went well for Jackalope for several years until he decided to hack a vehicle sold from the chopshop.  The vehicle, a Vista, caught Jackalope's eye due to vast amount of modifications ordered.  The purchaser wanted a concealed autocannon turret, heavy armor of all types, and as well walker legs.  Once done, it would be able to face down Citymaster or a light tank and win.  A little while after the sale, Jackalope wanted to find out more about the purchaser.  Hunting down the purchaser's commlink's accessID, he proceeded to try and hack it.

The hack went well though Jackalope could tell the bus's node was way more protected than any node he tried to hack before.  He was doing well until an alarm was tripped and the node loaded black IC.  The IC's blackout program was extremely effective against Jackalope.  Due to the enhanced synapses of Jackalope's brain, simsense signals had amplified effect.  Used to facing the odd attack program, Jackalope quickly collapsed to the assault on his brain.

The next thing Jackalope remembered was waking up in a street doc's clinic.  At his bed was a well dressed ork who introduced himself as Moonshiner and explained he was the owner of the bus.  He tracked down the source of the signal thinking it was one of his many enemies.  Discovering it was a fledgling hacker, he was impressed by the quality of the code on the programs despite the weak hardware it ran on.  Thus he made an offer.  He'll loan Jackalope money to get his start as a true hacker and Jackalope would pay him back with interest.   If Jackalope tried to run out on the debt, well, his agents wouldn't be running blackout this time around.  Needing the cash, Jackalope took the deal.

In the two years since then, Jackalope has paid back most of the debt.  He'll be free in about a year at the current rate.  In the meanwhile, he's become a shadowrunner offering his hacking and infiltration services for hire.


Abilities & TacticsJackalope's primary skill is hacking.  He can effortlessly sleaze most computer systems.  Against the more defended systems, he tends to take a more smash and grab approach.  He doesn't use attack programs, preferring to render his foes impotent with Disarm.  The vast majority of his matrix use is done via AR.  He almost never goes into VR expect for probing.  Even then, he stays with cold VR and switches to AR as soon as possible.

Jackalope is also a decent combatant.  He's a trained shot with automatics and has magically enhanced reflexes.  Able to leverage his intellect to enhance his movements, he also is good at sneaking.  Overreliance on magic, he made his extremely clumsy in areas of background cost.  He tends to avoid those areas when possible.  If he cannot, he often will try to make sure he has drone backup.

He has several vehicles under his command.  The first is an GAZ-179 truck.  Bought from the chopshop, he's modded it to be harder to track.  He's also installed secret compartments meant to hide objects from millimeter radar.  The second is an Fly-Spy modded to be a sensor platform.  The last is a surplus Lone Star LBD-1 that he uses as a backup combatant.


AppearanceJackalope is a scrawny human about 23 years old who has a strong rural look.  He's not especially strong, but he's quick on his feet and tougher than the average man.  His right left is cybered at the knee and below. 

He typically wears a Victory Industrious Coverall popular with mechanics.  He's gotten a color-changing and carbon-boron enhanced version for better stealth and protection.  In addition, he's also started to wear form fitting body armor and some discrete Securetech gear.   On his coveralls, he often sticks his "See-er Pad" with gecko tape.  This pad helps his detect and diagnosis various mechanical problems.

On the matrix, his icon is a jackalope, a rabbit with antlers.  He also tends to use it as a general avatar on the matrix.


PersonalityJackalope is in general a cheerful and optimistic man.  He's seen some deep shit in his time as a shadowrunner, but it doesn't seem to get him down.  He tends to be feckless regardless of the danger he's in which could get him over his head. 

He also loves telling stories.  He's got one for many occasions and has got one for any piece of gear he has.  The vast majority of his stories feature his friend "Kyle" and vary from quite mundane to outrageously unlikely.  As for as anyone can tell, Kyle isn't real though some stories have the grain of truth in them.  No one is sure if the stories is just a long running joke on Jackolope's part or a sign of some mental illness.

Jackalope is polite enough, but he tends to become flustered easily in social situations.  Thus he usually gets the worst of any deals.


Edit- The character's good to go I believe, though I can make most changes as desired.  I have some questions:
1.) How many slots does the powered slide mount does the Jianshi have?  Sadly the writers of Gun Heaven didn't say.  My suggestion is 3 since that's the number you need to fit on an underbarrel weapon (the most common use of powered slide mounts according to the book).  However I can see any non-zero value working.  If you rather have me not use Gun Heaven that's fine too.

2.) Do I have to worry about the registration option on my programs? Since they're bought program, they have the registration option which makes tracking the user trivially easy (UW 115).  My suggestion is to just pretend they don't exist.  Otherwise, I will likely need to pirate programs and/or self-code programs.

3.) What is your feeling on TacNets (UW 124-127)?  I plan on getting one eventually, but I don't know if you want to mess with them.  TacNets typically result in +4 to a lot of tests (attack/sneaking/perception) by PCs.  I can pretend they don't exist if you desire.

Edit II- Changed some history details.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: UmaroVI on <04-04-12/1529:47>
Alright, here's Abdiel (https://docs.google.com/document/d/1qkmBqcMEqjWBa8IPhGwSQs2G4HaohyjDNgyfaBh5kUY/edit). I realized that, if you are a guy most known for being a preacher and currently trying to hide from your former followers, you really, really should not have your street name be Preacher, so he renamed himself Abdiel. I tried to go down a relatively different avenue of magic than Rusalka when possible so we should be good at different things.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: The Big Peat on <04-04-12/1628:09>
Umaro, wouldn't let me look, just sent a request for permission.

Tsu,

1. Go with 3

2. Your suggestion is good. What registration option?

3. Uncertain - talk more as and when the option to get one comes up/I've had the chance to read the rules on it better.
Title: Re: [Recruitment] It hasn't got a name yet, but it is Shadowrun
Post by: UmaroVI on <04-04-12/2034:24>
Sorry about that. I meant to make it public but apparently did not. Should be viewable now.