Body | Agility | Reaction | Strength |
5 | 5(6) | 5 | 3 |
Charisma | Intuition | Logic | Willpower |
3 | 5 | 2 | 5 |
Edge | Magic/Resonance | Essence | Initiative |
1 | 6 | 6 | 10(12) |
Pistols (Semi-Automatics) | 6 |
Clubs (Parrying) | 4 |
Pilot Ground Craft (Bike) | 2 |
Armorer (Firearms) | 1 |
Intimidation | 3 |
Security Procedures | 5 |
Current Events | 2 |
Security Design | 3 |
Corporate Politics | 3 |
Area Knowledge | 3 |
Security Companies | 3 |
Ares Macrotechnology | 2 |
English | N |
Japanese(spoken) | 2 |
Power | Cost | Notes |
Improved Ability : Firearms (Level 3) | 1.125 | *.75 Path of Warrior |
Improved Reflexes (level 2) | 1.875 | *.75 Path of Warrior |
Mystic Armor (level 5) | 1.875 | *.75 Path of Warrior |
Improved Physical Attribute: Agility (Level 1) | .75 |
Ruger Thunderbolt | x2 | 750¥ |
W/ Integral Smartlink | 400¥ | |
Personalized Grip | 100¥ | |
Pilot Upgrade (4) | 4000¥ | |
Voice Activation/Response | 50¥ | |
Melee Hardening | 300¥ | |
Safe Target System | 200¥ | |
Gait Analysis Software (6) | 3000¥ | |
Targeting [Ruger Thunderbolt] Software (6) | 3000¥ | |
Clearsight Software (6) | 3000¥ | |
Facial Recognition Software (6) | 3000¥ | |
SkinLink | 50¥ | |
Custom Look (2) | 1000¥ | |
Mortimer Greatcoat | 3000¥ | |
Kevlar Threading | 100¥ | |
SecureTech PPP System | Forearm Guaards | 200¥ |
SecureTech PPP System | Leg and arm casings | 350¥ |
SecureTech PPP System | Vitals Protector | 200¥ |
SecureTech PPP System | Shin Guards | 150¥ |
Concealed Holster | 75¥ | |
Concealed Holster | 75¥ | |
xtra Clip (10) | 40¥ | |
Silver [50] | 1250¥ | |
Ex-exlposive[300] | 3000¥ | |
Capsule Rounds [50] | 150¥ | |
Sound Suppresser (External) | 300¥ | |
Sound Suppresser (External) | 300¥ | |
Tacsoft (2) | 6000¥ | |
Contact Lenses(3) | 150¥ | |
Image Link | 25¥ | |
Smartlink | 500¥ | |
Flare Compensation | 50¥ | |
Goggles (2) | 100¥ | |
Ultrasound | 1000¥ | |
Vision Enhancement (3) | 300¥ | |
Earbuds (2) | 20¥ | |
Spatial Recognizer | 100¥ | |
Audio Enhancement (3) | 300¥ | |
Transys Avalon | 5000¥ | |
Iris Orb | 1000¥ | |
AR Gloves | 250¥ | |
Biometric Reader | 200¥ | |
Biometric Reader | 200¥ | |
x10 | Nano Paste Trodes | 1000¥ |
Skin Link | 50¥ | |
Sub-vocal Microphone | 50¥ | |
Trodes | 50¥ | |
IC (3) | 3000¥ | |
Armor(3) | 1500¥ | |
Blackout(3) | 1500¥ | |
Medic(3) | 1500¥ | |
Fake Sin(4) | 4000¥ | |
Fake Lisence Gun (4) | 400¥ | |
Fake Lisence Concealed (4) | 400¥ | |
Armorer Kit | 500¥ | |
Survival Kit | 100¥ | |
GPS | 200¥ | |
Respirator (6) | 150¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
3 | 20/40 | 180 | 1 | 6 | 6 | 1 | -- | 9800¥ |
Contacts
Build Point totals: 400 = 400 + 35 - 35 A few notes. Yes the guns are a bit crazy, because the guns can't actually move on their own the pilot seems silly. In the rules if the guns are pointed towards an enemy they can shoot themselves. Since most of the time the offhand gun will be being used for full defense then the gamemaster can, if he chooses, have that gun's pilot shoot at any enemies that happen to get put in front of it. And besides semi autonomous guns just kinda sound cool. The picture above is what both guns look like, his motorcycle is a similar motif. I would have created the motorcycle as well but the gun was difficult enough and I think it gives you an idea of the style. Feel free to give suggestions or tell me if I missed something major. |
Your Martial Arts are good, but some of your manuevers are sketchy.
-Setup and Throw are both bad.
-Technically, you can't TWS with your fists. You can wear Shock Gloves or Hardliner Gloves and use it, though, so you may need to buy a pair. Your melee damage is way too low to hurt anyone without Shock Gloves, so you probably want them anyways. Alternatively, you could switch to Clubs and use your guns. If you do this, you want Off-Hand Training.
-Multistrike is kind of iffy.
A character using this maneuver has trained to wield a second melee weapon in his off hand.
Setup is terrible. Shooting people twice is better than shooting them once with a tiny bonus.
Reread Two-Weapon Style.Quote from: ArsenalA character using this maneuver has trained to wield a second melee weapon in his off hand.
A character using this maneuver has trained to wield a second melee weapon in his of hand. In order to use two weapons, each the character may choose to apply the Full Defense option using only one of these weapons, attacking with the other weapon as normal (and without sacrificing an action). The defense or attack action with the off-hand weapon suffers the standard –2 of -hand weapon modifier.
What sort of Reaction, Body, and Armor values are you seeing yourself wanting to use Set-up against? Maybe we're using different notions of "high armor target," here.
Apart from that, where do you get the impression that "a second melee weapon" leaves room for interpretation?
"A second injured soldier" (same wording, same use of words) also implies, that both soldiers are inured, doesn't it?
"A second female dog" -> 2 female dogs.
"A second daring theft" -> both thefts were daring.
Etc.
Melee however is a noun and neither an adverb nor an adjective and to my knowledge cannot be used in such fashion (unlike female for example).
Alright helps if i know the rules. It looks like until armor and body gets past these levels setup is useless Mathematically. It still could be better but guessing you would need to be against around 35-40 total armor + body before setup is useful. To bad I like the conceptIt's actually a little bit worse than that. Since it's an attack test, the ork in the example would roll defenses* against the setup. He'll average 2 hits. That means that the setup will give a +6 bonus instead of +8. Now the ork will lose a die on the second defense test, but the net result is 29 dice to the ork's 5. That's a 24 dice advantage or 8 net hits on average. So the damage is 8 total DV of damage in one phase with setup.
*Edited to fix math again
Actually, an adjective is simply a word used to describe a word, and most nouns can become adjectives the same way verbs can become adverbs. Unless something is hypenated (double-click), or a compound word (rainbow) it is always an adjective + a noun.
In this case we have "weapon". What kind of weapon? A "_melee_ weapon". Same thing as saying you have a "car". What kind of car? A "_red_ car".
Besides, there are at least two weapons (the Jupiter Shockclub and the Defiance EX Shocker) that state they're equipped to be used as both a melee weapon and a ranged weapon, and can be used as either without having to "improvise" with them. Makes very little sense to me that you'd lose your ability to defend yourself with the stunner in your off-hand just because you pulled the trigger on the other one.
It's actually a little bit worse than that. Since it's an attack test, the ork in the example would roll defenses* against the setup.
I think the act of aiming and actually hitting something with a gun differs greatly from its usage as a club. The Defiance EX Shocker, might be a different kind, as its contacts point the same direction as its "barrel", but then again it does exactly the same damage in melee range, as it is a contact weapon.
I originally assumed that but if you look at the "Ranged Combat Summary" table in the main book the attack test and the defense test are very specifically two different parts of ranged combat one would think that if they wanted the defenders to get defense dice then it would say the attack test minus the defense test, not the net successes of attack test. Also considering how bad it already is making it worse doesn't seem rational not that it matters since its obviously not useful to use.I was looking at how the combat sequence has the attacker and defender roll off each other in an opposed test (SR4A 149). And the line from the same page, "Combat is handled as an Opposed Test between the attacker and defender." There's also the mention of net hits under Setup which is typically used in the context of opposed tests.
I think the act of aiming and actually hitting something with a gun differs greatly from its usage as a club. The Defiance EX Shocker, might be a different kind, as its contacts point the same direction as its "barrel", but then again it does exactly the same damage in melee range, as it is a contact weapon.
Your right there is a big difference between shooting a gun and using a melee weapon, in that using a gun is easier than using a melee weapon or unarmed combat, this is patently obvious even by the game mechanics in where shooting all but fully automatic is a simple action yet melee is a complex action.
So if were going by logic, does it make sense that I can fully defend with my offhand, if my main hand is doing a complex action(melee). However, the moment I use a simple action with my main hand(pistol) it makes it so I no longer can concentrate enough to defend with my offhand?