Body | 3 |
Agility | 5 |
Reaction | 4 (5) |
Strength | 5 |
Charisma | 5 |
Intuition | 4 |
Logic | 3 |
Willpower | 3 |
Edge | 2 |
Magic | 6 |
Essence | 6 |
Initiative | 8 (9) |
IP | 1 (2) |
Astral Initiative | 8 |
Astral IP | 3 |
Matrix Initiative | 7 |
Matrix IP | 1 |
Physical Damage Track | 10 |
Stun Damage Track | 10 |
Influence (group) | 4 |
Con | 4+Charisma |
Etiquette | 4+Charisma |
Leadership | 4+Charisma |
Negotiation | 4+Charisma |
Stealth (group) | 4 |
Disguise | 4+Intuition |
Infiltrate | 4+Agility |
Palming | 4+Agility |
Shadowing | 4+Intuition |
Athletics (group) | 2 |
Climbing | 2+Strength |
Gymnastics | 2+Agility |
Running | 2+Strength |
Swimming | 2+Strength |
Ungrouped Skills | |
Unarmed Combat | 4+Agility |
Pistols | 4+Agility |
Assensing | 2+Intuition |
Pilot Ground Craft | 1+Reaction |
First Aid | 2+Logic |
Perception | 1+Intuition |
Street Gangs | 3+Intuition |
Forensics | 2+Logic |
Fences | 2+Intuition |
History | 2+Logic |
Security Procedures | 2+Logic |
Security Design | 3+Logic |
UCAS Politics | 1+Intuition |
Club Music | 1+Intuition |
Area Knowledge: Seattle | 2+Intuition |
English | N |
Japanese | 2 |
Power | Cost | Notes |
Voice Control | 0.5 | |
Killing Hands | 0.5 | unarmed deals lethal damage |
Kinesics 3 | 1 | +3 Social tests (make or resist); +3 to judge emotional state or intentions |
Astral Perception | 1 | |
Critical Strike 4 | 1 | +4 damage unarmed |
Improved Reflexes 1 | 1.5 | +1 to Reaction, 1 extra initiative pass |
Armor | Price |
Urban Explorer Jumpsuit (color changing) | 675¥ |
Helmet | 100¥ |
Actioneer Business Clothes | 1,500¥ |
Chameleon Suit | 8,000¥ |
Weapons | Price |
Raecor Sting | 350¥ |
Colt America L36 | 150¥ |
Yamaha Pulsar | 150¥ |
Weapon Accessories | Price |
Flechette Rounds x100 | 1,000¥ |
Regular Ammo x100 | 200¥ |
Taser Darts x50 | 2500¥ |
Spare Clips (Raecor) x2 | 10¥ |
Spare Clips (Colt) x2 | 10¥ |
Concealable Holster x2 (1 ea) | 300¥ |
Silencer x2 (1 ea) | 400¥ |
Tech | Price |
Commlink** | 3,500¥ |
Glasses + ImageLink | 50¥ |
Contacts + ImageLink | 75¥ |
AR Gloves (rings) | 250¥ |
Subvocal Microphone | 50¥ |
IDs/Licenses | Price |
Fake SIN 4 (Helena) | 4,000¥ |
fake license 4 x3 (guns, H) | 1,200¥ |
Credsticks x4 | 100¥ |
Tools | Price |
Nanopaste Disguise (small) x2 | 1,500¥ |
Gecko Tape Gloves | 250¥ |
Other | Price |
Suzuki Mirage | 6,500¥ |
Lifestyle: Low (monthly) | 2,000¥ |
DocWagon Contract - Basic (yearly) | 5,000¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
+2 | 20/50 | 200 | 1 | 6 | 4 | 1 | - | 6,500¥ |
Contact | C/L | |
Xris | Fixer | 3/3 |
NAME | Street Mage / Healer | 1/3 |
NAME | Bartender | 3/3 |
You did an EXCELLENT job for someone who is new to the game. Don't worry so much about what other people think. EVERY character and EVERY campaign background is unique in SR. I like how you care about your character's background too, but don't be afraid to elaborate. Most of my character descriptions/backgrounds are at least a page long. It helps to have a near-obsession when describing your character. It makes that character SO MUCH more memorable. :)
Does her Body Stat include the +2 from the Adept power?Yes
Either way, you generally want Body/Will to end in odd numbers, as your number of condition boxes is determined by dividing those rounding up.I forgot about the rounding up; I'll shuffle my points a bit so they're not wasted. I also realised last night that my max for attributes is 435 + 60, not just 435, so I have some room to boost that I didn't count before.
Do you mean Astral Projection there?Nope, the Adept power is astral Perception. She can see and assense, but she can't go anywhere--has to do all that locally. I had her take it as another way to "size people up," since she's partly a face.
I would strongly recommend looking at Improved Reflexes for any character who wants to get all up in people's faces. Those extra Initiative Passes are very useful.
I am slightly puzzled by your choices regards unarmed combat. She has a lot invested in it; but with a low Strength, isn't really using it very well. A high unarmed skill and shock gloves is a good tactic, but penetrating strike and killing hands does nothing to help that, and is just points spent.I was counting on the skill's basis of agility. I see what you mean; her max damage is 4+5S(e). It seemed like more when I had all those +s lined up, but actually adding them is kind of... bleh.
Yeah, without Arsenal you can't really wear that much armor, and I think you over-invested in Body since being able to wear more armor is one of its main advantages. I'd drop a level of Improved Physical Attribute (Body) and go down to 5.Makes sense to me. **adds to the change list**
Rapid Healing is not that great and not worth the PP compared to other stuff you need more like Improved Reflexes.Especially given that one of my contacts is a healer type, you're probably right.
I am not a big fan of attribute boost. If you know there's going to be a fight within the very short duration it lasts, it's good, but it's never worth blowing the action to use it once combat has already started, and it's very short duration.Eep, I didn't see the "simple action" bit, I thought it was free. I think I may put that extra point from Body into Strength, then.
You have a problem, which is that your melee attacks are far too weak for anyone to care about, but you've spent a ton of resources on them. As an elf with only Core and Attitude, you are not going to be able to fix this. I'd recommend dropping Killing Hands and Critical Strike, getting Improved Reflexes, dropping Dodge, and going down to 4 unarmed, then up to 6 pistols. Then use a Shock Glove if you really need to melee, but 95% of the time you are better off shooting peopleMaybe. A lot of the time, she would try to avoid a fight altogether, possibly trying to use her persuasive abilities to talk someone down (especially if they're not sure she's really an enemy), then if necessary getting close enough to disable them. I'm not sure how well this would work in gameplay, but this character's kind of an experiment.
With core-only, I strongly recommend picking up a Yamaha Sakura Fubuki and loading it with Stick-n-shock. It's very good.I'm assuming that's in addition to the guns I've already picked up?
Like all unaugmented adepts, you'd be better off using a small amount of 'ware, and I just want to check that you are forgoing it for reasons of RP rather than effectiveness.Yep. She doesn't trust tech, especially implanted. That's why her skills in that area are minimal--she knows better than to shun it altogether, so she's not incompetent and does carry a commlink, but she doesn't trust it completely, and sees it as damaging herself when she "knows" her body could be capable of just as much, if she continues to train as an adept. "Knows" in quotes because, quite frankly, I don't see that happening, but she does ::)
If you are committed to Unarmed Combat, and want to hit people with your bare hands and really make it hurt, then you need to buy a lot more critical strike, or up your strength - or get some bio and bone lacing.I'm going to shuffle my points to boost strength a bit, and probably move some of those freed up PP into critical strike. The character mentality is that she uses guns when she can't defend herself otherwise, but she trusts in her body, etc. She's kind of weird, I guess.
I'd like someone else to confirm this, but I am pretty sure Shock Gloves and Unarmed Damage don't add up. It's one or the other. Which means, when you naturally hit at a DV of 7, you don't need Shock Gloves.Yea the shock gloves whould replace your dv but they do electric damage so may be better agaist armored apponets. Pluss the chance to stun even if boxes not filled up little op to face.
In general I'd suggest you could probably shave a fair bit off of what you've brought. Generally, Magic-using characters never have enough karma to buy everything they want when it comes to advancing, but after a bit tend to sit there wondering what to do with all the cash. So I'd take karma out of the nuyen pool and buy up some skills. Or specialities.
The only other thing I'd suggest is that, if you can, you might as well buy her Cha a little higher.
Elsewise, looks like a fairly well rounded character who does her thing well at most tables.
Oh - and stick that last half power point in Kinesics. I mean, why not?
p.s. Consider mentor spirits at some time. Some of them offer some tidy little social bonuses.