Shadowrun
Shadowrun Play => Rules and such => Topic started by: JoeNapalm on <05-11-12/0922:33>
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Hmm. Just had a thought, reading the thread about possessing cars and such...
My Street Merc has the Astral Hazing Negative Quality...basically, his attitude is so bad it warps Time, Space, and the Astral Plane. As a result, any Magic within [Essence] meters of him gets blitzed for 4 points of Aspected Domain penalties. If a Mage throws a Force 6 Stun Bolt at him, it only hits him as Force 2. If a Magic 4 Adept punches him, he punches him as a mere mortal.
So what happens if this cosmically disruptive individual goes up and hugs a Spirit? Would he Banish Spirits of Force 4 or lower, weakening stronger ones down to a more manageable size?
-Jn-
Ifriti Sophist
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Not banish, but disrupts. It works like a normal background count.
Spirits, being creatures of living mana, are perhaps even more vulnerable to background count. A spirit’s Force is reduced in the same manner as a character’s Magic, thus affecting the spirit’s attribute and spirit powers as well. A spirit is disrupted (Disruption, p. 94) if it’s Force is reduced to 0 or less.
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Ah, thanks. Should have remembered that.
Damn work, interfering with my proper study of all things SR4. *Grin*
-Jn-
Ifriti Sophist
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... and this is considered a negative quality?
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Only because you can't really be a magician.... or an adept very well using it, and mages and adepts near you suffer greatly so much so they might not mind if you get killed during the mission. xD
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... and this is considered a negative quality?
10BP. 15BP, if you're trying to be a Mage.
As Zilfer noted, there are some downsides.
Beneficial Magic suffers the same penalties, so Healing, Illusion, buffs, etc., are basically toothless.
And, yeah...you're not exactly Mr. Popular with the Magical community.
Of course, in the case of my Bad Vibe + Astral Hazing + Critter Spook + high Notoriety (Bad Rep, Mild Addiction, Mercenary Creedo) SURGE III Changeling Hobgoblin character, he's not exactly Mr. Popular with anybody. *Grin*
There's a pool on whether he gets geeked by his own team or the opposition...this pool is run by his team, I might add. (He even bought into it.)
For SURGE III, it's recommended that you come up with a theme. His theme is that he got caught in the middle of a Lovecraftian-scale dose of Wrong-Place-Wrong-Time and came out of it radiating a cosmic amount of broad-spectrum bad mojo. Babies cry, dogs run away, Mr.Johnson starts making plans to tie up loose ends (particularly that be-fanged loose end that scares the everloving @#$% out of him), etc.
High concept, low probability of survival. Go big or go home!
-Jn-
City of Brass Expatriate
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how much Logic does the character have that he buys into a pool about his own death?
in your lifetime you can't get benefits from such an action
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how much Logic does the character have that he buys into a pool about his own death?
in your lifetime you can't get benefits from such an action
Deadpool
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how much Logic does the character have that he buys into a pool about his own death?
in your lifetime you can't get benefits from such an action
Deadpool
haha! +1 to you sir.
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haha! +1 to you sir.
;P
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how much Logic does the character have that he buys into a pool about his own death?
in your lifetime you can't get benefits from such an action
He calls it "Runner's Life Insurance"...
-Jn-
Ifriti Sophist