[SNIP]... Don't post unless it's complete and you have back-story written up.
Aw, I'm not needed then
Bullshit. At least somebody is surely needed because just Zach and Thunder...thats suicide mission. Not that it wont be anyway. I dont mind working with two mages or whatever, so far if they are able to fire gun or geek man with the spell.
PLIIZ. DONT LEAVE US IN THIS (sadistic setting) ALONE!
:D
I got a bit sick of the matrix rules while playing my technomancer, Cursor. It's way too much too keep track of. Thanks for the confidence though :)
That would be me to made you sick of the rules :(
I'll have to wait till a non-matrix role then
I'll have to wait till a non-matrix role then
Oh cmoon. Even second mage would be usefull, Im pretty sure about it ;)
Damn man, that's cold
I am just asking for everyone to wait until we know the team's capabilities before we start making assumptions on what we need to add
Body | Agility | Reaction | Strength |
3 | 3 | 3 | 2 |
Charisma | Intuition | Logic | Willpower |
5 | 4 | 3 | 5 |
Edge | Magic/Resonance | Essence | Initiative/Passes |
2 | 5 | 6 | 7/1 |
Summoning | 3 |
Binding | 3 |
Spellcasting (Illusion) | 6(8 ) |
Counterspelling | 4 |
Assensing | 4 |
Gymnastics | 2 |
Perception | 3 |
Blades | 2 |
Con | 1 |
Magical Theory | 4 |
Spirits | 4 |
Local Area | 3 |
Magical Security | 6 |
Corporate Knowledge | 3 |
English | N |
Japanese | 3 |
German | 1 |
Combat
Programs
Gear
Contacts
|
Body | Agility | Reaction | Strength |
2 | 2 | 2 | 2 |
Charisma | Intuition | Logic | Willpower |
7 | 2 | 2 | 5 |
Edge | Magic/Resonance | Essence | Initiative |
2 | 6 | 6 | 4 |
Influence Skill Group | 1 |
Con | 1 |
Etiquette | 1 |
Leadership | 1 |
Negotiation | 1 |
Intimidation | 1 |
Magical Skills | |
Spellcasting(Illusion) | 6(8) |
Counterspelling | 1 |
Summoning(Guardian) | 4(6) |
Binding | 1 |
Assensing | 1 |
Other Skills | |
Perception | 1 |
Street Knowledge - Environmentalist Groups | 3 |
Street Knowledge - Elf Communities | 2 |
Interest Knowledge - Kung Fu Movies | 1 |
Academic Knowledge - Botany | 2 |
Academic Knowledge - Ancient Mythology | 2 |
English | N |
Sperethiel | 2 |
Urban Explorer Jumpsuit | 500¥ |
Softweave (1 slot) | 50¥ |
Chemical Protection 1 (2 slots) | 250¥ |
Nonconductivity 3 (6 slots) | 600¥ |
Iris Orb | 1000¥ |
Novatech Airwave | 1250¥ |
Earbuds (r3) | 30¥ |
Subvocal Mike | 50¥ |
Trodes | 50¥ |
Sim Module | 100¥ |
Power Focus (r4) | 100000¥ |
Sustaining Focus (Health) (r3) | 30000¥ |
Counterspelling Focus (r3) | 15000¥ |
Magic Lodge Materials (r6) | 3000¥ |
Spirit Binding Materials (r6) | 3000¥ |
Fake SIN (4) with license - magical foci | 4400¥ |
Fake SIN (1) | 1000¥ |
Lifestyle (Med) - 1 month prepaid | 5000¥ |
Contact | C/L | |
Hatcher (Talismonger) | 3/3 |
:o thar be a Decker in this here thread!
just with the once over, this guy looks pretty damn solid! although I'm wondering why you have sniper rifle ammo and no sniper rifle? (i'm guessing it's for a drone's mounted weapon, but I can't see one listed.) anyway, It looks like you'll fit right in on this team. does he come with a background? or is that in the works?
See this is a concept I don't find people using very often, and it makes me really damn happy that you did. Almost every rigger and hacker I've ever played with always "waits in the van" which is albeit safe, but so damn lame it hurts especially when they spec those characters to be able to do nothing but that. when your team is going to go break in some place and it's got jammers keeping signals out, or you have to physically access the place you're trying to break into, waiting in the van makes you more useless as a gun with no bullets. At least if you go in, the team has another gun in the fight, the hacker onsite and it opens up for interaction between team members which is half the point of playing a game like this! </rant> Plus 1 good sir, Plus one.
See this is a concept I don't find people using very often, and it makes me really damn happy that you did. Almost every rigger and hacker I've ever played with always "waits in the van" which is albeit safe, but so damn lame it hurts especially when they spec those characters to be able to do nothing but that. when your team is going to go break in some place and it's got jammers keeping signals out, or you have to physically access the place you're trying to break into, waiting in the van makes you more useless as a gun with no bullets. At least if you go in, the team has another gun in the fight, the hacker onsite and it opens up for interaction between team members which is half the point of playing a game like this! </rant> Plus 1 good sir, Plus one.
Well my true love is riggers the old school kind with the vehicle control rigs. But even then I wanted to be closer to the fight, my GM loved disabling all my drones with something or another. That being said I blame this: http://www.youtube.com/watch?v=U19ukidVr4E&feature=relmfu its a live action "trailer" for tom clancys ghost recon future soidier, building off that idea I suspect that most spec ops units of the future would have a decker in the team for close support on the tech. That being said I still wanted some drones to back me up.
memorial day weekend