Body | Agility | Reaction | Strength |
3 | 3 | 2 | 2 |
Charisma | Intuition | Logic | Willpower |
2 | 3 | 5 | 5 |
Edge | Magic/Resonance | Essence | Initiative |
2 | 0 | 5.4 | 9 |
Cracking Skill Group | 5 |
Electronics Skill Group | 2 |
Computers | 3 |
Pilot Skill Group | 1 |
Perception | 2 |
Unarmed Combat | 2 |
Running | 1 |
French | N |
English | 6 |
Cyberware | Essence | Cost | Notes |
Skillwires | 0.6 | 6000¥ | Activesoft: Unarmed Combat 3, Dodge 3 |
Cyberware | Rating |
All Programs | 2 |
Armor | 4 |
Blackout | 4 |
Blackhammer | - |
Novatech Airway Comlink | Stolen and wiped clean |
Isis Orb | Preloaded on comlink |
Military Grade Chip | Campaign Reward (+7 System) |
Armor Vest | 6/4 |
Nexis | 10000¥ |
Contact | C/L | |
Vin | 2/4 | |
Mark | 2/4 | |
Raji | 3/1 |
Are you starting out with little to no equipment? There is no mention of than and you have nect to nothing for equipment, armor, weapons, etc.
Skill groups can not start higher than 4. Cracking needs to be dropped to 4. In all reality you really only need hacking and EW.. If you want/need to keep the hacking group take the 10 from dropping down to 4 and raise electronics group to 3.
Electronics skill group has the computer skill in it. You have both and its redundant. Drop Computers and raise electronics group by 1.
Pilot skill group = Meh
Lack of cyber/bioware. Not sure if this is because of your background but you can benefit greatly from several pieces of ware.
Better comlink and programs. Again not sure if this is because of your background.
Haven't crunched the numbers but it seems to me that you should have BP left over.
What are your Aptitude and Codeslinger in?
You forgot one... you automatically get "Distinctive Style" a negative quality for taking changeling. And you don't get any points for it.
Also, you take 8 BP worth of Unarmed Combat, then buy an Activesoft of Unarmed Combat that is only one point higher...what? Why waste 8 BP on a skill you plan on using Activesoft for? + What was mentioned above. Clone and Evil Twin seem to be counter to each other as far as benefits, but may be relevant to the RP (so props if GM gave you a free pass on those).