Shadowrun

Shadowrun Play => Gamemasters' Lounge => Topic started by: Glorthoron on <06-25-12/0019:30>

Title: Hiding in plain sight
Post by: Glorthoron on <06-25-12/0019:30>
OK, so I have a group of runners that have been hired by a former ganger to body guard him  He has quit his gang (small gang of about 50-60 members), but he knows the gang wants to kill him for trying to leave.  They are supposed to keep him safe for 3 days until arangements have been made by the fixer to get him out of Seattle.  What the team has decided to do is just drive around seattle for three days, with the idea that this is the safest thing.  (a moving target is the hardest to hit).   This sounds, in theory, like a good idea, but I have this sense that it isn't very bright because it seems to fall against all standard convention. 

Obviously I don't want them to get paid without earning it.  I don't mind letting that happen if the plan is really good and new, but this isn't the first time that they've used this strategy.

Any thoughts on this?  For some reason I'm struggling on this.
Title: Re: Hiding in plain sight
Post by: JustADude on <06-25-12/0049:21>
A few simple questions:

1) Do people KNOW they've used that strategy before?
-----Just because it worked doesn't mean people actually know what they did to get the job done.

2) Do they use a "clean" car each time?
-----Even if people know how they do it, if they use car that has no connections to them each time then finding the right vehicle before time's up will be nigh-impossible.

3) Is word out that they're working with the guy?
-----If they're not publicly connected with the job, nobody would have reason to look for their vehicle even if they're using a vehicle they can be spotted in.


If you end up with "Yes", "No", and Yes" to those three questions... then they're boned. Break out the chase combat rules and have fun with gangers trying to run them off the road Mad Max style.
Title: Re: Hiding in plain sight
Post by: Glorthoron on <06-25-12/0056:36>
A few simple questions:

1) Do people KNOW they've used that strategy before?
-----Just because it worked doesn't mean people actually know what they did to get the job done.

2) Do they use a "clean" car each time?
-----Even if people know how they do it, if they use car that has no connections to them each time then finding the right vehicle before time's up will be nigh-impossible.

3) Is word out that they're working with the guy?
-----If they're not publicly connected with the job, nobody would have reason to look for their vehicle even if they're using a vehicle they can be spotted in.


If you end up with "Yes", "No", and Yes" to those three questions... then they're boned. Break out the chase combat rules and have fun with gangers trying to run them off the road Mad Max style.

Well, they're not riding around in that gang's territory, so I would think it would be pretty hard for that gang to track them down.  Seattle is a big place, after all. 

They've used the tactic before, but since they got by without incident before, it would be assumed that no one knows they've used it before.

I've determined that word has now reached the gang about who has their target.

what do you classify as a "clean" car.
Title: Re: Hiding in plain sight
Post by: Black on <06-25-12/0145:30>
Not connected to the runners or the target.  eg vehicle stolen from long term parking...

Can the gang track the target via ritual magic using a material link?  Did he leave anything behind they can use to track him this way.  Afterall, the moving vehicle is hardly the same as a ward.

Does a rival gang also know (through spies or word on the street).  Just cause they're out of the gang's territory doesn't mean they cant be spotted by someone who recognises them or the target.
Title: Re: Hiding in plain sight
Post by: rasmusnicolaj on <06-25-12/0152:11>
A rival gang could spot him and decide to take a shot at him - he is without his gang and on their turf. They don't know or care that he has left the gang.

How well-connected are his old gang and how rich are they? If they have put out the word that they will pay good nuyen to see him dead the 3 days could sudenly become very long.

Has the ganger enemies other places? Maybe he has been with a big wig corporates daughter some years back (when she was out slumming or something) and now he is spottet by corp security.

Driving around for 3 boring days can lower the runners perception quit a lot. Have them make a wrong turn and end up in a bad place like glow city or a tanamous ambush.

How easy or hard they get it is entirely up to you :-)
Title: Re: Hiding in plain sight
Post by: Glorthoron on <06-25-12/0153:53>
Not connected to the runners or the target.  eg vehicle stolen from long term parking...

Can the gang track the target via ritual magic using a material link?  Did he leave anything behind they can use to track him this way.  Afterall, the moving vehicle is hardly the same as a ward.

Does a rival gang also know (through spies or word on the street).  Just cause they're out of the gang's territory doesn't mean they cant be spotted by someone who recognises them or the target.

Material links have been removed from the equation.  My understanding of wards, is that you can create a ward that moves.  It has a physical object that is the focal point of the ward, but if that physical focal point moves, so does the ward.  Maybe I'm wrong on this.

I decided, as the GM that the runners had about 24 hours before word on the street started.  The 24 hours is now up.

Also, for a laugh, you might want to know that the runners went to an expensive hotel and tried to rent a room with magical security.

Vehicle is semi clean.  It is the first time they have used it since they acquired it from the previous run.
Title: Re: Hiding in plain sight
Post by: Reaver on <06-25-12/0154:53>
Seattle is a huge area... Unfortunately it is also heavily divided. Lots of toll-booths, police check points, go gangs and other nasties. Just cause the client's gang doesn't find them doesn't mean they are safe....


Hard to get past a check point without ID or in a stolen car.

Go gangs love to prowl their turf.

Driving around for long periods of time randomly is going to flag traffic drones... Which means a cop stop...

In short there is lots you can do to mess with them and their "easy money" run.
Title: Re: Hiding in plain sight
Post by: Glorthoron on <06-25-12/0157:36>
A rival gang could spot him and decide to take a shot at him - he is without his gang and on their turf. They don't know or care that he has left the gang.

How well-connected are his old gang and how rich are they? If they have put out the word that they will pay good nuyen to see him dead the 3 days could sudenly become very long.

Has the ganger enemies other places? Maybe he has been with a big wig corporates daughter some years back (when she was out slumming or something) and now he is spottet by corp security.

Driving around for 3 boring days can lower the runners perception quit a lot. Have them make a wrong turn and end up in a bad place like glow city or a tanamous ambush.

How easy or hard they get it is entirely up to you :-)

True.  It is up to me.  They're not getting paid a heck of a lot, but I don't want it to be a cake walk either. 
Title: Re: Hiding in plain sight
Post by: Critias on <06-25-12/0240:50>
Don't be afraid to let the plan work, but the job still get complicated.  Like Reaver mentioned, there's still plenty that can go wrong in the Seattle Sprawl, that may or may not even have anything to do with their job or their plan or their employer.

And who knows how that stuff could snowball? 
Title: Re: Hiding in plain sight
Post by: raggedhalo on <06-25-12/0307:38>
A spirit with the Search power has ruined many a plan to flee the scene. Make sure to have a clear idea of how large the Metroplex is, though!
Title: Re: Hiding in plain sight
Post by: Lethe on <06-25-12/0325:15>
The bad thing with driving around is, its all about evasion. If they somehow manage to find you, you can't really recognize your enemies in all the traffic, every hit will be a surprise attack.

What is the ganger saying about having to drive around all the time, its tiresome and uncomfortable. An attitude like "If i can't sleep in a nice bed next night, i am not gonna pay you" quickly screws the runners for not having backup plans.

Whats so wrong about renting a hotel room? Could be a nice suite, accessible only with a personal elevator, paid for with a new fake SIN and the ganger smuggled in disguised so nobody can tell he is there.
Title: Re: Hiding in plain sight
Post by: Glorthoron on <06-25-12/0405:43>
The bad thing with driving around is, its all about evasion. If they somehow manage to find you, you can't really recognize your enemies in all the traffic, every hit will be a surprise attack.

What is the ganger saying about having to drive around all the time, its tiresome and uncomfortable. An attitude like "If i can't sleep in a nice bed next night, i am not gonna pay you" quickly screws the runners for not having backup plans.
As long as he gets to live, he's game for anything.

Whats so wrong about renting a hotel room? Could be a nice suite, accessible only with a personal elevator, paid for with a new fake SIN and the ganger smuggled in disguised so nobody can tell he is there.

They made the mistake of walking in to a magically secure hotel and renting a room, without telling them they had an invisible SINless person with them.  They were removed pretty quickly.
Title: Re: Hiding in plain sight
Post by: lurkeroutthere on <06-25-12/1241:10>
Quote
As long as he gets to live, he's game for anything.

Wrong wrong wrong! If he wanted just to live there's ways to do it that don't require shelling money for shadowrunners. He could have had a fake ID made up well ahead of time and then checked into a no tell motel for 3 days. He could have taken the money he's presumably paying them, got himself a docwagon bracelet and got himself admitted to a docwagon hospital for a couple days. Besides the excuse to get the players connected If he's hiring shadowrunners he expects to still be in control and still be able to do things. He's a former gang leader, by nature that kind of person whouldn't be used to being out of control.

Basically we can't fix a problem for you if your not going to fix the tools you have.
Title: Re: Hiding in plain sight
Post by: Glorthoron on <06-25-12/1310:32>
Quote
As long as he gets to live, he's game for anything.

Wrong wrong wrong! If he wanted just to live there's ways to do it that don't require shelling money for shadowrunners. He could have had a fake ID made up well ahead of time and then checked into a no tell motel for 3 days. He could have taken the money he's presumably paying them, got himself a docwagon bracelet and got himself admitted to a docwagon hospital for a couple days. Besides the excuse to get the players connected If he's hiring shadowrunners he expects to still be in control and still be able to do things. He's a former gang leader, by nature that kind of person whouldn't be used to being out of control.

Basically we can't fix a problem for you if your not going to fix the tools you have.

It's also pretty hard for you to fix the problem when you can't even frickin' read.

I said he's a ganger, not a gang leader.

And no, the runners are hired to keep him alive until the fixer's agents can arange an exit for him from the city, which means he needs to stay out of sight.  He's paying them to keep him alive.  Any good shadowrunner would tell a johnson that they are protecting "do what I tell you, or you will end up dead." 

He could have taken the money he's presumably paying them, got himself a docwagon bracelet and got himself admitted to a docwagon hospital for a couple days.

That would be a very dumn thing to do.  Easily found.  Easily geeked.  Not to mention his gang would have started watching him when he started doing suspiscious things, like dealing through underworld agents to acquire a fake SIN and Docwagon contract without telling other members of the gang.
Title: Re: Hiding in plain sight
Post by: UmaroVI on <06-25-12/1325:03>
Wards, afaik do not stop ritual spell casting. They just weaken the spell, but you can still find someone via a link.
Title: Re: Hiding in plain sight
Post by: lurkeroutthere on <06-25-12/1326:25>
So wait, his gang is omnipresent enough to know he bought a fake ID somehow missed when he went AWOL? What kind of gang was he running with?

Look up docwagon, easily found: debatable, easily geeked? Not very, not by ganger standards. Docwagon hospitals are secure facilities, limited access, armed guards. A sneak mission might work but it's a borderline shadowrun affair, an armed assault might work but that's a good way to loose half your gang.

My tone was a little strong but my point remains. You need to decide why this guy hired Shadowrunners to protect him from his gang. That decision will inform the gangs capabilities. There are a myriad of cheaper and simpler ways to hide yourself from soembody without hiring a team of Shadowrunners. You hire Shadowrunners when you expect you will be actively hunted by competent people but also expect a fight. Also what Umaro said, wards don't stop ritual casting, they just make it harder to find/cast on.
Title: Re: Hiding in plain sight
Post by: Glorthoron on <06-25-12/1331:49>
So wait, his gang is omnipresent enough to know he bought a fake ID somehow missed when he went AWOL? What kind of gang was he running with?

Look up docwagon, easily found: debatable, easily geeked? Not very, not by ganger standards. Docwagon hospitals are secure facilities, limited access, armed guards. A sneak mission might work but it's a borderline shadowrun affair, an armed assault might work but that's a good way to loose half your gang.

My tone was a little strong but my point remains. You need to decide why this guy hired Shadowrunners to protect him from his gang. That decision will inform the gangs capabilities. There are a myriad of cheaper and simpler ways to hide yourself from soembody without hiring a team of Shadowrunners. You hire Shadowrunners when you expect you will be actively hunted by competent people but also expect a fight. Also what Umaro said, wards don't stop ritual casting, they just make it harder to find/cast on.

Docwagon contracts won't be available to anyone without a SIN (fake or real).  Within the 3 days, it would be pretty easy to find who sold the SIN, and what the new SIN was (Shadowrunners could do it in a matter of hours).  Once you have that, connection to Docwagon its pretty easy to find.  Then, waiting out in the street for him to walk out the front door would be an easy way to geek him.
Title: Re: Hiding in plain sight
Post by: Lethe on <06-25-12/1349:21>
You make no sense at all. You don't like how the players are doing their job and seem to try finding holes in their plan, but still defend them versus any ever so reasonable objections. You are the GM, you don't need to justify your NPCs actions (as long as they are plausible). There are lots of good ideas here - pick one and be happy.
Title: Re: Hiding in plain sight
Post by: Glorthoron on <06-25-12/1416:18>
You make no sense at all. You don't like how the players are doing their job and seem to try finding holes in their plan, but still defend them versus any ever so reasonable objections. You are the GM, you don't need to justify your NPCs actions (as long as they are plausible). There are lots of good ideas here - pick one and be happy.

I'm not defending them versus reasonable objections, just foolish ones.
Title: Re: Hiding in plain sight
Post by: GiraffeShaman on <06-25-12/1449:35>
Sorry to interrupt, but does anyone know the rules for finding out who sold the the SIN and what the SIN was? I merely want to know for my own selfish uses. In 3rd edition there are large organizations dedicated to this and I got the impression they are very skilled, professional, and discrete.

Title: Re: Hiding in plain sight
Post by: lurkeroutthere on <06-25-12/2101:40>
No, and i honestly doubt he does either, i'm kind of curious where he drew that conclusion. Also Docwagon does sell to sinless and sinner a like, in many ways they are the boost mobile of medicine.
Title: Re: Hiding in plain sight
Post by: Glorthoron on <06-25-12/2123:54>
No, and i honestly doubt he does either, i'm kind of curious where he drew that conclusion. Also Docwagon does sell to sinless and sinner a like, in many ways they are the boost mobile of medicine.

No, Docwagon will not sell to SINless.  Neither will any other corp.  As soon as a SINless walks in to get a contract, Docwagon, like anyother corp would say "hey!  we own you now."

I don't know in what book, I haven't used SR3 for years, but just like anything on the street, information is for sale.  And not only to Shadowrunners.  A gang leader could use his contacts just like a runner would to get this info.  Ultimately, it comes down to the rules of "the walls have ears". I'm not sure what they call it in SR4 now, but if a runner can do things with his contacts and word will get back to his enemies, so will the knowledge that a ganger is trying to get a SIN get back to his leader.
Title: Re: Hiding in plain sight
Post by: GiraffeShaman on <06-25-12/2151:16>
Looking in the main 3rd edition book, I don't see any specific rules for this. There are rules for buying ids of various ratings and various levels of checks that are made to detect if they are fakes.

It describes the organizations as the following: 'An average Joe working at home on his legal cyberterminal has no hope of creating a usable false ID for a credstick. Only an extremely well-connected expert possesses the resources to pull off a scam of these proportions. Entire shadowy organizations exist soley for the purpose of creating false identities and credsticks. These organizations, normally based in one of the world's data havens, maintain contact with the "real world" only through secret channels.'

This is kind of vague and unfortunately I don't have my Decker books to see if they have anything in there on this. I'd guess that it matters where the identity was bought and who exactly these groups are. I doubt say the Denver Data haven would leak customers. Maybe if the Yaks, Mafia, Seoul rings, or Triad run these operations, they might.

Also, there is the real possibility that the ganger bought a sub par identity at bargain basement prices from someone shady. People make mistakes, especially when low on nuyen and desparate. In addition, the ganger has to have contacts to find a credstick organization. Perhaps he trusted the wrong contact or used the wrong middleman.
Title: Re: Hiding in plain sight
Post by: lurkeroutthere on <06-25-12/2220:27>
I'll look for the books for a citation for it later, i believe it's Neo-anarchists guide that first refrences it, but in short, Docwagon does do a substantial (though not a majority by any means) part of it's business model in selling services to the sinless particularly . Likewise most of the corporations of the world arn't interested in owning sinless, there's just no money in it. Easier to just offer them a corporate sin for working 80 hours for company store credits or selling sinless stuff out of the stuffer shack.

Basically you've decided that for whatever magical reason the gang or shadowrunners are going to find one fake sin out of thousands of them, and orders of magnitude more real ones. Their goin gto find that and track it. My counter point to you is in your theoretical "walls have ears" world driving people around in a car would never be enough to throw people off the scent, if every street gang and shadowrunner has CIA level information sifting and gathering technology effectively moving anonymously is impossible. Likewise I think you are confusing two things a dedicated enemy can and will put time and effort into finding things out about people via the streets. Calling people, paying bribes, and canvasing the pavement. But that's a long way from a gang leader getting a call about every illegal purchase some member of his gang makes "Hey Joe, i just thought i'd let you know, Billy came in here the other day and bought a level 2 fake ID, a streetline special, and a pack of smokes. Did you authorize that?"

Information is for sale but part of selling information is knowing who it's valuable and what it's worth. In order for the gang to know that Joe the ganger checked into the hotel or the clinic someone would have to see Joe checking in and know that that's joe the gang member and that his gang is looking for him.  "Using his contacts" isn't some magic fix for finding a non notorious/noteworthy person.

For me at least the presumed limitation on a persons ability to hide is resources and talent. A gang member is going to know or at least suspect he knows what it would take to hide from his old gang, how their going to look and who their going to go through. Likewise if he's got money and ability to reach out to a fixer and get shadowrunners hired he's got some level of resources.

Again we come down to you've got a problem that you came on here looking for a fix but you don't want to use the tools provided because they don't fit your picture of how the world works. If in your world the walls have ears strong enough to pick up Joe ganger checking into a no tell motel under an assumed name but no one would notice a stolen vehicle driving around the city for 72 hours then that's not the sort of problem anyone else is going to be equipped to fix for you. We can throw suggestions and see what sticks but some of our basic suppositions on how the world works are going to be wrong, and some of the tried and true methods for controlling action (principal wanting to exercise authority) arn't going to work because you have decided they won't.

My honest advice to you is next time you put together a job for your players first come up with the job, then throw in some complications that the PC's will have to work around, because life is seldom ideal. Maybe their bodyguard target needs see his kid one last time, maybe the object their stealing is a fish tank full of fish. If you give your players no constraints on what they can do then you have to be prepared for more and more easy fixes. But there are reasons why things are never so simple. In this case again you just need to decide why this particular gang would be able to find
Title: Re: Hiding in plain sight
Post by: markelphoenix on <06-26-12/1908:54>
I agree on the 'have complications arise'. If they're driving around for 3 days, statistically, they're opening themselves up to accidents or being pulled over. If they're driving around in high end side of town, the advanced security is going to NOTICE a vehicle that is lingering, they'd most likely dispatch someone to investigate a vehicle driving around aimlessly through a high-security protected neighborhood. Likewise, if they're in a low quality neighborhood, exposure to gang fights, random police pull overs, or they drive over a portion of the road that causes them to get a flat because it's so run-down. You don't even have to tie the original gang into it (even though you have plenty of opportunity to do so. Hell, roll the edge of the char with highest edge rated char. If they get hits, they were lucky and avoided an 'incident', if not or they glitch, they run into the gang by happenstance), life is dangerous in the real world, even more so in Awakened Seattle.
Title: Re: Hiding in plain sight
Post by: Cass100199 on <06-26-12/1944:11>
Do the "S.W.A.T" routine. They somehow broadcast far and wode that this guys capture or death nets half a mil. Everyone becomes the enemy then.
Title: Re: Hiding in plain sight
Post by: lurkeroutthere on <06-26-12/1950:59>
Half a mil from a 50-60 member street gang seems a bit excessive. The principal might be sound in smaller doses.
Title: Re: Hiding in plain sight
Post by: Cass100199 on <06-26-12/2008:19>
It only has to be plausible, enough to stimulate the storyline. And they're gangers. Who says they're telling the truth. :D
Title: Re: Hiding in plain sight
Post by: Glorthoron on <06-26-12/2030:52>
Look for the SR3 book "Shadowrun Companion".  It has rules in there for the enemy learning about you and your location, it's called "The Walls Have Ears".  I'm still running off of SR4A core book, so I don't know about such rules in this version.  Maybe in other books, and if not, I will probably work something out for myself.
Title: Re: Hiding in plain sight
Post by: rasmusnicolaj on <06-27-12/0858:32>
It only has to be plausible, enough to stimulate the storyline. And they're gangers. Who says they're telling the truth. :D

Yes if they are really desperate to get him ganked they would lie about the reward.
"Millions? No you must have heard wrong. The rewards where in thousands."
It would probably damage their reputation and thrustworthiness but hey they are gangers they don't have much of either from the start anyway  ;D

Just by spreading the word that they are looking and ofering even a small reward say a couple of hundred nuyen will make a lot of poor street people start looking after the guy and at least in my SR there are more than enough poor people desperate to make a few bugs*.

Rasmus

*) Misunderstanding that slang term for money is kind of bad in SR  :o
Title: Re: Hiding in plain sight
Post by: Lethe on <06-27-12/0930:53>
to make a few bugs*.

Rasmus

*) Misunderstanding that slang term for money is kind of bad in SR  :o
Thank the lord, it is written bucks.
Title: Re: Hiding in plain sight
Post by: Glorthoron on <06-28-12/0035:51>
It only has to be plausible, enough to stimulate the storyline. And they're gangers. Who says they're telling the truth. :D

Yes if they are really desperate to get him ganked they would lie about the reward.
"Millions? No you must have heard wrong. The rewards where in thousands."
It would probably damage their reputation and thrustworthiness but hey they are gangers they don't have much of either from the start anyway  ;D

Just by spreading the word that they are looking and ofering even a small reward say a couple of hundred nuyen will make a lot of poor street people start looking after the guy and at least in my SR there are more than enough poor people desperate to make a few bugs*.

Rasmus

*) Misunderstanding that slang term for money is kind of bad in SR  :o

Good idea, except they're smart enough to keep an invisibility spell on him.
Title: Re: Hiding in plain sight
Post by: GiraffeShaman on <06-28-12/0204:16>
Have you considered search type powers, such as spirits have?

A betrayal by someone close to the runners is another alternative.

Also, sometimes it can be wise to just throw in the towel and let the runner's plans go through smoothly. I know this can seem counterintuitive, as it often makes boring milk runs, but you can really erode player trust if you often defeat their best laid plans.  Many players like to feel clever and see their plans work. And you can always retool and try again next adventure.

The best suggestion in this thread probaly has been to make use of randoms if you feel they are getting off too easy and the adventure is boring due to their success at hiding the ganger. Travelling at night is no small danger in SR, with police checkpoints and huge go gangs dominating the streets. If they travel in the Redmond or Puyallup barrens they are harder to find, but they run the risk of various dangers. If say they went way out to the Hell's Kitchen lavaflows, they may run into free fire elementals or the like, or paracritters. Daytime travelling brings heavy traffic in certain areas.

Another option might be to make the runners paranoid by making them think they were spotted when they were actually not. Their reactions might lead to some drama.

Maybe the run succeeds, but then the players get a call from the ganger in another city? They've found him there and he needs to hire the runners again. He's now trapped in say Chicago's Shattergraves with limited resources and the bad guys closing in. The runners must fly out fast and locate him. Now it's the runners who have to find the guy or find the gangers hunting him.

Also, maybe the run succeeds, but they find a whole new run while doing so. Maybe out in the far reaches of Puyallup they run into some Humanis goons using orcs as forced labor. Are the players the type to intervene? Maybe they randomly run into someone who needs to hire them. Maybye if they accept the job, the second job complicates the first.
Title: Re: Hiding in plain sight
Post by: Leigion on <07-07-12/0247:21>
Lets not get to crazy. Here is what i gathered, Body guard a gang memeber for 3 days.Need help with a reason to have them find em and attack the runners that are mobile.Correct? Ok the gang can find out because they tapped his moms crib/his girlfriend /his bestfriend/ one could of tailed him. Make up some back story of what ever he did it was big enough to drop money for team to protect him. I suggest the ganger ripped off the gang or a deal in which the gang was working with a syndicate and their is a bounty on his head. Now for a climatic moment have them total the runners car it catches on fire/set on fire and let that sink in. Think about it being on foot with cops coming and a escape down a alleyway. Remember they are going to try to boost/hijack a car at one point rif they car jack a witess could call it in or onstar will call it in. Dont tell the players a outcome before they try it.

So far we got a car chase with bullets chasing them, their car goes up in flames, a narrow escape down alleys with bullets whizzing by (possible funny moment of a car jacking only to ditch a few blocks away once they figure its a homing becon and with a APB out on it) long foot chase leading all sorts of unusal places, roof tops sewers. alleys, ect ect  to a safe house while trying to duck the gangs the bounty and cops. Now with all lthis in your head, go watch the movie Warriors. Done glad i could help:)
Title: Re: Hiding in plain sight
Post by: Glorthoron on <07-07-12/1310:25>
Lets not get to crazy. Here is what i gathered, Body guard a gang memeber for 3 days.Need help with a reason to have them find em and attack the runners that are mobile.Correct? Ok the gang can find out because they tapped his moms crib/his girlfriend /his bestfriend/ one could of tailed him. Make up some back story of what ever he did it was big enough to drop money for team to protect him. I suggest the ganger ripped off the gang or a deal in which the gang was working with a syndicate and their is a bounty on his head. Now for a climatic moment have them total the runners car it catches on fire/set on fire and let that sink in. Think about it being on foot with cops coming and a escape down a alleyway. Remember they are going to try to boost/hijack a car at one point rif they car jack a witess could call it in or onstar will call it in. Dont tell the players a outcome before they try it.

So far we got a car chase with bullets chasing them, their car goes up in flames, a narrow escape down alleys with bullets whizzing by (possible funny moment of a car jacking only to ditch a few blocks away once they figure its a homing becon and with a APB out on it) long foot chase leading all sorts of unusal places, roof tops sewers. alleys, ect ect  to a safe house while trying to duck the gangs the bounty and cops. Now with all lthis in your head, go watch the movie Warriors. Done glad i could help:)

Thanks, your thoughts are appreciated, but its not the ideas I need.

The idea of driving around Seattle for 3 days makes good sense.  Like I said, a moving target is harder to hit than stationary one.  However, this doesn't sit well with me for some reason, and I'm trying to figure out why.  Most shadowrun stories, not to mention movies, books, etc., end up putting the guys on the run into a safe house.

I'm trying to figure out why they, if its such a good idea, they don't always just drive around and avoid the bad guys that way.
Title: Re: Hiding in plain sight
Post by: Leigion on <07-07-12/1412:43>
Take the safe house out of the story board. Did you watch warriors? Could you imagine having to protect a person going threw differnt hoods with gangs and such trying to collect a bounty. Ok lets Try looking at this from a players perspective. My ride is toast i have this client who I have to protect, bullets are whizziing me down alleys and sirens in the backdrop. Now what do i do.

I think its safe to assume once they duck the people shooting even for a moment or a hour they are going to be constantly be worrying hwo much time is left protecting this guy.
Title: Re: Hiding in plain sight
Post by: Eugene on <07-07-12/1445:47>
I say let the plan work, but throw in complications.  Not the accidents, drive by, etc., but stuff that has to do with their contacts.  Maybe somebody calls up with an emergency - what are the SRs going to do with the ganger they're toting around?  Also, is everyone taking Long Haul?  How do shifts work?  There's a lot of ways you can make the run interesting for you and at the same time acknowledging a good plan.  You can always skip over the driving around and just make something interesting happen at the end!
Title: Re: Hiding in plain sight
Post by: Glorthoron on <07-07-12/1612:34>
Take the safe house out of the story board. Did you watch warriors? Could you imagine having to protect a person going threw differnt hoods with gangs and such trying to collect a bounty. Ok lets Try looking at this from a players perspective. My ride is toast i have this client who I have to protect, bullets are whizziing me down alleys and sirens in the backdrop. Now what do i do.

I think its safe to assume once they duck the people shooting even for a moment or a hour they are going to be constantly be worrying hwo much time is left protecting this guy.

Actually, the players have made a point of staying in areas taht would be considered moderate lifestyle.  Some Knight Errant, but not too much, and some gangs, but they aren't overly aggressive due to the moderate Knight Errant presence.
Title: Re: Hiding in plain sight
Post by: Glorthoron on <07-07-12/1619:23>
I say let the plan work, but throw in complications.  Not the accidents, drive by, etc., but stuff that has to do with their contacts.  Maybe somebody calls up with an emergency - what are the SRs going to do with the ganger they're toting around?  Also, is everyone taking Long Haul?  How do shifts work?  There's a lot of ways you can make the run interesting for you and at the same time acknowledging a good plan.  You can always skip over the driving around and just make something interesting happen at the end!

They have an unmarked cube van (using the stats from the bulldog step van) that they acquired the previous run, so it's not easily trackable.  I've done the emergency thing, and they cleaned it up pretty quick.  My fault for being tired though, I should have run that part a little better.  They have purchased mats for the back of the van to sleep on, for those that need to rest, and they are letting their autopilot do most of the work.  3 runner crew, one in driver seat, just in case.  one in passenger seat to act as eyes, and protection if things go bad.  And one in the back with the ganger at all times, getting a rest.

Although . . . . now that I think about it, the guy they acquired the cube van from is still alive.  He could be the one to track them down.   Nothing to do with the run.  . . . . hehehe.   

Title: Re: Hiding in plain sight
Post by: Exodus on <08-28-12/1119:01>
Think about the run as if the roles were reversed and you told your runners to hit a target in a moving vehicle, they had 3 days before his fixer got him out of town, what would your team do?

I know what mine would do, they would go after the fixer.