Body | Agility | Reaction | Strength |
7 | 4 | 3(5) | 7(11) |
Charisma | Intuition | Logic | Willpower |
2 | 4 | 3 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
1 | 5 | 5 | 7(9) |
Automatics | 4 (Assault Rifles+2) |
Blades | 6 (Swords+2) |
Dodge | 4 |
Perception | 4 |
Aztlan Pop Culture | 4 |
Aztlan-UCAS Smugglers | 1 |
Aztlan Drug Cartels | 4 |
Famous Trolls | 6 |
Pit Fighting | 4 |
Urban Brawl (Last Season) | 2 |
English | N |
Power | Cost | Notes |
Attribute Boost: Strength | 1PP | Level 4 |
Combat Sense | 0.5PP | Level 1 |
Enhanced Perception | 0.5PP | Level 2 |
Improved Physical Attribute: Strength | 3PP | Rating 4 |
Bioware | Essence | Cost | Notes |
Synaptic Booster (2) | 1 | 160000¥ | Standard Rating 2 |
. . Form-Fitting Full-Body Suit with Auto-Injector, Fire Resistance (4), Nonconductivity (4) . . Glasses (4) with Flare Compensation, Low Light Vision, Vision Enhancement (3) . . Gordo Crunch with DocWagon Basic Contract, License: Nodachi, Low Lifestyle . . Greatcoat with Chemical Protection, Insulation . . Helmet . . Kamikaze x10 . . Maglock Passkey (4) . . Maglock Sequencer (2) . . Micro-Tranceiver (6) . . SecureTech Forearm Guards . . SecureTech Leg and Arm Casings . . SecureTech Shin Guards . . SecureTech Vitals Protector . . Sim Module . . Sony Emperor Commlink with Iris Orb Operating System . . Stimulant Patch (1) x10 . . Tag Eraser . . 3 Sets of Street Clothes Contacts
Build Point totals: 400 |
The good news is that what you're trying to do is a good idea and just needs some tweaking. Before I start, is Way of the Adept allowed?Not currently. Apparently the GM had a bad experience regarding munchkins and something like +30 attack on character creation, to hear him tell it.
For Martial Arts, you should be able to take Kali or Ars Cybertechnica in addition to Arnis de Mano and Sangre y Acero, though I think in HeroLab they might not have them. Chummer definitely has them listed separately, allowing you to take a +3 DV to Blades.
The following martial arts styles are purchased in conjunction with the Martial Arts Quality (p.156). Each martial arts entry gives the name of the style and the names of technically similar but distinct styles in parentheses, followed by a short description or history of the style and the advantages the character can choose from (only one advantage is gained per 5 bp of quality). The gamemaster should modify these styles or create new ones as he sees fit.
A character gains the advantages of all martial arts styles she know; should they overlap, these dice modifiers stack.
If your GM will let it fly, go for it, but I don't see it being too likely.I'd hazard a guess at no for (theoretically) infinitely stacking +DV for a weapon type.
Also on P.156 in Arsenal, inside the Martial Arts (Positive Quality) box:QuoteA character gains the advantages of all martial arts styles she know; should they overlap, these dice modifiers stack.
I fully agree, they are mechanically alternate names, though I would say they are alternate names for the same set of bonuses, rather than for the same martial art style.
I think where our opinions differ, is I believe it's possible for someone to know multiple martial arts that have the same mechanical bonuses, thus allowing them to be taken more than once, and you believe that if you have any one martial art, you can't take it's alternative styles. I think this comes down to a GM decision that will change from game to game, as RAW I can't find anything that says it can't be done.
I do believe that there can be an argument made for someone having both Brazilian Jiu-Jitsu and Wrestling (it's a common feature among MMA fighters) and think that mechanically in-game it doesn't unbalance Martial Arts. That said, I think we've taken this well off-topic, I just wanted to give Ympulse another option to get his +3DV, but it doesn't sound like his GM would be open to it anyway.