Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Xzylvador on <07-08-12/1605:20>

Title: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <07-08-12/1605:20>
Since most of this game will take place through PM's, I don't expect much to happen in this thread, but it will be a place where questions can be asked and information will be shared and where the final write-up will be posted.

Currently in game are Netzgeist, vinnmun, Glyph and Jackleg Rooster Scare_Crow.
Expect a PM to tell you your starting locations.

Puyallup North
Shopping & Entertainment Center
History
Not to be confused with Puyallup's more infamous shopping center The Crime Mall, "Puyallup North Shopping & Entertainment Center" is the place where many of the people in the district that aren't directly involved in serious crime go to buy their things.
About three decades ago, several shop owners in the crime-plagued area decided to band together in a single place in the hope of decreasing the thefts and damage done to their stores by the region's gangs. Local politicians and mobsters (often one and the same person) didn't much like the idea at first, worried they might lose some of their income and influence. But once they realized that the construction and exploitation of a mall made it much easier to launder money, hide their smuggling and even offered a legitimate way of asking protection moneyrent, they decided to back the project. What started back then as little more than a bunch of local shops grouped together in some once-abandoned warehouses just south of the Puyallup neighborhood (The most northern neighborhood of the Puyallup District) has since been added on and renovated to form what now is the Puyallup North Shopping & Entertainment Center.

Current day
North Puyallup is the safest part of the Puyallup Disctrict... but that says more about how dangerous the rest of the region is than about the safety of the mall. Frequented by the middle-class citizens of the north, the Latino's and Orks from Carbonado, Tarislar Elves and Loveland's mobsters, the mall is a powder keg, the only thing stopping anyone from lighting its fuse is the fact that they all have their reasons to sometimes go shopping there.
The clothing stores sell things that was last year's fashion, last year. Electronic stores occasionally display some new hardware to lure in customers, but earn most of their money selling cheap commlinks to replace the one that just got stolen or destroyed by acid rain and sell discounted home  appliances with the glue of their DOA stickers still on them. Some stores don't make too much of a secret of it that their goods may have once belonged to someone else and may barter for other items  instead of money, caring a lot more about how much they can earn than about the origin of the goods they're purchasing.
But all in all this is a place where people can buy things for not too much money without having to worry about it breaking the next day, and in these parts that's a rare thing indeed.

Weapons, Gangs and Security
As mentioned earlier, lying on the edge of the 'safest place in Puyallup' doesn't mean the mall is a safe place by the standards of the average law-abiding wageslave.
While legally under the jurisdiction of Knight Errant, the odds of running into a KE squad inside the mall itself are low. The local crime bosses didn't really feel much for having the Knights snoop around the place where they do most of their business and got the local politicians to do something about this. Knight Errant from their side didn't much like the idea of being in charge of security in a mall everyone knows to be owned by mobsters and is visited by all kinds of different gangs.
So the mall has its private team, North Puyallup Security Services, to deal with the everyday security concerns. Knight Errant is on stand-by to assist only when called in case things really get out of hand.
NPSS has all kinds of people in its ranks; many are ex-Lonestar or ex-KE officers, fired from the force for different reasons (most often being caught accepting bribes from the mobsters running the mall) and hired by NPSS because of their experience. Others work for the mob, their job with NPSS a legal way to declare their income and a convenient way to keep an eye on the families business in the mall. And then there's discharged ex-military, a few who actually just work there because it's a job like any other and some others that really like the feeling of being in authority. Despite the many differences, NPSS personnel gets along remarkably well. Probably the result of a us-against-them feeling, they stand united against the always present threat of gang violence.
Security long ago realized that scanning for and confiscating weapons caused a lot more problems than posting a "No weapons" sign at the entrance and leaving it at that.
Over the years, different gangs have chosen different parts of the shopping center as their turf. Realizing that physically harassing every customer in the mall will get them into a fight with the NPSS and kicked out of the mall, they hang out at these places without causing much more problems than (AR) graffiti, verbal aggression and small brawls amongst each other. Visitors are strongly advised to simply ignore their actions, talking back (or any other provocative action such as flashing a weapon, flaunting wealth, showing condescension) will be seen as disrespecting and taunting the gang and their turf. The gangers will then have little choice but to prove their dominance, usually escalating in violence. Gang members know better than to enter another gang's turf, doing so is considered an insult no matter what the reason and will result in a fight.
Violence between gangs is usually solved with fists and the occasional melee weapon. Unless there's too much property damage being done, security will usually let the fight go its course and wait for the gangers to leave after they've had their share of beatings. Fighting gang members rarely reach for their guns, knowing the other side will be packing too and more importantly, that the ones left standing will be gunned down by security and tossed in a dumpster.
So for the most part the gangs take care of each other while the NPSS makes sure the building stays standing and the shop owners aren't harassed too much. It's a fragile peace, but it works most of the time.
The majority of the security cameras in the mall are probably broken, the ones inside the stores themselves tend to be in better order. A couple of drones patrol the hallways alongside the guards and a number of turrets were mounted near the entrances of the mall and at key intersections, but most are in various states of disrepair, not having seen much maintenance since they were installed after a serious three-gang-battle followed by a Yakuza attack almost a decade ago.
The guards themselves are all provided with a taser, a mace or stunbaton, a light sidearm and standard security armor. In addition to their standard 'low profile' carrying-gear, more powerful weaponry is available to the guards in secure storage. Of course, since no one really cares to regulate the guards, most choose to bring their own things to work in addition to their standard gear. Depending on how much of a gun-nut they are, this ranges from heavier pistols to military equipment.
In the event that things get too much for security to handle themselves, Knight Errant is still contractually bound to enforce law and order in the area and can be called upon to assist in restoring peace and safety.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <07-08-12/1612:31>
The mall has two levels. The walkways of the upper level are open in the middle, giving the mall a more open and spacious look. These walkways are 5m above ground floor.
For size & distance: The orange colored corridor on the ground floor is 10m wide. The first floor walkways are 4m wide on both sides, with a 5m opening in the middle. The railings are made out of transparent reinforced glass.
The turrets have a clear view over both levels in the hall where they're mounted. Their actual weaponry, for the moment, is discretely hidden behind metal armor.

All 4 the contestants are wearing what looks like a large wrist watch. Its only apparent function for the moment is that of a compass with 3 colored blips at its edges. Each of these represents one of your enemies. It doesn't seem to update in real-time: There's a small countdown timer at the left of the compass, currently counting down 3 minutes. When the countdown expires, the direction in which the enemies can be found will update and the timer will reset itself.
Colors: Arcade (vinnmun), Shortcut (Netzgeist), Grey (Glyph), Radical (Jackleg Rooster)
Other than the compass, the contestants have been provided with an image of what their opponents look like, one on actual paper and another stored on their commlinks.

Gameplay: For the moment, actions will be taken in 1 minute intervals. When a character is in combat, PMs with that player will happen in IPs/CTs. This means that players not engaged in combat at that moment may have to wait a while before they get an update again.
Every PM you send me, include rolls which you believe might be appropriate and always include a Perception roll. Feel free to apply modifiers that seem applicable, I'll add/substract modifiers myself. Please describe your rolls: What action is it for and where are the dice and modifiers coming from?


Okay... think that's enough to get started? PMs should have been sent.
Oh, will you all please post what's on your characters pictures? Don't mean it has to be a picture, a description is good too. (Both as a confirmation that you've started playing and to save me the trouble? :p)

If there are any questions, fire away! If any of you have suggestions on how to run this better/faster/easier, that's good too.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Netzgeist on <07-08-12/2250:30>
Oh, will you all please post what's on your characters pictures? Don't mean it has to be a picture, a description is good too. (Both as a confirmation that you've started playing and to save me the trouble? :p)

Hope that's enough, Chummers.
Shortcut Description = On the picture received, you can see a guy with a very prominent beard and mustache, which happens to hide compeltely his mouth. His goatee is divided into three strings of beard with 10 centimeters of lenght (the one in the middle is slightly shorter than the other two). His hair is deep black and ends by the shoulders - on the picture, it's tied onto a somewhat loose ponytail. Shortcut is evidently a dwarf of medium size. He is clad in a fashionable minimalistic Synergist suit, and the image don't suggest a very strong and muscular guy - which he isn't. His eyes are hidden beneath shades of a simple design; on the picture, his left hand is adjusting it, so one can briefly see an inscription tattoed on his wrist on the space where his black leather gloves and the suit arm is not covering - the angle does not allow one to read what is written, but it is probably Latin.

This sounds like fun.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Glyph on <07-08-12/2338:35>
Grey's picture:
Grey is a human woman, slender and slight of build, with a triangular face of sharp, angular features, and hair that is close-cropped but with long bangs.  Her hair is gray, not the normal hue of gray, but rich, color-saturated dark gray with brighter gray streaks.  Her skin is a pale gray, with a glossy sheen almost like marble.  Her eyes are an unnatural bright metallic-looking gray.  She is wearing a black synthleather jacket and dark grey jeans with black combat boots.  A black lace choker and a bit (too much) of eyeliner are her only concessions to femininity.  Her expression is intent, with the slightest hint of a cold smile.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: vinnmun on <07-09-12/0329:50>
((Can you change Glyph's color. Turns out, yellow is super bright and I can't see it unless i highlight it. Also I just noticed I didn't buy a simrig. Anyway possible with the rest of my nuyen say i spent it on a simrig or is that too late. It's no big deal, but it was kind of crucial to me. And how we handling extended tests if any. Doing the quick extend is my suggestion (Threshold / # of hits = # of intervals) ))

Picture of Arcade: A small 5'2" human with industrial clothing on. He stands up straight looking like a man with a Napoleon complex, arms crossed and relaxed on his chest. His goggle fit around his bald head and are lifted to his forehead as he looks at the camera.

His back faces what looks to be a mech of sorts, similar to an Ed-209 from robocop.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <07-09-12/0652:10>
You're right about the color changed. Using the forum's orange color now. Will continue to call it yellow though.
Extended tests are done using the 'cumulative -1 each iteration' rule. The quick rules save time at a table game, but for an online game the amount of dice being rolled is less of an issue.
You can have a simrig. Just make sure it still fits in your budget, if not scratch some other equipment for it.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: vinnmun on <07-09-12/1045:00>
You're right about the color changed. Using the forum's orange color now. Will continue to call it yellow though.
Extended tests are done using the 'cumulative -1 each iteration' rule. The quick rules save time at a table game, but for an online game the amount of dice being rolled is less of an issue.
You can have a simrig. Just make sure it still fits in your budget, if not scratch some other equipment for it.

It's less messaging with the quick extend, but no matter. I'm going to send yah another message with the rest of my rolls than.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <07-09-12/1441:52>
Sorry, forgot to mention:
The time the is 18:00 (that's 6PM), the mall will close at 21:00.
It's not immensely crowded, but there's still quite a lot of people around compared to how many a Shadowrunner would normally prefer to have around.
(http://www.wijnegemshoppingcenter.be/images/albums/pictures/big/48_6_Afbeelding_9.png)
(http://www.wijnegemshoppingcenter.be/images/albums/pictures/big/48_5_Afbeelding_8.png)
(http://www.wijnegemshoppingcenter.be/images/albums/pictures/big/48_4_Afbeelding_7.png)
(http://www.wijnegemshoppingcenter.be/images/albums/pictures/big/48_3_Afbeelding_6.png)
(http://www.wijnegemshoppingcenter.be/images/albums/pictures/big/48_2_Afbeelding_5.png)

^ Just to give a general idea. This is how the architects imagined the place would look like. It never was as bright and clean as the concept drawings when it was new. The years, quite some violence and vandalism and not very much maintenance haven't really done much to improve it.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Lethe on <07-09-12/1510:18>
"18:00 (that's 7PM)" Huh, how is that working? Hope yo don't mind me interrupting here ;-)

But apart from that i really pity myself, that i don't have the time to be part of this. Really exciting to see the result in the end. Everything looks very well thought through so far. The three minute radar timer is an excellent idea. Good work so far Xzylvador!
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Sentinemodo on <07-09-12/1557:11>
Yep. Applaud your hard work monsignor :D
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Jackleg Rooster on <07-09-12/1727:05>
Radical is not a very typical barrel chested dwarf but he is athletically muscular and looks like sports are a big part of his life.

He has an unruly shock of neon green hair shooting out of the top of his head (the sides are shaved), wild adrenalin junkie eyes and a psychotic grin on his face.

He's wearing what looks like a graffiti covered jumpsuit that's very colorful and is leaning forward strangely as if he's trying to press his eyes to the camera lens
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <07-09-12/1756:06>
18:00 hours. You silly am pm people just got me confused, is all. (Mistake in editing)
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <07-10-12/0315:09>
Everyone roll sound perception together with their next actions. For your next actions, 30 seconds should be plenty.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <07-13-12/1719:45>
Please tell me in which mode your character's comms are set. Active, Passive, Hidden?
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Netzgeist on <07-13-12/1755:26>
In Shortcut's case, it's operating in Passive mode.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Glyph on <07-13-12/2151:03>
Hidden mode.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: vinnmun on <07-13-12/2243:38>
Hidden
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Scarecrow71 on <07-28-12/2254:54>
I'm assuming JR never responded, so...

Radical is operating in hidden mode.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <08-06-12/1541:22>
So, one way or the other, this game'll be over (and it could be sooner than you expect!).
How should I write and summarize what happened?

One story per character's POV? Or one telling of the story, switching between the different players and GM's POV?
The first could give a good insight on how different the same place and/or situation can look for every player and character in a game... but it could get a little redundant and while I've got a basic idea of what a characters goal is, I'm not inside their heads nearly as much as the player, so my telling of the story might not be completely accurate. Also means more work for me :p

The second will be shorter, quicker and more action-filled, probably a bit more cinematic... but given my limited English/writer skills could get a little bit chaotic as the story switches between different perspectives and not bring across the differences between the players.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Netzgeist on <08-06-12/1547:08>
I think the second approach is more interesting; the fragmentary structure seems a bit too fitting not to use it, and since it's a little bit less work for you, why not?
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Scarecrow71 on <08-06-12/1631:56>
^^Agreed.
 
Although, I hope this doesn't end too soon - I just started!  If it does end soon, I hope you run another one so I create my own character and play!
Title: Re: [OOC] [PvP] A day at the mall.
Post by: vinnmun on <08-07-12/0023:23>
i agree to number 2
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Jackleg Rooster on <08-08-12/0754:13>
One story definately
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Glyph on <08-09-12/1352:36>
Yes, one story sounds better.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <08-24-12/1502:35>
Sorry for the inactivity the past couple of days, a last-minute vacation got in the way. Don't expect too much of me the next week and a half.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Scarecrow71 on <08-24-12/1709:20>
That's more than fine.  Any delay of my impending death I can get is fine by me.  :D
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <09-13-12/0521:37>
GAME OVER.

Congratulations to the winner!

I suppose I'm not the only one who thinks this game didn't go quite as expected and I would really like to talk about this and have your honest thoughts/input/critique on the things that, what was unreasonable, unrealistic, didn't fit in the game etc.
But please allow me the time to first finish a full write-up of the game.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <09-14-12/1003:40>
Okay... this is bad.
A couple of hours of writing, I'm at my fifth page and have only covered the first couple of seconds of gameplay. Gonna be a long and (hopefully not too) boring read I'm afraid.

Also, I'm afraid lost your character introductions (all but Glyph/Grey's).
If you're interested in writing a new one (or still have the ones you sent me earlier), feel free to send 'em again. I already wrote a new one, so it's no problem if you don't. You just might like your own one better.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: vinnmun on <09-14-12/1404:55>
It's all good.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <09-23-12/1432:34>
Haven't forgotten the game!
Taking longer than expected to finish the write-up, the headache and fever the past couple of days aren't helping much.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: vinnmun on <09-23-12/1543:57>
no problems
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Glyph on <09-23-12/1652:36>
Take whatever time you need.  Don't push yourself - you're doing this for fun.  It should be interesting.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <02-22-13/1851:46>
Posted up the full story here (http://forums.shadowrun4.com/index.php?topic=10086.0).
Far too late, I know.
I can only apologize.
Since the game was over, I didn't give it as much effort as I could have and should have.
But there, now you have it.

I'd like to invite anyone, also people who weren't in the game but who somehow manage to read through all of that horrible writing, to share comments.
Personally, I hate to say I think the game's somewhat of a failure. :(

I wanted to run a player versus player combat game, but not in an arena. To be at least a bit Shadowrun-like, I felt it would be a lot more fun to set the game in a "real world" environment.
This would allow different kinds of characters a chance to win with entirely different approaches... and I really do think I explained this to the players, too.
I really, really specifically told them they could end up playing in an airport or downtown Seattle just as likely as an abandoned piece of land in the barrens.
So I'd like to share this with the players:

vinnmun: You had a fully armored vehivle with walking mode and two mounted machine guns. That thing was a tank! Even if you somehow didn't get attacked by law enforcement, any other player could've noticed (and avoided) you from a mile away. I'd really like to know what you were expecting of this, what you were expecting to happen...
I have to admit though, you had me worried. The heaviest weapon the guards had was two panther XXLs, stashed away in two different security stations. It was going to take quite a while for them to organize their offensive and even then could have probably taken them out and destroyed their weapons. Still, eventually you'd either run out of ammo or KE would arrive with armored vehicles and heimdal drones to take you out...
But you got pretty much taken out by a gang of hackers. Just to be clear: I did NOT put them there because there was a rigger with a tank in the game. I had them on the map long before I had seen any charsheets. The Reality Hackers are a gang which according to the books are located in Puyallup, and I'd figured they'd be in the mall, hanging out, making a bunch of electronic stores in the malls 'theirs'. They hacked your comm, mocked your software agent's failed hacking attempt and told you to stay away from them. Had you steered away, that would've been it. But instead you charged a group of hackers and then shut down your own commlink for 30 seconds while trapped inside a rigger cocoon? I really don't know what you were expecting...

Netzgeist: you played great at the start. Good character, smartly made. Could have stayed inconspicuous with your Ares Executive Protector briefcase, maybe walked right up to your enemies and then shot them point blank... so I was very much amazed when you instead fired at them from a large distance, across the lobby, while your character was standing right in front of a security desk with 5 guards, a drone and you'd have the turret shooting at you.
To my amazement, the character was so good it actually survived with all this insane amount of firepower against him... and then you attacked the Ancients! Why?? They were attacking one of your opponents!
 I really, really couldn't make sense of those two decisions.

Jackleg Rooster: When I saw your charsheet, I feared it'd be the same as vinnmun's tank. A flying drone with a visible gun and your only weapon a machine gun... that'd be pretty visible! Coming up with disguising the NERF advertisement was just brilliant though. But it did leave you without a gun in your hands... Not so much of a problem when you kept the drone close, but then you sent it to a different floor... Why? Also, here you kind of ran out of luck as I rolled a processing check for your drone's dogbrain on how to handle the orders it'd been given (stay close, attack, come to me to give me my gun, go to another floor to scout... it was getting a bit much) and the drone glitched. It wouldn't have been that much of a problem, it was only 'frozen' for 10 seconds... but then you bumped into Grey at that exact moment. Which sucked.

Glyph: Very well built character. Very visible and recognizable, much more than I'd like to be when being hunted down, but you pulled it off. Why'd you just walk into clearly marked Ancient territory (with Nasty Vibe and Astral Hazing)? And worse, why'd you attack the elves? You could've ignored them, just said something back or just turned away. Any would've been good. There were getting a live show of a robot tank shooting down guards, they weren't really interested in a fight. But you attacked while there were at least a dozen of 'em! Even if they weren't of your level, ally bonuses stack quickly. Was that acting out your Vindictive quality?

Anyhow. I'm too tired. Going to bed.
I'd love comments and criticism.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Netzgeist on <02-22-13/1945:47>
That was, without a doubt, an epic battle.

And I'm talking about both the one narrated and of the effort in narrating it. Good job, Xzyl! It was a good (although pretty strange) game, and it's really nice to finally know what was happening.

Well, let me try to comment on what I think went on in there:  Shortcut was only thinking in the prize, and when he saw the fight scene, his battle instincts kicked in. And then, on the OOC side of things, in the space between two PMs, I forgot the gun had sound suppression.  I shot thinking that among the confusion no one would perceive from where the bullets came from, and then I forgot why I thought this was possible.
And about attacking the Ancients... well, all hell was already happening, and I didn't know why they were after anyone. For all that mattered, they could just turn around and start fighting the dwarf. In the end, a dumb move. But yet a killing move! Too sad it was an auto-killing move...

That's the short of it, or at least what I could make of the posts I've reread. Just trying to undestand that now almost got me a headache;I just can't figure how you managed to read the entirety of the PMs that we all sent and make any sense of it. This deserves a medal or something.

Anyway, even though in some ways it was a little bit disappointing (and from a gaming perspective, we ensured an ending without climax or glamour), it was really interesting. And crazy. Maybe too crazy.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Netzgeist on <02-22-13/1948:59>
Ops, I was forgetting something.
On the future, you should probably start the PMs or entitle them with something along the lines CT#3, IP#4, or something like that, and mantain the same numbering system for all players during all the game. Maybe that could have helped in sorting out what was going on in at what time.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Glyph on <02-23-13/0502:58>
Thanks for the writeup, Xzylvador.  It's good to have an overall view of the whole thing, now.

Grey was very optimized lethality-wise, but with a rash, hot-blooded, and vengeful personality undermining her effectiveness.  Here is what I originally PMed when the gangers taunted her:

Quote
Backing up might be the smart thing to do, but Grey is a bit too arrogant about her augmentations, and tends to assume that most gangers are like the Halloweeners grunts in the main book, forgetting that gangers can have tougher than average specimens just like the syndicates do.  Plus, being insulted for her exotic appearance is one of the things very likely to trigger a violent response from her.  She will fight, maybe not even making it to her first opponent.

I think outside factors impacted the game more because everyone took kind of a "pink mohawk" approach to things, and maybe underestimated how dangerous the security forces and gangers could be.  It was an eye-opening experience to see actually play an extremely optimized character, and find out that such characters are far from invincible.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Xzylvador on <02-23-13/0545:03>
Invulnerable, no, but the amount of attacks you took without taking a single point of damage really amazed me. If I recall correctly, at one moment the elves around Grey had a +5 bonus from 'allies in melee' and Grey's cumulative 'previous defense' penalties were stacking rapidly, but she still managed to keep them off.
If there's one thing Grey's character tought me, it's the power of Edge.
Some -many- people on this forum think of edge as a waste of points, far too expensive for such a limited amount of uses. Grey spent 50 points on a stat she could only use a couple of times in the entire game, 50 points which could have otherwise maxed out a combat stat or a couple of skills or removed some of those NQ's.
But it's that Edge that managed to make her win. Dodging the elves, making an attack hit the moment it's needed and rerolling all those missed Dodge dice against Radical's incoming Full Narrow Burst (MG, +9DV, Ex-Ex... that attack would've shred her to pieces).
A powerful boost you can draw from when it really matters, that seemed to be Grey's most powerful feature, even more than her skill and speed.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Sentinemodo on <02-23-13/0557:18>
AMAZING read Xzyl.
took some time, but certainly worth the wait
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Glyph on <02-24-13/1751:23>
Yeah, an Edge of 6 is pricey in karmagen (90 karma, versus 40 BP), but it was still worth it.  I think Edge is underrated because people use it to replace being good in other areas - I see a lot of attitudes being "Well, I have 8 dice for attacking, but if I add Edge, I can have 16 exploding dice".  It is better for characters who are already good at their specialty.  They can use Edge for things like super-important dice rolls, re-rolling unlucky dice rolls, or when they run into a problem outside of their normal specialty.  Edge is a finite resource - it kept Grey alive, but she used up all 6 of her Edge points, and this was a character with a lot of dice pools in the high teens.
Title: Re: [OOC] [PvP] A day at the mall.
Post by: Jackleg Rooster on <03-16-13/1927:44>
Great read. Couldn't wait for this to come out. Much love to Scare_Crow for picking up my slack. I hated having to drop like that.

As to the drone question, I'll say it seemed like a good idea at the time, trying to get an idea where the other players were. No idea they were that close! Next time I'll keep more than shock gloves on me.

Any time you wanna run another game ill be there...to the end this time!