Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: krazzeekane on <07-19-12/2358:58>

Title: Need Advice on Hacker/Combat build!!
Post by: krazzeekane on <07-19-12/2358:58>
Hey all, first time posting. I'm new to Shadowrun, but got my hands on all of the books and decided to put a character together in case I get into a game sometime. I was going for a primarily hacker based character, with some gunbunny in him, and he's also a tad of a Face. He's really good at hacking, in AR and especially VR when he needs to go limp. He's also not too shabby with one (of many) weapons. I like the idea of a hacker, but I didn't want him to be useless in the meat when the drek hit the fan, so I gave him some boosts to his cyberarms and wired reflexes. Let me know what you think, and what I am missing. I know he's not fully done, so any help to figure out what else I still really need to get finished or things I did wrong would be greatly appreciated chummers!

== Info ==
Street Name: Kalenhad 'Krazzee' Ralner
Name: Kalenhad
Movement: 8/20, Swim: 4
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Dwarf Male Age 68
Height 4' 7" Weight 215
Composure: 8
Judge Intentions: 10
Lift/Carry: 7 (45 kg/30 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 3 (4)
AGI: 1 (4)
REA: 4 (6)
STR: 3
CHA: 5
INT: 5
LOG: 5
WIL: 3
EDG: 1

== Derived Attributes ==
Essence:                   1
Initiative:                9 (11)
IP:                        1 (3)
Matrix Initiative:         12
Matrix IP:                 3
Physical Damage Track:     12
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 4
Automatics                 : 0                      Pool: 5
Blades                     : 0                      Pool: 3
Climbing                   : 0                      Pool: 2
Clubs                      : 0                      Pool: 3
Computer                   : 4                      Pool: 9
Con                        : 2                      Pool: 7
Cybercombat                : 4                      Pool: 9
Data Search                : 4                      Pool: 9
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 3
Dodge                      : 2 [Ranged Combat]      Pool: 8 (10)
Electronic Warfare         : 4                      Pool: 9
Escape Artist              : 0                      Pool: 3
Etiquette                  : 2                      Pool: 7
Exotic Melee Weapon        : 0                      Pool: 3
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 3
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 0                      Pool: 3
Hacking                    : 6 [Exploit]            Pool: 11 (13)
Hardware                   : 4                      Pool: 9
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 3                      Pool: 7
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 2                      Pool: 7
Locksmith                  : 0                      Pool: 3
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 4
Negotiation                : 2                      Pool: 7
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 3
Perception                 : 1                      Pool: 6
Pilot Ground Craft         : 0                      Pool: 5
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 2 [Semi-Automatics]    Pool: 8 (10)
Riding                     : 0                      Pool: 5
Running                    : 0                      Pool: 2
Shadowing                  : 0                      Pool: 4
Software                   : 4                      Pool: 9
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 3

== Knowledge Skills ==

== Contacts ==
Juan 'The Juarez Warez' (6, 4)

== Qualities ==
Ambidextrous
Big Regret
Codeslinger (Hack On The Fly)
Erased (24 Hours)
Photographic Memory
Poor Self Control (Braggart)
Poor Self Control (Compulsive - Low Danger) (Mild Neatness Obsession)
Signature
Thermographic Vision
Weak Immune System

== Lifestyles ==
Middle  1 months

== Cyberware/Bioware ==
Obvious Full Arm (BOD 6, AGI 10, STR 3) (Left)
   +Customized Agility Rating 6
   +Enhanced Agility Rating 4
   +Enhanced Body Rating 3
   +Armor Rating 2
   +Cyberarm Gyromount
   +Engraved Datajack
Obvious Full Arm (BOD 6, AGI 10, STR 3) (Right)
   +Enhanced Agility Rating 4
   +Enhanced Body Rating 3
   +Customized Agility Rating 6
   +Armor Rating 2
   +Cyberarm Gyromount
Wired Reflexes Rating 2

== Armor ==
Actioneer Business Clothes5/3
Lined Coat                6/4

== Weapons ==
Ares Viper Slivergun
   +Hidden Gun Arm Slide
   +Laser Sight
   +Smartgun System, Internal
   +Advanced Safety, Basic System
   +Chameleon Coating
   +Personalized Grip
   +Sound Suppressor
   +Underbarrel Weight
   DV: 8P(f)   AP: +5   RC: 2
Defiance EX Shocker
   DV: 8S(e)   AP: -half   RC: 0
Forearm Snap-Blades
   +Chameleon Coating
   +Melee Hardening
   DV: 4P   AP: -   RC: 0
Morrissey Élan
   +Concealable Holster
   +Smartgun System, Internal
   +Spare Clips
   +Advanced Safety, Basic System
   +Chameleon Coating
   +Gecko Grip
   +Personalized Grip
   DV: 4P   AP: -   RC: 1
Ruger Super Warhawk
   +Smartgun System, Internal
   +Firing Selection Change, Large Mod (BF)
   +Folding Stock, Powered
   +Personalized Grip
   DV: 6P   AP: -2   RC: 2
Ruger Thunderbolt w/ Smartgun
   +Hidden Gun Arm Slide
   +Laser Sight
   +Advanced Safety, Basic System
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   DV: 5P   AP: -1   RC: 4
Survival Knife
   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0
Yamaha Sakura Fubuki
   +Concealable Holster
   +Smartgun System, Internal
   +Stock
   +Advanced Safety, Basic System
   +Chameleon Coating
   DV: 4P   AP: -   RC: 1

== Commlink ==
Meta Link (1, 2, 2, 2)
   +Renraku Ichi
   +Fake SIN (Public SIN) Rating 4
Transys Avalon (5, 6, 5, 5)
   +Novatech Navi
   +Customized Interface
   +Agent (Hacked) Rating 4 [Attack 5 (Hacked), Cascading 3, Expert Defense 3]
   +Sim Module (Hot)

== Gear ==
Ammo: EX-Explosive Rounds (Light Pistols) x35
Ammo: EX-Explosive Rounds (Heavy Pistols) x60
Ammo: Flechette Rounds (Heavy Pistols) x60
Ammo: Hi-C Plastic Rounds (Holdouts) x40
Ammo: Stick-n-Shock (Light Pistols) x40
Ammo: Stick-n-Shock (Heavy Pistols) x35
Analyze (Hacked) Rating 6
   +Ergonomic
AR Gloves
Armor (Hacked) Rating 6
   +Ergonomic
Attack (Hacked) Rating 5
   +Armor Piercing (Hacked) Rating 3
Biofeedback Filter (Hacked) Rating 5
   +Ergonomic
Black Hammer (Hacked) Rating 6
Blackout (Hacked) Rating 6
Browse Rating 6
Certified Credstick, Ebony
Certified Credstick, Ebony
Command (Hacked) Rating 6
Contact Lenses Rating 3 x2
   +Smartlink
   +Image Link
   +Low Light
   +Skinlink
Corrupt (Hacked) Rating 6
Data Bomb (Hacked) Rating 6
Datachip x10
Decrypt (Hacked) Rating 6
Defuse (Hacked) Rating 6
Disarm (Hacked) Rating 6
Earbuds Rating 3 x2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
   +Skinlink
ECCM (Hacked) Rating 6
Edit (Hacked) Rating 6
Encrypt (Hacked) Rating 6
Exploit (Hacked) Rating 6
   +Optimization Rating 5
Fake License (Firearms License) Rating 4
Fake License (CCW License) Rating 4
Fake License (Restriced Programs License) Rating 4
Fake License (Cyberware License) Rating 4
Goggles Rating 6
   +Smartlink
   +Vision Enhancement Rating 3
   +Low Light
   +Image Link
   +Flare Compensation
   +Skinlink
Holo Projector
IC (Hacked) Rating 5
Medic (Hacked) Rating 6
Medkit Rating 6 x4
Nuke (Hacked) Rating 6
Pilot (Hacked) Rating 6
Purge (Hacked) Rating 6
Reality Filter (Hacked) Rating 6
Scan (Hacked) Rating 6
Sniffer (Hacked) Rating 6
Spoof (Hacked) Rating 6
Stealth (Hacked) Rating 6
   +Ergonomic
System (Hacked) Rating 6
Track (Hacked) Rating 6

== Karma Expenses ==

== Nuyen Expenses ==
Title: Re: Need Advice on Hacker/Combat build!!
Post by: Qvintus on <07-20-12/0751:05>
I see you have take the Thermographic Vision quality I'm guessing it gives you thermographic vision, the problem is you lose it when you take cypereyes, so that 5 points out the window. And i would take some points i dodge, dodge is you friend maybe if you want to power game specialise it in ranged combat
Title: Re: Need Advice on Hacker/Combat build!!
Post by: krazzeekane on <07-20-12/1054:49>
I see you have take the Thermographic Vision quality I'm guessing it gives you thermographic vision, the problem is you lose it when you take cypereyes, so that 5 points out the window. And i would take some points i dodge, dodge is you friend maybe if you want to power game specialise it in ranged combat

The Thermographic Vision quality was just from the fact that it comes with the Dwarf Metatype, and Chummer won't let me delete it. And I switched around a point into dodge and ranged combat spec vs the leadership I had it in. Anything else?
Title: Re: Need Advice on Hacker/Combat build!!
Post by: UmaroVI on <07-20-12/1453:36>
I'd suggest, if you haven't already, taking a look through the characters in the first link of my signature; the Generalist, in particular, who's fairly similar, but also the Combat Hacker.

On your character in particular:

You want odd, not even, Willpower because stun boxes round up. 5 or 3 is better than 4. I'd probably take a 3 and put the points into skills.

You have a lot of specializations. Those are cheaper to buy with karma than with BP, so I would consider dropping most or all of them and getting more base skills. In particular, getting skills from 3 to 4 rather than buying specializations will save you a hefty chunk of karma in the long run.

Cybercombat 3, EW 3, and Hacking 6 is kind of a waste, since you have all three skills in the group. I am not really a big fan of cybercombat, but if you want it, I'd suggest Cracking 4, and get a 6 in something else like a weapon skill.

I'd think about Influence 1 rather than two social skills at 1. Etiquette is probably worth having for 2 more points.

You have no Agility-linked skills besides pistols and you have two cyberarms. You really don't need a high base agility. I would suggest going down to 1(2) agility and putting the points into skills (like Infiltration, maybe).

Implanting your commlink and having cybereyes are both costly things that duplicate what you can get by just wearing skinlinked gear. Especially given that you have innate Thermo, which is wasted by getting cybereyes, and that you are low on essence, I'd really suggest just wearing goggles, contacts, and earbuds instead. The commlink can and should go in a cyberarm, if you want to have it implanted.

Datajacks used to be necessary in older editions of SR, but now don't actually do anything as you can just use a skinlink or trodes. It's not worth your money or essence. If you really REALLY want it, put it in your arm to save the essence.

Ditto on the sim module; you don't really get much by implanting it versus just using one.

Cyberarms are pro, but you aren't getting as good use out of them as you could.

*First, you don't really need huge cyberarm strength seeing as you have no melee skills and are better off shooting people. Don't spend slots and money on that.
*You do, on the other hand, want maxed out cyberarm agility, and you want it on both so you can use two-handed weapons. Customize to 6, and get Enhanced Agility 3.
*You want just enough Body to average up. You have two legs and a torso that are meat, adding to 9, so you want (9+arm1+arm2) to be a multiple of 5. So you want them to add to either 11 or 16. It's OK if they are uneven so long as they add up right.
*You definitely want Armor. You should reserve enough space for Armor 3, and start with Armor 2 (it's high availability for some reason but very cheap, so you can get it with your first paycheck). It is really really good and is one of the main reasons to have cyberlimbs.
*Cyberarm slide is alright, but wouldn't be my top choice, because you can just wear a quickdraw holster. The other things I would put in first are Datajack (if you really want one), Commlink (if you really want it implanted), Nanohive (see below), Cyberarm Gyromount (although if you do get this you should use pistols that benefit from more RC, like the Slivergun, Ruger Thunderbolt, or a BF-modified Ruger Super Warhawk).

Most of your guns are kind of bad, in the sense that they don't really have anything to recommend them and aren't doing anything particularly helpful for you. The Morrissey Elan is a good gun (but buy plastic bullets to go with it; they're in Arsenal). The others are all subpar-to-mediocre choices (and I don't think you want expensive melee weapons that you don't know how to use either - you can just shoot people. If you do want a melee weapon, I actually suggest that 8S single-shot taser from the main book whose name escapes me, since it does way more damage than your current choices and doubles as a pistol-type weapon).

For better guns I will direct you to the characters in the first link of my sig, specifically the Gunslinger and Generalist.

'Ware you should either start with or try to get when you can
Encephalon (Augmentation) - this one's an essence hog, it will have to wait.
PuSHeD (Augmentation)
Neocortical Nanites and a Nanohive (also Augmentation).

You may well want to pick up some Adapsin at some point (definitely prior to installing any alphaware cyberware), but you can't start with that.

Based on where you are going, I would suggest trying to get the nanites and PuSHeD now, and then upgrading yourself with Adapsin, Synaptic Boosters, and then getting the Encephalon with the essence you've freed up.





Title: Re: Need Advice on Hacker/Combat build!!
Post by: Snaryl on <07-20-12/1716:49>
The taser Umaro is talking about is the Defiance EX Shocker on p.316 of SR4A. Great legal weapon, make sure you get it with a laser sight instead lf a smartlink, then it's all non-restricted and should be ok to carry in the open most of the time.
Title: Re: Need Advice on Hacker/Combat build!!
Post by: krazzeekane on <07-21-12/1631:43>
I'd suggest, if you haven't already, taking a look through the characters in the first link of my signature; the Generalist, in particular, who's fairly similar, but also the Combat Hacker.

On your character in particular:

You want odd, not even, Willpower because stun boxes round up. 5 or 3 is better than 4. I'd probably take a 3 and put the points into skills.

You have a lot of specializations. Those are cheaper to buy with karma than with BP, so I would consider dropping most or all of them and getting more base skills. In particular, getting skills from 3 to 4 rather than buying specializations will save you a hefty chunk of karma in the long run.

Cybercombat 3, EW 3, and Hacking 6 is kind of a waste, since you have all three skills in the group. I am not really a big fan of cybercombat, but if you want it, I'd suggest Cracking 4, and get a 6 in something else like a weapon skill.

I'd think about Influence 1 rather than two social skills at 1. Etiquette is probably worth having for 2 more points.

You have no Agility-linked skills besides pistols and you have two cyberarms. You really don't need a high base agility. I would suggest going down to 1(2) agility and putting the points into skills (like Infiltration, maybe).

Implanting your commlink and having cybereyes are both costly things that duplicate what you can get by just wearing skinlinked gear. Especially given that you have innate Thermo, which is wasted by getting cybereyes, and that you are low on essence, I'd really suggest just wearing goggles, contacts, and earbuds instead. The commlink can and should go in a cyberarm, if you want to have it implanted.

Datajacks used to be necessary in older editions of SR, but now don't actually do anything as you can just use a skinlink or trodes. It's not worth your money or essence. If you really REALLY want it, put it in your arm to save the essence.

Ditto on the sim module; you don't really get much by implanting it versus just using one.

Cyberarms are pro, but you aren't getting as good use out of them as you could.

*First, you don't really need huge cyberarm strength seeing as you have no melee skills and are better off shooting people. Don't spend slots and money on that.
*You do, on the other hand, want maxed out cyberarm agility, and you want it on both so you can use two-handed weapons. Customize to 6, and get Enhanced Agility 3.
*You want just enough Body to average up. You have two legs and a torso that are meat, adding to 9, so you want (9+arm1+arm2) to be a multiple of 5. So you want them to add to either 11 or 16. It's OK if they are uneven so long as they add up right.
*You definitely want Armor. You should reserve enough space for Armor 3, and start with Armor 2 (it's high availability for some reason but very cheap, so you can get it with your first paycheck). It is really really good and is one of the main reasons to have cyberlimbs.
*Cyberarm slide is alright, but wouldn't be my top choice, because you can just wear a quickdraw holster. The other things I would put in first are Datajack (if you really want one), Commlink (if you really want it implanted), Nanohive (see below), Cyberarm Gyromount (although if you do get this you should use pistols that benefit from more RC, like the Slivergun, Ruger Thunderbolt, or a BF-modified Ruger Super Warhawk).

Most of your guns are kind of bad, in the sense that they don't really have anything to recommend them and aren't doing anything particularly helpful for you. The Morrissey Elan is a good gun (but buy plastic bullets to go with it; they're in Arsenal). The others are all subpar-to-mediocre choices (and I don't think you want expensive melee weapons that you don't know how to use either - you can just shoot people. If you do want a melee weapon, I actually suggest that 8S single-shot taser from the main book whose name escapes me, since it does way more damage than your current choices and doubles as a pistol-type weapon).

For better guns I will direct you to the characters in the first link of my sig, specifically the Gunslinger and Generalist.

'Ware you should either start with or try to get when you can
Encephalon (Augmentation) - this one's an essence hog, it will have to wait.
PuSHeD (Augmentation)
Neocortical Nanites and a Nanohive (also Augmentation).

You may well want to pick up some Adapsin at some point (definitely prior to installing any alphaware cyberware), but you can't start with that.

Based on where you are going, I would suggest trying to get the nanites and PuSHeD now, and then upgrading yourself with Adapsin, Synaptic Boosters, and then getting the Encephalon with the essence you've freed up.

Thanks a lot Umaro and everyone else for all those tips, I'm putting a lot into action and they were really helpful! I have a few questions though :)

1.) When you talk about the 3,3,6 I have for the Cybercombat, EW and Hacking, I originally wanted to put it into the cracking group but it said in the book you can't pick a specilization if you up your skills that way, and I wanted the extra dice.

2.) What is the difference in social skills? Can any one be used for any situation? I had thought they were each different. I just want semi-face skills, so dealing with johnsons or the like.

3.) Should I lower my base agility? I figured it might come in handy for something

4.) I liked the cyberarm slide for the free action right to hand, and the concealment. I know the normal hidden gun arm slide doesn't have concealment, but could it be worn on top of the cyberarm anyway to free up room for those other mods?

5.) I liked the Remington Roomsweeper for its ability to turn into a heavy pistol with shotgun rules quickly, and the Savalette Guardian for the ability to fire burst. However looking at your guns they do seem a bit better. What's a good low recoil setup? I like the idea of having a lot of pistols--for protection, of course :)

6.) Whats so good about the nanites?

 I'm fresh when it comes to Shadowrun so sorry if these seem somewhat nooby questions
Title: Re: Need Advice on Hacker/Combat build!!
Post by: UmaroVI on <07-21-12/1817:23>
1) Keep in mind you can always break a skill group later (after gameplay starts). It's only 2 karma to buy a specialization later, and 3/3/6 is super karma inefficient. You'll be a little worse off to start, but much better in the medium to long run.

2) Sometimes you can control what social skill you use, but often you're forced to use a particular social skill. Etiquette is actually a really common one for not offending touchy people, and if you're going to have 2 social skills, getting the group to have all 4 is worth it.

3) The "something" is Agility-linked skills that aren't based on your arms (shooting a gun is explicitly based on your arms). You don't have any. Infiltration is probably the most useful such skill and it's useful to be able to do as a hacker (sometimes you have to sneak on-site to get past wifi blocking paint or whatever, and also since you have good Hardware you may be wanted to open maglocks and such). IMO, you will get more out of 1 base agility and 4 infiltration than 3 base agility and 0 infiltration.

4) Yes. Don't get me wrong, the cyberarm slide isn't bad by any means, it's just that there are other things that are IMO better.

5) Are you going to have a Cyberarm Gyromount in the end? It affects what sort of guns you will want. Do remember to put Metahuman Customization (Dwarf) on all your guns!

No: Morissey Elan with Smartlink, Chameleon Coating, Barrel Reduction, any of the various ways of getting 1 recoil compensation (such as Personalized Grip), and Hi-C frangible rounds, Hard to find and you can sneak it past MAD scanners.

Yamaha Sakura Fubuki with Smartlink, Chameleon Coating, and Stick-n-shock. It's just a really really good gun for this, because of the BF with reduced recoil ability.

Ruger Super Warhawk with Firing Selection Change: SA, Smartlink, and any method of getting 1 RC such as Personalized Grip, and APDS rounds (Ex-ex to start, as APDS is too high availability). Good for hurting things that are stun-immune, like drones.

Ruger Thunderbolt with Internal Smartgun System Option, Personalized Grip, Underbarrel Weight, Powered Folding Stock, loaded with Armor Piercing Flechette ammo (Ex-ex to start, again): good for murdering dudes.

Defiance EX Shcoker: discussed above. It's legal and you can melee with it.

Yes: The Elan and Fubuki are still solid, but you can replace the latter two guns with a Ruger Super Warhawk with Firing Selection Change: BF, Smartlink, Personalized Grip, and a stock. It has a lousy clip size, but it can fire fully compensated BF with a better base damage than any other pistol. Load either APDS or APF ammo depending what you are doing (Ex-ex to start as usual).

Also, if you have the gyromount, the Ares Viper Slivergun becomes a better option; normally it's too hard to get recoil compensation for it, but the 3 from the gyro means you can just slap on personalized grip, smartlink, and a stock and be good to go. It has built-in sound suppression but is restricted rather than forbidden which is nice.

Title: Re: Need Advice on Hacker/Combat build!!
Post by: krazzeekane on <07-22-12/1713:05>
Ok I've done a lot of the alterations and your suggestions to my character and he's looking good. The weapons and skill recommendations were really wiz. There's only a few areas I am still in need of help with.

1.) How do I go about setting up my contacts? I only have 1 atm, not sure how many I need.

2.) Knowledge Skills, any ideas for some good ones or details about them?

3.) You say get the Metahuman Customization on guns but it says in the core rule book that GMs should overlook it at character creation

4.) What type of agents should I get? Is the 1 I have enough?

5.) Is there any type of synth looking skin I can put over the hands of my cyberware when I'm in a suit or such? Doesn't have to feel real to the touch just like realistic hand looking skin covers is all

6.) How should I slave and setup my 'ware so the cyberware and such is unhackable and running in hidden mode or such?

7.) Any basic hacker tips or anything like that would be greatly appreciated

Thanks in advance! :)

Updated Character:
== Info ==
Street Name: Kalenhad 'Krazzee' Ralner
Name: Kalenhad
Movement: 8/20, Swim: 4
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Dwarf Male Age 68
Height 4' 7" Weight 215
Composure: 8
Judge Intentions: 10
Lift/Carry: 7 (45 kg/30 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 3 (4)
AGI: 1 (4)
REA: 4 (6)
STR: 3
CHA: 5
INT: 5
LOG: 5
WIL: 3
EDG: 1

== Derived Attributes ==
Essence:                   0.95
Initiative:                9 (11)
IP:                        1 (3)
Matrix Initiative:         12
Matrix IP:                 3
Physical Damage Track:     12
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 4
Automatics                 : 0                      Pool: 5
Blades                     : 0                      Pool: 3
Climbing                   : 0                      Pool: 2
Clubs                      : 0                      Pool: 3
Computer                   : 4                      Pool: 10
Con                        : 2                      Pool: 7
Cybercombat                : 4                      Pool: 10
Data Search                : 4                      Pool: 10
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 3
Dodge                      : 2 [Ranged Combat]      Pool: 8 (10)
Electronic Warfare         : 4                      Pool: 10
Escape Artist              : 0                      Pool: 3
Etiquette                  : 2                      Pool: 7
Exotic Melee Weapon        : 0                      Pool: 3
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 3
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 0                      Pool: 3
Hacking                    : 6 [Exploit]            Pool: 12 (14)
Hardware                   : 4                      Pool: 10
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 3                      Pool: 7
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 2                      Pool: 7
Locksmith                  : 0                      Pool: 3
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 4
Negotiation                : 2                      Pool: 7
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 3
Perception                 : 1                      Pool: 6
Pilot Ground Craft         : 0                      Pool: 5
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 2 [Semi-Automatics]    Pool: 8 (10)
Riding                     : 0                      Pool: 5
Running                    : 0                      Pool: 2
Shadowing                  : 0                      Pool: 4
Software                   : 4                      Pool: 10
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 3

== Knowledge Skills ==

== Contacts ==
Juan 'The Juarez Warez' (6, 4)

== Qualities ==
Ambidextrous
Big Regret
Codeslinger (Hack On The Fly)
Erased (24 Hours)
Photographic Memory
Poor Self Control (Braggart)
Poor Self Control (Compulsive - Low Danger) (Mild Neatness Obsession)
Signature
Thermographic Vision
Weak Immune System

== Lifestyles ==
Middle  1 months

== Cyberware/Bioware ==
Enhanced Protein Exchange, PuSHeD
Obvious Full Arm (BOD 6, AGI 10, STR 3) (Left)
   +Customized Agility Rating 6
   +Enhanced Agility Rating 4
   +Enhanced Body Rating 3
   +Armor Rating 2
   +Cyberarm Gyromount
   +Engraved Datajack
Obvious Full Arm (BOD 6, AGI 10, STR 3) (Right)
   +Enhanced Agility Rating 4
   +Enhanced Body Rating 3
   +Customized Agility Rating 6
   +Armor Rating 2
   +Cyberarm Gyromount
Wired Reflexes Rating 2

== Armor ==
Actioneer Business Clothes5/3
Lined Coat                6/4

== Weapons ==
Ares Viper Slivergun
   +Hidden Gun Arm Slide
   +Laser Sight
   +Smartgun System, Internal
   +Advanced Safety, Basic System
   +Chameleon Coating
   +Personalized Grip
   +Sound Suppressor
   +Underbarrel Weight
   DV: 8P(f)   AP: +5   RC: 2
Defiance EX Shocker
   DV: 8S(e)   AP: -half   RC: 0
Forearm Snap-Blades
   +Chameleon Coating
   +Melee Hardening
   DV: 4P   AP: -   RC: 0
Morrissey Élan
   +Concealable Holster
   +Smartgun System, Internal
   +Spare Clips
   +Advanced Safety, Basic System
   +Chameleon Coating
   +Gecko Grip
   +Personalized Grip
   DV: 4P   AP: -   RC: 1
Ruger Super Warhawk
   +Smartgun System, Internal
   +Firing Selection Change, Large Mod (BF)
   +Folding Stock, Powered
   +Personalized Grip
   DV: 6P   AP: -2   RC: 2
Ruger Thunderbolt w/ Smartgun
   +Hidden Gun Arm Slide
   +Laser Sight
   +Advanced Safety, Basic System
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   DV: 5P   AP: -1   RC: 4
Survival Knife
   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0
Yamaha Sakura Fubuki
   +Concealable Holster
   +Smartgun System, Internal
   +Stock
   +Advanced Safety, Basic System
   +Chameleon Coating
   DV: 4P   AP: -   RC: 1

== Commlink ==
Meta Link (1, 2, 2, 2)
   +Renraku Ichi
   +Fake SIN (Public SIN) Rating 4
Transys Avalon (5, 6, 5, 5)
   +Novatech Navi
   +Customized Interface
   +Agent (Hacked) Rating 4 [Attack 5 (Hacked), Cascading 3, Expert Defense 3]
   +Sim Module (Hot)

== Gear ==
Ammo: EX-Explosive Rounds (Light Pistols) x35
Ammo: EX-Explosive Rounds (Heavy Pistols) x60
Ammo: Flechette Rounds (Heavy Pistols) x60
Ammo: Hi-C Plastic Rounds (Holdouts) x40
Ammo: Stick-n-Shock (Light Pistols) x40
Ammo: Stick-n-Shock (Heavy Pistols) x35
Analyze (Hacked) Rating 6
   +Ergonomic
AR Gloves
Armor (Hacked) Rating 6
   +Ergonomic
Attack (Hacked) Rating 5
   +Armor Piercing (Hacked) Rating 3
Biofeedback Filter (Hacked) Rating 5
   +Ergonomic
Black Hammer (Hacked) Rating 6
Blackout (Hacked) Rating 6
Browse Rating 6
Certified Credstick, Ebony
Certified Credstick, Ebony
Command (Hacked) Rating 6
Contact Lenses Rating 3 x2
   +Smartlink
   +Image Link
   +Low Light
   +Skinlink
Corrupt (Hacked) Rating 6
Data Bomb (Hacked) Rating 6
Datachip x10
Decrypt (Hacked) Rating 6
Defuse (Hacked) Rating 6
Disarm (Hacked) Rating 6
Earbuds Rating 3 x2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
   +Skinlink
ECCM (Hacked) Rating 6
Edit (Hacked) Rating 6
Encrypt (Hacked) Rating 6
Exploit (Hacked) Rating 6
   +Optimization Rating 5
Fake License (Firearms License) Rating 4
Fake License (CCW License) Rating 4
Fake License (Restriced Programs License) Rating 4
Fake License (Cyberware License) Rating 4
Goggles Rating 6
   +Smartlink
   +Vision Enhancement Rating 3
   +Low Light
   +Image Link
   +Flare Compensation
   +Skinlink
Holo Projector
IC (Hacked) Rating 5
Medic (Hacked) Rating 6
Medkit Rating 6 x4
Nuke (Hacked) Rating 6
Pilot (Hacked) Rating 6
Purge (Hacked) Rating 6
Reality Filter (Hacked) Rating 6
Scan (Hacked) Rating 6
Sniffer (Hacked) Rating 6
Spoof (Hacked) Rating 6
Stealth (Hacked) Rating 6
   +Ergonomic
System (Hacked) Rating 6
Track (Hacked) Rating 6

== Karma Expenses ==

== Nuyen Expenses ==
Title: Re: Need Advice on Hacker/Combat build!!
Post by: UmaroVI on <07-22-12/1840:55>
1) Really depends on your GM. I do definitely advise having a contact who can help you buy stuff you expect to need (eg, high-rated programs and hardware) which it looks like you have. Otherwise, varies widely.

2) I do recommend something like "Matrix Security Procedures" (there's a lot of wacky security things) and possibly "Resonance beings" (there's a lot of wacky resonance things). Otherwise, it's generally a good place to flesh out your character.

3) Arsenal overwrote that; it's now a modification.

4) That one looks fine. Cascading is particularly good and I see you have it. I would have Analyze on it though; a good security procedure is "Analyze any icons you see." That will make it harder for people to hack you.

5) Look at the Holo-wear armor from Attitude. That, plus FFBA, plus PPP is a pretty good suit.

6) Slave everything to your commlink, run your commlink skinlinked to yourself, and run it in hidden mode. Then have a second junk commlink that you don't care about getting hacked and you use for normal stuff like ordering pizza. It's by no means hack-proof but it doesn't make it easier than it needs to be to hack you. An agent running Analyze 24-7 will help here.

7) The matrix and the rules for it are a mess, so I do suggest talking to your GM about how they think the matrix works prior to running. No two people have exactly the same interpretation of the matrix rules.

Minor notes:

Laser sight and Smartlink don't stack; you just want Smartlinks.

You can't have 10 agility arms. The max is 9 on a dwarf; even enhancements can't break your augmented max.
Title: Re: Need Advice on Hacker/Combat build!!
Post by: Scarecrow71 on <07-23-12/1857:05>
This is going to seem like an attempt to min/max, but...
 
I see the Hot Sim mod, which is a good thing.  But if you're gonna be a hacker, get the Simsense Accelerator and a Simsense Booster.  You'll up your Matrix initiative passes to 5, which in combat will give you more actions to do more stuff (obviously).
 
And one of your commlinks has a fake SIN (which is public), but the other one...doesn't?  And the one that doesn't is your hacking commlink?  Personally, I'd use the crappier commlink as the public one without a fake SIN (although you could still use that on the junk one).  And then I'd definitely add a fake SIN to the hacking commlink.  You don't want to be hacking and have someone know exactly who you are, do you?
 
And while we're at it, I'd think about spending the creds on 1 or 2 more commlinks for hacking, just in case one of them gets fried while being nefarious.  Would suck to have it get fried and then you don't have the creds to get another one.
Title: Re: Need Advice on Hacker/Combat build!!
Post by: UmaroVI on <07-23-12/2007:40>
Scare_Crow, you don't have to link a SIN to your commlink. The reason to link a fake sin to your fake commlink is because some places require you be on broadcast mode displaying your SIN, and you use it for that. There's no good reason to have any sin at all displaying on your hacking commlink, the point is for people to not immediately see you have a second commlink.

Simsense Accelerator and Simsense Booster are OK, but extra matrix passes aren't as critical as extra physical passes. They are worth getting, but probably not worth starting with.
Title: Re: Need Advice on Hacker/Combat build!!
Post by: Scarecrow71 on <07-24-12/1502:05>
I'm going to retract my statement about the Simsense Accelerator for the commlink.  It has an availability of 12, which means you can't have it at character creation anyhow.
Title: Re: Need Advice on Hacker/Combat build!!
Post by: UmaroVI on <07-24-12/1506:07>
That means you can have it, actually. 12 or less is the limit.
Title: Re: Need Advice on Hacker/Combat build!!
Post by: Scarecrow71 on <07-24-12/1514:24>
That means you can have it, actually. 12 or less is the limit.

Yeah, typo.  It has an availability of 14, not 12.
Title: Re: Need Advice on Hacker/Combat build!!
Post by: All4BigGuns on <07-24-12/1555:06>
That means you can have it, actually. 12 or less is the limit.

Yeah, typo.  It has an availability of 14, not 12.

I know one of those two is available without Restricted Gear (but is more than a bit expensive). I just can't remember for sure which one--I get them mixed up a lot.
Title: Re: Need Advice on Hacker/Combat build!!
Post by: krazzeekane on <08-06-12/0307:38>
Hey guys, finished up the character and have him in a game :) Very happy with it now, figured I'd share it so people can see the end result. Many thanks to everyone especially Umaro, who really helped me make the character much better.


(http://s15.postimage.org/7sveah3x7/dwarf_watermark.jpg)


Name: Kane Kalenhad
Alias: Krazzee, Kal is also acceptable. Kane only to those who know him.
Race: Dwarf
Sex: Male
Nationality: Midwestern UCAS
Age: 52
Eyes: Blue
Hair: Black
Height: 4' 7"
Weight: 215 lbs.
Skin White
Lifestyle: 3-3-3-3-3 (Middle)
Karma Spent: 0

Physical Description:
He is about 4'7" tall, with a squat, sturdy build typical of dwarves. Closer inspection reveals that he does not regularly work out his physique, as he prefers to spend nearly all his time on the Matrix. His hair is short and black, and he has bright blue eyes, on a wide, square face. Centered underneath is a large, flat nose--twice broken--but reset and only a slight bump remains.

 He sports his facial hair proudly in a large full beard, the edges loosely tied on either side and hanging down to the ends of his chin. The lower part of his square chin is covered in a rough beard that hangs roughly halfway down his neck. his shoulders are wide and built, leading to a semi-muscular stomach atop squat pillar-esque legs.

He wears a long lined coat. Visible are two large pistols, one on either hip. He wears casual cargo pants and shirt underneath his coat, and form-fitting body armor. His arms are large, smooth chrome-looking cybersteel. On the backside of each bicep he has a hidden gun slide with a large pistol in each, ready to be deployed directly to his hand. He can normally be found wearing goggles on top of his head. and he uses them when he needs the plethora of options afforded to it, otherwise he just uses his smartlinked-contact lenses. Real wiz stuff.

Personality/Background:
He was raised in the rich part of Seattle, born to a Upper-Corp father, and a mother who drank herself to death. He was very intelligent as a child, and had a love for all things tech. He left when he was young, only 16, and struck out on his own to Denver. He picked up a job as a corporate wage-slave, and it was then he got his first real taste of the Matrix--and he loved it. He lived in Denver for a while, even picking up a fair lass by the name of Milly. He had her move in with him, and soon she was with child. It was the happiest moment of Kalenhad's life. Tragically, his wife died giving birth, but Kalenhad took care of the daughter, named Angela--though she loved to be called Angie. However at 24 he developed a strong addiction to gambling. He just couldn't say no to the cards. He believed himself so smart that he couldn't fail, but as any gambler will tell you, you have to know when to cut your losses. Kalenhad couldn't.

He'd do whatever it took to get the money, and that was his first taste of the shadows. The corp wasn't enough pay, so he took small jobs on the side, developing his hacking skills. When he was 27, he botched a job due to being drunk off his ass, and lost most of his work. On top of that, his job fired him within a week due to 'down-sizing'. Drowning his sorrows in whiskey, he despaired how he could manage to put food on the table for him and his daughter. In a stupor he stumbled to his usual gambling haunt, a joint called 'The Siren's Call', owned by a small-time Orc who fancied himself a mobster, named Jimmy 'The Fingers' Johnson. He asked for a loan of 10,000¥, and bet it all on a high-stakes game. He lost. Jimmy gave him one week to come up with the money, and so Kalenhad scrambled to find what he could, but it was not enough. Exactly a week later, he returned home at night expecting for someone to be there to break his knees or thumbs--instead his daughter was missing and a note that said "Bring the money tonight, or you'll never see her again."

He flew into a rage and drunkenly ran down to The Siren's Call. In his blind rage he shot three security guards dead on the spot, and stormed into Jimmy's office. He demanded to know where his daughter was, and when Jimmy refused to tell him, Kalenhad brutally beat the man to death with his fists. As he came to his senses, his whole world gave out from under him. He had killed the only man who knew where his daughter was being kept. He spent a whole year searching for his daughter. He could find no leads. Eventually, thought it killed him to do it, he left Denver at 28 and moved back to Seattle, a broken man. Left with only the knowledge that he had doomed his daughter he loved more than anything because of his greed.

He ran into an old childhood friend, an orc named Juan, who was now known in the shadows as 'The Juarez Warez'. He had made a large name for himself in the underground, especially on the 'Trix, and offered to get Kalenhad into the running game of Seattle. He hooked him up with a fixer, Mark 'Street Sweeper' Murphy, and so it began. Now with 24 years of experience under his belt, he's no longer a newcomer to the shadows. He's outfitted himself with two cyberarms, modified to the max, along with wired reflexes and genetech enhancers. He still holds out hope that someday he will find even a scrap of information on his daughter, but he hasn't come anywhere close. It still haunts him to this day, and when he's alone the guilt tends to overwhelm the poor dwarf.

Concept:
Kalenhad is an experienced runner, who's been in the game 24 years. He's primarily a hacker, and very good at it too. When push comes to shove, he's pretty good with one of his many pistols in his arsenal, and keeps all his tech running in sync. His guns are polished and cleaned regularly, he patches and updates his many pirated programs in his downtime, and he prides himself on preparation and professionalism in a run. He follows the contract to a 'T', and doesn't mind if it happens to get a bit of dirty work. Wetwork is fine with him, as long as it is justified or he's being threatened. He will not, under any circumstances, murder women or children. The mere sight of children being hurt is enough to send him flying into a rage as all he can envision is that person hurting his daughter. He prefers to just knock people out if he can help it, as he finds a large body count tends to make someone come after you. His contact Juan 'The Juarez Warez' is an old childhood friend, and helps him with anything he needs thats connected to the 'Trix, be it pirates program patches, node information, whatever he really needs. Mark 'Street Sweeper' Murphy is his general fixer, whom he has been working with almost 20 years. They have a good report, but Kalenhad knows that in the shadows you can't trust anyone too much. His only real friend of any type is Juan, and even then he rarely talks to him anything beyond business or casual. He's made vague inquiries and confided some about his daughter to his friend Juan, who has told him he'll stay on the lookout for any information relating to his daughter. Until such day as he find her and settles down, he plans to keep running 'til he's dead in the ground.


Attributes (170BP Spent)

BodyAgilityReactionStrength
3(4)1(3)4(6)3
CharismaIntuitionLogicWillpower
555(7)3
EdgeMagic/ResonanceEssenceInitiative
1Null0.759 Init/1 IP (11 Init/3 IP with Wired Reflexes) (15 Init/3 IP in VR)

Positive Qualities (+35)
Thermographic Vision (Dwarf Metatype Quality)
10 - Codeslinger (Hacking on the Fly)
10 - Born Rich
5 - Erased (1 Week)
5 - Analytical Mind
5 - Common Sense

Negative Qualities (-35)
10 - Signature (Uses his Ares Viper Slivergun for wetwork, especially assassinations.)
5 - Big Regret (Former Gambling Addict. His daughter was taken by a small-time mobster when he was unable to pay his debts, he killed the man and never found his daughter. To this day it haunts him.)
5 - Incompetent (Tracking)
5 - Mild Allergy (Uncommon/Mild) (Tropical Pollen)
5 - Lost Loved One (Daughter) (Based on Big Regret storyline. He brutally murdered the only man who knew where his daughter was taken. He longs for any chance to find a scrap of information on his daughter.)
5 - Weak Immune System

Active Skills (132)
(20) Electronics Skill Group(10, 12 Data Search & Software)
(10) Influence Skill Group6
(24) Hacking (Exploit+2)14(16)
(12) Cybercombat11
(8 ) Electronic Warfare10
(4) Cybertechnology9
(4) First Aid9
(16) Pistols (Semi-Automatics +2)9(11)
(12) Dodge (Ranged Combat +2)9(11)
(4) Perception6 (9 w/ Goggles)
(8 ) Infiltration5
(4) Pilot Aircraft7

Knowledge Skills ( 30 Knowledge Skill Points, 30 free)
Area Knowledge: Seattle (Seattle Matrix +2)7(9)
Business9
Combat Tactics9
Cyberlimbs (Maintenance)9(11)
Data Havens9
Dwarven Thrash Metal Bands6
Firearms (Design)9(11)
Gambling Theory9
Gangs (UCAS)6(8 )
Legendary Hackers6
Matrix Security Procedures (Unauthorized Access)9(11)
Matrix Underground (Pirate/Warez Sites)8(10)
Popular Trid Flicks6
Seattle Safehouses (Locations)6(8 )
Shadow Community (Rumours)7(9)
Language Skills
EnglishN
Japanese (Speak +2)7(9)

Cyberware & Bioware (122,100¥)
Obvious Full Arm (Left)(Customized Agility 6, Enhanced Agility 3, Enhanced Body 3, Armor 2, Cyberarm Gyromount, Engraved Datajack27,650¥
Obvious Full Arm (Right)(Customized Agility 6, Enhanced Agility 3, Enhanced Body 3, Armor 2, Cyberarn Gyromount27,450¥
Wired Reflexes (Rating 2)32,000¥
Cerebral Booster (Rating 2)20,000¥
PuSHeD15,000¥

Gear (167,570¥)
Weapons
Morrissey Elan (Loaded with Hi-C Plastic Rounds, Undetectable by MAD Scanners.) W/Concealable Holster, Spare Clips, Smartgun(Internal), Personalized Grip, Gecko Grip, Chameleon Coating, Metahuman Customization2,230¥
Ruger Thunderbolt (Left Arm Slide) w/ Smartgun Internal, Hidden Gun Arm Slide, Metahuman Customization, Personalized Grip, Underbarrel Weight, Chameleon Coating2,675¥
Ares Viper Slivergun (Right Arm Slide) w/ Smartgun Internal, Hidden Gun Arm Slide, Metahuman Customization, Personalized Grip, Underbarrel Weight, Chameleon Coating2,525¥
Yamaha Sakura Fubuki w/ Folding Stock (Powered), Smartgun (Internal), Concealable Holster, Chameleon Coating, Metahuman Customization, Personalized Grip5,425¥
Ruger Super Warhawk w/ Smartgun (Internal), Metahuman Customization, Firing Selection Change, (BF, Large Mod), Personalized Grip, Folding Stock (Powered)2,950¥
Defiance EX Shocker w/ Personalized Grip (Melee), Gecko Grip, Metahuman Customization400¥
Survival Knife50¥

Drones
MCT Fly-Spy (Minidrone) w/ Improved Takeoff/Landing 2, Chameleon Coating, Clearsight 44,250¥
  -Minidrone Sensor w/ Camera 6, Vision Enhancement 1, Radio Signal Scanner 1, Maneuver 2

Armor
Standard Outfit (12/6)
Lined Coat +6/+4 (Worn with Form-Fitting Full-Body Suit underneath. Black coat, fairly long. Nothing special.)700¥
Form-Fitting Full-Body Suit +6/+2 (Counts as +3/+1 for encumberance. Worn underneath Lined Coat and clothes.)1,600¥
Clothing 275¥

Face Outfit (7/9)
Actioneer Business Clothes +5/+31,500¥
SecureTech PPP Armor Ensemble +2/+6 (Discreet Protection Style, worn underneath clothes. Non-bulky.)1,000¥
Holo Gloves (When worn in this outfit the gloves are primarily used to make the hands of his cyberarms look like a normal flesh and blood hand, for the sake of appearances. The suit itself comes to the cuff and covers the rest of the cyberarms.)500¥


Commlinks

Custom Commlink W/ Custom OS (Implanted in Left Arm. All Cybernetic enhancements and anything wireless is run in Hidden Mode to prevent tampering and slaved to this commlink. Runs in Hidden Mode. Primary Shadowrunning Commlink), Customized Interface (+1 to Matrix Init), Response Enhancer 3, Sim Module Hot, Agent Rating 4 (Agent defends main commlink, Analyzing all incoming traffic and destroys the unwanted.) W/ Homeground Rating 4, Attack Rating 5, Analyze Rating 6, Cascading Rating 3, Expert Defense Rating 3, and 2 Agents Rating 4 for whatever payload as designated.19,760¥

ResponseSignalSystemFirewall
5565

Meta Link w/ Renraku Ichi OS x2. Fake Sin (Runs in Public Mode, Broadcasting Fake SIN. Not used for Shadowrunning. Subscribed to main Transys Avalon. Second Meta Link Commlink is same as the first, with a different Fake SIN (Rating 4). used as backup incase of loss of the first one.9,400¥

ResponseSignalSystemFirewall
1222


Programs
Analyze (Rating 6)600¥
Armor (Rating 6)6000¥
  -Ergonomic300¥
Attack (Rating 6)6000¥
  -Armor Piercing (Rating 3)2250¥
Biofeedback Filter (Rating 6)6000¥
  -Ergonomic300¥
Black Hammer (Rating 6)6000¥
Blackout (Rating 5)5000¥
Browse (Rating 6)600¥
  -Ergonomic300¥
Command (Rating 6)600¥
Data Bomb (Rating 5)5000¥
Decrypt (Rating 6) (Hacked)600¥
Defuse (Rating 5)5000¥
Disarm (Rating 6) (Hacked)600¥
ECCM (Rating 5)5000¥
Edit (Rating 6)600¥
Encrypt (Rating 6)600¥
Exploit (Rating 6)6000¥
  -Optimization (Rating 6)600¥
IC (Rating 4) (Hacked)1000¥
Medic (Rating 6) (Hacked)600¥
Pilot (Rating 4) (Hacked)1000¥
Purge (Rating 6)600¥
Reality Filter (Rating 6)600¥
Scan (Rating 6)600¥
Sniffer (Rating 5)6000¥
Spoof (Rating 6)6000¥
Stealth (Rating 6)6400¥
  -Ergonomic300¥
  -Optimization (Rating 1)100¥
Track (Rating 5)5000¥

Bolthouses
Emergency Bolthole (2-2-3-3-4)7000¥
Escape Tunnel (The healthy paranoia of the previous owner or accidental design has left the home with an entrance and exit that is invisible to those observing the house.)+3 LP
Stocked Up (Your food and water portion of the Necessities category is increased by two levels)+1 LP
Loud Neighbors (Either the walls are really thin, the troll couple next door is throwing the furniture around, or the bar downstairs considers “11” to be “quiet”. Earplugs or Sim-Dreams V2.7 might be the only ways to get some sleep.)-1 LP

Other Gear
Ammo: EX-Explosive Rounds x50 (Light Pistols)750¥
Ammo: EX-Explosive Rounds x60 (Heavy Pistols)500¥
Ammo: Flechette Rounds x60 (Heavy Pistols)600¥
Ammo: Hi-C Plastic Rounds x50 (Holdouts)600¥
Ammo: Stick-n-Shock x50 (Light Pistols)400¥
Ammo: Stick-n-Shock x50 (Heavy Pistols)400¥
AR Gloves250¥
Certified Credstick, Ebony25¥
Contact Lenses Rating 3 x2 w/ Smartlink, Image Link, Low Light, Skinlink1650¥
Datachip x1010¥
DocWagon Contract: Basic5,000¥
Earbuds Rating 3 w/ Audio Enhancement Rating 3, Skinlink380¥
Fake License Rating 4 (Firearms License)400¥
Fake License Rating 4 (CCW License)400¥
Fake License Rating 4 (Restricted Programs License)400¥
Flashlight25¥
Goggles Rating 6 w/ Smartlink, Vision Enhancement Rating 3, Low Light, Image Link, Skinlink, Vision Magnification, Camera, Micro Rating 11475¥
Medkit Rating 6 x43200¥
Medkit Supplies x4200¥
Rations x525¥
Tag Eraser150¥
Pack of Dwarven Smokes


Contacts (15BP)
ContactC/L
Juan 'The Juarez Warez' (Underground Matrix Connection)4/5
Mark 'Street Sweeper' Murphy (Fixer)3/3

Build Point totals:  400 = 25 Race + 170 Attributes + 132 Active Skills +35 Positive/Negative Qualities) + 58 Nuyen +15 Contacts
Title: Re: Need Advice on Hacker/Combat build!!
Post by: Yogi on <08-06-12/0628:42>
if you are going by character creation rules 50bp is the max you can spend on gear/cyber at creation.  You went over by 8.
Title: Re: Need Advice on Hacker/Combat build!!
Post by: Ympulse on <08-08-12/1017:20>
if you are going by character creation rules 50bp is the max you can spend on gear/cyber at creation.  You went over by 8.
Born Rich quality. Increases the limit to 60BP for gear.
Title: Re: Need Advice on Hacker/Combat build!!
Post by: Yogi on <08-08-12/1228:44>
Ahh missed that.  Thanks.