Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Wolfman on <08-05-12/1417:16>

Title: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Wolfman on <08-05-12/1417:16>
I'm far from familiar with the program but managed to do his skills and stats...
Now... the character is 450bp... a 14 years old human boy... should I put Cyberwares in this bad boy? And what Complex forms should I give him?
From what I understood, complex forms are programs I'd normally put in my comlink, right?
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: lurkeroutthere on <08-05-12/1737:18>
Whether you put ware in him or not is your choice. For every point of ware you have your resonance will go down, which will pretty much negatively affect everything you do. Since you have 450 Bp's to play with you can afford to raise your starting resonance to 6 (something i normally don't recommend) and can easier take the resonance hit your cyberware is going to bring on.

For what complex forms to take, Exploit and Stealth are pretty much the required ones, everything else is personal prefrence, you are limited to a number equal to your resonance to start so everything else will have to be threaded.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Henzington on <08-05-12/2025:43>
I would advice against cyberware with tenchomancer.  Two of the big advantages you have over a hacker is threading and using sprites and using cyberwares your Resonance.  Also dont forget that Charmisa is your biofeedback Filter.  If you have acces to Unwired, I would like recommend using the Logic based tenchonamcer as it is by far the best in terms of synergy.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: bmoham on <08-05-12/2157:40>
I think the difference between level 6 sprites and level 5 sprites is pretty significant, since  the number of optional complex forms you can add to your spites (and I think some sprite powers)  is based on resonance divided by 3 (and rounded down).
It's the difference between giving the machine sprite you have assigned to your drone targeting 6 and maneuver 6 or just has targeting 5.

But mostly it probably depends on how dependent you plan on being on sprites and threading. If you want to have your character fulfill a role that can't be done without 'ware then just realize you'll be less impressive than you can be with tecnomancer core competencies, though even a resonance 4 technomancer can have a hacking dicepool in the mid teens without too much trouble.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Henzington on <08-05-12/2256:44>
Honestly if you are going to use cyberware your better off just going hacker as there are quite a few good pieces of cyberware that can add to your hacking.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Wolfman on <08-06-12/0011:18>
Ok, you guys lost me almost at the beginning...
From what I understand, Complex forms ARE skills... so do I buy them (the complex forms) with the BP I use to buy my active skills?
Sprites... Can someone give me a crash (2.0) course on those (ok, the 2.0 joke was lame) ?

About the cyberwares, I'll just go ahead and forget about those since the GM told me the character was a "pure breed" technomancer...
 Here's what I got so far... lemme know what you guys think...  (http://manik2k.webs.com/techno.htm)
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Henzington on <08-06-12/1538:53>
Complex Forms are your programs as a technonamcer.  Threading allows you to add to your existing complex forms or create one you dont have.  Sprites are beings of the Matrix in much the same way as spirits are.

These two abilities make technonamcer far superior to hackers as simply put you can easily get 12 dice as a mundane hacker, program 6 plus skill 4 and hot sim 2, versus 12-24 as a technonamcer, complex form 6 plus skill 4 plus hot sim 2 and possibly up to 6 from threading and another 6 from a sprite assisting you.  This assumes you have a Resonance of 6.  As threading is limited to twice your Resonance and sprites are limited to your Resonance.

One idea and my personal favorite is that technonamcer are a byproduct of people being online while Crash 2.0 was happening.  The result was a permenant change to the way their brains operated and the biological pan was born.

Also you are better off having a Logic of 6 and a Resonance of 6 since these 2 would be your drain
attributes and Resonance limits the rating of sprites and the max of your threading.  Also Codeslinger is quite useful for Compling Sprites, it allows you to retain their services for 8 hours.  Finally, if you have Unwired I would suggesting picking a stream and a paragon.  Personally I enjoy roleplay a Sourcerors and The Flow.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: lurkeroutthere on <08-06-12/1546:55>
Henzington summed up pretty well.but ultimately these are pretty basic building blocks of the technomancer experience, your going to need to read the book before proceeding further.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Scarecrow71 on <08-06-12/1557:20>
Ok, you guys lost me almost at the beginning...
From what I understand, Complex forms ARE skills... so do I buy them (the complex forms) with the BP I use to buy my active skills?
Sprites... Can someone give me a crash (2.0) course on those (ok, the 2.0 joke was lame) ?

About the cyberwares, I'll just go ahead and forget about those since the GM told me the character was a "pure breed" technomancer...
Here's what I got so far... lemme know what you guys think...  (http://manik2k.webs.com/techno.htm)
Since nobody addressed your core question...
 
Yes, you do.  You purchase these with BP the same as you would purchase skills, attributes, cash to spend, qualities, etc.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Henzington on <08-06-12/1601:13>
Its 1 BP per Rating and since its 2 then Rating karma to purchase during play I would advice buy complex forms to 6 to save yourself on karma.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Wolfman on <08-06-12/1936:40>
What about Sprites?
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: bmoham on <08-06-12/2020:49>
What about Sprites?

Sprites are electronic helpers. Tecnomancers can "compile" and "register" as many as their charisma.  Each type of sprite has a different specialty. Some are good at hacking, some are good at operating drones for you, some can act as electronic tutors, some are good at cybercombat, etc.
The higher your resonance the more dice your sprites will generally have in whatever tasks you assign them.
Basically, sprites let technomancers to have some flexibility. That's important because otherwise technomancers tend to be highly specialized, because they need to buy their programs/complex forms with karma or BP, they have resonance as an extra attribute, and they have 3 extra tecnomancer only skills.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Wolfman on <08-06-12/2314:01>
So, if I can image it this way, Sprites are like, in the matrix, little robots doing what I tell them to do, using my resonance as the Dice Pool to accomplish whatever task I ask them to do?
When I "Compile" them, I imagine it's when I program them, they get whatever appearance I want them to have?
Registering, I assume is some way to make a "save file" of said "programation" I did to create them?
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Henzington on <08-07-12/1636:59>
Not quite Sprites are seperate entities that you conjure into existance in much the same way a mage summons and binds a spirit.  Sprites can assist you on a roll add their rating to your dice pool, if it has the same complex form, or perform a seperate task using its skills and complex forms, or to sustain a threading for a number of combat turns equal to its rating as one task.

Compiling is basically a test of wills between you and the sprite you seek to gain favors from.  If you have more hits it owes you tasks equal to the difference.  Registering is simply compiling but you arent limited to one sprite and the tasks it owes dont expire after 8 hours.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Rythymhack on <08-07-12/2117:34>
     For a cinematic example, in the most recent Tron, Clu was probably a sprite that the main character lost control of (my take anyway).
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Wolfman on <08-07-12/2121:03>
Allright, perfect!
Now, if we keep it with the Tron (or even Reboot) references... can you explain again about the Complex Forms and What should I take considering the skillset I have?

Here's the link (http://manik2k.webs.com/techno.htm) again, just in case...
We have to keep in mind that the kid was raised to serve a (very dark/nwo/world changing) purpose...
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: ArkangelWinter on <08-07-12/2202:32>
     For a cinematic example, in the most recent Tron, Clu was probably a sprite that the main character lost control of (my take anyway).

Likely corrupted by the Dissonance.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Wolfman on <08-07-12/2203:20>
Awh crap... another thing now...
OK, what's the dissonance?
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: ArkangelWinter on <08-07-12/2210:04>
The Matrix is inhabited by The Resonance and Resonance-powered beings, like sprites and technomancers. Just like magic has an alternate, Corruption, Resonance has Dissonance. Dissonance sprites and technomancers tend have dark and often insane goals, like taking over the Matrix, deleting all knowledge, or corrupting sprites, files, and technomancers for no other purpose than spreading Dissonance.

Unlike Magic and Corrupt Magic, the Resonance and Dissonance are more or less at war in the Deep Matrix and the Resonance realms.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Wolfman on <08-07-12/2212:11>
Oh ok... so the basic "good/evil" thing...
So I choose to get 2 Complex Forms... Exploit and Stealth, both rating 3...
Do I need to start with Sprites or do they already exist?
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: ArkangelWinter on <08-07-12/2241:05>
As a personal preference, I would also pick up Analyze and Databomb CFs.

Never buy sprites at character generation. The cost no money or XP to compile/register in game, and you can keep retrying your Compiling/Registering checks as long as you have the time and can take the Drain.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Wolfman on <08-07-12/2244:24>
done and done :)

SO, I got (all rat.3) Analyze, Scan, Exploit, Databomb and Stealth...
so... technically, those are just programs that I use in the matrix, they don't really have a visual representation, right?
I mean, I don't have like 5 imps following me, doing those things, right?
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: ArkangelWinter on <08-07-12/2308:06>
They act as programs your icon in the Matrix uses.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Henzington on <08-08-12/0129:54>
yep exactly the only thing that isnt a complex form is biofeedback filter which your chramisa instead.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Zephraim on <08-08-12/0847:10>
They could be imps, if that's how your character rolls. Most programs have some sort of visual representation in the matrix, that can be as obvious or obscure as you or the nodes Reality Filter sets it to. An Attack program could be a gun or ones and zeros dancing ballet.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Wolfman on <08-08-12/0904:17>
yeah, still trying to figure it out...

so, here's (http://manik2k.webs.com/techno.htm) what he "looks" like...
Think it's missing something?
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: lurkeroutthere on <08-08-12/1246:29>
1) Read the book, i'm sorry to keep harping on this but Chummer is not, nor is it intended as a book replacement.

2) Your stealth complex form needs to be higher that's one you want to cap out. You also will likely want to raise your exploit CF. Your hacking skill/pool needs to be higher.  Additionally consider trading your databomb either for something more useful (it's not really an aggressors tool) like control, or even attack or blackout.

Looking at your character all he brings to a team is hacking, and his hacking is decidedly "meh". He'll actually be a liability to the team if he's ever anywhere and a fight actually starts. Technomancers shouldn't really be expected to be downing foes in the meat, but personally I do shoot for "not a liability". Your character, between the lack of weapon skills, combat paralysis, etc, would be a liability.

I'm away from my books but isn't the caliban a fairly beefy comlink? As a TM you don't want a beefy link. Put the money/points somewhere else.

Here's the link to another thread where I went through how i build a TM, hope it helps. I didn't shoot for super optimized, more "definite asset to team".

http://forums.shadowrun4.com/index.php?topic=8174.0 (http://forums.shadowrun4.com/index.php?topic=8174.0)
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Zephraim on <08-08-12/1328:23>
You should max out the rating of your CF's (5), it's cheaper to do it now than later. Also, getting into cyber combat is a bad idea, it would be better to get Hacking at 6 and just ignore cybercombat, especially since Combat Paralysis would also affect your matrix initiative.
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: Wolfman on <08-08-12/1452:17>
dully noted, thanks guys :)
Title: Re: Technomancer (first one) creation... using "Chummer Character Creator"
Post by: lunarboy4 on <08-09-12/1955:21>
Also, I would recommend having Browse and/or Edit as well. They are instrumental to covering your tracks in the matrix (which is what you want to do as much as possible) and browse is very important for legwork. Now, normally you could thread them, but I find that you use them enough to warrant having them as a complex form.