Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: JmOz01 on <08-14-12/2308:30>

Title: Gremlin ver 2
Post by: JmOz01 on <08-14-12/2308:30>
If you have followed my recent post you will know that my GM has done something kind of game ruining, so there is a chance we will be starting new characters, if we do so I want to keep my old one (which I have posted before).  SO decided to rebuild him, with him having been conned out of his money and his bio/cyberware

tell me what you think of the character,  his weak strength is part of the whole con he fell for.  My GM tends to give to much money, so his gear will improve soonish

Gremlin (Elf)
B 3, A 6, R 2, S 2, C 5, I 5, L 5, W 3, E 1, Ess 6, Init 7, IP 1
Condition Monitor boxes (Physical/Stun): 10/10
Novatech Airwave Commlink Condition Monitor: 10
Armor (Ballistic/Impact): 9/9
Skills: Armorer 1, Athletics Group 1, Close Combat Group 1, Cracking Group 1, Demolitions 1, Dodge 1, Electronics Group 4, Firearms Group 1, Influence Group 1, Locksmith 1, Perception 1, Stealth Group 4
Knowledge Skills: (Specify Skill Name)s 4, (Specify Skill Name)s 4, (Specify Skill Name)s 4, (Specify Skill Name)s 4, (Specify Skill Name)s 5, (Specify Skill Name)s 5, (Specify Skill Nsame) 4, English N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Biocompatibility (Bioware), Erased (Daily), Gremlins (2), Records on File: Tir Tairngire, SINner, Trust Fund (Medium lifestyle, 500 nuyen allowance), Wanted: Tir Tairngire
Gear:
. . Certified Credstick
. . Contact Lenses (3) with Flare Compensation, Image Link, Skinlink, Smartlink
. . Earbuds (1)
. . Fiberoptic Cable (m)
. . Flashlight, Low-Light
. . Gecko Tape Gloves
. . Glasscutter
. . Identity: Specify Name with Fake License: Ares Predator, Fake License: Katanna, Fake SIN, Street Lifestyle
. . Identity: Specify Name with Trust Fund: Middle Lifestyle
. . Lockpick Set
. . Novatech Airwave Commlink with Analyze (3), Basic+ Suite, Browse (3), Command (1), Edit (3), Iris Orb Operating System
. . Stimulant Patch (4)
. . Tool Kit, Operations Cleanup
. . Trauma Patch
. . Urban Explorer Jumpsuit with Ruthenium Polymer Coating
Weapons:
. . Ares Predator IV [Pistols, DV 6P vs. B-1, SA, 15 (c)] with Explosive Rounds x15, Silencer, Smartgun System, Internal, Spare Clips, Stick-n-Shock x15
. . Attack of Will (vs. Spirits) [DV 5P vs. I]
. . Katana [Blades, DV 4P vs. I-1, Reach 1] with Personalized Grip
. . Unarmed Strike [Unarmed, DV 1S vs. I]

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2012 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Title: Re: Gremlin ver 2
Post by: Henzington on <08-15-12/1541:51>
far too many skills at one pick something and be good at rather being spread out and meh at a bunch of skills.
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-16-12/1628:58>
Ok made some changes based on your suggestion.  I decided to emphasise his B&E/infiltration type skills.  I also gave him a little bit of 'ware, and here is some of his back story

He was a Tir Ghost Cadet.  During a training exercise he found some information that would implicate him in high crimes, escaping to seatle he started to investigate who framed him and planning on clearing his name and getting revenge. 

After running a few runs with his crew however his street doc, who he thought he could trust conned him, taking a good chunch of his fortune and leaving him for dead.  However he found reserves of strength enough to get to his fixer who has helped him get back on his feet.  Note some of the qualities are because of the reason he was created (The trust fund and Sinner, which represents a perfect fake SIN)

Note sitll a work in progress as I have not done his KS/Langs yet

I do feel he should have the cracking skill set, but I am not sure where to put it

Gremlin (Elf)
B 3, A 6/8, R 1/3, S 1/3, C 5, I 5, L 5, W 5, E 1, Ess 4.776, Init 6/8, IP 1
Condition Monitor boxes (Physical/Stun): 10/11
Meta Link Commlink Condition Monitor: 9
Armor (Ballistic/Impact): 12/10
Skills: Demolitions 4, Dodge 1, Electronics Group 4, Firearms Group 1, Locksmith 5, Perception 5, Stealth Group 4
Knowledge Skills: (Specify Skill Name)s 4, (Specify Skill Name)s 4, (Specify Skill Name)s 4, (Specify Skill Name)s 4, (Specify Skill Name)s 5, (Specify Skill Name)s 5, (Specify Skill Nsame) 4, English N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Biocompatibility (Bioware), Blandness, Erased (Weekly), Gremlins (2), Records on File: Tir Tairngire, SINner, Trust Fund (Medium lifestyle, 500 nuyen allowance), Wanted: Tir Tairngire
Cyberware:
. . Reaction Enhancers (2nd-Hand) (2)
Bioware:
. . Muscle Augmentation (2nd-Hand) (2)
. . Muscle Toner (2nd-Hand) (2)
Gear:
. . Certified Credstick
. . Earbuds (1)
. . Form-Fitting Full-Body Suit
. . Identity: Specify Name with Fake License: Ares Predator, Fake License: Katanna, Fake SIN, Street Lifestyle
. . Identity: Specify Name with Trust Fund: Middle Lifestyle
. . Leather Jacket
. . Lockpick Set
. . Meta Link Commlink with Vector Xim Operating System
. . SecureTech Helmet with Flare Compensation, Image Link, Skinlink, Smartlink
. . SecureTech Leg and Arm Casings
. . Tool Kit, Operations Cleanup
. . Trauma Patch
Weapons:
. . Ares Predator IV [Pistols, DV 5P vs. B-1, SA, 15 (c)] with Regular Ammo x15, Smartgun System, Internal
. . Attack of Will (vs. Spirits) [DV 5P vs. I]
. . Katana [Blades, DV 5P vs. I-1, Reach 1] with Personalized Grip
. . Unarmed Strike [Unarmed, DV 2S vs. I]

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2012 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Title: Re: Gremlin ver 2
Post by: Henzington on <08-16-12/1823:33>
since you dont have influence anymore I would suggest that you move 2 points out of CHA and 2 into reaction as this will raise your intativie
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-16-12/2219:29>
I'm not disagreeing, but could you explain the connection, not seeing it (Yes +Init would be nice)

I do have a karmic plan that includes boosting Reaction quickly (First 25 karma is going to it), furthermore high on my list for nuYen is replacing the Reaction Cyberwere with the Bio version of Wired reflexes
Title: Re: Gremlin ver 2
Post by: Henzington on <08-17-12/0030:30>
will help you dodge bullets and going first means you get negative modifers on your oppenents
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-17-12/0811:11>
+1 for the help,  I think I am going to keep the Reaction where it is for now (maybe see if I can squeeze 2 more points from somewhere to upgrade the reaction cyber (need to also check the availability for higher levels)...
Title: Re: Gremlin ver 2
Post by: Tsuzua on <08-17-12/1035:56>
I suggest dropping Locksmith.  It doesn't help with maglocks and locksmithing can be defaulted.  Since you're going to have a decent agility score, you can use an autolockpicker and roll 14 dice.

I'll also suggest against Firearms Group 1.  For example, you can choose either Pistols or Automatics 2 (Specialization +2) for the same price.  You're getting +1/+3 to the vast majority of shooting rolls you'll make for -2 to the others.  Since you're ex-military, Automatics is likely the better choice.

For B/E faces, I suggest looking at Umaro's Spook (https://docs.google.com/document/d/1846Tf_e6Fwbgy8U8R_YKHCJl0Z-NzahFsY0ty397UgI/edit) for basic build and upgrade options.  Since your GM is playing a rich game, I suggest waiting on Superthryoid (saving you 14 BP).  I'll think about keeping or dropping the other more expensive pieces of ware.  About how rich of a game are we talking here? 


Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-17-12/1050:15>
VERY:  So rich in fact that the group is revolting to make new characters because we have become SO rich.  Are last run netted us EACH 29 mil.  However are average run has been netting us each about 25k
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-17-12/1052:52>
Also still fine tunning, I really wanted a high cracking, so (as the build stands now) droped demolitions, firearms, and a point of body to get me cracking at 4 (some other stuff to get me a half way decent comlink as well).  Maybe Lockpicking instead of demolition, would give me some extra gear I want as well (Upgrade my armor to have R-Coating maybe...)
Title: Re: Gremlin ver 2
Post by: Tsuzua on <08-17-12/1348:06>
VERY:  So rich in fact that the group is revolting to make new characters because we have become SO rich.  Are last run netted us EACH 29 mil.  However are average run has been netting us each about 25k
You might want to consider skillwires especially as a low edge character.  Even if you're not using piracy, that's a new personalized rating 4 skillsoft every other run.  If you build around that, you'll be able to leave in gaps in your skills that can be filled later.  You can just get skillwires or grab a rating 2 MBW system during play.

I'll at the very least drop locksmith and get your body back to 3.  You'll also have 10 BP left over.  You also could cut your Willpower down to 3 and increase Reaction to 3.  You're going to make way more reaction and initiative rolls than Willpower rolls.
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-17-12/2154:33>
How depermental would you think a will power of 1-2 be?
Title: Re: Gremlin ver 2
Post by: Tsuzua on <08-17-12/2159:31>
How depermental would you think a will power of 1-2 be?
Willpower 1 is pretty okay unless your GM will target you for it.  I'll recommend going 3 since you'll have 10 boxes of stun which is enough.  Every once in a while, you might have to make a composure test though.  But with a decent charisma, you'll be alright there even with 1 willpower.  I'll avoid 2 since you don't get the extra stun box.  It's okay to have an even body score since higher armor encumbrance is more important than the extra physical box. 
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-18-12/0039:56>
So here is the current version

Gremlin (Elf)
B 3, A 6/8, R 5/7, S 1/3, C 5, I 5, L 5, W 1, E 1, Ess 3.82, Init 10/12, IP 1
Condition Monitor boxes (Physical/Stun): 10/9
Meta Link Commlink Condition Monitor: 9
Novatech Airwave Commlink (Cyber) Condition Monitor: 10
Armor (Ballistic/Impact): 12/10
Skills: Cracking Group 4, Electronics Group 4, Perception 5, Stealth Group 4
Knowledge Skills: (Specify Skill Name)s 4, (Specify Skill Name)s 4, (Specify Skill Name)s 4, (Specify Skill Name)s 4, (Specify Skill Name)s 5, (Specify Skill Name)s 5, (Specify Skill Nsame) 4, English N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Biocompatibility (Bioware), Blandness, Erased (Weekly), Gremlins (2), Records on File: Tir Tairngire, SINner, Trust Fund (Medium lifestyle, 500 nuyen allowance), Wanted: Tir Tairngire
Cyberware:
. . Datajack
. . Novatech Airwave Commlink (Cyber) with Analyze (3), Armor (3), Basic+ Suite, Browse (3), Command (1), Edit (3), Exploit (3), Iris Orb Operating System, Scan (3), Sim Module, Modified for Hot Sim, Skinlink, Stealth (3), Track (3)
. . Reaction Enhancers (2nd-Hand) (2)
. . Skillwires (2nd-Hand) (3) with Activesoft: Blades (1), Activesoft: Demolitions (1), Activesoft: Etiquette (1), Activesoft: Pistols (1)
Bioware:
. . Muscle Augmentation (2nd-Hand) (2)
. . Muscle Toner (2nd-Hand) (2)
Gear:
. . Autopicker (6)
. . Concealable Holster
. . Contact Lenses (3) with Flare Compensation, Image Link, Skinlink, Smartlink
. . Earbuds (3) with Audio Enhancement (3), Skinlink
. . Fiberoptic Cable (m)
. . Form-Fitting Full-Body Suit
. . Identity: Specify Name with Fake License: Ares Predator, Fake License: Katanna, Fake SIN, Street Lifestyle
. . Identity: Specify Name with Trust Fund: Middle Lifestyle
. . Leather Jacket
. . Lockpick Set
. . Maglock Sequencer (4)
. . Meta Link Commlink with Vector Xim Operating System
. . SecureTech Helmet with Skinlink, Vision Enhancement (3), Vision Magnification, Electronic
. . SecureTech Leg and Arm Casings
. . Stealth Tags x20
. . Subvocal Microphone
. . Tag Eraser
. . Tool Kit, Operations Cleanup
Weapons:
. . Ares Predator IV [Pistols, DV 6P vs. B-1, SA, RC 1, 15 (c)] with Capsule Rounds, Neuro-Stun x15, Chameleon Coating, Explosive Rounds x30, Gel Rounds x30, Personalized Grip, Regular Ammo x30, Silencer, Skinlink, Smartgun System, Internal, Spare Clips
. . Defiance EX Shocker [Tasers, DV 8S(e) vs. ½I, SS, 4 (m)] with Taser Dart x12
. . Attack of Will (vs. Spirits) [DV 5P vs. I]
. . Ceramic Knife [Blades, DV 3P vs. I] with Ceramic/Plasteel Components (Level 1)
. . Katana [Blades, DV 5P vs. I-1, Reach 1] with Personalized Grip
. . Unarmed Strike [Unarmed, DV 2S vs. I]

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2012 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-22-12/2257:01>
semi final build

not much in cyber or bio anymore, comlink is underpowered, but he should be good at sneeking.  I need to get my GM's permision to allow a couple patches to be converted to strait (Stim and trauma) to put into the auto injector

tell me what you think

Gremlin (Elf)
B 3, A 6, R 5, S 1/3, C 5, I 5, L 5, W 1, E 1, Ess 5.64, Init 10, IP 1
Condition Monitor boxes (Physical/Stun): 10/9
Meta Link Commlink Condition Monitor: 9
Novatech Airwave Commlink Condition Monitor: 10
Armor (Ballistic/Impact): 12/10
Skills: Cracking Group 4, Electronics Group 4, Locksmith 5, Perception 5, Stealth Group 4
Knowledge Skills: English N, Gaelic 2, Japanese 2, Safe Houses 4, Seatle Area 4, Security Systems 4, Sperethiel 5, Tir Ghost Tactics 5, Tir Tairingire Area 4
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Biocompatibility (Bioware), Blandness, Erased (Weekly), Gremlins (1), Poor Self Control - Compulsive (2): Clearing his Name, Records on File: Tir Tairngire, Wanted: Tir Tairngire
Bioware:
. . Muscle Augmentation (2)
Gear:
. . Autopicker (6)
. . Certified Credstick
. . Commercial Explosive (kg)
. . Concealable Holster
. . Contact Lenses (3) with Flare Compensation, Image Link, Skinlink, Smartlink
. . Earbuds (3)
. . Fiberoptic Cable (m)
. . Form-Fitting Full-Body Suit with Auto-Injector, Biofabrics, Ruthenium Polymer Coating, Skinlink
. . Gecko Tape Gloves
. . Identity: Specify Name with Fake License: Ares Predator, Fake License: Katana, Fake SIN, Squatter Lifestyle
. . Identity: Specify Name with Fake License: Katanna, Fake License: Preadator IV, Fake SIN, Street Lifestyle
. . Jazz x2
. . Leather Jacket
. . Lockpick Set
. . Maglock Sequencer (4)
. . Medkit (6)
. . Meta Link Commlink with Vector Xim Operating System
. . Novatech Airwave Commlink with Analyze (3), Browse (3), Command (1), Decrypt (3), Edit (2), Exploit (3), FTL Matrixware Net Wizard, Iris Orb Operating System, Purge (3), Sim Module, Modified for Hot Sim, Skinlink, Stealth (3)
. . Radio Detonator
. . SecureTech Vitals Protector
. . Stealth Tags x20
. . Stimulant Patch (6) x2
. . Subvocal Microphone
. . Tag Eraser
. . Tool Kit, Operations Cleanup
. . Trauma Patch
. . Urban Explorer Jumpsuit Helmet
Weapons:
. . Ares Predator IV [Pistols, DV 5P vs. B-1, SA, RC 1, 15 (c)] with Chameleon Coating, Explosive Rounds x15, Gel Rounds x15, Lanyard, Personalized Grip, Regular Ammo x15, Silencer, Skinlink, Smartgun System, Internal, Spare Clips
. . Defiance EX Shocker [Tasers, DV 8S(e) vs. ½I, SS, 4 (m)] with Taser Dart x4
. . Attack of Will (vs. Spirits) [DV 5P vs. I]
. . Ceramic Knife [Blades, DV 3P vs. I] with Ceramic/Plasteel Components (Level 1)
. . Katana [Blades, DV 5P vs. I-1, Reach 1] with Personalized Grip
. . Unarmed Strike [Unarmed, DV 2S vs. I]

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2012 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Title: Re: Gremlin ver 2
Post by: All4BigGuns on <08-23-12/0023:12>
I got two words for you on the 1 Willpower. Stun Bolt.
Title: Re: Gremlin ver 2
Post by: Jackleg Rooster on <08-23-12/0902:43>
With a rating 6 auto picker i don't think you need the lock picking skill at all.  also no combat skills. are you going to default on all that?
Title: Re: Gremlin ver 2
Post by: Tsuzua on <08-23-12/1612:04>
I would drop the locksmith like it was a bomb.  You're rolling 12 dice without it with the autopicker which is more than enough.  I would get a weapon skill instead.  My suggestion is automatics since it's most well-rounded of the skills, but I can see the case for just pistols.

As for stun bolt, you're 2 dice down and 1 stun box below the 3 willpower guy.  Thus you'll take "1.66" more boxes of damage on average which is a drawback, but it isn't going to make or break you.  Against a decent or good mage, you're still going down.  That said, you could take points out of charisma and increase your Willpower to 3. 

I'll also suggest dropping Biocompatibility.  You're a mundane so you're soul isn't that important.  I'll cash that in for 50,000Y.  I'll grab muscle toner 2 and PuSHeD for 29,000Y.  After that, you ought to grab an IP booster like Wired Reflexes.  You should also strongly consider a replacement limb for a future nanite hive.

What exactly is your plan for this character?  A hacker who can sneak and fight?  A fighter/hacker/talker?  Or something else? 
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-23-12/1811:42>
I am looking at a long run character with large amounts of growth.  Primarily he is a infiltrator, sneaking, destroying, assasinations.

I do have a Karma plan that includes

Skill groups all skill groups 5 unless stated
Close
Ranged
Influence (4)
Athletics (4)
Stealth (6)

Individual skills, 4
Dodge (ranged)
Demolitions

Attributes
Body 4
Agility 6
Str 4
intuit 6
will  6

I also have a BUNCH of Bio/Cyber that I want to get (His final essence will be ~3.0).  However my GM throws to much nuyen at us, so want to wait a bit on that aspect
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-23-12/1814:56>
by the way what is Pushed?
Title: Re: Gremlin ver 2
Post by: Operator on <08-23-12/1819:06>
Pushed is a hacker's best friend. It is featured in Augmentation (p.90) as a transgenic modification that improves Logic-linked skill tests by 1 die for a very low Essence and nuyen cost.
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-23-12/1846:35>
Yup, sounds interesting, for the record my bio/cyber dream list is at 4.25m NuYen (an amount he actualy had multiples of before the rebuild).  It does include a Half Cyberarm with nanohive.  If you want I can post it, it is still rough.
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-23-12/2154:24>
because of the backstory, I decided a very high willpower was more important than a high reflex.  However a reflex 1 SCARES me, so some cyberware to help out.  I upgraded his weapons, and droped his lockpicking (not sure how happy I am about this, as it does seem a skill he would need for his specialty).  Some other stuff as well

Gremlin (Elf)
B 3, A 6/8, R 1/3, S 1/3, C 5, I 5, L 5, W 5, E 1, Ess 4.29, Init 6/8, IP 1
Condition Monitor boxes (Physical/Stun): 11/11
Hermes Ikon Commlink (Cyber) Condition Monitor: 10
Meta Link Commlink Condition Monitor: 9
Armor (Ballistic/Impact): 12/10
Skills: Cracking Group 4, Electronics Group 4, Perception 5, Stealth Group 4
Knowledge Skills: English N, Gaelic 2, Japanese 2, Safe Houses 4, Seatle Area 4, Security Systems 4, Sperethiel 5, Tir Ghost Tactics 5, Tir Tairingire Area 4
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Biocompatibility (Bioware), Blandness, Catlike, Erased (Weekly), Gremlins (1), Poor Self Control - Compulsive (2): Clearing his Name, Records on File: Tir Tairngire, Wanted: Tir Tairngire
Cyberware:
. . Auto-Injector (Reusable) with Extra Dose Capacity (5)
. . Cyber Lower Arm (Obvious) (Off Hand) with Cyberlimb Agility (6), Cyberlimb Body (4), Cyberlimb Strength (4), Datajack, Orientation System, Smuggling Compartment
. . . . Hermes Ikon Commlink (Cyber) with Analyze (3), Armor (4), Biofeedback Filter (3), Browse (4), Command (2), Decrypt (3), Eastern Tiger Palladium, Edit (4), Exploit (3), FTL Matrixware Power Suite, Medic (3), Novatech Navi Operating System, Optimization: Stealth, Purge (4), Scan (2), Sim Module, Modified for Hot Sim, Skinlink, Stealth (3), Track (4)
. . . . Retractable Climbing Claws
. . Reaction Enhancers (2nd-Hand) (2)
Bioware:
. . Muscle Augmentation (2nd-Hand) (2)
. . Muscle Toner (2nd-Hand) (2)
Gear:
. . AR Gloves
. . Autopicker (6)
. . Chisel
. . Concealable Holster
. . Contact Lenses (3) with Flare Compensation, Image Link, Skinlink, Smartlink
. . Earbuds (3) with Skinlink
. . Fiberoptic Cable (m)
. . Form-Fitting Full-Body Suit with Ruthenium Polymer Coating, Skinlink
. . Gecko Tape Gloves
. . Glasscutter
. . Identity: Specify Name with Fake License: Ares Predator, Fake License: Sword, Fake SIN, Squatter Lifestyle
. . Identity: Specify Name with Fake License: Preadator IV, Fake License: Sword, Fake SIN, Street Lifestyle
. . Leather Jacket
. . Maglock Sequencer (4)
. . Medkit (6)
. . Meta Link Commlink with Vector Xim Operating System
. . SecureTech Vitals Protector
. . Stealth Tags x20
. . Stimulant Patch (6) x2
. . Subvocal Microphone
. . Tag Eraser
. . Tool Kit, Operations Cleanup
. . Trauma Patch
. . Urban Explorer Jumpsuit Helmet
. . Wire Clippers
Weapons:
. . Ares Alpha [Assault Rifles, DV 7P vs. B-1, SA/BF/BF-L/FA, RC 3, 42 (c)] with Chameleon Coating, Explosive Rounds x84, Grenade Launcher, Skinlink, Sling, Smartgun System, Internal, Sound Suppressor, Spare Clips
. . . . Ares Alpha Grenade Launcher [Grenade Launchers, DV Th. Smoke, 10m R, SS, 6 (c)] with Smartgun System, Internal, Thermal Smoke Minigrenade x6
. . Ares Alpha Grenade Launcher [Grenade Launchers, DV Th. Smoke, 10m R, SS, 6 (c)] with Smartgun System, Internal, Thermal Smoke Minigrenade x6
. . Ares Predator IV [Pistols, DV 5P vs. B-1, SA, RC 1, 15 (c)] with Explosive Rounds x15, Gel Rounds x15, Lanyard, Personalized Grip, Regular Ammo x15, Skinlink, Smartgun System, Internal, Spare Clips
. . Attack of Will (vs. Spirits) [DV 5P vs. I]
. . Katana [Blades, DV 5P vs. I-1, Reach 1] with Lanyard, Personalized Grip
. . Retractable Climbing Claws [Exotic Melee Weapons, DV 2P vs. I]
. . Unarmed Strike [Unarmed, DV 2S vs. I]

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2012 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-26-12/0708:36>
So I talked to my GM yesterday.  The group consentious is to keep our old characters  He said that he does not mind if I rewrite the character, to keep the karma, and that I can keep as much of his fortune as I need to be competent with the rest of the group.  So I basicaly have an unlimited supply of nuyen for gear.  I ditched almost all my gear, added lockipicking (I know, but I want it).  Put his Karma into his Reflexes (Brought it up to a 3), then decked him out in 5mil worth of Deltaware.  He is ready to play, and I thank everyone who helped out wtih it. 
Title: Re: Gremlin ver 2
Post by: JmOz01 on <08-26-12/2226:55>
Ran him today, things went really well (other than gremlins Screwing with my line gun)...