Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Balage on <09-01-12/1708:20>

Title: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <09-01-12/1708:20>
Hello i want to know what you think about my character becouse i think its very good, powerfull, and usefull. And needless to say i am very fund of it :)
Thats why im curious whats your opinion about it.
I attached a picture of him too. I couldnt attached a picture about his mansion but i put a link at the end. (dont be suprised yes its a hungarian site :) )
Please tell what your thoughts about it or if you have questions about it.
Thanks.

Jaha Marul   Human Shaman   Rastafari tradition (posssession, Digital Grimoire)
Starter character from 400 BP (besides the first initiations minimal karma cost)

General description: He is a rasta, afro-american human. Luxury is almost everything for him. He likes the expensive suits and live in a lifestyle that some people in the shadows cant even imagine. He is basicly a good person but sometimes he just like to be a jerk for fun. Helps the good people if he can… and dont have anything else to do. He dont kill his enemy if he can make fun of it and humiliate it in the proccess. And most of all HE DONT LIKE TO BEING MESSING WITH!!!... becouse then no more fun, and he give no mercy.
His fighting style not average, he is willingly possessing himself with a strong bond spirit and becouse of the channeling metamagic he keep the control of his body while enjoying the enhancing benefits of the spirit’s possession, and go into close combat with his weapon focus staff mostly. If not shooting with his sniper rifle or commandig his spirits from the astral. And use his daily summoned spirit to possessing an enemy, turning him against his friends, and so many other ways in the "daily life" in the shadows.  :)

Body      3
Agility      5
Reaction   2
Strength   4
Charisma   3
Intuition   5
Logic      2
Willpower   3
Magic      5/7 (1st initiation, Channeling metamagic)
Edge      2

Pozitive qualities
   Magician (we do not count it in the max 35 points of qualities, just have to spend the
15 points from the starting 400 BP)
   Mentor spirit – wolf
   Animal empathy
   Elongated limbs
   Celerity
Negative qualities
   Addiction (marihuana)
   In debt (maximum)
   Mood hair

Active Skills
Name /spec         rate+spec   bonuses from other sources (m spirit, etc)
Astral combat /weapon focus      3+2      +2
Clubs /staff            5+2      +2 +2 +1
Longarms /sniper rifles      1+2
Summoning /beast spirit      5+2      +2 +2
Binding /beast spirit         4+2      +2 +2
Counterspell            2      +2
Arcana /ally spirit         1+2
Spellcasting /manipulation      1+2
Animal traning /paranormal      1+2      +2
Animal handling /paranormal   1      +2

Knowladge skills
Metaplanes            4
Spirits               4
Reagge            3
Animals            4
Para animals            3
Willdernes lore         3

Contacts
Animal merchant      6/4  profession/loyality

Spells
Wrath of the pack (self made)
Physical   manipulation      aura   area   touch(self)   fire, smoke   fetish
Concentration      F/2+4

Gears
First of all: marihuana 
Customized zippo lighter (fetish)
Teleschopic staff (WF)
Armor clothing 4/0
Weapon focus 2
Sumonning focus 2
Binding focus 2
Counterspell focus 2
Ares desert strike (customized sniper rifle)
   Extended barrel   detachable scope      smartgun system
   Rigid stock      vision enchancment 3      firing selection change  SS -> SA
   Shock pad      vision magnification      internal silencer
   Laser sight      tripod
Advanced safty system (self destruct 10Pf AP+5/-4 -2/meter)
   Ammos: subsonic, EX Explosives, Tracker security tag
1 self trained male Warform Fenrir Wolf (Running wild) Akela
1 untrained female Warform Fenrir Wolf (Running wild) Rama
   Akela: height 150 cm, length 210 cm, weight 150 kg, speed 15/60
   Rama: height 135 cm, length 198 cm, weight 130 kg, speed 15/60
      They have the same attributes, warform specs, skills etc
      Body 11 (wf)      Strength 12 (wf)   Logic 2      Edge 2
      Agility 8 (wf)      Charisma 2      Willpower 5      Essence 6
      Reaction 6 (wf)   Intuition 8 (wf)   Magic 5      Initiative p 2

Counterspell 3         Shadowing 3
      Infiltration 2         Tracking 3
      Intimidation 2         Unarmed combat 6 (wf)
      Perception 3

      Enhanced sense (H, LLV, S)      Magical guard
      Fear               Nautral weapon C, B (6P AP-1)

Advanced Lifestyle (Runner’s Companion)
8000+500 nuyen /mounth
Comfort      6
Enertainement      4
Necessities      6
Neighborhood      2
Security      6

Positive qualities
Outbuildings +2
Animal lover +5
Rural home +2
No neighbors +1
Aspected domain +5

Negative qualities
Black hole -2
Rough neighborhood -1
No privacy A/M/P -3 -3 -3
Deflective CHN -1
Network battleneck -1
Hunted -4
Sprite magnet -3

http://kepfeltoltes.hu/120901/Screenshot-003_www.kepfeltoltes.hu_.jpg
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: ArkangelWinter on <09-02-12/1246:38>
Get Strength to an odd number, because melee damage is Str/2 and rounds up. More Spells, you're a one-trick pony. Drop all the specializations to pay for it, they're cheaper with Karma than BP. I'd also split that 10bp contact into two 5bp ones.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <09-02-12/1807:40>
First thank you the reply, appreciate it, and i looking forward to more critiques.

But i feel the need of some explaining. My str is changing time to time when im possessed with a spirit becouse its force rating,
About the spells i agree with you but i thougth i learn some usefull spells later becouse the char first a melee fighter with one of his strongest (force 9-10 for start) spririt in him with all its bonuses, and ofcourse his playfull Fenrir wolves :) Use his spells only if its needed for some other reason,
I picked specializations becouse it was cheaper 2 rank for 2 Bp then 1 rank for 4 Bp :).
I maybe buy more contact but i dont felt the need for it and i want to work with some exotic and hard to find animals later, and easier to keep a 6 proff rating contact then find one and earn his friendship.

Once again thanks the reply.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Scarecrow71 on <09-02-12/1841:45>
You say he is melee fighter, but you only have clubs?  Find a way to get Unarmed Combat because younwon't always have a club, but you will always have your fists.  And a BOD of 3 in melee combat will get you killed fast.

I agree about the specializations - it is far cheaper to get them later on with karma than to spend the BP up front. Furthmore, think about skill groups as they are also going to be cheaper at the start.  Right now you have very little skills, and you aren't very good at most of them.

I know you defended this already, but split that 6/4 contact into more contacts.  It is going to be harder later on to gain new contacts, but cheaper to get them up front.

And I am not all that familiar with shamans, but what attributes are used for your character to resist drain?  I didn't see them listed, and with my limited knowledge I gave to ask.

If you are going to be a melee fighter (and if you are casting spells, I don't see why you would ever get into melee range) you should find a way to get more initiative passes and a higher initiative score.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: All4BigGuns on <09-02-12/1856:58>
Some of the rest I can get behind like the spells part, but regardless of common belief on these forums there is nothing wrong with getting specializations in creation. As to the contact, what do you expect him to drop a useFUL contact for multiple useLESS ones?
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <09-02-12/1931:29>
Thanks the reply Scare_Crow.

You guys forget about the fact that im possessed with a high force spirit :) My body and the other physical stats gets the spirits force what useally 10 and most of all becouse of the spirit i get the "Mystic armor" and "Natural weapon immunity" spirit power also,
if i cant use my staff i simple go into the astral and leave the control of my body to the spirit in me and he has a natural weapon and unarmed c skill as well

i am good in what skills i need for the start and these also gets bonuses from the higher pyhisical stats when a spirit in me (almost everytime not just in combat, little paranoid :) ) and like i said its a starter character besides only the first initation minimal cost about 7 karma

i can get some low loyality rate contact relativli easy that i can use time to time.

The rastafarian tradition use the intuition attribute to resist.

I said i cast a spell if its really nessesery but i try solve the problems without it.
The answer for how i get into melee range, well if my Mystic armor what i mentioned earlier is not enough. I run when i can roll a test with my str (what has the bonus from the spirit ofcourse)  to be faster and use the spirits "Movement" power what multiple my moving speed with its force rate what for example 10 with these i can be very very fast :) i know its not give me more pass but i can be there in a heartbeat and then i dont need much turn to get rid of the enemy :)
And if im remember right i also gets 1 initiative pass shile possessed and again the enhanced reaction stat
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <09-02-12/1944:14>
As for the spells i simple not want to use them like a normal caster. The spells are just secondery at minimum to me. These are not needed for this character concept what i had in mind.
I use my spirits so many other ways and not just in combat situations.
And ofcourse my creativity and good thinking :D
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <09-02-12/1955:20>
Oh and Scare_Crow as for my staff, as you see its a rate 2 weapon focus what is very expensive in nuyen and karma also, and believe me i am take care of it very much :) becouse i cant tell you what would i do if i lost it...
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: All4BigGuns on <09-02-12/2038:51>
As for the spells i simple not want to use them like a normal caster. The spells are just secondery at minimum to me. These are not needed for this character concept what i had in mind.
I use my spirits so many other ways and not just in combat situations.
And ofcourse my creativity and good thinking :D

Since your spells are so unimportant to your character concept, if you don't have 35 BP worth of Negative Qualities, you could consider taking Aspected Magician: Conjuration. I believe it'll cut spells out almost entirely, but it might be worth it since you have so few anyway. :)

i can get some low loyality rate contact relativli easy that i can use time to time.

To expand on this, go to a nice bar/club, and buy some drinks for people. Talk to them for a bit with a low to moderate empathy software running to help gauge their interests and boom, instant (almost) loyalty 1 contacts.

The rastafarian tradition use the intuition attribute to resist.

You would still utilize Willpower as well. All the traditions use Willpower plus one other (Intuition in your case).
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: ArkangelWinter on <09-03-12/0000:01>
As to the contact, what do you expect him to drop a useFUL contact for multiple useLESS ones?

I agree that contact fits his needs, but at Con6 he's not an.animal merchant, he's Emperor of Exotic Animal distribution. At least 2 of those points, plus points from an unnecessary specialization, could go into a street contact. Actually, I'd drop the 6 you like least, just for a 2/2 contact in.Animal Control or a Zookeeper, and the rest to bump Willpower to 4

That said, Aspected is a good idea, makes me wish I'd thought of it. +1 to you sir
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Scarecrow71 on <09-03-12/0026:26>
As to the contact, what do you expect him to drop a useFUL contact for multiple useLESS ones?
The question becomes "How useful is the contact?".  Having a contact with a 6 connection is great, but how useful is it in this situation?

Yes, the character is a shaman, and yes the contact fits his concept.  But is it worth having one contact with a 6 connection at the expense of having zero other contacts?  I agree that he should at least pick up 1 street contact - preferably a fixer - so he has some connection to the street.  He is, after all, a runner.  And without a fixer, how is he supposed to get jobs?

Even if he drops the connection to a 4 and picks up a 1/1 street contact, a 4 connection for the animal trainer/handler contact is pretty stout.  That guy will still be well-connected to the animal trade and should be able to provide any type of information related to that area of expertise with little trouble.

Just my 2 creds, and if you want to keep it this way, then that's all cool.  It's your character, and I'm just giving my opinion.  :D
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <09-03-12/0707:00>
Since your spells are so unimportant to your character concept, if you don't have 35 BP worth of Negative Qualities, you could consider taking Aspected Magician: Conjuration. I believe it'll cut spells out almost entirely, but it might be worth it since you have so few anyway. :)

I could but i dont want to drop the possibilites of casting spells entirely, i want to expend my spells spellcasting later, that i can cast some usefull spell like invisibility levitation etc.in the future
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <09-03-12/0719:08>
The question becomes "How useful is the contact?".  Having a contact with a 6 connection is great, but how useful is it in this situation?

Yes, the character is a shaman, and yes the contact fits his concept.  But is it worth having one contact with a 6 connection at the expense of having zero other contacts?  I agree that he should at least pick up 1 street contact - preferably a fixer - so he has some connection to the street.  He is, after all, a runner.  And without a fixer, how is he supposed to get jobs?

Even if he drops the connection to a 4 and picks up a 1/1 street contact, a 4 connection for the animal trainer/handler contact is pretty stout.  That guy will still be well-connected to the animal trade and should be able to provide any type of information related to that area of expertise with little trouble.

Just my 2 creds, and if you want to keep it this way, then that's all cool.  It's your character, and I'm just giving my opinion.  :D

I understand what you mean by that, and i agree itsgood to have some other contact. but one of the reasons i wasnt picked more that my team members have those anyway so i use them to use those contacts if i need. it :) And with a 6 rate contact i can get almost any animal or paracritter i want in the future. Also i can use it other ways too not just buy animals since its loyalty rate also 4.
But you have to agree its very hard to find a contact with that level of profession and earn his thrust in the game.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <10-01-12/1156:56>
Thanks the replyes, looking forward for more.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Orvich on <10-01-12/1447:45>
I'd go for a higher charisma score and lower physical stats, specifically strength and agility. In fact, you should at least swap your agility and charisma. Also, raise your willpower. While you are an Intuition tradition, keep in mind that charisma limits how many spirits you can have bound at any given time, and you may only ever have a single unbound spirit.

The real limit to summoning and binding is generally going to be your drain resist (which is intuition plus willpower). A force 4 spirit gets to only roll 8 dice to resist being bound (4 dice to resist being summoned). However, you have to take their hits times two in drain, that's the real limiter. You want to pump more points into drain resist!


Drop the summoning focus, the binding focus, and the counterspelling focus. You can't actually use all of these foci at once, you can only have 2 activated at any given time (it's limited by your Logic).

Take a sustaining focus in manipulation or in health. You can't keep up your one spell without a -2 modifier to everything without it. Either that or using up services on a spirit (and really making it angry at you). Remember, spirits do 'talk' to eachother. If you become a known spirit abuser, they may start being recalcitrant.

Get more spells. Even if your plan is to mostly be a physical (When possessed) fighter, you'll benefit from having more options to hook onto your sustaining focus. Sustaining foci are one of the better types of focuses because they actually expand the utility of the mage, instead of just adding some dice to existing abilities.

Get counterspelling score higher, or you'll get geeked by other mages.

Drop all of the specializations.

Drop the weed addiction. Take deepweed addiction. It's magic weed, that gives you more willpower while you're on it (though you do trip out harder). SR4A pg 257 for more on that.

EDIT: Everything else looks to be there for some RP reason so I won't really try to dissuade you there.

The house looks pretty pricey, especially with all of the downsides it has.

For spells, I'd suggest possibly some detection spells to give you more of an innate sense of the area (like combat sense, or detect enemies, or that spatial mapping one), or possibly even a mindlink spell to link with your warforms.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <10-02-12/1801:51>
First, thanks for the reply.

Well i dont agree with you at some point in your opinions, but it dosent meen those were bad advices.
For example yes its good idea in basic to have more spell but it dosent really matter to the character yet. Later i wiil learn a few more spell to expend the character, but not in the begining.

The specs are good becouse its cost only 2 BP for 2 skill levels.

teh sustaining focus is a good idea also but i have only one spell what i use if nothing else i can do, so the focus going to be almost useless to me.

The deepweed, i going to look in to it thanks.

For counterspelling i use my spirits skills. level 8-10 counterspell is pretty good for me :)
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Ethan on <10-02-12/1812:44>
It's certainly a unique concept.

Just to clarify though, you're not getting 2 skill levels by specializing. You're getting 2 bonus dice. Your skill levels are still important. It's cheaper to get spells now than later, it takes about one good run for a spell, and that's with you using all your karma earned for that run plus any bonus.

But if that's not your focus, then more power to you.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <10-02-12/1851:00>
Thanks.
You are right i used the wrong words i meant 2 dice not skill level.

As for the spells i said it before but is goning to again: the spells are not so important for the charater! I dont pump my char with everything i can, just becouse its usefull, i create the character by the concept and that meens He didnt use spells only if there is no other way. He use his spirits and skills and creativity instead.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Orvich on <10-02-12/2113:43>
The point with specializations isn't about it being a good deal or not (it's a good deal), it's that the cost for a specizliation in BP and Karma is the same... but raising the skill is MUCH cheaper in BP. So, you can spend 2 bp to get a 2 karma value (specialization) or you can spend 4 bp to get up to 25 Karma!

Raising a skill from three to four is 4 bp, or TWENTY karma! You want to do more skill raising with bp, and take no specializations.

You'll get a lot more mileage out of your skill-based character that way.

Even with only one spell, remember that any time you're using that spell you're taking a -2 to nearly every single test in the game, including all of your skills! That's equivalent to having taken 6 boxes of health, and isn't something to pass of lightly.
Foci are also INCREDIBLY expensive and karma intensive to get after character creation compared to the BP cost. For that sustaining focus it's 4BP, but 8 karma and 80,000 ny!


The thing about counterspelling is that you can intuitively use it any time a spell is cast on you, no matter how off guard you are. You aren't going to practically be walking around possessed ALL the time, if you can take some counterspelling to up your defense so that you have time to call down a spirit and have it possess you before you get spell blasted. And it stacks of course, the more you have the better for you and anyone you like in your LOS. A strong blast mage can drop enormous quantities of damage on your entire party, if you're doubling up on counterspelling, all the better!
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <10-03-12/0611:33>
For the spirits counterspelling i dont have to be possessed. But now that you mentoined it the character likes to be possessed all the time, little paranoid. :)
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: foolofsound on <10-03-12/0950:09>
For the spirits counterspelling i dont have to be possessed. But now that you mentoined it the character likes to be possessed all the time, little paranoid. :)
And going to become more paranoid when every other magically active person in the city starts giving him funny looks, including the wagemage cops, who have heard stories about these nasty things called the Shedim...
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Orvich on <10-03-12/1100:29>
Yeah, I wouldn't advise running around possessed all the time. Not only is this taxing on spirit services (And therefore on nuyen), being possessed makes you glowy.

And if you want your spirit to be counterspelling you, yeah it has to be possessing you! Can't counterspell people in the physical world from the astral plane, and possession spirits have no way of getting to the physical plane without possessing!
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: UmaroVI on <10-03-12/1621:21>
Well, it has to be possessing something - doesn't have to be you.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Orvich on <10-03-12/1641:40>
Of course. You could have it possessing some object or person nearby (who has LOS on you, of course). How does 'sight' work for spirits that are possessing random objects, anyways?
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: JustADude on <10-03-12/1930:37>
Of course. You could have it possessing some object or person nearby (who has LOS on you, of course). How does 'sight' work for spirits that are possessing random objects, anyways?

They're Dual Natured when they Manifest / Possess something, so they'd still have Astral Sight if nothing else.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Unahim on <10-05-12/0554:40>
You say you'll be summoning force 9-10 Spirits? Well, with 16 dice for the summoning you'll have a good chance of summoning one, but it'll only have 1-2 services average. That could be fine (you can summon one before every combat, after all) but it does mean you should be a little careful with the drain.

With only 8 drain resistance, you'll get 2.66 hits on that test on average. A force 9-10 spirit will, on average, deal you 6 physical drain damage. So on average, you'll get 3-4 unhealable damage for each one you summon, and of course those injuries make it more likely that you'll get even more drain damage for the next one.

When the numbers are that tight, it's easy for things to go wrong, too. If the spirit gets 5 hits and you get 2 on the drain resistance, that's going to be a nice headache. 8 damage right there. Consider raising your drain resistance stats to lower the risk.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Orvich on <10-05-12/1225:18>
Oh yeah, force 9-10 spirits are going to be out of easy reach. Not to mention that when binding said spirits (remember, you can only have one unbound spirit at any time), they get to roll twice their force (20 dice).

 You're looking at a nice 5k ny price for an average of 12 physical drain to resist with your 8 dice. That means you take an average of 10 physical. You've only got 10 boxes, and if you go unconscious (As you would from losing your entire physical track), the spirit goes free. When a force 10 spirit goes free, it has a fair chance to become a free spirit, who can then do whatever it wants, and it's got a nice little summoner who is unconscious at its feet.

Also, remember that spirits get edge equal to their force, that they CAN use to resist summoning and binding, and that more powerful spirits have more individuality. A force 10 spirit may not take kindly to a random guy summoning it, much less trying to bind it. (And once it becomes a free spirit, it may just squish your overflow track.)

Summoning that powerful of a spirit isn't really advisable, binding it even less so. It's likely to draw GM aggro (no matter how  much your gm avoids such things), unbalance your campaign, and/or get you very very dead.

EDIT: I wouldn't advise summoning/binding anything stronger than the 4-6 range. 6 is kinda pushing it usually. Remember that the drain you take is independant of your summoning/binding skill. You have to resist twice the hits of the spirit when it rolls force x 2 for binding. For a force 6 spirit, it'll get an average of 4 hits, so that's an average of 8 drain to resist. You'll take more than half of your physical condition in drain damage (on average) any time you try to bind one!
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <10-05-12/1847:09>
You say you'll be summoning force 9-10 Spirits? Well, with 16 dice for the summoning you'll have a good chance of summoning one, but it'll only have 1-2 services average. That could be fine (you can summon one before every combat, after all) but it does mean you should be a little careful with the drain.

Hi for daily unbound spirit i summon only with force 6 7 8 top and than i can resist the drain much easier with more services..

Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <10-05-12/1929:59>
Oh yeah, force 9-10 spirits are going to be out of easy reach. Not to mention that when binding said spirits (remember, you can only have one unbound spirit at any time), they get to roll twice their force (20 dice).

 You're looking at a nice 5k ny price for an average of 12 physical drain to resist with your 8 dice. That means you take an average of 10 physical. You've only got 10 boxes, and if you go unconscious (As you would from losing your entire physical track), the spirit goes free. When a force 10 spirit goes free, it has a fair chance to become a free spirit, who can then do whatever it wants, and it's got a nice little summoner who is unconscious at its feet.

Also, remember that spirits get edge equal to their force, that they CAN use to resist summoning and binding, and that more powerful spirits have more individuality. A force 10 spirit may not take kindly to a random guy summoning it, much less trying to bind it. (And once it becomes a free spirit, it may just squish your overflow track.)

Summoning that powerful of a spirit isn't really advisable, binding it even less so. It's likely to draw GM aggro (no matter how  much your gm avoids such things), unbalance your campaign, and/or get you very very dead.

EDIT: I wouldn't advise summoning/binding anything stronger than the 4-6 range. 6 is kinda pushing it usually. Remember that the drain you take is independant of your summoning/binding skill. You have to resist twice the hits of the spirit when it rolls force x 2 for binding. For a force 6 spirit, it'll get an average of 4 hits, so that's an average of 8 drain to resist. You'll take more than half of your physical condition in drain damage (on average) any time you try to bind one!

For unbound spirit i summon only with force 8 spirit every midnight and often i can heal or rest the drain what i get from the less drain damage becous of the force 8.

For bound spirits its enough to have one box remain and than i have planty of tiem to rest or heal the damage after i bound the spirits. And even i get only 2 3 services its enough for some funny tricks :)

As for My GM and the game being unbalanced,  He can handle it, and the other players have similar powerfull characters. Well i got suprised sometimes the GM at first but we over it :)
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Orvich on <10-05-12/1947:49>
He's got body 3, which means he uses 6 dice (average two hits per roll) to heal with. This means that to full heal up 10-12 drain (about the average amount of drain that binding a force 9-10 spirit would give him) it'll take him 5 days of doing nothing but resting, assuming he has no stun drain. Remember that he's only got 10 boxes of physical condition total anyways!

For a force 8 spirit, you're looking at 8 physical drain on average if you're lucky. Again, that's an average of 4 days enforced downtime to fully heal up.

If you aren't lucky, that force 10 spirit rolls higher than their average of ~7 hits, and you splat. Even if it rolls even a single hit higher than average, he's looking at having to resist 6 drain, or die. Remember, spirits can spend edge just like players. With that many more dice and much much more edge than the player, it's just not that good of an idea. Even a force 8 spirit getting 1 hit above average (taking its average to ~6.3) can spell doom to a binding mage, if they don't get lucky with their roll.

Just a friendly word of caution! Don't expect to summon and bind high force spirits (6+) with no disregard for the consequences. If Ifni sneezes, you'll fry yourself faster than an egg on the sidewalk in Texas during July (that's fast), and there won't be a thing you can do about it.

EDIT: Speaking of free spirits. All your spirits are possession spirits. When they break free and become free spirits, they're gonna want a nice body. The conjurer always counts as a prepared vessel, after all!
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: foolofsound on <10-05-12/2005:27>
If I was your GM, I would have the more powerful spirits start getting pissy at you if you keep channeling them (or using them to sustain spells). I might have them warn you, and if you don't pay attention, might start having them spending Edge to resist your summoning/binding (which would probably knock you unconscious, or possibly just kill you dead). I would then ask you to roll up a non-mage (or at least, a non-conjuring mage) if you wanted to continue playing.

Besides, even using unbound spirits, you're looking at 3-4 physical drain every time you summon a Force 7-8. If they decide to spend Edge, because they're feeling abused? Try 7-9 physical.

Remember:
Quote
Spirits are not evil, but rather quicksilver otherworldly entities of inconstant nature. Some are channeled into the physical world through natural things, while others are messengers of higher realms, but all are volatile, hard to appease, and easily angered.
-Digital Grimoire, on Rasta tradition.

Lesson: Don't abuse spirits. They can abuse you back.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Orvich on <10-05-12/2016:15>
Ran the numbers, a Force 8 spirit that resists summoning with edge (predeclaring) is likely to floor you (if you spend edge), possibly kill you (if you don't).
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <10-06-12/0522:02>
If I was your GM, I would have the more powerful spirits start getting pissy at you if you keep channeling them (or using them to sustain spells). I might have them warn you, and if you don't pay attention, might start having them spending Edge to resist your summoning/binding (which would probably knock you unconscious, or possibly just kill you dead). I would then ask you to roll up a non-mage (or at least, a non-conjuring mage) if you wanted to continue playing.

Besides, even using unbound spirits, you're looking at 3-4 physical drain every time you summon a Force 7-8. If they decide to spend Edge, because they're feeling abused? Try 7-9 physical.

Remember:
Quote
Spirits are not evil, but rather quicksilver otherworldly entities of inconstant nature. Some are channeled into the physical world through natural things, while others are messengers of higher realms, but all are volatile, hard to appease, and easily angered.
-Digital Grimoire, on Rasta tradition.

Lesson: Don't abuse spirits. They can abuse you back.

You misundorstude me i dont abuses my spirits, in fact i ask them and thank them every thing, i also talks with them sometimesand i dont have them do pitty things like "bring me coffe" or something like that.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: JustADude on <10-06-12/0549:30>
Remember:
Quote
Spirits are not evil, but rather quicksilver otherworldly entities of inconstant nature. Some are channeled into the physical world through natural things, while others are messengers of higher realms, but all are volatile, hard to appease, and easily angered.
-Digital Grimoire, on Rasta tradition.

Lesson: Don't abuse spirits. They can abuse you back.

You misunderstood me; I don't abuse my spirits. In fact I ask them, thank them, and everything, I also talk with them sometimes and I don't have them do petty things like "bring me coffee" or something like that.

And that, right there, is where I like to break out Rule Zero just a little, in conjunction with the suggestion that the GM treat the Spirits like individual NPCs:

I'll generally keep track of how everyone, not just the Magician, treats the spirits. The exact degree depends on the Tradition, but those results will  adjust how much the Spirit actually works towards the best interests of the group and its members. I imagine Christian Theurge spirits will be more innately inclined to be 'helpful' than Black Magic demons, for example.

If the Street Sam has been treating the Guardian Spirit using Conceal on him well, for example, he might get a heads up about a threat he missed, or even a 'complementary' Counterspell assist if the group Mage isn't in position to do it. If Sammie-boy has been a douche, though, he might even get some inconveniently dangerous half-truths if not compelled to be honest via a Service, while the Magician, who treats the spirit great, will still get five-star performance when tasking the spirit directly.

Think of it like a Loyalty rating, for your Spirits... or maybe Faction Rep would be a better analogy, since it can go negative.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: foolofsound on <10-06-12/0909:20>
You misundorstude me i dont abuses my spirits, in fact i ask them and thank them every thing, i also talks with them sometimesand i dont have them do pitty things like "bring me coffe" or something like that.
If you have spirit possessing your constantly? Oh yes, they will be annoyed with you, unless it's an ally spirit, or you have some free-spirit pact-esque deal with it.
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Unahim on <10-08-12/1043:48>
A spirit isn't an annoying girlfriend you can please with a little time and attention. They're (often) there against their will, made to do the bidding of beings far weaker then them.

I'd be a little miffed, too.

Imo, you should be allowed to build up a positive relation with your spirits, but only through constant RP, care and consideration for the dangers, etc...
Title: Re: My Spirit Shaman, Jaha Marul. Please tell me what you think about it?
Post by: Balage on <11-07-12/0801:15>
A spirit isn't an annoying girlfriend you can please with a little time and attention. They're (often) there against their will, made to do the bidding of beings far weaker then them.

I'd be a little miffed, too.

Imo, you should be allowed to build up a positive relation with your spirits, but only through constant RP, care and consideration for the dangers, etc...

of course they summoned against their will. but how you threat them its another thing. And yes i care about how i threat them in the game, sometimes i even ask them too if they want to do something or dont. things like that etc.