Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Black on <09-03-12/0709:20>

Title: The Mundane Character Challenge!
Post by: Black on <09-03-12/0709:20>
So here's the challenge.  Create a completely mundane character, no augmentation, no awakened qualties, hmm.. no surge or other non-standard character types.

Here's my attempt:
Mr Black ex-company man, trouble-shooter for hire.
Mr Black is an ex-Mitshuma company man whose past exploits for his corporation only led to lose and pain.  Fortunately he made an ally with a Yakuza captain who helped facilitate his exit from his corporate family.
Now Mr Black is for hire.  He specialises in soft infiltration, smooth talking his way into corporate events and headquarters, before liquidating his target.  He usually uses his trusted Ares Slivergun, but he has an array of other grenades at his disposal for messier jobs and making an exit.  Fearing augmentation, Mr Black is completely mundane and in fact fairly low tech.  This means that he focuses on bringing down his target quickly, quietly or getting the heck out of dodge if it does blow up.

Mr Black aka The Mundane (Human)
B 4, A 3, R 3/4, S 2, C 5, I 4, L 2, W 4, E 6, Ess 6, Init 7/8, IP 1/2
Condition Monitor boxes (Physical/Stun): 10/10
Disposable Commlink Condition Monitor: 9
Disposable Commlink Condition Monitor: 9
Disposable Commlink Condition Monitor: 9
Disposable Commlink Condition Monitor: 9
Disposable Commlink Condition Monitor: 9
Armor (Ballistic/Impact): 16/9
Skills: Con 6, Disguise 4, Dodge 2, Etiquette 3 (Corporate +2), Infiltration 2, Negotiation 4, Perception 4, Pilot Ground Craft 2, Pistols 5 (Semi-Automatics +2), Shadowing 2, Throwing Weapons 3
Knowledge Skills: Corporate Security Protocols 4, English N, Japanese 4, Knight Errant Procedures 3, Mitsuhama Black Ops 3, Seattle Black Market Arms Dealers 2, Seattle Corporate Politics 2, Seattle Yakuza 3
Qualities: Addiction (Mild): Cram, Adrenaline Surge, Big Regret, First Impression, Lost Loved One (6dicepool (2)), Prejudiced (1): Augmentation (8dicepool), Records on File: Mitshuhama, SINner, Trustworthy (1): Con
Gear:
   Armor Clothing with Chemical Protection (3), Delta-Amyloid, Fire Resistance (3), Gel Packs, Nonconductivity (3), YNT Softweave Armor
   Concealable Holster
   Contact Lenses  with Flare Compensation, Image Link, Smartlink
   Cram x5
   Disposable Commlink
   Disposable Commlink
   Disposable Commlink
   Disposable Commlink
   Disposable Commlink
   Earbuds (3) with Audio Enhancement (3)
   Fingerprint Dust
   Form-Fitting Half-Body Suit with Chemical Protection (2), Fire Resistance (2), Nonconductivity (2)
   Glasses (3) with Ultrasound, Vision Enhancement (3)
   Glue Sprayer
   Identity: Specify Name with License: Personal Security Consultant, Middle Lifestyle
   Johhny Bellesicu with Fake License: Private Detective, Fake SIN
   Latex Face Mask
   Maglock Passkey (4)
   Respirator (6)
   SecureTech Forearm Guards
   SecureTech Shin  Guards
   Stimulant Patch (6) x2
   Suzuki Mirage
   Tranquilizer Patch (6) x5
   Voice Mask
Weapons:
   Ares Viper Slivergun [Pistols, DV 8P(f) vs. I+5, SA/BF, RC 1, 30 (c)] with Ceramic/Plasteel Components (Level 1), Electronic Firing, Flechette Rounds x30, Nonstandard Wireless Link (6), Personalized Grip, Smartgun System, Internal, Sound Suppressor
   Unarmed Strike [Unarmed, DV 1S vs. I]
   Gas Grenade, Breathtaker x2 [Grenades, DV By Chem., 10m R] with Breathtaker
   Gas Grenade, Intruders (Fuzz) x2 [Grenades, DV By Chem., 10m R] with Intruders (Fuzz) (6)
   Gas Grenade, Neuro-Stun x2 [Grenades, DV By Chem., 10m R] with Neuro-Stun
   High Explosive Grenade x2 [Grenades, DV 10P, -2/m vs. I-2]
   Incendiary Grenade x2 [Grenades, DV Fire, 10m R]
   Thermal Smoke Grenade x3 [Grenades, DV Th. Smoke, 10m R]
Ammunition & Resources:
   Ares Viper Slivergun - Flechette Rounds x30
   Gas Grenade, Breathtaker - x2
   Gas Grenade, Intruders (Fuzz) - x2
   Gas Grenade, Neuro-Stun - x2
   High Explosive Grenade - x2
   Incendiary Grenade - x2
   Thermal Smoke Grenade - x3
   - Independent - - 0/0
   Addiction (Mild): Cram - 0/0
   Adrenaline Surge - 0/0
   Big Regret - 0/0
   Concealable Holster - 0/0
   Contact Lenses  - 0/0
   Cram - 0/0
   Dropped to Ground - 0/0
   Earbuds (3) - 0/0
   Edge Pool - 0/6
   Fingerprint Dust - 0/0
   First Impression - 0/0
   Glasses (3) - 0/0
   Glue Sprayer - 0/0
   Latex Face Mask - 0/0
   Lost Loved One (6dicepool (2)) - 0/0
   Maglock Passkey (4) - 0/0
   Mundane - 0/0
   Prejudiced (1): Augmentation (8dicepool) - 0/0
   Records on File: Mitshuhama - 0/0
   SINner - 0/0
   Stimulant Patch (6) - 0/0
   Tranquilizer Patch (6) - 0/0
   Trustworthy (1): Con - 0/0
   Voice Mask - 0/0

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Title: Re: The Mundane Character Challenge!
Post by: Charasanya on <09-03-12/0819:40>
Best bet (IMHO) for an unaugmented, mundane runner would be a drone rigger. You buy drones for most of your money, a high tech commlink with HotSim and optimization for command, high gunnery and pilot skills, edge and willpower as high as you can get, and you're pretty much set. You will have 3-4 initiative passes (in VR) and with the right drones, you can do reconnaissance or fire support pretty easily. You might also be able to supplement this with some hacking skills and tools.
Title: Re: The Mundane Character Challenge!
Post by: Makki on <09-03-12/0847:01>
I'd give him Sensitive System. Otherwise there's really no reason not to get some 'ware. Also, it's cheap BP :D
Lightning Reflexes should also be a good choice, but has to be discussed regarding drug intiative enhancements. Usually groups agree, drugs stack with everything.
Title: Re: The Mundane Character Challenge!
Post by: UmaroVI on <09-03-12/0850:35>
Sorry, but he just doesn't have as much heart as the Jack of All Trades (https://docs.google.com/document/d/1NsxER1rVgHoBmcvrkdIE9QNxB2SWPNPqlfWL977x-Cc/edit).

In more seriousness, I agree with Charansaya. This assassin has some major problems, because (a) he's not taking advantage of the one thing he can do that an augmented character can't, which is spend all his money on stuff and (b) he's chosen to be mediocre-to-not-actually-any-good at a bunch of things that augmented and awakened characters can easily do a whole lot better and cheaper.
Title: Re: The Mundane Character Challenge!
Post by: UmaroVI on <09-03-12/0852:58>
I'd give him Sensitive System. Otherwise there's really no reason not to get some 'ware. Also, it's cheap BP :D
Lightning Reflexes should also be a good choice, but has to be discussed regarding drug intiative enhancements. Usually groups agree, drugs stack with everything.

LR is quite clear about being "not cumulative with any other Reaction or Initiative enhancement," there's really no way to argue that it means "except for drugs."
Title: Re: The Mundane Character Challenge!
Post by: Csjarrat on <09-03-12/1455:20>
i suspect that a mundane guy isnt going to stack up too well to cybered dudes and mages for obvious reasons.
would it not be better to give the guy a role or niche to fill?
how about a combat medic? high biomed skill and decent kit would be useful for patching up the boys when they get filled full of holes.
likewise a mechanic/armourer would be very useful to a team outside of combat, he could maybe also use a few drones to assist in combat or recon during legwork phase of a mission.
a smuggler type could be cool as well, maybe has a boat, diving skills and an absolute stack of contacts, giving your team new options for infil/exfil and being able to help massively during legwork through your contact net and access to good weapon merchants.
you could even afford a basic chopper!

basically all i'm trying to say is that if your skills or stats arent bringing much to the team, then your gear should. you dont want your team mates feeling that they're doing all the hard work and carrying you after all.
Title: Re: The Mundane Character Challenge!
Post by: Pyromaster13 on <09-03-12/1615:58>
At least true mundanes are the only ones who can fully utilize the Immortal Flower, since they have no ware to be rejected and suffer no real consequences for losing .1-2 essence compared to unaugmented adepts.
Title: Re: The Mundane Character Challenge!
Post by: Thrass on <09-03-12/1657:58>
get high on edge, get a big expensive sniper rifle, get high on drugs and you can take out a few enemies in a fight as long as oyu got edge ready...
(edge to go first, edge to increase hits make a called shot for +4 damage... that should be enough for a single target)

gain all the martial arts stuff you could potentially use because it' counts as mundane...

you will either go hacker,command-rigger,drugs-addict or support character with this challenge
you probably want do dump as much BP into karma and Nuyen as possible
you will probably end up human because:
a) karma
b) hey look a troll, although it looks like the mage and the MAD scanner don't detect anything... let's be on the safe side anyway...
(of course ork/elf with human looking would work with the low profile mundane char)

but then you're still lacking a real benefit of the approach...
 so we need to build a little niche that fits us...
I'ld redirect the challange to:
make a completely mundane (noncriminal) SIN-er who's got only legal to posses items and is actually usefull
and then a human looking elven face type char comes to my mind who is absolutely free to go everywhere, (maybe give him a day job as a reporter? for priviliges and explanation why he always runs around in the vicinity of crime scenes)
who will by nature not aim with a gun but with a camera and shot pictures instead of bullets (so you can tell the story and blame the bad companies and heroify the team runners maybe?)

maybe martial arts him up so he is not defenseless and can maybe surprise assassinate victims other peoples can't get a hold on that easily...
Title: Re: The Mundane Character Challenge!
Post by: Makki on <09-04-12/0109:56>
btw. Having Cybereyes or a Datajack still counts as completely mundane. And breast implants.
Title: Re: The Mundane Character Challenge!
Post by: lurkeroutthere on <09-04-12/1319:08>
Reading comprehension Makki:

Quote
So here's the challenge.  Create a completely mundane character, no augmentation, no awakened qualties, hmm.. no surge or other non-standard character types.
Title: Re: The Mundane Character Challenge!
Post by: Ethan on <09-04-12/1328:11>
I tried this years ago, called him "Dan Moon" but I no longer have the Chummer file. He was the quintessential support guy: electronics, explosives, heavy weapons, pilot skills, exotic weapons, etc.

Had a lot of drones, a good Command program, and could fix just about anything. I'll hafta rebuild the guy from memory when I get home.
Title: Re: The Mundane Character Challenge!
Post by: Makki on <09-04-12/1332:43>
Reading comprehension Makki:

Quote
So here's the challenge.  Create a completely mundane character, no augmentation, no awakened qualties, hmm.. no surge or other non-standard character types.

I stand by my opinion, that cosmetic implants and run-off-the-mill 'ware is excluded from "no augmentation" by the OP's subconscious intent. Depending on a group's setting, running around with full 6 essence might even make you a freak. And people in the middle class would call you cheap.
Title: Re: The Mundane Character Challenge!
Post by: grumble on <09-04-12/1340:27>
I would like to see a 'mundane' character as was suggested, fill a particular role.

There is no reason not to have more than one character, one of which is very specialized in a fewer areas.

I'm used to game systems where the DM(GM) assigns themselves such characters to help the narative campaign world along. 
Players can have such a character at their own disposal.
Title: Re: The Mundane Character Challenge!
Post by: Black on <09-04-12/1732:01>
Reading comprehension Makki:

Quote
So here's the challenge.  Create a completely mundane character, no augmentation, no awakened qualties, hmm.. no surge or other non-standard character types.

I stand by my opinion, that cosmetic implants and run-off-the-mill 'ware is excluded from "no augmentation" by the OP's subconscious intent. Depending on a group's setting, running around with full 6 essence might even make you a freak. And people in the middle class would call you cheap.

Thank you maki for interpreting my subconscious intent... However I would say anything which causes essenc lost would fall under my no augmentation criteria.  Not sure about cosmetic sugey?  Probably wouldn't make much difference...
Title: Re: The Mundane Character Challenge!
Post by: Thrass on <09-04-12/1821:10>
ah btw you could also go for the "fake implant" ware that you actually wear not implant from... what was the book... ? attitude maybe?
you can stuff a little ware inside there to go with
Title: Re: The Mundane Character Challenge!
Post by: Tiamut024 on <09-07-12/2350:07>
Metatype is an elf, but otherwise fits the profile. Was aiming for a hitman/gun for hire/the professional
have 2 months on lifestyle and a credstick worth 1799, dumped alot of nuyen on stuff you can really get before runs. Could use more spy gadgets and feedback mayhaps.

NAME/ALIAS: Unnamed Character (Lurker) PLAYER:  MOVEMENT: 10/25, Swim: 6
METATYPE: Elf AGE:  SEX:  NUYEN: 0
HEIGHT:  WEIGHT:  HAIR:  EYES:  SKIN: 
KARMA: 0 TOTAL KARMA: 0 STREET CRED: 0 NOTORIETY: 0 PUBLIC AWARE: 0
COMPOSURE: 10 JUDGE INTENTIONS: 10 LIFT/CARRY: 6 LIFT/CARRY WEIGHT: 45 kg/30 kg  MEMORY: 6

PHYSICAL ATTRIBUTES MENTAL ATTRIBUTES SPECIAL ATTRIBUTES SPECIAL ATTRIBUTES
BODY: 3
 CHARISMA: 7
 EDGE: 3
 CURRENT EDGE POINTS:
 AGILITY: 6
 INTUITION: 3
 ESSENCE: 6
  REACTION: 3
 LOGIC: 3
 INITIATIVE: 6
 MATRIX INIT: 4
 STRENGTH: 3
 WILLPOWER: 3
   INIT PASSES: 1    MATRIX: 1
 
ACTIVE SKILLSSKILL NAME POOL RTG. ATT. R. MOD. P. MOD.
Automatics 10 4 6 0 0
Blades 8 2 6 0 0
Con 8 1 7 0 0
Demolitions 7 4 3 0 0
Disguise 6 3 3 0 0
Dodge 7 4 3 0 0
Escape Artist 8 2 6 0 0
Etiquette 8 1 7 0 0
Hardware 7 4 3 0 0
Infiltration 9 3 6 0 0
 ACTIVE SKILLSSKILL NAME POOL RTG. ATT. R. MOD. P. MOD.
Instruction 8 1 7 0 0
Intimidation 8 1 7 0 0
Leadership 8 1 7 0 0
Locksmith 10 4 6 0 0
Negotiation 8 1 7 0 0
Palming 9 3 6 0 0
Perception 5 2 3 0 0
Pilot Ground Craft 5 2 3 0 0
Shadowing 6 3 3 0 0
Throwing Weapons 8 2 6 0 0

 KNOWLEDGE SKILLSSKILL NAME POOL RTG. ATT. R. MOD. P. MOD.
Language: English N  N  N  N  N 
Architecture 5 2 3 0 0
Art 5 2 3 0 0
Bars and Clubs 7 4 3 0 0
Clubs 7 4 3 0 0
Firearms 7 4 3 0 0
Mafia 5 2 3 0 0

CONTACT NAME TYPE CONNECTION LOYALTY/INCIDENCE
Fixer Contact 4 4
CONTACTS & ENEMIES 
 
 QUALITY NAME 
Cranial Bomb RC 103
Low-Light Vision RC 114
Sensitive System SR4 95
Vendetta RC 109
Weak Immune System SR4 96
QUALITIES 
 
 ARMOR BALLISTIC/IMPACT 
TOTAL 8/7 
Form-Fitting Full-Body Suit 6/2 AR 48
Padded Leather Armor 2/5 AR 48
 
WEAPON DAMAGE AP MODE RC AMMO 
Grenade: Flash Special - 0 0 0 AR 36
 S: 0-6 M: 7-12 L: 13-18 E: 19-30 
Grenade: Flash-Bang 6S (10m Radius) -3 0 0 0 SR4 324
 S: 0-6 M: 7-12 L: 13-18 E: 19-30 
Grenade: Fragmentation 12P(f) (-1/m) +5 0 0 0 SR4 324
 S: 0-6 M: 7-12 L: 13-18 E: 19-30 
Grenade: High Explosive 10P (-2/m) -2 0 0 0 SR4 324
 S: 0-6 M: 7-12 L: 13-18 E: 19-30 
Grenade: Smoke (10m Radius) - 0 0 0 SR4 324
 S: 0-6 M: 7-12 L: 13-18 E: 19-30 
HK 227-X 5P - SA/BF/FA 6 2x28(c) SR4 318
Foregrip; Gas-Vent 3 System; Sling; Stock; Additional Clip; Smartgun System; Sound Suppressor; Underbarrel Weight
 S: 0-10 M: 11-40 L: 41-85 E: 86-150 
HK XM30 Sniper 7P -2 SA 2 2x10(c) SR4 319
Bipod; Imaging Scope; Shock Pad; Sling; Sound Suppressor; Stock; Additional Clip; Smartgun System
 S: 0-150 M: 151-350 L: 351-800 E: 801-1500 

    WEAPON DAMAGE AP REACH 
Knife 3P - 0 SR4 315
Unarmed Attack 2S - 0 SR4 159
MELEE WEAPONS 
 
VEHICLE HANDLING ACCEL SPEED PILOT BODY ARMOR SENSOR CM RESP SYS SIG FIRE DEVICE 
Honda-GM 3220 (Sports Car) -1 20/50 160 1 10 5 1 (5)  13 3 3 3 3 2 UCL 18
Obsolescent; Racing Tires Rating 4; Reduced Economy
Vehicle Sensor
VEHICLE/DRONE  Show: YES  Page-break: NO 
 
 COMMLINK RESPONSE SYSTEM FIREWALL SIGNAL 
Disposable Commlink 1 0 0 3 UN 196
ACCESSORIES
Disposable Commlink

LIFESTYLE MONTHS 
Middle 2 SR4 268
LIFESTYLE Show: YESPage Break: NO
 
NAME RTG. QTY. 
 Ammo: EX-Explosive Rounds (Submachine Guns) - 112 SR4 323
Ammo: EX-Explosive Rounds (Assault Rifles) - 40 SR4 323
Ammo: Gel Rounds (Submachine Guns) - 112 SR4 323
Ammo: Gel Rounds (Assault Rifles) - 40 SR4 323
Ammo: Hollow Point Rounds (Submachine Guns) - 112 AR 34
Ammo: Hollow Point Rounds (Assault Rifles) - 40 AR 34
Ammo: Regular Ammo (Submachine Guns) - 280 SR4 324
Ammo: Regular Ammo (Assault Rifles) - 100 SR4 324
Ammo: Stick-n-Shock (Assault Rifles) - 40 SR4 324
Ammo: Stun Charge (Submachine Guns) - 112 SR4 315
Binoculars 3 1 SR4 332
Thermographic; Vision Enhancement 3; Vision Magnification
Certified Credstick, Standard 1799 1 SR4 331
Contact Lenses 1 1 SR4 332
Smartlink
Detonating Cord 8 6 AR 85
Dynamite 3 12 AR 86
Earbuds 2 1 SR4 333
Audio Enhancement 3; Spatial Recognizer
Fake SIN (Jeffry Johnson) 4 1 SR4 332
Glasses 3 1 SR4 332
Flare Compensation; Thermographic; Vision Enhancement 3
 NAME RTG. QTY. 
 
Grenade: Flash - 4 AR 36
Grenade: Flash-Bang - 4 SR4 324
Grenade: Fragmentation - 4 SR4 324
Grenade: High Explosive - 4 SR4 324
Grenade: Smoke - 8 SR4 324
Latex Face Mask - 2 SR4 338
Nitroglycerine 6 4 AR 86
Radio Detonator - 6 AR 87
Timer Detonator - 6 AR 88