Shadowrun
Shadowrun Play => Gamemasters' Lounge => Topic started by: MrParaduo on <09-04-12/1020:43>
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So, after buying and looking over the Seattle 2072 supplement, I decided I wanted to develop a metroplex of my own. Introducing Arkham City Massachusetts! A metroplex made out of old Arkham (now called Arkham Central), Dunwich, Innsmouth, and Kingsport! ;D
Thing is, I need some advice on how to make this professional enough to be worth looking at and using. Anything I should consider when developing it? History, local gangs, dominant corporations? What would be thematic?
Thanks for reading.
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First, decide if it's a general spawl, a feral city, or largely a corporate enclave. Use Seattle 2072 as a template, but incorporate Lovecraftisn historical elements. The aspected magical nature of the area might keep criminal groups with a mystic bent away, giving more room to high-tech or street-level syndicates, as well as the various Lovecraft cults. And any corp that's magic-heavy would want a predence: Saeder-Krupp for the school, Wuxing, Atlantean Foundation, DIMR. It'd also be a good spot to have Ares or a competing military service with better aquatic forces operating, stamping out Deep One or Elder avatar incursions.
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You can also look at the movers and shakers for teh setting ... who's the mayor of the Metropelx? How do they feel about hadowrunners and corps? Who're the corp bigwigs in the area and are any 'good guys' or 'bad guys'? Do you have a top villain? What about criminal syndicates... which ones are in pace, which is the strongest, etc.
Don't overlook support elements ... Lone Star is probably your police, but not a given, but what about the trash collectors? Sewer guys ? Bus lines? Local cabs? Medical providers? Runners interact with all the above on a regular basis, so, be prepared. What media sources are around, in terms of Trideo and possibly print news?
Have any allies in mind? What about antagonists? Any plots that you want to focus on?
A LOT of work to do, but it's not impossible and sometimes it can be short n sweet ... just make sure you keep notes!
I'll drop some in a sec, as an example.
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WAKKAPLEX, a fictional sprawl
Wakkaplex is a sprawling chunk of the greater New England megaplex, on the southern tip of Delaware. Home to four million (Not counting the SINless of course), it's an upscale urban area that's never been on the cutting edge, content to have a general bustle away from the high-pressure hustle. Wakkaplex is notable for being a clean city, the mayor of which being a stickler for such things, and a more peaceful 'vibe' then the larger, more dangerous sprawls of New York or Boston. Perhaps its time that the people be woken up...
The Mayor: Harvey Wippleman's a career bureaucrat, originally from the formerly-Canadian section of the UCAS, a birthplace which has long influenced his general sense of calm and politeness for his Metroplex. He's been in charge for nearly a decade, having been elected when the previous mayor Peter “Punchinello” Punchliotti was driven out of office … Ol' Punchinello was a hard-driven force who got everyone through the chaos of Crash 2.0, but his combative style and abrasive personality left him few allies in a time of peace. Harvey is a genuine nice guy, leaving him vulnerable at times to hard-driving personalities, but when he makes a mistake, he'll move Heaven and Earth to fix it.
Anton Rourke, aka The Black Rook, is the top man in the sprawl; an Ares exec in charge of the Sprawl and angling for a seat on the Board of Directors, he's long been considered the man in charge, even if the Mayor technically runs the show. A one-time protege of Damien Knight, Rourke was shunted off to Wakkaplex in the ongoing internal struggles of the coporation and has never found a way back to Detroit and the central halls of power. He bides his time, stirring the pot here until he can find a way back in to the Great Game. Rourke's biggest failing has been his inability to dislodge Lone Star from the city's protection contract. In two years, he'll have another chance to get his “Black Knights” in the mix, so he's actively looking for any leverage he can find.
While Ares remains the top Megacorp in the Wakkaplex, they're hardly alone. Shiawase runs the power grid and sanitation services, making a slow, steady profit, while Horizon's latest WOWW! Trideo channel fights against Rourke's own WWOE for airtime and scoops. Needless to say, any time they can score points on the Black Rook, they'll take it, earning them his anger. Aztechnology has a small branch office that focuses on consumer goods, but generally only operates under other brand names, scattered and hidden all over the city instead of presenting a single office to target. Wuxing and Saeder-Krupp jockey for the ample shipping lanes of Wakkaplex, but both have to deal with the Mob who are quite in control.
MCT stands firmly in second place in terms of prominence, lead by one Mr Yamamoto, an aging old-school salarayman that's perhaps feeling the years a bit too heavily of late. Several younger sharks are starting to circle, but as of yet, he's made no announcement of a retirement. NeoNET has a decent local office, along withRenraku, but the two seem too intent on fighting for third to take a good swing at the larger MCT and Ares sides of things. Evo quietly runs bodyshops across the city's more upscale areas and Meta-focused retail establishments, but has virtually no true corporate presence.
Lone Star is lead by Chief of Police Ichibod Harris. Chief Harris (He loathes his first name) is a close ally of the Mayor's, but his second in command, Tyrell Smith, is chomping at the bit to outfit his boys in heavy gear and deal with problems guns-a-blazing. The Chief has people in his orbit that keep tabs on the shadow scene, with a quiet understanding. As long as crime stays 'honest', he's willing to be tolerant, keeping tabs on excessively violent criminals to round up when a crackdown is needed while letting softer touches slide. He does not abide cop-killers, however, so many Shadowrunners have adopted a 'run from cops' code instead of engaging in gunplay. Many, but not all.
On the magic side of things, no dragons are known to call the Wakkaplex home, nor are spirits particularly ample, but it's said that the original city archetitects, who were Freemasons, tapped into some kind of mana line beneath the city, directing it to some secret location inside the city itself (Most likely the guild hall, but open tours are given there and nothing unusual has ever been seen.) … ongoing rumor is that the Tongs have somehow found a way to tap into and siphon this mana line, but, again, there's no proof of this.
The Mafia are, by far, the strongest criminal organization in the Plex, with infighting commonplace as the five families lack a real outside player to unify them. The Yakuza presence is small, targeting primarily the Megacorporate citizens, while the Tongs are (collectively) the second-largest criminal ring. The Wakkaplex Chinatown is quite large, giving them ample cover, and they have long controlled both the prostitution rings of the city and the traditional drug trade, leaving BTLs to the other syndicates as well as most gambling and protection other than local. As Wuxing has grown larger, so have the Tongs, and it's an open secret that Wuxing is supporting one, the Eight Lotus Petal triad, as their personal army. Recently, there has been an influx in magic in the area, leading to criminal ritual magic that the other syndicates lack.
Downtown is the most active part of the 'plex, filled with skyscrapers (The Ares Tower has a crenulated top and a faux stonework design to emulate the castles of olde) and people, and is quite well patrolled. As the district ends, buildings grow shorter and more apartment complexes and normal business take over, with standard, rather than heavy, law enforcement. The docks area is quite poor and features an uncomfortable blend of mostly-unemployed humans and newly-employed Orks and Trolls, creating racial strife and regular violence. The only area worse off is situated on the northwest side, away from the ocean and river, an area filled with 'Crumbs' .
Fifty years ago, Bright Harvest BreadCo was a major employer, sending their products to stores all over the US of A, but the Native uprising devastated their sources of grain, and the following chaotic years of race riots and Awakening dealt them a foul hand (The grandson of the founder, and his immediate family, all died to VITAS as well, plucking their leadership at the worst possible time) … when the Crash broke out, their automated delivery system and bank records collapsed, ending them once and for all. The hollow skeleton of their company complex and factories still stand today, while the economically shattered area around it is filled with “Breadcrumbs” or simply “Crumbs”, the dregs of society who cluster around the lowest property costs in the 'plex. It's estimated that nearly a hundred thousan “Crumbs” exist, fully half of which are SINless.
Wakka University is the primary college in the area, with an excellent hermetic magical studies program but poor computer engineering, but several smaller Corporate schools exist which take up the slack in that regard. Rourke is a backer of Wakka University and is frequently found at social events thrown there, as well as having two buildings named after him. WU is known to be the central location for environmental and Metahuman Rights activists in the city, who frequently protest Rourke's appearances, with none louder than his daughter Elizabeth, a would-be magician and Wiccan. (Rourke's family is famously non-magical, with no family member ever showing the smallest spark.)
There ya go. About an hour's worth of on-again, off-again typing while making lunch and checking email. It's not flawless, obviously, but there's a short example of something that you could give players. A few plot hooks, some major names, a feeling that the city has some kind of organization and flavor, some good and bad parts, but enough room for players to expand and start making their own mark on things. I hope you enjoy, and keep creating!
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Wow, thanks for all the intel, guys! This is gonna really help--keep it coming! :D
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WAKKAPLEX, a fictional sprawl
Wakkaplex is a sprawling chunk of the greater New England megaplex, on the southern tip of Delaware. Home to four million (Not counting the SINless of course), it's an upscale urban area that's never been on the cutting edge, content to have a general bustle away from the high-pressure hustle. Wakkaplex is notable for being a clean city, the mayor of which being a stickler for such things, and a more peaceful 'vibe' then the larger, more dangerous sprawls of New York or Boston. Perhaps its time that the people be woken up...
The Mayor: Harvey Wippleman's a career bureaucrat, originally from the formerly-Canadian section of the UCAS, a birthplace which has long influenced his general sense of calm and politeness for his Metroplex. He's been in charge for nearly a decade, having been elected when the previous mayor Peter “Punchinello” Punchliotti was driven out of office … Ol' Punchinello was a hard-driven force who got everyone through the chaos of Crash 2.0, but his combative style and abrasive personality left him few allies in a time of peace. Harvey is a genuine nice guy, leaving him vulnerable at times to hard-driving personalities, but when he makes a mistake, he'll move Heaven and Earth to fix it.
Anton Rourke, aka The Black Rook, is the top man in the sprawl; an Ares exec in charge of the Sprawl and angling for a seat on the Board of Directors, he's long been considered the man in charge, even if the Mayor technically runs the show. A one-time protege of Damien Knight, Rourke was shunted off to Wakkaplex in the ongoing internal struggles of the coporation and has never found a way back to Detroit and the central halls of power. He bides his time, stirring the pot here until he can find a way back in to the Great Game. Rourke's biggest failing has been his inability to dislodge Lone Star from the city's protection contract. In two years, he'll have another chance to get his “Black Knights” in the mix, so he's actively looking for any leverage he can find.
While Ares remains the top Megacorp in the Wakkaplex, they're hardly alone. Shiawase runs the power grid and sanitation services, making a slow, steady profit, while Horizon's latest WOWW! Trideo channel fights against Rourke's own WWOE for airtime and scoops. Needless to say, any time they can score points on the Black Rook, they'll take it, earning them his anger. Aztechnology has a small branch office that focuses on consumer goods, but generally only operates under other brand names, scattered and hidden all over the city instead of presenting a single office to target. Wuxing and Saeder-Krupp jockey for the ample shipping lanes of Wakkaplex, but both have to deal with the Mob who are quite in control.
MCT stands firmly in second place in terms of prominence, lead by one Mr Yamamoto, an aging old-school salarayman that's perhaps feeling the years a bit too heavily of late. Several younger sharks are starting to circle, but as of yet, he's made no announcement of a retirement. NeoNET has a decent local office, along withRenraku, but the two seem too intent on fighting for third to take a good swing at the larger MCT and Ares sides of things. Evo quietly runs bodyshops across the city's more upscale areas and Meta-focused retail establishments, but has virtually no true corporate presence.
Lone Star is lead by Chief of Police Ichibod Harris. Chief Harris (He loathes his first name) is a close ally of the Mayor's, but his second in command, Tyrell Smith, is chomping at the bit to outfit his boys in heavy gear and deal with problems guns-a-blazing. The Chief has people in his orbit that keep tabs on the shadow scene, with a quiet understanding. As long as crime stays 'honest', he's willing to be tolerant, keeping tabs on excessively violent criminals to round up when a crackdown is needed while letting softer touches slide. He does not abide cop-killers, however, so many Shadowrunners have adopted a 'run from cops' code instead of engaging in gunplay. Many, but not all.
On the magic side of things, no dragons are known to call the Wakkaplex home, nor are spirits particularly ample, but it's said that the original city archetitects, who were Freemasons, tapped into some kind of mana line beneath the city, directing it to some secret location inside the city itself (Most likely the guild hall, but open tours are given there and nothing unusual has ever been seen.) … ongoing rumor is that the Tongs have somehow found a way to tap into and siphon this mana line, but, again, there's no proof of this.
The Mafia are, by far, the strongest criminal organization in the Plex, with infighting commonplace as the five families lack a real outside player to unify them. The Yakuza presence is small, targeting primarily the Megacorporate citizens, while the Tongs are (collectively) the second-largest criminal ring. The Wakkaplex Chinatown is quite large, giving them ample cover, and they have long controlled both the prostitution rings of the city and the traditional drug trade, leaving BTLs to the other syndicates as well as most gambling and protection other than local. As Wuxing has grown larger, so have the Tongs, and it's an open secret that Wuxing is supporting one, the Eight Lotus Petal triad, as their personal army. Recently, there has been an influx in magic in the area, leading to criminal ritual magic that the other syndicates lack.
Downtown is the most active part of the 'plex, filled with skyscrapers (The Ares Tower has a crenulated top and a faux stonework design to emulate the castles of olde) and people, and is quite well patrolled. As the district ends, buildings grow shorter and more apartment complexes and normal business take over, with standard, rather than heavy, law enforcement. The docks area is quite poor and features an uncomfortable blend of mostly-unemployed humans and newly-employed Orks and Trolls, creating racial strife and regular violence. The only area worse off is situated on the northwest side, away from the ocean and river, an area filled with 'Crumbs' .
Fifty years ago, Bright Harvest BreadCo was a major employer, sending their products to stores all over the US of A, but the Native uprising devastated their sources of grain, and the following chaotic years of race riots and Awakening dealt them a foul hand (The grandson of the founder, and his immediate family, all died to VITAS as well, plucking their leadership at the worst possible time) … when the Crash broke out, their automated delivery system and bank records collapsed, ending them once and for all. The hollow skeleton of their company complex and factories still stand today, while the economically shattered area around it is filled with “Breadcrumbs” or simply “Crumbs”, the dregs of society who cluster around the lowest property costs in the 'plex. It's estimated that nearly a hundred thousan “Crumbs” exist, fully half of which are SINless.
Wakka University is the primary college in the area, with an excellent hermetic magical studies program but poor computer engineering, but several smaller Corporate schools exist which take up the slack in that regard. Rourke is a backer of Wakka University and is frequently found at social events thrown there, as well as having two buildings named after him. WU is known to be the central location for environmental and Metahuman Rights activists in the city, who frequently protest Rourke's appearances, with none louder than his daughter Elizabeth, a would-be magician and Wiccan. (Rourke's family is famously non-magical, with no family member ever showing the smallest spark.)
There ya go. About an hour's worth of on-again, off-again typing while making lunch and checking email. It's not flawless, obviously, but there's a short example of something that you could give players. A few plot hooks, some major names, a feeling that the city has some kind of organization and flavor, some good and bad parts, but enough room for players to expand and start making their own mark on things. I hope you enjoy, and keep creating!
+1 for that.
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Thank you!
I figured that if I was going to trot out an example, it'd be wise to make it a fictional city (Which, by the by, is based on the 'official' location of DC COmics' Metropolis), take care of some basic questions, and have a handy example. I might store it somewhere for down the line when someone else needs some examples.
If anyone sees things I missed, or has their own ideas, feel free to chip in! It's a brainstorm jamboree. :D
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A nod to Miskatonic University would be appropriate for Arkham City. Avoid referencing the Batman game, unless you really want to make a point (advice only).
SR stats for Deep Ones etc would be tricky. Have you got access to any Lovecraft-based material, MrParaduo?
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Deep Ones? Not that hard.
Make 'em servants of the Sea Dragon. Heck, she already *has* aquatic beings that serve her and vast underwater cities. Done and done, yo. :)
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Um . . . not bad, but IMHO Deep Ones are (in SR terms) Corrupted. Which is not something the current writing crew or the in-game Powers-That-Be want to have in-game [world].
Maybe a relatively close equivalent - say, toxic merrow?
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Or hybrid possessions by Water spirits
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Or hybrid possessions by Water spirits
Oooooh! I like that!!!
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Or hybrid possessions by Water spirits
Query: hybrid?
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Or hybrid possessions by Water spirits
Query: hybrid?
Basically a corrupted water elemental with the possession power making "flesh form" elementals........ Like bug spirits do.
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Flesh Form, that's the phrase I was forgetting. It would also give a good NPC magical menace that wasnt hellbent on Bug-level reproduction, but complicated schenes predating the 6th World.
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Or hybrid possessions by Water spirits
Query: hybrid?
Basically a corrupted water elemental with the possession power making "flesh form" elementals........ Like bug spirits do.
I like it. Especislly if these beings date back further than Fourth or even Second World.
Though I'm still not clear on what is meant by 'corrupted' in this case.
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FYI, bugs have the Inhabitation power, not the Possession power. AFAIK, they are the only spirits so far in the Sixth World that have that power. However, it is certainly possible that there are spirit types that have come from some aquatic metaplane that is similarly distant to ours from the bugs' home, and they have only been seen in the deeps. However, most dragons tend to react to Inhabitation spirits in a... quite violent way.
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Just make aquatic versions of the invae: water bugs, underwater centipedes, barnacle spirits, etc.
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Or aquatic variants of SURGE...
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Hmm... what about ghouls? Should they have a large presence in the city?
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Depends on the type of ghoul and the overall goal.
The generic ghoul status is feral, kept in basements to dispose of 'problems' or lurking in the sewers in packs that sometimes surface at night and usually have an 'Alpha' that's not quite as mentally stunted. More mentally-agile ghouls certainly exist, making for some interesting possibilities, like a 'Ghoul Town' community, but larger ones have one huge problem ... where to get enough food to live? It's one thing for an 8-ghoul pack to bring down an adult every three days or so, quite another when you have a sleepy New England village of 500 Ghouls that will need three meals a day.
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Depends on the type of ghoul and the overall goal.
The generic ghoul status is feral, kept in basements to dispose of 'problems' or lurking in the sewers in packs that sometimes surface at night and usually have an 'Alpha' that's not quite as mentally stunted. More mentally-agile ghouls certainly exist, making for some interesting possibilities, like a 'Ghoul Town' community, but larger ones have one huge problem ... where to get enough food to live? It's one thing for an 8-ghoul pack to bring down an adult every three days or so, quite another when you have a sleepy New England village of 500 Ghouls that will need three meals a day.
Ah, but that's where you leverage people's fear of the Shedim to your advantage. A body can't be reanimated if it's been processed and packaged as Hannibal's Long Pork Selects (Just the thing with fava beans and chanti;)), it's cheaper than sending them to those expensive, warded cemeteries, and more profitable than cremation.
Get hospitals/morgues to offer money "to help with the departed's final expenses, avoid a costly funeral, and help those poor, stricken souls who have been afflicted with HMHVV" if people will sell them the bodies of their deceased relatives, then sell the butchered meat to the Ghouls at a profit. Fill in the rest with any unclaimed bodies, all the dead SINless, and the "leftovers" after a body that has been donated to Science is done with. Yeah, feral ghouls will get rid of them for free, but "civilized" ghouls will pay you for the privilege
Since each ghoul only actually needs to eat 1% of their body-weight per week in human flesh, and are still intelligent enough to supplement that with normal food instead of going totally cannibalistic, that should be plenty to keep a small sub-population in metahuman flesh.
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Depends on the type of ghoul and the overall goal.
The generic ghoul status is feral, kept in basements to dispose of 'problems' or lurking in the sewers in packs that sometimes surface at night and usually have an 'Alpha' that's not quite as mentally stunted. More mentally-agile ghouls certainly exist, making for some interesting possibilities, like a 'Ghoul Town' community, but larger ones have one huge problem ... where to get enough food to live? It's one thing for an 8-ghoul pack to bring down an adult every three days or so, quite another when you have a sleepy New England village of 500 Ghouls that will need three meals a day.
Ah, but that's where you leverage people's fear of the Shedim to your advantage. A body can't be reanimated if it's been processed and packaged as Hannibal's Long Pork Selects (Just the thing with fava beans and chanti;)), it's cheaper than sending them to those expensive, warded cemeteries, and more profitable than cremation.
Get hospitals/morgues to offer money "to help with the departed's final expenses, avoid a costly funeral, and help those poor, stricken souls who have been afflicted with HMHVV" if people will sell them the bodies of their deceased relatives, then sell the butchered meat to the Ghouls at a profit. Fill in the rest with any unclaimed bodies, all the dead SINless, and the "leftovers" after a body that has been donated to Science is done with. Yeah, feral ghouls will get rid of them for free, but "civilized" ghouls will pay you for the privilege
Since each ghoul only actually needs to eat 1% of their body-weight per week in human flesh, and are still intelligent enough to supplement that with normal food instead of going totally cannibalistic, that should be plenty to keep a small sub-population in metahuman flesh.
Dude, you're a goddamn genius. I love you so much right now!
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Dude, you're a goddamn genius. I love you so much right now!
I know, right? ;D
But, seriously, thanks!
My first RPG wasn't D&D like most people. It was oWoD... and not a mopey emofest game with everything hand-waved via Rule of Cool, either. The way we played, we had appropriately realistic and Machiavellian mechanisms to explain everything. After figuring out how to covertly finance and hide the construction of a massively fortified underground sanctum full of a non-reactive gas, this was easy.
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Lucky bastard. I never got to play oWoD. My first game was Changeling: the Lost (love it, btw.)
Getting back on track: if we're going Arkham, we've gotta have an Asylum. So, what would be some things to keep in mind when making it? Should it be company funded?
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Getting back on track: if we're going Arkham, we've gotta have an Asylum. So, what would be some things to keep in mind when making it? Should it be company funded?
Worse, re-purposed as something else. Maybe an AR Club, a civic building, or as the core of an arkology, and the new inhabitants are still stuck with the BGC, free spirits, and Matrix phenomena.
Or keep using it as a multi-corp-sponsored "world's largest nuthouse."
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That is not dead which can eternal lie, yet with strange aeons even threaded death may die. By the power of Shedim, I resurrect thee! >x3
Been a long time, but I wanted to get professional skill in a project of old. Since it's a little crazy (pun intended) to make a metroplex right next door to the already mighty Boston, what would need to happen to turn the city into a flavorful arcology that's keeping in spirit with such a place as witch-cursed, legend-haunted Arkham? I really liked the idea with making ghouls relevant. Maybe it involves study of the HMHVV? Along with teaching of (questionable) arcane lore, or have an impressive observatory?
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The Arkham Arcology, an institution for studying the various dangerous paranormal phenomena amongst metahumanity? Throw in some labs for DIMR, the Draco Foundation, etc, and you could do blood mages and toxics as well as an Infected commune!
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The Arkham Arcology, an institution for studying the various dangerous paranormal phenomena amongst metahumanity? Throw in some labs for DIMR, the Draco Foundation, etc, and you could do blood mages and toxics as well as an Infected commune!
Beautiful! And most of the construction work could be given to the infected for a cheap source of labor. Meanwhile, a cult of Merrows and shamans work in the Innsmouth sector underground (fish farming and ore refining)--when really they serve the Sea Dragon, and are digging a rail-line to the devil reef colony off the east coast--BUT WAIT!! The shamans are secretly being corrupted to see Hydra and Dagon as mentor spirits, when really they're serving the Shedim! >xD
Edit: the arcology would also have to be something other than a pyramid. Maybe a gothic structure comprised of black spires and domes, where gargoyles (both statue and critter) loom over the passing populace.
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Gothic style castle, natch. Plenty of gargoyles there, with modern bullet proof windows and security systems, including the living walls to keep the horrors in
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Or what about fishtanks containing genetically modified specimens meant to mimic the qualities of metahuman flesh, blood, and essence, thus providing family-friendly sustenance for the Infected. Only they don't look like the fish they show in the infomercials.
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Gothic style castle, natch. Plenty of gargoyles there, with modern bullet proof windows and security systems, including the living walls to keep the horrors in
Not horrors, "Elder Gods".
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Maybe even bring a new fashion-trend for residents of the arcology, like a newagey Victorian-style?
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Run Faster did bring in the Squid Face (Cephalopod Skull) so "Surged" people being really similar looking to Deep Ones and Starspawns of C may in reality be something much worse.
Dive into Aetherology and discover there actually is (or believed to be) a metaplane with the Elder Gods (one of the short stories)
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I'm thinking of having a Magus from the IoND opening a chapter house here--the Silver Twilight Lodge? Would it be appropriate to have Knight Errant act as security, with an academy specializing in counter-awakened terrorism/crime?
Also, when handling the local Matrix, what should I focus on detailing?
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I'm thinking of having a Magus from the IoND opening a chapter house here--the Silver Twilight Lodge? Would it be appropriate to have Knight Errant act as security, with an academy specializing in counter-awakened terrorism/crime?
Also, when handling the local Matrix, what should I focus on detailing?
They would probably have a separate host, protected by either on-site spiders or a contracted off-site spider. The theme, appearance, etc. is completely up to you. IoND isn't about scaring people off though - they'd probably have a very friendly and professional appearance.
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Okay then, now onto them there critters of yore. I'm thinking Zoogs should be spirits of some kind, considering they only appeared in the Dreamlands, along with nightgaunts and gugs. Byakhee would be a cool thing to showcase at a parazoo, a creature that can survive in the vacuum of space, but suffers from ultraviolet radiation. Perhaps its infected?
Also, what would you expect to see at a place called Darke's Carnival? Maybe an all infected staff of carnies?
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Given what byakhee are, I'd say those are spirits too.
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Given what byakhee are, I'd say those are spirits too.
Actually, if memory serves right, byakhee aren't supernatural. They're just extraterrestrial, since they can fly through space. That's why they were popular with servants of Hastur--OH SHIT!
*Gregorian Chanting from under the floorboards*
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They were a servitor race that could also be summoned with magic. I tend to consider that 'supernatural'.
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Fair enough.
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What kind of security measures should be in place regarding the arc's mostly infected populace?
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Artificial sunlight walls? Wards or ivy walls to protect against astral projection? A staff of security personnel that know the sunlight spells from Street Magic?
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Artificial sunlight walls? Wards or ivy walls to protect against astral projection? A staff of security personnel that know the sunlight spells from Street Magic?
Also air filters and UV vents, etc. to deal with Mistforms. They also tend to not like artificial UV light (blacklights), although they can stand it.
A staff of Awakened for Assensing purposes would be helpful as well. Weaker Infected are going to stick out like a sore thumb on the Astral Plane. The stronger Infected will have Masking, but that's what all the other precautions would be for.
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I've attached a template I use for building cities in Shadowrun, all of which are "real world" so there is plenty of info. Wikipedia and various travel guides help flesh out the history, various districts and sites of interest. I've also got some worked examples over in the GM Tools section, if you want to see some worked examples.
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I'm back, with new questions for Matrix-savvy peoplz. How should I handle the arcology's local systems and network? Any ideas?
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Also-also: how do you handle designing new lines of fashion? Are there any particular features that would be desired when considering Infected? Ooh! What if there was a high-line based around vampires? The "Count Olaf" with UV protection in every fiber, straight from the Old Country. ;D