Shadowrun

Shadowrun Play => Gamemasters' Lounge => Topic started by: wolfrider66 on <09-29-12/1910:19>

Title: SOTA Technology
Post by: wolfrider66 on <09-29-12/1910:19>
Hi folks, I'm reading Conspiracy Theories about bug spirits on page 36:

From 2067 through 2072, multiple government and corporate intelligence agencies
began to report a significant drop in the global population of bug
spirits, anywhere from a two percent decrease (in regions where
the SOTA technology was fairly scarce) to a nine percent decrease
(in regions where the SOTA technology was more abundant).

what is SOTA technology?
Title: Re: SOTA Technology
Post by: FastJack on <09-29-12/1924:22>
Hi folks, I'm reading Conspiracy Theories about bug spirits on page 36:

From 2067 through 2072, multiple government and corporate intelligence agencies
began to report a significant drop in the global population of bug
spirits, anywhere from a two percent decrease (in regions where
the SOTA technology was fairly scarce) to a nine percent decrease
(in regions where the SOTA technology was more abundant).

what is SOTA technology?
State Of The Art - the latest and greatest. Right now, iPhone5 is SOTA.
Title: Re: SOTA Technology
Post by: Exodus on <10-03-12/1931:27>
State Of The Art - the latest and greatest. Right now, iPhone5 is SOTA.
That's arguable, SOTA shouldn't have such an awful GPS system.

To broaden the definition, SOTA is the best at what it does that is available at that time.
Title: Re: SOTA Technology
Post by: Wakshaani on <10-03-12/1953:34>
I, for one, would love to update the old SOTA rules and bring 'em forward sometime.
Title: Re: SOTA Technology
Post by: beowulf_of_wa on <10-04-12/0438:03>
please do, and while you're at it, vehicle design rules, (no it doesn't have to be another RBB)
Title: Re: SOTA Technology
Post by: Mirikon on <10-04-12/0834:44>
Vehicle and weapon design rules would be awesome.
Title: Re: SOTA Technology
Post by: beowulf_of_wa on <10-04-12/1309:49>
and yes, i know many people say, " just build it and convert it"  but without some set rule for how catalyst converted earlier edition vehicles, we'll end up with 4000 Aztechnology Aguilar EX++ variants and no rhyme or reason for the massive stat difference.

i tried converting a couple vehicles from 2nd and 3rd ed to current, couldn't really wrap my brain around the difference in values. it seems some of the vehicle attributes shifted from "higher=better" to "lower=better" and other attribs just disappeared. not to mention (but i'm going to) that even in earlier versions, some of the attribs seemed to only matter in that one book, possibly only for the build accounting.
Title: Re: SOTA Technology
Post by: All4BigGuns on <10-04-12/1346:40>
Vehicle and weapon design rules would be awesome.

By now, everyone should know that I agree with this.

I, for one, would love to update the old SOTA rules and bring 'em forward sometime.

Honestly, IMO, these were a bigger PITA than they were worth when it comes to bookkeeping.
Title: Re: SOTA Technology
Post by: foolofsound on <10-04-12/1355:21>
Vehicle and weapon design rules would be awesome.
Having never played previous editions: where the vehicle/weapon design rules for them any good? I know that I would love to see drone/vehicle creation rules, but I can see them being a major balance problem.
Title: Re: SOTA Technology
Post by: Mirikon on <10-04-12/1404:42>
Vehicle and weapon design rules would be awesome.
Having never played previous editions: where the vehicle/weapon design rules for them any good? I know that I would love to see drone/vehicle creation rules, but I can see them being a major balance problem.
As with any ruleset where people could create their own gear, there were things that could be exploited like crazy. Which is why any DM worth their DM Screen should know that they ought to go over such material, to make sure that not only is it rules legal, but also makes sense. One classic example is an assault rifle that someone got to have a concealability of a holdout or some such craziness.
Title: Re: SOTA Technology
Post by: DaveDaveDaave on <10-04-12/1553:19>
Hi folks, I'm reading Conspiracy Theories about bug spirits on page 36:

From 2067 through 2072, multiple government and corporate intelligence agencies
began to report a significant drop in the global population of bug
spirits, anywhere from a two percent decrease (in regions where
the SOTA technology was fairly scarce) to a nine percent decrease
(in regions where the SOTA technology was more abundant).

what is SOTA technology?

I think that`s more due to a change in the Invae tactics. Previously they used to recruit stalkers and social inadequates who , once magically active tried fool things like kidnapping world famous music stars or infiltrating the Boy Scouts of America. It would seem more likely the Intelligence Agencies are not seeing a drop in population of Bugs but simply ..... finding them between 2pct to 9pct less often. I`m expecting the Hive to take some rogue nation such as North Korea or the Ghoul homeland any day now and set up shop trading shiny magical doodands and the chitinous secrets of the universe for unwanted population such as clones on the use-by date, criminals, the mentally ill or ... metahumans.
Title: Re: SOTA Technology
Post by: Black on <10-04-12/1952:52>
Hi folks, I'm reading Conspiracy Theories about bug spirits on page 36:

From 2067 through 2072, multiple government and corporate intelligence agencies
began to report a significant drop in the global population of bug
spirits, anywhere from a two percent decrease (in regions where
the SOTA technology was fairly scarce) to a nine percent decrease
(in regions where the SOTA technology was more abundant).

what is SOTA technology?

I think that`s more due to a change in the Invae tactics. Previously they used to recruit stalkers and social inadequates who , once magically active tried fool things like kidnapping world famous music stars or infiltrating the Boy Scouts of America. It would seem more likely the Intelligence Agencies are not seeing a drop in population of Bugs but simply ..... finding them between 2pct to 9pct less often. I`m expecting the Hive to take some rogue nation such as North Korea or the Ghoul homeland any day now and set up shop trading shiny magical doodands and the chitinous secrets of the universe for unwanted population such as clones on the use-by date, criminals, the mentally ill or ... metahumans.

They may have already done one better and grabbed themselves a megacorp...
Title: Re: SOTA Technology
Post by: Mirikon on <10-04-12/2122:02>
I think that`s more due to a change in the Invae tactics. Previously they used to recruit stalkers and social inadequates who , once magically active tried fool things like kidnapping world famous music stars or infiltrating the Boy Scouts of America. It would seem more likely the Intelligence Agencies are not seeing a drop in population of Bugs but simply ..... finding them between 2pct to 9pct less often. I`m expecting the Hive to take some rogue nation such as North Korea or the Ghoul homeland any day now and set up shop trading shiny magical doodands and the chitinous secrets of the universe for unwanted population such as clones on the use-by date, criminals, the mentally ill or ... metahumans.
No, I don't think the bugs will make any inroads in Asamando. Why? Because unless a bug is high level enough to know some masking, they show up as a bug on the astral. And ghouls, being dual-natured, are very good at spotting other critters on the astral.

No, other than the personal domains of dragons and immortal elves, I can't think of anyplace more secure against Invae invasion.
Title: Re: SOTA Technology
Post by: Black on <10-04-12/2213:40>
I think that`s more due to a change in the Invae tactics. Previously they used to recruit stalkers and social inadequates who , once magically active tried fool things like kidnapping world famous music stars or infiltrating the Boy Scouts of America. It would seem more likely the Intelligence Agencies are not seeing a drop in population of Bugs but simply ..... finding them between 2pct to 9pct less often. I`m expecting the Hive to take some rogue nation such as North Korea or the Ghoul homeland any day now and set up shop trading shiny magical doodands and the chitinous secrets of the universe for unwanted population such as clones on the use-by date, criminals, the mentally ill or ... metahumans.
No, I don't think the bugs will make any inroads in Asamando. Why? Because unless a bug is high level enough to know some masking, they show up as a bug on the astral. And ghouls, being dual-natured, are very good at spotting other critters on the astral.

No, other than the personal domains of dragons and immortal elves, I can't think of anyplace more secure against Invae invasion.

Our last best hope against the Bug invasion... a kingdom of flesh eating ghouls!  :o
Title: Re: SOTA Technology
Post by: DaveDaveDaave on <10-05-12/1914:14>
I think that`s more due to a change in the Invae tactics. Previously they used to recruit stalkers and social inadequates who , once magically active tried fool things like kidnapping world famous music stars or infiltrating the Boy Scouts of America. It would seem more likely the Intelligence Agencies are not seeing a drop in population of Bugs but simply ..... finding them between 2pct to 9pct less often. I`m expecting the Hive to take some rogue nation such as North Korea or the Ghoul homeland any day now and set up shop trading shiny magical doodands and the chitinous secrets of the universe for unwanted population such as clones on the use-by date, criminals, the mentally ill or ... metahumans.
No, I don't think the bugs will make any inroads in Asamando. Why? Because unless a bug is high level enough to know some masking, they show up as a bug on the astral. And ghouls, being dual-natured, are very good at spotting other critters on the astral.

No, other than the personal domains of dragons and immortal elves, I can't think of anyplace more secure against Invae invasion.

Our last best hope against the Bug invasion... a kingdom of flesh eating ghouls!  :o

Yus thanks for that I forgot that dual natured critters tend to be very good at assensing. Would anyone come running to help tho if Bugs swarmed Asamando?The Hive ran and may still be running Crashcart(tm). I could see them infiltrating a regional office of one of the big 10 if they had a decent enough shaman to trigger Flesh Forms.
Title: Re: SOTA Technology
Post by: ArkangelWinter on <10-05-12/2152:25>
Screw CrashCart, they may be largely running Ares Macrotech
Title: Re: SOTA Technology
Post by: DaveDaveDaave on <10-06-12/0855:00>
Yup there is that plot. Surely tho if that were true the fact that sugar consumption at Ares head office had gone up by 500% and office efficiency by some 2000% would give the game away? Hmmmn compared to some managers I have worked with body stealing insects from the deep metaplanes don`t seem tooo bad. Let me be the first to welcome our new Insect Overlords. :D
Title: Re: SOTA Technology
Post by: lurkeroutthere on <10-07-12/0010:09>
I, for one, would love to update the old SOTA rules and bring 'em forward sometime.

The SOTA rules were straight terrible, and you are a terrible person for wanting to make them come back. /Kidding

"Hey guys you know what would be great? Lets add more costs, inconveniences, and book keeping to playing mundane characters, that will really increase the fun factor."
Title: Re: SOTA Technology
Post by: Wakshaani on <10-07-12/0030:25>
Heh.

But who said it'd only effect mundane? There've been quite a few magical advances as well, from the Unified Magic Theory to the death of Channeling to new spell formulae... lots of room there.

Mostly, it's a GM tool.

"Here's a chart that you can roll on to set up, say, 12 months worth of SOTA. Once you know what'll be hot and what won't, you'll have a head start on adventure seeds."

Obviously, they'd be optional rules. Nobody wants to have, say, a Samurai Tax. But there should also be a mechanic around for those who want to portray the constant push for upgrades.

If nothing else, you have to make your deckers cry. (Aw man, I just *bought* that new I/O speed, and now there's a new FASTER type rolling out in a month? Awww...)
Title: Re: SOTA Technology
Post by: lurkeroutthere on <10-07-12/0032:36>
Which is just a Decker Tax when they already could be playing the Technomancer Master Race.

Maybe my biases are showing but i hated SOTA with a passion.
Title: Re: SOTA Technology
Post by: JustADude on <10-07-12/0101:17>
I, for one, would love to update the old SOTA rules and bring 'em forward sometime.
The SOTA rules were straight terrible, and you are a terrible person for wanting to make them come back. /Kidding

"Hey guys you know what would be great? Lets add more costs, inconveniences, and booking to playing mundane characters, that will really increase the fun factor."
Which is just a Decker Tax when they already could be playing the Technomancer Master Race.

Maybe my biases are showing but i hated SOTA with a passion.

I'm right along with this. I don't even use the Program Degradation rules when I run a game: The way I figure it, most programs wouldn't really have enough of a change in core functionality to affect anything on the time-scale of a typical game unless you're doing a epically long campaign.

Take anything to do with Drones as an example. Yeah, there may be bug fixes and compatibility updates for new systems, etc, etc, etc, but if you haven't updated your hardware configuration for that drone in any way, then there's no reason for your Pilot 6 or Targeting 4 programs to go from epic to trash in a handful of months.

As for Exploit and Spoof, the two that most fit the justification of things ending up "out of date," since there are people actively attempting to counteract them... I consider them to be a "toolbox" of flexible utilities that you use to do your job as a hacker, not a big list of plug'n'play script-kiddie exploits. It's your Hacking skill is what lets you use those tools properly, and staying abreast of Security Protocols is apparently automatic, like the Street Sam keeping in practice with their guns.
Title: Re: SOTA Technology
Post by: Mirikon on <10-07-12/0825:14>
When I ran a game, if the hacker paid full price for the program, then I assumed they were getting patches from somewhere automatically, but if they paid the 'hacked' price (which is what, 10% of regular, right?) then it would degrade, because obviously they aren't getting patches unless they do it themselves.
Title: Re: SOTA Technology
Post by: JustADude on <10-07-12/1240:43>
When I ran a game, if the hacker paid full price for the program, then I assumed they were getting patches from somewhere automatically, but if they paid the 'hacked' price (which is what, 10% of regular, right?) then it would degrade, because obviously they aren't getting patches unless they do it themselves.

Reasonable. But did you enforce the Registration and Copy Protection if they picked it up from a digital Shadow Mall type place? What about if they bought them Legit Retail and then cracked them?
Title: Re: SOTA Technology
Post by: Mirikon on <10-07-12/1255:43>
Yes and yes. Because even hackers selling their warez don't want all their toys going out free to the entire 'trix. And if you crack the protection, then you're not getting updates any more, so it would degrade.

My reason for either ruling is simple enough. Sure, you bought the original at full price. But let's say we're talking about an autosoft for a drone. Rigger buys one Defense 4 autosoft, cracks it, then copies it to his fleet of 4-6 drones. Suddenly, his entire force has gotten much more powerful, for relatively low cost. And if it goes that way for autosofts, it goes that way for all programs.
Title: Re: SOTA Technology
Post by: lurkeroutthere on <10-07-12/1435:26>
Software Piracy is just one of those things I sacrifice on the altar of gameplay. I do like being able to get software "on the fly" but other then that Unwired just made a hot mess of the software rules.
Title: Re: SOTA Technology
Post by: farothel on <10-07-12/1607:19>
There's an easy way around those software degradation rules.  Unwired p118: Patching is a logic+software extended test (1 week interval) with as treshold the difference between the degraded rating and the regular rating.  So if you do it every month, this is 1.  Every hacker should be able to buy this one hit (in fact even a starting hacker should be able to buy 2 hits on that test).  Now you take a warez group contact (which most hackers will do anyways) of a number of people equal to the number of programs you have (I don't know exactly how many there are).  Every person in that group (including the hacker PC) takes one program and patches it every month, distributing the patches over the network.  That way everybody has 1 week of work per month, which you normally can do during downtimes between runs and everybody keeps all programs up to date.
Title: Re: SOTA Technology
Post by: JustADude on <10-07-12/2341:38>
Oooh, very nice work-around on that one Farothel. One more reason to have a Warez-Group on your Speed Dial; especially once you start writing/buying Rating 10 programs.