Shadowrun
Shadowrun General => Gear => Topic started by: Decade Rider on <09-30-12/1043:07>
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So I was looking at my Runner's Compagnion reading the roles they put at the beginning and under "Close Quarter Combat" about at the end of the segment there was a mention about some rigger improvising themselfs as melee specialist with drones with mechanical arms..so i picked my "Arsenal" book to look up mechnical arms and to see what drones i could use it on cause i love making up weird builds for kicks but unfortunatly for me even the biggest drones only have a body of 4 (mechinical arm str= vehicule body) So i was a bid dissapointed ( i know there are rules to put cyberwares on it but i never take optional rules for granted).
So Really wanted to make some kind of melee robot I thought to myself "mmmh hey what if i put that on a car?...isint there a mod that makes a vehicules a walker?"
Looking up the walker mode i saw that "any" vehicules of 10 or less body are eligible for the mod.
Then I went to the car section and looked up the Hyundai Shin-Hyung..wich had 10 Body and + 4 mod slots for a mere 17k nuyen.
Now to make a small army fo those..
Autobots Roll out!
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Be sure to also customize your new 'bots with an Improved Pilot and Pimped Ride!
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Be sure to also customize your new 'bots with an Improved Pilot and Pimped Ride!
And personality chips :P
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and then forget to build in anti theft measures . .
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Anti-tank weaponry may count as anti-theft measures depending on who you ask.
-k
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Anti-tank weaponry may count as anti-theft measures depending on who you ask.
That depends, does the Pilot program have orders to shoot anyone trying to get in that's not it's owner? ;D
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Don't make me get the Anti-Theft Devices links out again...
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This is, brilliant. My next rigger is going to have one of these with 20 armor, a rigger caccoon(of course), and mechanical arms. ECM, touch sensors, and rating ten non-conductivity would be good choices too. I'm seeing something along the lines of a Wanzer. (compliments of Front Mission)
Of course it is tempting to get a turret mount instead and slap a heavy autocannon on there. What would your trigger happy, overly strapped rigger equip his walker with?
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Something like a naval Phalanx system simply because nothing says "stop your cat crapping on my lawn" than digging trenches with autofire 8) ?
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So, basically this is what you are saying:
Hyundai Shin-Hyung (Sedan)
+Armor, Normal Rating 20
+Special Armor Mod, Nonconductivity Rating 10
+Chameleon Coating
+ECM Rating 10
+Mechanical Arm
+Mechanical Arm
+Rigger Adaptation
+Rigger Cocoon, Basic
+Walker Mode
+Weapon Mount (Reinforced, External, Fixed, Remote)
+Vehicle Sensor
A steal, for 67,500, but Chummer calculates a max speed of 48 - being outrun by Scoots, or just a regular guy with inline skates is not fun...
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That's basically what I was thinking :). How does chummer come up with that speed though? The Hyung has speed 160 normally and the walker mod only cuts it in half. Being able to stomp on whoever is following you should even the speed problem up a bit anyway. You could always drop a healthy dose of cash into another vehicle, putting LTA, specialized equipment (heavy duty winch inside a carrying hold), some signature masking and maybe some chameleon coating. Then you have a nice pick up vehicle for whenever you need to get away from those annoyingly fast rollerbladers
There's also the whole option of modding the arms like cyberlimbs.
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It must be factoring in the 20% drop in speed from having an armour value higher than your vehicle's body.
The rule was in an errata, of all places!
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Okay Channeling Canray here.
Transformers (http://www.youtube.com/watch?v=prvA-qUptp0&feature=share)
Hey you made the transformers reference.
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It must be factoring in the 20% drop in speed from having an armour value higher than your vehicle's body.
The rule was in an errata, of all places!
:( That's disappointing.
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It must be factoring in the 20% drop in speed from having an armour value higher than your vehicle's body.
The rule was in an errata, of all places!
:( That's disappointing.
The speed only gets cut in half while it's in walker mode, though. If it's transformable, you'd still be doing the (160-20%=128) with a very heavily armored vehicle.
If it's a full-time Walker, you'd want a transport for it anyway.
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The speed only gets cut in half while it's in walker mode, though. If it's transformable, you'd still be doing the (160-20%=128) with a very heavily armored vehicle.
If it's a full-time Walker, you'd want a transport for it anyway.
I haven't crunched the numbers yet, but I'm planning on using a modded out Spitzenreiter with LTA, specialized equipment (internal hold/ hatch/ winch system), specialized equipment (fast air bag storing holds), signature masking, level 2 life support, and ballast tanks. Some sun-cell and amenities too if there's room.
The idea is that it can hover around where everyone is, and if things get too hairy is can pick them up, or drop the meaner, less legal stuff in a jiffy. Also, who doesn't want a submarine blimp?
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I would love it being able to actually transform, but as far as I know, walker mode completely replaces the current form of locomotion (just like "Lighter then Air" for example). The "Hovercraft Add-On" upgrade lets you switch modes, and while amphibious operation doesn't switch modes per se, you can operate both in and out of water.
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That's what you cover with special machinery, all with GM permission of course.
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... a submarine blimp. Okay, that's it, somebody dies.
Remember, kids, just because it's not technically forbidden doesn't make it okay. (Create a foolproof system and some damn fool will try to break it ...)
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... a submarine blimp. Okay, that's it, somebody dies.
Remember, kids, just because it's not technically forbidden doesn't make it okay. (Create a foolproof system and some damn fool will try to break it ...)
Not near my books right now but, IIRC, you have to already have an Air Speed (or some similar restriction) to use Lighter Than Air.
Besides, the actual derigibles are pretty badass already.
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... a submarine blimp. Okay, that's it, somebody dies.
Remember, kids, just because it's not technically forbidden doesn't make it okay. (Create a foolproof system and some damn fool will try to break it ...)
Not near my books right now but, IIRC, you have to already have an Air Speed (or some similar restriction) to use Lighter Than Air.
Besides, the actual derigibles are pretty badass already.
Maybe it's in the errata, LTA says (all). Although it does give you improved takeoff and landing (aircraft only).
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http://marvel.wikia.com/File:Aeromarine.jpg
-k
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... a submarine blimp. Okay, that's it, somebody dies.
Remember, kids, just because it's not technically forbidden doesn't make it okay. (Create a foolproof system and some damn fool will try to break it ...)
Not near my books right now but, IIRC, you have to already have an Air Speed (or some similar restriction) to use Lighter Than Air.
Besides, the actual derigibles are pretty badass already.
Maybe it's in the errata, LTA says (all). Although it does give you improved takeoff and landing (aircraft only).
Double-checked and, yeah, it doesn't say anything about it anywhere. Must have been thinking of IT&L.
The Errata, however, does state that there's cap on Body 16, the same way Walker caps at Body 10.
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... a submarine blimp. Okay, that's it, somebody dies.
Remember, kids, just because it's not technically forbidden doesn't make it okay. (Create a foolproof system and some damn fool will try to break it ...)
Not near my books right now but, IIRC, you have to already have an Air Speed (or some similar restriction) to use Lighter Than Air.
Besides, the actual derigibles are pretty badass already.
Maybe it's in the errata, LTA says (all). Although it does give you improved takeoff and landing (aircraft only).
Double-checked and, yeah, it doesn't say anything about it anywhere. Must have been thinking of IT&L.
The Errata, however, does state that there's cap on Body 16, the same way Walker caps at Body 10.
Perfect for a spitzenritter, if not really expensive.
I don't know why I didn't check this before but 160 x .5 x .8 = 64. It's still no hotrod, but I don't know what equation chummer got 48ms out of. Maybe it thinks the base speed is 120ms.
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Perfect for a spitzenritter, if not really expensive.
I don't know why I didn't check this before but 160 x .5 x .8 = 64. It's still no hotrod, but I don't know what equation chummer got 48ms out of. Maybe it thinks the base speed is 120ms.
Actually, the general rule is to add up the modifiers before applying, so it's (-50% + -20% = -70%) which means 160 x 0.3 = 48
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Heh, I was trying to make a powered armor suit for a SWAT equivalent force earlier tonight and this topic answered several questions I had (why armor was making it slower, and the correct strength for vehicle arms) :)
Dodge Guardian
* Integral Weapon Mount (Normal, Internal Fixed, Remote)
* Walker Mode
* Rigger Coccon, Basic
* Rigger Adaption
* Mechanical Arm
* Mechanical Arm
I did originally have only one arm and Armor 16, but since the base motorbike in this case starts with higher Armor (10) than Body (8) it doesn't really seem worth the speed loss in this case, especially with the rigger cocoon already in place.
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Heh, I was trying to make a powered armor suit for a SWAT equivalent force earlier tonight and this topic answered several questions I had (why armor was making it slower, and the correct strength for vehicle arms) :)
Dodge Guardian
* Integral Weapon Mount (Normal, Internal Fixed, Remote)
* Walker Mode
* Rigger Coccon, Basic
* Rigger Adaption
* Mechanical Arm
* Mechanical Arm
I did originally have only one arm and Armor 16, but since the base motorbike in this case starts with higher Armor (10) than Body (8) it doesn't really seem worth the speed loss in this case, especially with the rigger cocoon already in place.
You're better off starting with the Iron Will. It's a Power Loader style thing out of Attitude. Essentially, it's armor that counts as a vehicle.
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Not near my books right now but, IIRC, you have to already have an Air Speed (or some similar restriction) to use Lighter Than Air.
Besides, the actual derigibles are pretty badass already.
Such as the ill-fated R33 or (ZRS-4) Akron and other airbourne aircraft carrier ideas, which if not brought to their untimely end by storms and other small problems would probably have become long-term area control drone carriers and things that are only now entering Shadowrun...in the present day.
And just so everyone has it:
Lighter Than Air (All): The vehicle is mounted on a
zeppelin or blimp frame, so that it can now loiter over an area
for days. The gas bag is filled with non-flammable gas, and is
compartmentalized so that no single puncture will deflate the
whole bag. As a result, the fuel consumption of an LTA craft is
radically reduced, so its operation time (p. 103) is multiplied
by 10. Speed and Acceleration are cut in half, however, while
Handling is reduced by 2, but the craft gains Level 2 improved
takeoff and landing capacity (p. 103).
The description doesn't give any indication that LTA is "only for vehicles that are already aircraft", and given the rather significantly different body designs between, say, a zepplin meant to loiter over a contested city versus an anti-air interdictor fighter designed for supersonic combat. Yes, I'm intentionally using rather drastically different ends of the spectrum, but I hope the point's clear. That being said, I would give a flat NO to any player asking to put LTA on their Entertainment Systems Cyclops.
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You're better off starting with the Iron Will. It's a Power Loader style thing out of Attitude. Essentially, it's armor that counts as a vehicle.
Heh, I'll have to look at getting Attitude. Sounds good :)
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You're better off starting with the Iron Will. It's a Power Loader style thing out of Attitude. Essentially, it's armor that counts as a vehicle.
Heh, I'll have to look at getting Attitude. Sounds good :)
Here's the writeup for you, just so you can take a look at it.
I apparently miss-remembered the bit about being treated as a vehicle... the specific call-out's just for upgrades. However, since it has a vehicle stat-block, rather than an armor stat-block, I'm working under the assumption that that it was simply meant to clarify that it gets Vehicle upgrades, not Armor upgrades:
Iron Will: Iron Will is an exoskeleton used to augment the user’s strength for laborious tasks. it is 2.5 meters tall and weighs 200 kg. it has no autonomy, nor was it built for any remote piloting. When worn, treat the wearer’s strength as 8, but reduce their agility by 1. Iron Will can be treated as a vehicle for upgrades.
IRON WILL
Handl Accel Speed Pilot Body Arm Sens Avail Cost
+0 —/— 0 0 6 4 1 14 3,500¥
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Going to have fun with this. ^^ Who doesn't want to play the Iron Man once in a while. Aaaand now I have to put rocket boosters on it.
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Why not use the Iron Will inside of a troll-sized rigger cocoon inside of a walker-bike, hidden in the secret storage inside of a big armored van?
Incidentally, what would you put inside of that? Dronomancer? Rigger?
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Gotta be a (can`t think of the damn Forum members name) Pixie in a Human Suit?