Body | Agility | Reaction | Strength |
2 | 3 | 4 | 1 |
Charisma | Intuition | Logic | Willpower |
4 | 3 | 3 | 5 |
Edge | Magic | Essence | Initiative |
3 | 6 | 6 | 7 |
Conjuring Skill Group | 4 |
Sorcery Skill Group | 4 |
Spellcasting | 6 |
Assensing | 4 |
Astral Combat | 4 |
Dodge | 3 |
Perception | 2 |
Pilot Ground Craft | 5 |
Magical Background | 3 |
Magical Warfare Tactics | 3 |
Spirits | 4 |
Magical lore | 2 |
Cheyenne | N |
English | 6 |
Spell | Category | Type | Range | Duration | Drain Value |
Powerball | Combat | P | LOS | I | (F/2)+3 |
Stunbolt | Combat | M | LOS | I | (F/2)-1 |
Heal | Health | M | T | P | (DV)-2 |
Control Actions | Manipulation | M | LOS | S | (F/2) |
Control Emotion | Manipulation | M | LOS | S | (F/2) |
Ice Sheet | Manipulation | P | LOS (A) | I | (F/2)+3) |
Influence | Manipulation | M | LOS | P | (F/2)+1 |
Levitate | Manipulation | P | LOS | S | (F/2)+1 |
Mana Barrier | Manipulation | M | LOS (A) | S | (F/2)+1 |
Spellcasting Focus 2 - Manipulation (bound) | 30,000¥ |
Contact Lenses (3) with ImageLink, Flare Compensation and Vision Magnification | 325¥ |
Earbuds (3) with Spatial Recognizer and Audio Enhancements | 325¥ |
Renraku Sensei with Renraku Ichi | 1,600¥ |
Street Clothes | 145¥ |
Metal Restraints (mechanical with key) (2) | 40¥ |
Plasteel Restraints (5) | 250¥ |
Plastic Restraints (50) | 5¥ |
HK227x | 0¥ |
Clips (2) | 0¥ |
Armour Vest (with company markings) | 0¥ |
Fake SIN (4) | 0¥ |
Survival Kit | 0¥ |
Climbing Kit | 0¥ |
Climbing Line (50 m) | 0¥ |
Middle Lifestyle (1 month) | 5,000¥ |
Contact | C/L | |
Talismonger | 2/3 | |
Whispering Breeze | 1/2 |
Damnit the little things, Just noticed I do not have a subvocal mic, I'll buy one with my current nuyen.figure the armor has some old ones lying around they're bulky but free.
A lot of weird twists and turns ahead, huh?
Sorry, it just hit me that Lurking Crow has some knowledge of spirits. He would probably be able to tell what kind of spirit he saw in his vision. I'm going to roll for that just in case the GM allows it (guess logic would attach to that? If not, disregard the last 3 rolls)
Spirit knowledge 4 + Logic 3 (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3734260/)
Ouch! Critical glitch. Man, I'm off to a really bad start here.
It's argueable...but okReally? State your point, not rules wise because I'd state they want to run not stay and talk. So if you can see some reason why a terrified person would be more willing to talk to someone offering violence instead of running for they're life. IF you'd pinned them in CC then sure that might work but they'd rather run that take chances with you guys.