Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: JmOz01 on <10-03-12/2300:29>

Title: Gremlin 3.0
Post by: JmOz01 on <10-03-12/2300:29>
Ok, so my group finaly agrees that we need to restart, due to to much nuyen. 

My characters story is not over yet however, so a bit of tweaking and a new start.  Changes to his origin include that he was convicted of a crime in tir, and thanks to some string pulling got exile instead of death.  So in one month's time he has lost his commision, his family, his homeland.  He is now in seatle, he has no money, no equipment, no contacts, and a serious depresion.

This character is intended to be a challange in some ways, as the fun will be to build him up.  The no contacts, no gear, and the weak willpower are all elements I wish to explore in depth, as is his redemtion quest to clear his name.

His skills are set based on a  couple things, being a great infiltrator, and the builds of other group members. 

So, let me have it, I already know "Locksmith is useless"  :)

Gremlin 3.0 (Elf)
B 3, A 6, R 5, S 1, C 5, I 5, L 5, W 1, E 1, Ess 6, Init 10, IP 1
Condition Monitor boxes (Physical/Stun): 10/9
Meta Link Commlink Condition Monitor: 9
Armor (Ballistic/Impact): 12/10
Skills: Demolitions 4, Dodge 4, Electronic Warfare 4, Electronics Group 4, Hacking 4, Locksmith 6, Perception 4, Stealth Group 4
Knowledge Skills: Chess 4, English N, Gaelic 4, Japanese 1, Latin 1, Seatle 1, Security Systems 4, Sperethiel 4, Tir History/Culture 4, Tir Tactics 6 (ghosts +2)
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Bad Luck, Big Regret, Blandness, Catlike, SINner (Criminal SIN)
Gear:
. . Bike Racing Helmet with Flare Compensation, Image Link
. . Earbuds (1)
. . Flashlight, Low-Light
. . Form-Fitting Full-Body Suit
. . Glasscutter
. . Identity: Specify Name with Squatter Lifestyle
. . Leather Duster with Color Changing
. . Lockpick Set
. . Meta Link Commlink with Vector Xim Operating System
. . SecureTech Shin  Guards
. . Stealth Tags x20
. . Subvocal Microphone
. . Tag Eraser
. . Tool Kit, Hardware
. . Tool Kit, Operations Cleanup
Weapons:
. . Defiance EX Shocker [Tasers, DV 8S(e) vs. ½I, SS, 4 (m)] with Taser Dart x20
. . Attack of Will (vs. Spirits) [DV 5P vs. I]
. . Ceramic Knife [Blades, DV 2P vs. I] with Ceramic/Plasteel Components (Level 1)
. . Unarmed Strike [Unarmed, DV 1S vs. I]

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2012 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Title: Re: Gremlin 3.0
Post by: foolofsound on <10-03-12/2312:26>
A) Lockpick is useless  ;D.
B) You should seriously consider taking at least 1 level of a combat skill (or better 1 in a ranged and one in a melee), so you don't take a -1 penalty for defaulting.
C) I recognize your gear from the equipment challenge, and would really, really encourage you to reconsider your loadout. Here's my recommendation:

AK-97 with modded Foregrip & Sling, with a Laser Sight accessory (660)
2 clips Regular ammo for AK-97 (81)
Survival Knife (50)
Lined Coat (700)
Meta Link running Vector Vim (400)
Edit 1 and Browse 1 for Meta Link (100)
Tool Kit, Hardware
Fake SIN 2
Fake Firearms License 2
Fake Concealed Carry License 2
Street Lifestyle (Free!)
109 nuyen for other gear

Your high Palming and Agility score should let you conceal the AK pretty effectively (since it only has a +2 concealment modifier between the sling and coat, same as a heavy pistol!). Besides, it's legal anyway!

Edit: Flavourwise, I think it would be appropriate to trade out your Bad Luck quality (not getting executed seems like pretty good luck to me!) for a Compulsion, so similar, that plays off of his low Willpower.

Edit Deux: Want to know a cheap, easy, fast way to cleanup a scene without a toolkit? Drop a Gas Grenade loaded with C-Squared (if you GM lets you, add a dose of Olfactory Camouflage as well). Instant cleanup, and it can poison anyone on your tail, for only 110 (or 120, with Olfactory Camouflage) nuyen (Availability 6F) each.

Edit Trois: You may want to ask your GM how much money you can expect to bring in; you're going to need quite a bit to become a useful hacker. If that isn't going to be feasible, you might want to consider moving those skills elsewhere.
Title: Re: Gremlin 3.0
Post by: JmOz01 on <10-04-12/0724:52>
Thanks for the advice.  I will definatly consider it.  Where can I find this C Squared? 

I suspect that it will still be pretty monty haulish, it's how he runs EVERYTHING.  I also plan on "aquiring" a certain amount of gear from enemies we take down, including a bettder comlink and better weapons...

I have a list of skills I want to pick up still, including various weapon skills, so if i can survive a couple sessions I should be good on weapon skills, however I will consider changing out the hacking skills for some weapon skills
Title: Re: Gremlin 3.0
Post by: foolofsound on <10-04-12/0816:45>
Thanks for the advice.  I will definatly consider it.  Where can I find this C Squared?
Arsenal, in the Industrial Chemicals section.
I suspect that it will still be pretty monty haulish, it's how he runs EVERYTHING.  I also plan on "aquiring" a certain amount of gear from enemies we take down, including a bettder comlink and better weapons...
Might want to pick up a tag eraser, and possibly a gunsmithing kit as soon as possibly, so you can remove trackers from the corpsec gear to steal
Title: Re: Gremlin 3.0
Post by: emsquared on <10-04-12/1127:49>
If you're not gonna take any contacts anyway, might as well take the Hung Out to Dry Neg Quality, no? Not only do you not know how to get in touch with whoever you knew before, but they wouldn't associate with you if you did, because of your crime type of deal?

Maybe I'm missing something obvious, but I don't understand why Catlike is a good deal, it nets you 2 skill bumps for 10 BP, which you could put towards a skill-group and you'd get 4 skill-bumps out of. I understand you're at your soft-max on those skills, but if challenging, long term development is your ... goal ... seems like you are needlessly depriving yourself of "down the road development" opportunities, especially when you have no combat skills now.

I realize you were an Olympic competition locksmith or whatever in your "previous life" but the thing is, an autopicker can do what you've bought for 24 BP, for less than effectively, 0.25 BP, and since that tech has probably been around since you were born, not only does it not make sense why anyone would have that skill (why would anyone devote time to it when a 1200Y machine is just as good as you'll ever be)... and I understand this is probably your master-stroke in challenging yourself with long-term development or whatever... but you're gimping yourself in a completely illogical fashion. Surely there's just as useless a skill that you could hard-max, that at least doesn't contain a logical fallacy in it's reason for existence? :P
Title: Re: Gremlin 3.0
Post by: foolofsound on <10-04-12/1323:24>
I'm honestly not sure why they didn't just roll Lockpicking into Hardware. They're similar enough (more so than Sculpture and Poetry, and those are the same skill!).
Title: Re: Gremlin 3.0
Post by: JustADude on <10-04-12/1625:43>
Maybe I'm missing something obvious, but I don't understand why Catlike is a good deal, it nets you 2 skill bumps for 10 BP, which you could put towards a skill-group and you'd get 4 skill-bumps out of. I understand you're at your soft-max on those skills, but if challenging, long term development is your ... goal ... seems like you are needlessly depriving yourself of "down the road development" opportunities, especially when you have no combat skills now.

Because, for a non-adept, Catlike and other similar Qualities are one of two ways (along with Reflex Recorder) to get a skill over the Natural Maximum.

It also saves Adepts .5 PP, which isn't as good, but still not bad considering how tight they are.
Title: Re: Gremlin 3.0
Post by: UmaroVI on <10-04-12/1626:32>
The autopicker actually does add to lockpicking, so you still have more dice. It still sucks though.
Title: Re: Gremlin 3.0
Post by: emsquared on <10-04-12/1827:58>
Maybe I'm missing something obvious, but I don't understand why Catlike is a good deal, it nets you 2 skill bumps for 10 BP, which you could put towards a skill-group and you'd get 4 skill-bumps out of. I understand you're at your soft-max on those skills, but if challenging, long term development is your ... goal ... seems like you are needlessly depriving yourself of "down the road development" opportunities, especially when you have no combat skills now.

Because, for a non-adept, Catlike and other similar Qualities are one of two ways (along with Reflex Recorder) to get a skill over the Natural Maximum.

It also saves Adepts .5 PP, which isn't as good, but still not bad considering how tight they are.
But the other way only requires money (the easiest to come by and most expendable resource in SR), and can usually, easily get you to that augmented maximum, no?
Title: Re: Gremlin 3.0
Post by: JustADude on <10-04-12/1836:16>
Maybe I'm missing something obvious, but I don't understand why Catlike is a good deal, it nets you 2 skill bumps for 10 BP, which you could put towards a skill-group and you'd get 4 skill-bumps out of. I understand you're at your soft-max on those skills, but if challenging, long term development is your ... goal ... seems like you are needlessly depriving yourself of "down the road development" opportunities, especially when you have no combat skills now.

Because, for a non-adept, Catlike and other similar Qualities are one of two ways (along with Reflex Recorder) to get a skill over the Natural Maximum.

It also saves Adepts .5 PP, which isn't as good, but still not bad considering how tight they are.
But the other way only requires money (the easiest to come by and most expendable resource in SR), and can usually, easily get you to that augmented maximum, no?

Nope.

You can only get +1 from a Reflex Recorder, and Skill Group and single-Skill Recorders don't stack. Even with Catlike, a non-adept is only ever getting to Infiltrate 8.
Title: Re: Gremlin 3.0
Post by: rasmusnicolaj on <10-05-12/0026:34>
9 with Aptitude and 10 with Enhanced Articulation.
(With Aptitude you can reach 10 as your skill is now 7 raising your maximum to 10).

Rasmus
Title: Re: Gremlin 3.0
Post by: JmOz01 on <10-05-12/0053:32>
I did some tweaking, will post later, still got lockpicking, but got infiltration up to 12 (Ninjutsu, catlike)
Title: Re: Gremlin 3.0
Post by: JustADude on <10-05-12/0145:06>
9 with Aptitude and 10 with Enhanced Articulation.
(With Aptitude you can reach 10 as your skill is now 7 raising your maximum to 10).

I did some tweaking, will post later, still got lockpicking, but got infiltration up to 12 (Ninjutsu, catlike)

Okay, for the purposes of my point Aptitude, Enhanced Articulation, Ninjutsu, etc don't count. I'm talking strictly about things that count towards the 1.5x Augmented Maximum for an actual Skill Rating.

Title: Re: Gremlin 3.0
Post by: emsquared on <10-05-12/1947:58>
Nope.

You can only get +1 from a Reflex Recorder, and Skill Group and single-Skill Recorders don't stack. Even with Catlike, a non-adept is only ever getting to Infiltrate 8.
Yeah, all this time I thought Skillwires would add to a skill...
Title: Re: Gremlin 3.0
Post by: JmOz01 on <10-06-12/2147:52>
GM said I could over spend on neg qualities (he was grinning at the idea...should I be scared?).  So I will be adding some things, rearanging, will probably post it tomorow...
Title: Re: Gremlin 3.0
Post by: Katrex on <10-07-12/0024:30>
Overspending on negative qulities. Dear god. For your charecter.... Big regreat depresion, indebt  hung out to dry sinner records on file media junkie poor self controll
 Whats that +100 bp. Cool yes please.
Title: Re: Gremlin 3.0
Post by: JmOz01 on <10-07-12/0116:44>
Actualy going with wanted, bad luck, lost love one (his ID), Criminal SIN & Big regret...His xlearing his name and the trouble he will have will be EPIC..
Title: Re: Gremlin 3.0
Post by: JustADude on <10-07-12/0126:26>
Overspending on negative qulities. Dear god. For your charecter.... Big regreat depresion, indebt  hung out to dry sinner records on file media junkie poor self controll
 Whats that +100 bp. Cool yes please.

Man, I've had ones like that before.

To properly "accredit" all stuff that was heaped on one particular character's plate I would have needed 115BP worth of Negative Qualities... and that's zero filler, not even counting stuff that could fit, but could just as easily be left out.
Title: Re: Gremlin 3.0
Post by: JmOz01 on <10-07-12/0822:22>
But DID you enjoy playing him?
Title: Re: Gremlin 3.0
Post by: JustADude on <10-07-12/1236:46>
But DID you enjoy playing him?

For the most part. He was a good, solid Street Sam. Lots of RP potential, mechanically solid, and I enjoyed playing his personality. However, outside influences (such as the GM quashing my attempts to go after my Vendetta'd Enemy)  rather diminished my enjoyment over time.

Most of the NQs would have been for all the nuances of having been formerly "legit" and then brought to ruin and force to vanish into the Shadows to recover and retaliate. The rest would have been for "codifying" his attitudes. Stuff like Prejudice for him actively disliking Humans.
Title: Re: Gremlin 3.0
Post by: JmOz01 on <10-07-12/1508:19>
Here is the current version

Gremlin 3.0 (Elf)
B 3, A 6, R 5, S 1, C 5, I 5, L 5, W 1, E 1, Ess 6, Init 10, IP 1
Condition Monitor boxes (Physical/Stun): 10/9
Meta Link Commlink Condition Monitor: 9
Armor (Ballistic/Impact): 12/9
Skills: Demolitions 4, Electronics Group 4, Influence Group 4, Locksmith 6, Perception 4, Stealth Group 4
Knowledge Skills: Chess 4, English N, Gaelic 4, Japanese 1, Latin 1, Seatle 1, Security Systems 4, Sperethiel 4, Tir History/Culture 4, Tir Tactics 6 (ghosts +2)
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Bad Luck, Big Regret, Blandness, Catlike, Code of Conduct - Assassin's Creed, First Impression, Lost Loved One (6dicepool (2)), Ninjitsu (1), SINner (Criminal SIN), Wanted: Tir
Gear:
. . Bike Racing Helmet with Flare Compensation, Image Link, Skinlink
. . Certified Credstick
. . Earbuds (1)
. . Form-Fitting Full-Body Suit
. . Glasscutter
. . Identity: Specify Name with Squatter Lifestyle
. . Leather Duster with Color Changing, Skinlink
. . Lockpick Set
. . Meta Link Commlink with Skinlink, Vector Xim Operating System
. . Stealth Tags x20
. . Subvocal Microphone
. . Tag Eraser
. . Tool Kit, Hardware
. . Tool Kit, Operations Cleanup
Weapons:
. . Defiance EX Shocker [Tasers, DV 8S(e) vs. ½I, SS, 4 (m)] with Taser Dart x20
. . Attack of Will (vs. Spirits) [DV 5P vs. I]
. . Ceramic Knife [Blades, DV 2P vs. I] with Ceramic/Plasteel Components (Level 1)
. . Unarmed Strike [Unarmed, DV 1S vs. I]

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2012 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Title: Re: Gremlin 3.0
Post by: Katrex on <11-04-12/1111:17>
1 will power? Crikey
Title: Re: Gremlin 3.0
Post by: Crunch on <11-04-12/1249:16>
I have trouble seeing a successful infiltrator with a Strength of 1 and no climbing or Running skill. This guy can barely make it up the stairs and had better hope he's infiltrating a lot of Mall food courts.
Title: Re: Gremlin 3.0
Post by: JmOz01 on <11-22-12/2207:39>
Been busy the last few weeks, the final version that I am playing did up his Strength to 3 thanks to some cyberware, and had purchased Athletics at 4.  I will post it later tonight, but he has spent some karma now, getting a new skill group (social)
Title: Re: Gremlin 3.0
Post by: JmOz01 on <11-25-12/1224:54>
Specter (Elf)
B 3, A 6/8, R 5, S 1/3, C 5, I 5, L 5, W 1, E 1, Ess 4, Init 10, IP 1
Condition Monitor boxes (Physical/Stun): 10/9
Meta Link Commlink Condition Monitor: 9
Armor (Ballistic/Impact): 9/9
Skills: Athletics Group 4, Demolitions 3, Electronics Group 4, Influence Group 1, Perception 5, Stealth Group 4
Knowledge Skills: Chess 2, English N, Gaelic 4, Gardening 2, Japanese 1, Latin 1, Seatle 1, Security Systems 4, Sperethiel 4, Tir History/Culture 4, Tir Tactics 6 (ghosts +2)
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Big Regret, Blandness, Catlike, Code of Conduct - Assassin's Creed, Day Job (1000 nuyen/month, 10 hrs/week) (1), Lost Loved One (6dicepool (2)), Ninjitsu (1), Obscure, SINner (Criminal SIN), Wanted: Tir
Cyberware:
. . Datajack (Alphaware)
. . Muscle Replacement (2nd-Hand Alphaware) (2)
Gear:
. . Autopicker (6)
. . Certified Credstick
. . Concealable Holster
. . Contact Lenses (3) with Flare Compensation, Image Link, Skinlink, Smartlink
. . Death Mask with Skinlink, Vision Magnification, Electronic
. . Earbuds (1)
. . Fiberoptic Cable (m)
. . Gecko Tape Gloves
. . Glasscutter
. . Identity: Specify Name
. . Identity: Specify Name with Day Job, Fake License: Muscle Replacement (4), Fake SIN (4), Squatter Lifestyle
. . Lined Coat with Biofabrics, Color Changing, Skinlink, Thermal Dampening (6)
. . Meta Link Commlink with Sim Module, Skinlink, Vector Xim Operating System
. . SecureTech Shin  Guards
. . Stealth Tags x20
. . Subvocal Microphone
. . Tag Eraser
. . Tool Kit, Hardware
. . Tool Kit, Operations Cleanup
. . Trauma Patch
Weapons:
. . Defiance EX Shocker [Tasers, DV 8S(e) vs. ½I, SS, 4 (m)] with Skinlink, Smartgun System, Internal, Taser Dart x20
. . Attack of Will (vs. Spirits) [DV 5P vs. I]
. . Ceramic Knife [Blades, DV 3P vs. I] with Ceramic/Plasteel Components (Level 1)
. . Garrote [Exotic Melee Weapons, DV 2P vs. I]
. . Unarmed Strike [Unarmed, DV 2S vs. I]
. . Thermal Smoke Grenade [Grenades, DV Th. Smoke, 10m R]

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2012 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Title: Re: Gremlin 3.0
Post by: Whiskeyjack on <11-26-12/0854:08>
Are you intentionally not taking an R3 Synthcardium and Reflex Recorder for story reasons?

Why Electronics 4? Is there anything there you need/want aside from Hardware and a bit of EW?

Your B&E skills are great but I don't know why a Johnson would hire you over a B&E guy who could competently fire a gun or slit a throat as well. Defaulting to 7 dice isn't completely bad but obviously not great either.

Do you have the items necessary to bypass different kinds of maglocks without having to crack them open?

You're an assassin/ninja with no combat skills and 1 IP? I don't know that that makes sense but I don't know your backstory. Also DV of 3P on a blade, against anything with even a small amount of armor...not doing much.
Title: Re: Gremlin 3.0
Post by: JmOz01 on <11-27-12/0825:22>
Meta gaming and story reasons merge alot here so I will explain

In story he use to have a number of pieces of bioware from his goverment, they removed it unkindly from him when he was convicted, including a synthcardim 3

Electronics, was mostly metagaming, I wanted him to have a decent computer, good hardware, and good data search, was cheaper to roll them into electronics

Beleive it or not, I have been a major contributor to every fight, more than our Physical Adept/staff monkey or the dwarven weapon master (Stealth attacks with my smartlinked taser)

No I crack them open, I might get some more gear now that I have some nuyen, however it has been working well so far

regarding code of the assasin, me and the GM talked and it is not completly by the book, instead it has the same mechanics, but instead of being about taking hard to kill targets for pay, he is dedicated to not being noticed, he constantly is being a sneak.  The knife is PURELY hold out