Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: SeriousOne338 on <10-10-12/1347:13>
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Need Help building an Easy Character, something straight up and easy to play nothing crazy. So what ideas can you guys give me? I also am open to almost all types of builds.
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B&Eers and Faces are probably the two easiest types to play, rules-wise. Face for the RP-inclined, B&E for the less inclined. Which would you prefer?
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Elf Face Character
6 Charisma+4 Influence Group+3 Tailored Pheremones=13 on Con, Etiquette Leadership and Negotiation
13 Dice in those skills should be enough to be fairly relevant.
There are programs called Linguasofts that can help you out language wise so you can speak during negotiating and the like.
You can get something like Intimidate 3 (Specialize Physical) spend 2 grand to get a Custom Weapon. Then you will be 6+5+3+2 weapon out and +2 Customization=18 on Intimidation checks with the weapon drawn.
Pistols specialize Automatics from 4 to 6 specialization. Get a good Agility score as an Elf and internal smartlink weapons with Personalized Grips and you should be around 14+ with your pistols. Get Stick-And-Shock and Ex-Ex ammo. You aren't the big time combat guy by any stretch. Makes things easier on you that way so combat isn't a big thing and you won't be threatened as much.
You can get lots of good armor, form fit it, Ruthenium it so it can color change and that way you don't look like you have body armor. There is a helmet/face mask thing you can don for 2/1 additional and you can also rig it up to have good senses.
A few 4/4 Contacts, Face skills all set, maybe a nice Positive thing like Made Man for an 8/4 group Contact or Black Market Pipeline to smuggle and deal stuff and get +3 on negotiating price goods and selling things.
My first character was a face. Get 13ish in the Influence group, 14ish with your pistols, have some decent contacts and good concealable/disguisable armor that can hide the pistols and your are gravy. After that stuff if you want to be the Wheelman and get some Reaction, Logic, some Mechanics stuff, a decent car or 3 you can do that too. The Face/Hacker, Face/Wheelman, Face/Adept, Face/Break and Entry (social engineering, baby!) Face/X thing can be done because being a Face doesn't really need to be the big thing points wise.
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And with the PP you get with raising your magic (as you should), and if you can take the Speaker Way (it's in Way of the Adept, makes face-themed powers cheaper), you can easily boost way above even 13 dice, as a starting face.
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Street Thug
Metatype: Orc
Attributes
Body 7
Agility 4
Reaction 4 (5)
Strength 5
Charisma 2
Intuition 5
Logic 2
Willpower 3
Edge 4
IP 2
Qualities
Guts 5
Weak Immune System -5
Criminal SINner -10
Skills
Firearms 3
Athletics 1
Influence 1
Stealth 3
Close Combat 4
Ground Vehicles: Bikes 1
Intimidation: Physical 2
Perception: Visual 1
Languages
Spanish M
English 3
Knowledge
Familiarity: Redmond 4
Sec. Procedures (Syndicates) 3
Japanese Culture (Yakuza) 2
Gang Structures (Seattle) 3
Safehouses 3
Cyberware
Wired Reflexes
Cybereyes Rating 2
+Smart, Flare Comp., Low Light
Gear
Ruger Super Warhawk
AK-97 + external smartlink
Battle Axe
Survival Knife
Ammo: Pistol 10, AR 100, Gel 50
Armored Jacket (Electric Insulation 4)
Urban Camo Suit (Thermal Damping 3, Thermal Insulation 3)
Renraku Sensei + Ichi Comlink
Fake SIN Rating 4
Fake Drivers License Rating 4
Miracle Shooter (8 months)
Low Lifestyle (1 month)
Yamaha Growler
Connections
(Connection Rating, Loyality)
Local Gangboss 3 2
StreetDoc 3 2
Fixer (Weapons) 3 1
Yakuza Johnson 4 3
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So upon advance I've got this guy what should I do to twik it?
== Info ==
Street Name: Cross
Name: Michael Westin
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: -1
Public Awareness: 0
Elf
Composure: 9
Judge Intentions: 9
Lift/Carry: 9 (90 kg/60 kg)
Memory: 7
Nuyen: 0 +4d6x100
== Attributes ==
BOD: 3
AGI: 5 (7)
REA: 4 (5)
STR: 2 (6)
CHA: 6
INT: 3
LOG: 2 (4)
WIL: 3
EDG: 2
== Derived Attributes ==
Essence: 1.34
Initiative: 7 ( 8 )
IP: 1 (2)
Matrix Initiative: 7
Matrix IP: 1
Physical Damage Track: 10
Stun Damage Track: 10
== Active Skills ==
Groups:
Influence: 4
+Con : 4 Pool: 13
+Etiquette : 4 Pool: 13
+Leadership : 4 Pool: 13
+Negotiation : 4 Pool: 13
Athletics: 2
+Climbing : 2 Pool: 8
+Flight : 2 Pool: 8
+Gymnastics : 2 Pool: 9
+Running : 2 Pool: 8
+Swimming : 2 Pool: 8
Stealth: 3
+Disguise : 3 Pool: 6
+Infiltration : 3 Pool: 10
+Palming : 3 Pool: 10
+Shadowing : 3 Pool: 6
Armorer : 1 Pool: 5
Automatics : 4 [Submachine Guns] Pool: 12 (14)
First Aid : 1 Pool: 5
Perception : 4 [Hearing] Pool: 7 (9)
Pilot Ground Craft : 1 [Car] Pool: 6 ( 8 )
Pistols : 1 Pool: 8
Unarmed Combat : 3 Pool: 10
== Knowledge Skills ==
== Contacts ==
The Syndicate (Group) (4 (10), 4)
== Qualities ==
Blandness
Day Job (10 hrs/week)
In Debt (20,000¥)
Low-Light Vision
Restricted Gear (Rating 1)
Wanted (Wanted Covert Operative)
== Lifestyles ==
Loft 3 months
Comforts: Low
Entertainment: Low
Necessities: Middle
Neighborhood: Low
Security: Low
Qualities: Inconspicuous Housing, Physical [2LP]
No Neighbors [1LP]
Workplace [1LP]
Nosy Neighbors [-2LP]
Storage Unit (Bolt Hole) 1 months
Comforts: Squatter
Entertainment: Squatter
Necessities: Squatter
Neighborhood: Street - Z-zones/Barrens
Security: Middle
Qualities: Commercial Zone [1LP]
Free Access [1LP]
Nosy Neighbors [-2LP]
== Cyberware/Bioware ==
Muscle Replacement Rating 2 (Second hand Alphaware)
Wired Reflexes Rating 1 (Second hand Alphaware)
Smartlink
Cerebral Booster Rating 2
Muscle Augmentation Rating 2
Tailored Pheromones Rating 3
Reflex Recorder (Skill Group) (Firearms)
== Armor ==
Mortimer of London: Greatcoat Line6/5
+Chemical Protection 2
+Insulation 2
== Weapons ==
Ares Executive Protector w/ Smartlink
+Advanced Safety, Basic System
+Extended Clip
+Folding Stock, Powered
+Foregrip
+Smartgun System
+Sound Suppressor
DV: 5P AP: - RC: 2
Grenade: High Explosive
DV: 10P (-2/m) AP: -2 RC: 0
Grenade: Thermal Smoke
DV: (10m Radius) AP: - RC: 0
Ruger Super Warhawk
+Concealable Holster
+Smartgun System, Internal
+Ammo Skip System
+Firing Selection Change, Small Mod (SA)
+Revolver Silencer
DV: 6P AP: -2 RC: 0
Unarmed Attack
DV: 3S AP: - RC: 0
== Martial Arts ==
Judo
== Commlink ==
Hermes Ikon (4, 3, 2, 3)
+Mangadyne Deva
== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x30
Ammo: EX-Explosive Rounds (Submachine Guns) x200
Ammo: Regular Ammo (Heavy Pistols) x50
Ammo: Regular Ammo (Submachine Guns) x200
Ammo: RFID Rounds (Heavy Pistols) x30
Ammo: Stick-n-Shock (Heavy Pistols) x30
Autopicker Rating 6 x2
Cellular Glove Molder Rating 3
Chisel
Datachip x4
Earbuds Rating 3
+Spatial Recognizer
+Audio Enhancement Rating 3
Fake SIN (Alex Cross) Rating 4
Glasses Rating 4
+Thermographic
+Image Link
Grenade: High Explosive x3
Grenade: Thermal Smoke x3
Keycard Copier Rating 6 x2
Lockpick Set
Maglock Passkey Rating 4
Medkit Rating 4
Radio Signal Scanner Rating 4
Respirator Rating 4
Standard RFID Tags x20
White Noise Generator Rating 4
==Go Bag==
Ammo: Regular Ammo (Heavy Pistols) x50
Fake SIN (Vice McDaniels) Rating 4
Certified Credstick, Standard Rating 1500
Grenade: High Explosive x1
Grenade: Thermal Smoke x1
Bike Racing Armor 4/7
Ruger Super Warhawk
DV: 6P AP: -2 RC: 0
== Vehicles ==
Honda Spirit (Subcompact) (Used)
+Armor, Concealed Rating 3
+Chameleon Coating
+Morphing License Plate
+Vehicle Sensor
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Take "Hung Out to Dry," hop into your charger and meet me for mojitos.
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Kat9, your sig made me lol at work.
Also, Serious, you'll want to get FFBA and the PPP suite, and then put whatever you want over it. There's no reason not to, unless the GM disallows it.
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Also, Serious, you'll want to get FFBA and the PPP suite, and then put whatever you want over it.
I'm having one of those moments called Blonde/Senor moments what does: FFBA? or PPP? mean?
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Kat9, your sig made me lol at work.
Woot!
FFBA = Form Fitting Body Armor
The other is, uh, Personal Protection Piecemeal.
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Perfect new easy char build is a pistol adept. It gives the player a clear role. Makes the character fing lethal with even a hold out pistol and lets the player build up gradually on the rules without punching them in the face with either complexity or "you can`t do that".
ie guy looks like hes packing a lot of armour, if you want you can still do the shoot for more damage. Also if you wish you can try and shoot to bypass his ballistic armour?
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Rules-wise, muscle replacement cannot be combined with muscle augmentation or muscle toner. Also, due to the rule that an augmented skill cannot exceed the base skill x 1.5, you need at least a 2 in pistols to be able to benefit from a reflex recorder.
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Probably easiest char to pick up and play would be a troll weapons specialist.
Basically a huge troll with plenty of points put into body, reaction and agility.
Skills go into weapons, dodge, explosives, intimidate etc
Outfit him with a stack of armour, get him a really big gun (machine gun in servo harness or something awesome) and get a mode of transport too. you can put some cyber in if you want to get fancy.
Good mods for machine gun/assault rifles are: smart gun, shockpads, foregrips, underbarrel weights, heavy barrel. Basically anything that makes it easier to hit and recoil less.
Youve only got to worry about learning combat rules in detail, play him as a fighter class. Get stuck in and blow drek sky high :-)
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I have to disagree. Combat characters require much more detailed knowledge of the rules than a skill-based character like a B&Eer or Face. The bias toward combat characters being "simple" comes from older RPGs like DnD, and it isn't true in Shadowrun. Combat characters are less complex than Hackers, Mages, Riggers, or Technomancers, but more complex than skill-based characters.
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Mhmm, with a character like a face you generally just declare what you're trying to do and get told a threshold. No mucking about with customizing weapons, figuring out recoil, making an attack roll, special cover rules, special movement rules, called shot rules, or anything.
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However, a nice simple combat character can blend in with a group and even if its not perfectly played it doesn't get in the way. However if you get a Face that doesn't really....do anything, you end up with a 22 social pool that wanders around talking about escape yachts and their penile implant. Meanwhile the rest of the team is wondering how they could have gotten paid so poorly for the job.
"C'mon guys, I'm part troll, let me in the club."
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Mhmm, with a character like a face you generally just declare what you're trying to do and get told a threshold. No mucking about with customizing weapons, figuring out recoil, making an attack roll, special cover rules, special movement rules, called shot rules, or anything.
So what does your face do when the bullets start flying? Talk the enemies to death?
You have to learn the combat rules anyway, so a combat character is a focus purely on those rules. Your face is still gonna want a gun with personalized grip/extended clips/smartgun/scopes, still gonna need armour + mods etc etc, so those are rules you'd need to learn regardless.
Can get fancy with the other stuff later
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I'd have to disagree with you, Csjarrat, on the fact that a Face with a Pistol and serviceable armor is going to learn the Combat rules just as well as someone playing the hypersam, but with the added benefit of also being able to learn and interact with other rules as well.
What is the Sam's job during the meet with Mr. J? He sits there. What is the Sam's job during legwork? Hit things if they get froggy. What's the Sam's job during anything BUT combat?
If you're trying to learn the game as a whole, playing the Sam is a bad way to go about it.
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And if they are an adept face, yes they can indeed talk the enemies to death. Commanding voice is a wonderful power for any social adept.
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i agree, in a way, i see what you mean. at the same time though, there's nothing stopping a street sam from using recon drones for legwork, being stealthy and using tech to listen in on conversations, doing data searches etc.
being THE face of the group is a big responsibility as it determines peoples pay, how successful your social side of the legwork goes and such. its not something i'd want to do on my very first run or until i know how you're actually supposed to play that character.
learning a set of rules in slightly more detail than for other chars is a bit different to learning all of the social rules on top of the combat rules, as well as everything else.
baptism of fire works for some people though :-)
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I have a friend that is not only new to Shadowrun, but new to roleplaying in general. I whipped up a mundane Face character for her last night, she loves it.