Shadowrun
Shadowrun Play => Gamemasters' Lounge => Topic started by: Qvintus on <10-11-12/0608:24>
-
Hi right now I'm running the dawn of the artifacts series, and have really enjoy running the first one. But the end in artifacts unbound i fear will make my players feel that all their running to gather the artifacts have been a lose.
So any one that can give me an idea about how to either get to the final with the immortal elfs and dragons, either with out the artifacts suddenly lost, or a good way to get them lost?
-
Having the ruler of Denver rip the roof off the Watergate Bunker and say "Give" is a good way for the runners to 'lose' the artifacts. Just sayin'. :)
And really, by that point in the campaign, they should be used to the fact that they are pawns in a game way, way, WAY above their pay grade.
-
Having the ruler of Denver rip the roof off the Watergate Bunker and say "Give" is a good way for the runners to 'lose' the artifacts. Just sayin'. :)
And really, by that point in the campaign, they should be used to the fact that they are pawns in a game way, way, WAY above their pay grade.
Agreed. "Act Of Great Dragon" is always a good Deus Ex Machina when you nees to railroad the players on something major. Gets the job done in an incontovertable manner while providing a perfect IC explanation for why they have no other options.
Nothing says Chugga-Chugga-Choo-Choo like Mob Mind backed by 10 hits, after all.