Shadowrun

Shadowrun General => Gear => Topic started by: FuelDrop on <10-15-12/2026:57>

Title: Going medieval on his a**
Post by: FuelDrop on <10-15-12/2026:57>
As we all know swords, bows and crossbows are weapons of the future. However, I do feel that the current list of weapons leaves several traditional armaments out in the cold, which makes me sad.

One that seems worth a runner's effort to modernize is the warhammer, or more specifically the 16th century variant known as the horseman's hammer. A weapon traditionally used by cavalry to bypass the nigh-invulnerable body armour of the time (Nigh invulnerable by the standards of 16th century technology, not our tech), the weapon was basically a heavy steel hammer-pick head on an exceptionally long shaft, and later variants sometimes included a built-in pistol (flintlock or wheellock) as part of the design.

The modern version would likely still be used by cavalry types, likely go-gangers. an integrated machine pistol would extend the weapon's effective range while the old-fashioned hammer head could smash through most impact armour like it wasn't even there.

Are there any other weapons that you could see making a resurgence in 2070 that aren't already statted up?
Title: Re: Going medieval on his a**
Post by: Black on <10-15-12/2110:08>
As we all know swords, bows and crossbows are weapons of the future. However, I do feel that the current list of weapons leaves several traditional armaments out in the cold, which makes me sad.

One that seems worth a runner's effort to modernize is the warhammer, or more specifically the 16th century variant known as the horseman's hammer. A weapon traditionally used by cavalry to bypass the nigh-invulnerable body armour of the time (Nigh invulnerable by the standards of 16th century technology, not our tech), the weapon was basically a heavy steel hammer-pick head on an exceptionally long shaft, and later variants sometimes included a built-in pistol (flintlock or wheellock) as part of the design.

The modern version would likely still be used by cavalry types, likely go-gangers. an integrated machine pistol would extend the weapon's effective range while the old-fashioned hammer head could smash through most impact armour like it wasn't even there.

Are there any other weapons that you could see making a resurgence in 2070 that aren't already statted up?

Love to see a light weight hammer with some sort of rocket burst for extra impact.  Plus maybe a diamond tip, oh and what the heck, laser guidance.
Title: Re: Going medieval on his a**
Post by: Reaver on <10-16-12/1359:47>
There's a nifty piece of fluff in Attitude about a guy with a custom sledge hammer with an impact driven shotgun built into the head....

As for ancient turned modern weapons... I dunno... As time progresses and new tech takes over the older weapons go by the wayside and only the 'tried and true' stick around.
Title: Re: Going medieval on his a**
Post by: Twitchy D on <10-16-12/1416:23>
War Picks, especially with all the advances in ballistic armor leaving impact armor in the dust.

War Pick

Reach 1
Damage: (STR/2+3)
Armor Penitration: -3
Availibility:10R
Cost: 800 for modern versions ment for fighting. Home Depot tool versions are much lower at 100, but will eventually break.
Title: Re: Going medieval on his a**
Post by: Reaver on <10-16-12/1531:52>
War Picks, especially with all the advances in ballistic armor leaving impact armor in the dust.

War Pick

Reach 1
Damage: (STR/2+3)
Armor Penitration: -3
Availibility:10R
Cost: 800 for modern versions ment for fighting. Home Depot tool versions are much lower at 100, but will eventually break.

Interesting. A though, after reading this post I did a looking online at war picks/horseman's hammers... The sources I found made mention that the trauma caused was not always lethal/fatal but could penetrate the heavy armor of the time:

Maybe a damage code of (str/2+2)p  would be more in line?
Title: Re: Going medieval on his a**
Post by: Twitchy D on <10-16-12/1605:17>
Interesting. A though, after reading this post I did a looking online at war picks/horseman's hammers... The sources I found made mention that the trauma caused was not always lethal/fatal but could penetrate the heavy armor of the time:

Maybe a damage code of (str/2+2)p  would be more in line?

Sure! I just make this stuff up as I go anyways. :D

A two-handed one, though, that'll be (STR/2+3P) damage, with a -4 armor penitration. The extra weight that requires it to be weilded by both hands would allow it to punch through armor more easily. Maybe the tool version would be a pickaxe or mattock?
Title: Re: Going medieval on his a**
Post by: Redmercury on <10-18-12/1759:23>
Put a jet on it.
Title: Re: Going medieval on his a**
Post by: JustADude on <10-18-12/1812:22>
Speaking of "going medieval"... how about rules for a bigger, nastier version of Hardliner Gloves, to represent the modern version of full-blown armored gauntlets? And they do indeed exist, under names like Riot Gloves, even today.

I'm thinking either (Str/2+1)P or keep (Str/2)P but give it a point or two of AP, to represent the heavier, more rigid payload, along with +1/+1 armor that's not compatible with PPP Forearm Guards. Milspec armor would, of course, come with them built in.
Title: Re: Going medieval on his a**
Post by: Redmercury on <10-18-12/1858:17>
IMHO hardliners shouldn't do anything other than protect your hands from getting damaged from hitting things too hard. The fact that I have to put a pair of gloves on my non-adept melee character just so he can deal physical is ridiculous. I dig the gauntlets though, those are nice. Throw in a pair of lower leg guards while you're at it for more bang. Rather than AP I'd give the gauntlets more damage. It's hard to imagine gauntlets (assuming they aren't spiked or bladed) having more AP than a staff. (With its smaller impact point.) You could also reduce the damage of hardliners and say that armored leg guards also add a bit of damage if you have the Kick maneuver. (won't even touch on that being a maneuver.) After all, as the book says, physical combat is not one strike but the outcome of an exchange.

Something like this would be cool too.
 http://www.slowcubicledeath.com/your-move-creep/ (http://www.slowcubicledeath.com/your-move-creep/)
As the gauntlet is to the hardliner, this would be to the the shock hand.
Title: Re: Going medieval on his a**
Post by: JustADude on <10-18-12/2001:08>
IMHO hardliners shouldn't do anything other than protect your hands from getting damaged from hitting things too hard. The fact that I have to put a pair of gloves on my non-adept melee character just so he can deal physical is ridiculous. I dig the gauntlets though, those are nice. Throw in a pair of lower leg guards while you're at it for more bang. Rather than AP I'd give the gauntlets more damage. It's hard to imagine gauntlets (assuming they aren't spiked or bladed) having more AP than a staff. (With its smaller impact point.) You could also reduce the damage of hardliners and say that armored leg guards also add a bit of damage if you have the Kick maneuver. (won't even touch on that being a maneuver.) After all, as the book says, physical combat is not one strike but the outcome of an exchange.

Something like this would be cool too.
 http://www.slowcubicledeath.com/your-move-creep/ (http://www.slowcubicledeath.com/your-move-creep/)
As the gauntlet is to the hardliner, this would be to the the shock hand.

Actually, Hardliners are also a real-world thing as well.

Essentially, the real versions are standard "shooter gloves" with hard-polymer or metal strike plates over the knuckles, backed by sand or another particulate to "cushion" the hand. They work great for saving your knuckles, sure, but mostly they turn the gloves into a pair of brass knuckles a cop can legally justify wearing as "hand protection".

I definitely agree on adding a pair of Sabatons (the traditional name for shin/foot armor) to replace the PPP Shin Guards, though.
Title: Re: Going medieval on his a**
Post by: Redmercury on <10-18-12/2116:30>
Not to sound like a thug, but I'd love to have a pair of hardliners, behind my door.

Gauntlets with built in hand razors would be cool. I haven't looked at those in a long time, they better damn well use the unarmed skill. Gecko grip shock hands would be fun too, for that ever so popular grappling specialist. Maybe if missing out, but I don't think I've ever seen a system where grappling was awesome.
Title: Re: Going medieval on his a**
Post by: CanRay on <10-18-12/2227:33>
Actually, Hardliners are also a real-world thing as well.

Essentially, the real versions are standard "shooter gloves" with hard-polymer or metal strike plates over the knuckles, backed by sand or another particulate to "cushion" the hand. They work great for saving your knuckles, sure, but mostly they turn the gloves into a pair of brass knuckles a cop can legally justify wearing as "hand protection".
I saw a set at a (now closed) security and emergency services specialty store.  I inquired about them, but was waved off for some strange reason.  I'll have to see if I can get them at my FLGS/Army Surplus Store.

To be fair, all I wanted was a pair of tanker boots at the security/emergency services store, so those gloves were just gravy.