Shadowrun

Shadowrun General => Gear => Topic started by: Unahim on <10-22-12/0900:40>

Title: Bows
Post by: Unahim on <10-22-12/0900:40>
I've got an Ork Possession mage who enjoys getting himself possessed by a guardian spirit, and then cutting loose with a variety of "primitive" weapons with a modern twist, like a monofilament whip.

I'm looking into buying a bow, though there don't seem to be too many specific rules/upgrades for it. Any things I should really know about them to get the most bang for buck? Nobody in our groups ever used any, so not sure what to look for. Thanks in advance!

Also, Monofilament Bolas: Interesting flavour option, or not? (a force 6 guardian spirit automatically has exotic ranged weapon, and can pick 2 more combat skills, so archery and exotic melee weapon (whip) can both be covered)

(P.S. I was going to buy it at a minimum strength of 8)
Title: Re: Bows
Post by: FuelDrop on <10-22-12/0903:50>
Look in Arsenal for fun and exciting options concerning arrowheads.
Title: Re: Bows
Post by: Unahim on <10-22-12/0908:28>
Look in Arsenal for fun and exciting options concerning arrowheads.

Ah, I looked at ammunition the other day (I'm actually at work and AFB now) but didn't spot any there. Are they in the mod section or something?
Title: Re: Bows
Post by: FuelDrop on <10-22-12/0915:27>
Page 19 is your friend.
I recommend a mix of explosive, hammerheads and stick-and-shock personally, with a couple of incendiaries in case of emergency.
Title: Re: Bows
Post by: Unahim on <10-22-12/0934:44>
Nice, that sounds like I'm going to have some fun reading things over when I get home. Perhaps some Injection Arrows too, for if I really need to put down an elephant in one shot with a combined shot of 10P(minstr 8 +2) and 10S (the toxin, can't recall the name atm), heh. Before tests, of course.

Not sure if SnS is going to fly, since I only -just- got our group to houserule it so that only Shotguns can use them, since they were running so rampant and the shotties really needed it. Then again, part of the argument was based on the size of the shot, and arrows are quite a bit bulkier than the average bullet.

Thanks!

(P.S.: Can you put smartgun systems and such on bows?)
Title: Re: Bows
Post by: Redmercury on <10-22-12/0959:58>
I don't know where the thread is, but I do remember the majority ruling that bows can have smartlinks. It's totally feasible anyway. You know those modern day wageslaves that sometimes take really tricked out bows on hunting trips? I'm pretty sure those still exists in this setting.

I'm also assuming you house-ruled out that rule on no equipment over rating 6.
Title: Re: Bows
Post by: WellsIDidIt on <10-22-12/1004:57>
On Page 311 under mounts it states that projectile weapons can mount smartlinks and laser sights (that's all they can mount though).
Title: Re: Bows
Post by: Unahim on <10-22-12/1051:51>
That's plenty. I may see if it can be a foldable bow, too. I think those already exist today, so shouldn't be too much of a stretch.
Title: Re: Bows
Post by: FuelDrop on <10-22-12/1056:58>
Folding bows do less damage and have a higher base availability than a normal bow. you're better off getting a normal bow and adding easy breakdown.
Title: Re: Bows
Post by: Unahim on <10-22-12/1121:38>
Ah, wasn't even aware there were already rules for it. Thanks for the tip!
Title: Re: Bows
Post by: Stahlseele on <10-22-12/1140:44>
Memory Metal Bow would be an idea too.
Title: Re: Bows
Post by: Kat9 on <10-22-12/1247:46>
Fricking arrows, fricking tanks.
Title: Re: Bows
Post by: SunRunner on <10-22-12/1250:01>
Just get a normal bow with powered break down and Lv3 ceramic parts and its pretty undetectable and assembles fast in a crunch, and other then internal smart link you got nothing else to use the capacity on anyways.. Honestly getting your arrows through security is a larger problem. Bows can be smart linked and after that you get an MSRI program outta war and watch the gun bunnies cry when the trog with full body armor and a shield that has walked through their hail of gun fire like it was an afternoon rain shower falls over dead from one salvo with an arrow through the heart. Bows have their limitations and you gotta spend points on the martial arts to let you ready as a free action but once you do that and get MSRI you can honestly be pretty scary with a bow if your stats back it up.
Title: Re: Bows
Post by: Stahlseele on <10-22-12/1646:23>
you think bows are silly now?
under SR3 rules they were much better/worse . .
Title: Re: Bows
Post by: JustADude on <10-22-12/1847:51>
you think bows are silly now?
under SR3 rules they were much better/worse . .

Even pre-eratta SR4A. Back then, they could go up to Rating 12.

--- --- ---

Also, MRSI software is your friend. Your broken, cheesy friend.

All you have to do is either take Krave Maga and/or Iajutsu and use Quick-Draw rules to be able to Ready Weapon and fire another arrow during the same IP.
Title: Re: Bows
Post by: Redmercury on <10-22-12/2002:00>
Holy hell!? they changed the rating limit on the bow then added that broken thing? I'm not working the numbers on that. We all know it's ridiculous. Although it kinda makes me want to give one to a bear shifter... >:^)
Title: Re: Bows
Post by: FuelDrop on <10-22-12/2013:05>
Is firing a bow counted as 'use simple object'? because if it is (and lets face it, actually firing a bow (not drawing and aiming, which are probably counted as ready weapon) is pretty damned simple.

If it is, then the 0.25 point adept power Nimble Fingers allows you to use it as a free action.
If you can convince your GM that Initiating an ambush means you're not actually engaged in combat until your enemy reacts (good luck with that one) then multitasking adept power gives you another two free actions per initiative pass, allowing you to: Ready weapon (free), use simple object (free), Ready weapon (free), use simple object (simple action), Ready weapon for next turn (simple action)

because if you're going to break something, break it good and hard.
Title: Re: Bows
Post by: JustADude on <10-22-12/2048:51>
Is firing a bow counted as 'use simple object'? because if it is (and lets face it, actually firing a bow (not drawing and aiming, which are probably counted as ready weapon) is pretty damned simple.

If it is, then the 0.25 point adept power Nimble Fingers allows you to use it as a free action.
If you can convince your GM that Initiating an ambush means you're not actually engaged in combat until your enemy reacts (good luck with that one) then multitasking adept power gives you another two free actions per initiative pass, allowing you to: Ready weapon (free), use simple object (free), Ready weapon (free), use simple object (simple action), Ready weapon for next turn (simple action)

because if you're going to break something, break it good and hard.

Actually, it's Nock-and-Draw for Ready Weapon, then Aim-and-Fire for your Ranged Attack... however, you can still take one rank of Krav Maga, which lets you get the "Ready Weapon as a free action" ability.

Also, you might be able to convince a GM that if you have the "Focus" Amp installed (nullifies DP penalties due to combat) that you don't count as being in combat... especially if you're sitting back and bow-sniping.
Title: Re: Bows
Post by: Black on <10-23-12/0007:54>
On Page 311 under mounts it states that projectile weapons can mount smartlinks and laser sights (that's all they can mount though).

Don't forget personalised grip.
Title: Re: Bows
Post by: Unahim on <10-23-12/0505:19>
All pretty solid advice, thanks. I do work under the sway of a possession spirit, so Krav Maga and such may not immediately apply, at least until Channeling. (the character is already in-play and starting to pick up more "primitve" weapons due to rp reasons) That's fine though, gives me more to look forward to.
Title: Re: Bows
Post by: FuelDrop on <10-23-12/0606:58>
If your strength is high enough then don't discount simply throwing whatever hard, semi-aerodynamic objects are nearby at people. Sure it lacks the range and raw power of a bow, but beaning someone with the paperweight on their desk is better than nothing, right?
Title: Re: Bows
Post by: Unahim on <10-23-12/0955:44>
If your strength is high enough then don't discount simply throwing whatever hard, semi-aerodynamic objects are nearby at people. Sure it lacks the range and raw power of a bow, but beaning someone with the paperweight on their desk is better than nothing, right?

It will certainly come into play at one point ^^ Though there are some things to be said for a force 5 stunbolt, too...
Title: Re: Bows
Post by: Stahlseele on <10-23-12/1104:55>
(http://farm4.staticflickr.com/3135/2282724720_2169aa9b03_z.jpg?zz=1)
Title: Re: Bows
Post by: Unahim on <10-23-12/1418:09>
Just get a normal bow with powered break down and Lv3 ceramic parts and its pretty undetectable and assembles fast in a crunch, and other then internal smart link you got nothing else to use the capacity on anyways.. Honestly getting your arrows through security is a larger problem. Bows can be smart linked and after that you get an MSRI program outta war and watch the gun bunnies cry when the trog with full body armor and a shield that has walked through their hail of gun fire like it was an afternoon rain shower falls over dead from one salvo with an arrow through the heart. Bows have their limitations and you gotta spend points on the martial arts to let you ready as a free action but once you do that and get MSRI you can honestly be pretty scary with a bow if your stats back it up.

DM ruled that ceramic parts weren't needed (since it doesn't have to be made out of metals) and that personalised grip adds +1 to its dice pool, like it does to melee weapons, so I took that.