Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: baojin on <10-15-10/1511:37>

Title: Updated titleČ : Pepper, Technoshaman, needs advice on her build (page 3) !
Post by: baojin on <10-15-10/1511:37>
Hey everyone,

I'm sorry to post something empty like that but i'm kinda totally new at playing non ass kicking classes.
I created myself a killer ninja adpet for an upcoming campaign, but kinda got hooked at the technomancer description in "unwired".
As i'm like, always, playing the tank or the killer in the different games, i'm really not used to a "caster like" focused character, and i'm kinda lost atm with all the different options there is for the technomancer.

All i know is that we'll probably be as light as possible on the matrix side because it gets boring really quick for other players, so the char would be like oriented only on preparing breaking & entering (finding location of items, finding floorplans and the like, shutting down security) and then, ideally, either a combat hacker or a drone pilot (i like the drones idea, gives u some stuff to spend ur monies on).

As you guys are all very skilled in that game, maybe you could give me some heads up on what to do ?

I'm gonna play a human, and we start with 500 BP (yeeha), there'll be a combat mage for sure and a samurai (guns freak probably) 4th guy is unkown yet.

I'm putting my nose deep into the rules and trying to come up with something, but it's a little bit confusing atm.
Title: Re: Technomancer Combat hacker / Drone pilot
Post by: FastJack on <10-15-10/1527:46>
If it's your first time as a Matrix-user, I'd suggest sticking to the basics in the Core Rulebook. A lot of stuff in Unwired (and the other four of the Quints), is meant to be Advanced rules. If you're just starting with the 'trix for the first time, they might "get in the way" of your learning how to hack and enjoying the character.
Title: Re: Technomancer Combat hacker / Drone pilot
Post by: Dakka on <10-15-10/1544:27>
http://forums.shadowrun4.com/index.php?topic=833.0 happens to also be a 500 point techomancer build thread for a combat techomancer.  I'll say the same thing here I said there, I can give as much or as little build advice as you want, but the minimums will be agility 4+, charisma 5, and resonance 5 or 6, few complex forms (including smartlink), and your weapon of choice.  Considering how useful charisma is to techomancers you could probably also double as the group Face with the Influence skill group.

Technomancers are very flexible, the can be built to fill almost any role with a side order of hacking. 
Title: Re: Technomancer Combat hacker / Drone pilot
Post by: baojin on <10-15-10/1603:42>
Yup stats wise i'd go for 4 in CHA, 5 in INT/LOG/WIL and 6 in resonnance, rest is between 2 and 4.

I've read a little here and there, and i think that a technomancer with daedalus as a paragon and using machine sprites could have a nice drones capacity no ?

On some char gen it seems that a character can start with registered sprites, each of them seems to be able to be up to their compiling skill.

So, with, say a compiling skill of 5 and the bonus from the paragon on machine sprites it's give a sprite of rating 6 ?
That kind of sprite put into a combat drone, say a lynx, would have targeting & defense at 6 so, pretty much 12 dices for shooting and full defense, along with a nice 12 dice for body + armor, could take a couple of those (large) drones for only 10k (then i believe there should be somewhere where u can upgrade em).
Could also take some spy drones for scouting and the like.

With the +2 in hardware, the char would be also quite good at breaking & entering everything eletronic (with, say a skill group of 4 in electronics).

I guess, how i see it, it would probably be a technomancer heavily relying on sprites, with a limited matrix access and his personal skills being more on the electronic warfare and B&E side. Dunno how it'd go.
Title: Re: Technomancer Combat hacker / Drone pilot
Post by: Dakka on <10-15-10/1701:55>
Starting with registered sprites is a build option for techomancers, they cost BPs = services owed.  I wouldn't recommend more than 1 tho, if any at all.  Registering only takes a couple hours of downtime and compiling sprites only costs fading.  The sprite has a rating = your resonance and owes however many tasks you pay BPs for. 

Body 3, Agilty 4, Reaction 2, Strength 2, Charisma 4, Intuition 4, Logic 4, Willpower 5 is 200 BPs and not a bad spread for a combat techomancer.  Not great for getting shot at tho.  With a 500 point build you could also probably go 6 edge on a human character for 50 BPs and resonance 6 for 65 BPs.   If you go straight Dronomancer you could possibly get away with Strength 1 to keep your Charisma at 5.

Dronomancers need a high Command CF and Gunnery skill.  To start out you need drones with rigger adaptation but there is an Echo in Unwired that lets you jump into ANY device, including cameras and the like with no rigger module.  Machine sprites are handy and Daedalus can be helpful to a rigger techomancer if thats the route you want to go.  In this case you would want Electronics 4 and some level of Cracking.

Starting with Compiling 5 and Registering 4 or 5 vs the Tasking skillgroup at rank 4 is a toss up, Decompiling isn't super useful unless you face a lot of enemy techomancers and free sprites, and even then you can decompile them with a Black Hammer almost as easily. 

Stick Athletics skill group or possibly just Gynmastics if you have strength 1 and the Stealth skill group and you have a decent B&E 'mancer, although you won't be scaling any buildings from the outside more than likely.

A rating 6 Machine Sprite can be given 2 option CFs which include drone autosofts so yes an R6 sprite would have R6 Targeting (weapon) and R6 Defense which you could stuff into a Lynx and have a 12 dice combat capable drone.  Gets expensive if your drones take a lot of damage but not that important since technomancers don't spend money on cyber/bioware.
Title: Re: Technomancer Combat hacker / Drone pilot
Post by: baojin on <10-16-10/0826:52>
Ok here is my current build, i will work on it later (500 pts build)

Hello everyone,

I'm trying to seek some advices for a dronomancer i'm building, because i am kinda new in this type of gameplay...

Note that we start at 500 points and that the GM allows us one stat at 5 and one at 6 (which is resonance for me as he considers it a stat).
We can also have one skill at 6 and one at 5 or 3 at 5.

Name : Pepper
Age : 17
Race : Human (still hesitating with elf but well).

Stats :
Body 3
Agi 2
Rea 2
Str 2
Cha 4
Int 4
Log 5
Will 4
Res 6
Edge 4

Skills
Cracking 4
Electronics 4
Compiling 5
Registering 5
gunnery 4
Pilot ground craft 3
Dodge 4

Qualities
Paragon (Daedalus) 5
Media junky Mild -5
Day job limited -5
Compulsive behavior : jumping into combat drones -10
Flashbacks (common) -10

1 contact 4/6 - mechanician (as i got no mecha skill)
1 contact 2/2 - Fixer

Knowledge skills :
Matrix security 6/6
Matrix games 4/6
Club music 4/6

English : N
Cantonese / Chinese / Japanese : 4
Korean : 3

Complex forms :
Scan / Browse / Armor / Stealth / Sniffer : 4
Exploit / ECCM : 5
Command / Spoof / Black Hammer : 6

Gear :
Docwagon standard 1 y
1 month middle class
1 form fitting full body suit
1 urban explorer jumpsuit
Fake SIN lvl 4
3x Fake licence lvl 4 (GMC truck, Combat drone, Police drone)

Vehicles (drones are rigged):
1 Wuxing crimson samurai with Ares LMG + Nade Launcher
1 Ford LEBD-1 with Ares Assault rifle (lvl 9 armor upgrade)
1 Aztechnology Armadillo

1 GMC bulldog stepvan
- Rigging
- Morphing plate
- Chameleon coating
- Drone rack large
- Drone rack small x2
- Spoof chip
- Medium amenities
- Signature masking lvl 3 (we are authorized of 1 item above 12).

Gear costs about 135k, if we include the 300 H-XP rounds and the few H XP nades.

I don't know if it's possible to smartlink guns attached to drones in case of jumping in.
I'd like to know also if it's possible to increase the sensor rating of 3 of the different drones as it contributes to firing.

Char will mostly throw machine sprites in the drones to fight for her and will also go in the wuxing for some fun.

As i'm totally new to S4R i don't know if i did any major mistake on that char

Thx !

Edit : updated the stats
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-17-10/0941:56>
I also have a question :

Let's say i put a camera sensor in a wuxing crimson samurai, can i equip it with a smartlink system ans couple it with another system on the weapon if my char jumps in, which would give a +2 ?

I'm reworking the skills to make something more decent at the moment.

Also it seems that shooting while being inside a drone is a little bit tedious, as the dices are sensor + gunnery; even with a wuxing which has 3 as sensor rating, with 4 gunnery and the +2 from hotsim it'd just make 9D to shoot with that cat, ain't nowhere close to a  good shooter. Is it possible to improve the sensor rating ? I saw a modification that is called "improved sensor array" but i am unsure about what it changes, is it supposed to make sensor go from say 3 to 4 ?

Thx !
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: FastJack on <10-17-10/1402:11>
I can't find anything that says you can't put the Smartlink on the Samurai, but you'd have to have the Smartlink 'ware on your rigger, not on the drone. It's a link between the mind and the gun, and your brain is still in your meat bod.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-17-10/1419:44>
Hm, but then how could that work ? Char having googles with a smartlink (or contact lenses with smartlink) on her and then that'd work when connecting to the smartgun on her drone ?

I got another question as well, all drones come equiped with sensors, but how could I know which sensors are installed by default ? Like on the Wuxing i wanna put ultrawidebandradar lvl 4 and 360° vision with low light and flare comp, along with a cam jammer. All fit in the 8 slots capacity on large drones, but i don't know if i should pay full price for those items or if i could retract the price of what could be considered as "default" package.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: FastJack on <10-17-10/1435:54>
Hmm... that makes an interesting point. I'd have to say that you'd be able to put Smartlink on the camera (since it qualifies as imaging device).
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: voydangel on <10-17-10/1918:28>
To get the bonuses of smartlink you must have A) a smartlink system installed in your character (or Smartlink CF, etc.) and B) you must have smartlink installed on the individual weapon.
You can't install smartlink in a drone itself, as the drone is not specifically a weapon in and of itself. However, I think what you're going for here is a static +2 to weapons used by the drone regardless of what or who is operating it, in which case what you would be looking at is: each of the weapons on the drone need to have smartlink, the pilot program needs a smartlink autosoft installed (if such a thing exists - I don't recall off the top of my head), and you need to have the smartlink CF (again - if such a thing exists, I don't recall off the top of my head if it does).

Now on to answer your sensors question :)
There is no list specifying what each individual drone and vehicle come with in their sensors package. However, pg 105 of the arsenal book shows a sample of what a vehicle would have.
I think what most vehicles and drones would have can be extrapolated fairly easily from this with a little logic and common sense.

To address your specific example, I would think that yes, you could easily put those sensors in that drone, but then you would be loosing out on some of the basic sensors required by pilot programs, and human to be able to sense their surrounds accurately. Given only an ultra-wideband radar (4), 360° vision with low light and flare comp, and a camera negator, I would think that you (and any pilot program) would have a few (albeit minor) issues. What one would "see" through this drones "eyes" (imho) would be a 3d map of the area it was in, and one very "flat feeling", wide-and-distorted (fisheyed), and squished (to fit in a normal FoV single frame - view of your surroundings.

If it were my game, I would probably impose a small penalty for maneuvering and facing the drone correctly, maybe -1, and a larger penalty the more fine control you were trying to use, probably ranging from -2 to -4. Of course I would say that all of that would be offset by having an (extra) normal camera along with a motion sensor - both in a front facing position, and/or adding a normal radar to the mix which gives you much better visual/spatial relative bearings and distances about the stuff around you (one which could easily be done by getting the "improved sensor array" mod done to your drone/vehicle).

Just my 2 cents.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: FastJack on <10-17-10/1937:25>
Actually, the point he made is that you can now have Smartlink installed on goggles/glasses/contacts instead of having cyberware installed. That being said, I have to agree that you could have Smartlink installed on the sensors of the drone, but you'd only get the bonus when your riding the drone.
Title: Re: Technomancer Combat hacker / Drone pilot
Post by: Dakka on <10-18-10/1212:02>
Note that we start at 500 points and that the GM allows us one stat at 5 and one at 6 (which is resonance for me as he considers it a stat).
We can also have one skill at 6 and one at 5 or 3 at 5.

The stat limit is pretty harsh, especially to a technomancer.   I'd go with Intuition 5 instead of logic tho.  Intuition is the Dronomancer fading stat as well as your living commlink response so it will make your drone actions faster with better init.  You can only start the game with Logic x2 Complex Forms so 10 if you keep Logic 5, 8 if you switch to Intuition 5.  You could lose Browse and Sniffer and use those points to get Gunnery 5 and also perception 1 or con 1 or something else useful.  Also it would appear you forgot to spend 5 BPs on Technomancer quality.

Stats : 275
Skills: 161
Qualities  -25
Contacts: 14
Complex forms : 48
Gear : 27
----------------------------
= 500 (with adding Technomancer Quality).  I guess you didn't forget to buy it, but its not under Qualities on your build.

Gear costs about 135k, if we include the 300 H-XP rounds and the few H XP nades.

I don't know if it's possible to smartlink guns attached to drones in case of jumping in.
I'd like to know also if it's possible to increase the sensor rating of 3 of the different drones as it contributes to firing.

Char will mostly throw machine sprites in the drones to fight for her and will also go in the wuxing for some fun.

As i'm totally new to S4R i don't know if i did any major mistake on that char

Thx !

Edit : updated the stats


Upgrading sensors is totally what Riggers/Dronomancers are all about.  The sensor value of a vehicle/drone is the average rating of all sensors included in the sensor package.  Medium Drones can have 6 different sensors, large drones 8.  You can design your own using the gear listed under Sensors in the Street Gear chapter (as well as new sensors in Arsenal).  R6 cameras come with 6 capacity of their own for visual enhancements and I see no reason why one of those can't be smartlink, even if the drone is too dumb to use it without you being jumped in (although I'm not sure thats the case).  
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-18-10/1214:55>
Thx for the answers.

And yes, i'm looking only for bonuses when riding the drones (either the char, or a machine sprite).
The issue i got with sensors too (and i didn't find the answer yet) is that when u shoot, u use sensor + gunnery. Let's say the wuxing got 3 in sensor and char got 4 in gunnery that's 7D to shoot (+2D for hot sim), in "Arsenal" they say that one could enhance that lvl 3 sensor by adding enhancements to their sensors, would it work if, say, i put a  vision enhancer +3 ? Or how could i get that lvl 3 rating going up (improved sensors array only gives more space, not better sensors). ?  Because atm the sprites are much better riders than my dronomancer :(

Edit : it seems that we posted at the same time ^^.
So u mean that if i put a R6 camera on a drone, it'll bring its sensor rating to 6 ?
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-18-10/1228:11>
About sniffer i just have a question : it's just to analyze traffic and is totally useless to find nodes (like for example a drone) to jump into ? That's only a "scan" result right ?

Edit : about Intuition vs Logic, i don't know on that one, as Logic is used for, like, all skills but Intuition is used for response...
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: Welshman on <10-18-10/1242:52>
I'm a fond believer in Murphy, and Murphy hates Shadowrunners.

Given that, I would suggest you put at least one point into pistols. You never know when you're gonna be caught in your meat and in a firefight in a Z-Zone. That one point in pistols can make a difference between being effective and cowering in the trash can.

Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: Dakka on <10-18-10/1250:39>
The "standard" sensor package is found on page 105 of Arsenal (for vehicles).  It is by no means the only way to configure a vehicle/drone.  To upgrade you basically rip out all the junk sensors Wuxing sold you and replace them.  The Crimsion Samurai is a large drone so it has 8 capacity for sensors.  You buy 2 R6 cameras (600 each), upgrade those with vision ehnacements like Magnification, Thermographic, Low Light, Smartlink, etc.  a Laser Range Finder (100), Olfactory Sensor R6 (3,000), Omni directional Microphone R6 (100), Motion Sensor (50), MAD Scanner R3, and a Directional Microphone (50).  This gives you sensors with Rating 6, 6, -, 6, 6, -, 3, - which averages to 27/5 = 5.2 which would give your vehicle sensor 6.  You could omit the olfactory sensor if you didn't mind losing your sense of smell every time you jumped into the drone, just replace it with an R6 sensor or a sensor with no rating and you'll be fine.  Modifying sensors is a Hardware + Logic (8, 1 hour) extended test. 

Quote
The Sensor package rating should be used for most situations and is equal to the average rating of all the sensors in a package (rounded up).

About sniffer i just have a question : it's just to analyze traffic and is totally useless to find nodes (like for example a drone) to jump into ? That's only a "scan" result right ?

Edit : about Intuition vs Logic, i don't know on that one, as Logic is used for, like, all skills but Intuition is used for response...

Sniffer is used to intercept wireless traffic and to mess with things like camera networks.  To Intercept Traffic you have to have an icon in all nodes the traffic moves through so its not useful for finding hidden nodes, and capture wireless signal just makes a copy of the wireless signal for yourself, while it may indicate the presence of a node in hidden mode it doesn't help you find it either.  Scan is used for the Detect Hidden Node icon and will find the nodes of combat drones running in hidden mode.  Both are good programs but I'd prioritize Scan over Sniffer for hijacking enemy drones.

Logic SAYS its used for hacking skills but it lies to you.  It is a lying liar stat.  A Logic 1 troll with Hacking 4 is an equally competent hacker as one with logic 5 and Hacking 4.  The only thing logic is actually used for is Hardware, and sometimes Software, everything else is Program + Skill and leaves logic out of it.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-18-10/1532:23>
AAaaahh thank u so much dakka for all the info :D
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: voydangel on <10-19-10/0044:20>
Actually, the point he made is that you can now have Smartlink installed on goggles/glasses/contacts instead of having cyberware installed. That being said, I have to agree that you could have Smartlink installed on the sensors of the drone, but you'd only get the bonus when your riding the drone.
I would agree.

The "standard" sensor package is found on page 105 of Arsenal (for vehicles).  It is by no means the only way to configure a vehicle/drone.  To upgrade you basically rip out all the junk sensors Wuxing sold you and replace them.  The Crimsion Samurai is a large drone so it has 8 capacity for sensors.  You buy 2 R6 cameras (600 each), upgrade those with vision ehnacements like Magnification, Thermographic, Low Light, Smartlink, etc.  a Laser Range Finder (100), Olfactory Sensor R6 (3,000), Omni directional Microphone R6 (100), Motion Sensor (50), MAD Scanner R3, and a Directional Microphone (50).  This gives you sensors with Rating 6, 6, -, 6, 6, -, 3, - which averages to 27/5 = 5.2 which would give your vehicle sensor 6.  You could omit the olfactory sensor if you didn't mind losing your sense of smell every time you jumped into the drone, just replace it with an R6 sensor or a sensor with no rating and you'll be fine.  Modifying sensors is a Hardware + Logic (8, 1 hour) extended test. 
...
Where does it say that the sensors of a drone is the average of all of its sensors ratings? I can't seem to recall seeing that anywhere.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-19-10/0157:12>
It says that in the Arsenal, under vehicle modifications / Sensors. It's a little bit tedious to find at the beginning but Dakka has shown the way :D
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: Dakka on <10-19-10/0257:38>
It's also on page 334 of SR4A.

Quote
The Sensor package rating should be used for most situations and
is equal to the average rating of all the sensors in a package (rounded
up).
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: voydangel on <10-19-10/2003:55>
Ahh groovy. thx.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-25-10/0229:26>
hey gyuys thx a lot for the inputs.
I have just one last question about my cf list; i plan on taking all these, is it ok ?

All are at 6

spoof, exploit, stealth, armor, eccm, black hammer, scan, analyze.

I didn't take control as i should either jump in or put a sprite innit; i also don't have a lotta other cf but i'm limited to 8 anyway (+ smartli,k cf which has no ranking and the gm accepted).
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: Dakka on <10-25-10/0444:26>
You have no way of dealing with agents/sprites/non VR users.  Black Hammer does nothing to them.  ECCM is probably overkill.  Unless you know jamming is going to be a frequent headache.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-25-10/0639:51>
I thought that BH could destroy sprites and all too ? Should i take attack instead ?
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: Dakka on <10-25-10/0658:37>
SR4A P 233

Quote
Against cold sim VR users, it only inflicts Stun
damage. It has no effect on programs, agents, IC, sprites, or AR users.

You could go with attack or you could simply accept that against IC and AR users you have to use Fault Sprites.  Or you could get Nuke.  Or you could take Attack instead of ECCM.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-25-10/1414:09>
Hm but without ECCM i might get jacked outta my drones, unless i spend like 4K to get ECCM on the drones i'll jump in.

Nuke maybe would be good then, i don't think there's an attack that works on everybody anyway.

About the lack of control it's not a problem ? I figured i could thread a control form if needed, might be the same for ECCM tho.

Also, all CF are used like skill + CF right ? Like Hack + CF, so it gives me like 10 dices with skills at lvl 4 ? That ain't much :( How can hackers go above that tho ? They got lvl 6 programs max, and they add their comps as well.

Gonna be very tuff staying alive as a technomancer, specially if we consider that our adept is useless and that we got a mage and probably a troll SC. I'll be the only one doin hackin' + dronin', will take time to have the correct skillset.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: Dakka on <10-25-10/1524:59>
10 dice is a lot for hacking actions.  You can also TRHEAD with software to get you CF anywhere form 7 to 12 and then resist fading, giving you anywhere form 11 to 16 dice.  You can ALSO have a registered sprite aid task adding his rating to your CF going from 7-12 to 13-18 with your 4 skill is 17 to 22.  Technomancers rock like that.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-27-10/0212:28>
Hehe then a Mancer will kinda always overpower a hacker ?

I updated my powers, swapped Armor for Shield (as it seems that Shield is added to all matrix defense tests ? Oo) and replaced ECCM by Nuke (that way i got BH against mancers and all and nuke against programs, IC, agents & nodes), i guess i'd just thread ECCM if someone tries to jam me and i put an ECCM lvl 4 on my main drone.

I'll also check with the GM cuz i created an emotitoy with a hold out pistol inside (the Elan on a concealed mount), it should fit i think but we'll see :D
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-28-10/0654:26>
Well after some inner meditation i decided to change her a lil bit.

From the mere Highschool kiddo fond of drones, she'll evolve to a full fledged technoshaman following the paragon "01".
As she's an elf, it was feeling good too.
I still keep machines sprites so i can keep on kicking ass with drones, and sleuth / paladin sprites are quite a handy addition.

I also found the "analytical mind" advantage being kinda awesome as it gives u (for 5 pts) +2 in software (yay for threading) and +2 in data search, along with a +2 for all pattern recognition and such logic tests (that's where i wonder about the cost of some qualities that are sometimes totally unbalanced between one another).
In terms of  negative qualities, i've taken the Flashbacks and Hallucinations (30 pts) as she was taken in medical labs for research after the crack 2.0 and kinda studied/tortured by one corporation (GM will tell me which one on our first game), the hallucinations go well with the technoshaman feeling as she'll have visions of the war between resonance and dissonance along with maybe messages from 01 or AIs. Finally she has the light day job (-5) just to describe the fact that she's still at univ 10h a week (she doesn't gain the 1k nuyen).

I think it's a more balanced build as i'd be the only one with a matrix able char, and being only dronomancer could limit that. With the +2 in software it gives me 12d for threading and access to cooler sprites.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: voydangel on <10-28-10/1459:42>
I'm interested to see your final build. Could you post it, or update your previous build post? ;)
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-29-10/1324:27>
Ok here's my final build :

Name : Pepper
Age : 17 (Elven equivalent)
Race : Elf

Stats :
Body 3
Agi 2
Rea 2
Str 2
Cha 6
Int 5
Log 4
Will 4
Res 6
Edge 2

Skills
Cracking 4
Electronics 4 (+2D to software & data search)
Compiling 5 (+1D to all sprites)
Registering 5 (+1D to all sprites)
gunnery 5
Pilot ground craft 3
Perception 1
Etiquette 1

Qualities
Paragon (01) 5
Technoshaman 5
Analytical mind 5
Hallucinations -20
Day job limited (student) -5
Flashbacks (common) -10

1 contact 2/4 - mechanician & rigger
1 contact 3/2 - Fixer

Knowledge skills (she has no professional skills as she's mostly a student still) :
Int. knowledge : Club music 2
Str. knowledge : Safe heavens 4
Str. knowledge : jackpoints 5
int. knowledge : matrix games 2
Ac. knowledge : Matrix topology

Languages :
Japanese : N
English : 6
Sperethiel : 6

Complex forms :
Spoof 6
Exploit 6
Stealth 6
Attack 6
Shield 6
Scan 6
Analyze 6
Browse 6
Smartlink (1 but has no real rating)

Monies :
125k which are spent in various stuff like :
- Urban explorer JS + Helmet
- Docwagon 1 year basic
- 1 month middle lifestyle
- Fake id lvl 4
- Fake licences lvl 4
- Wuxing crimson samurai with a LMG and flamer along with sensor upgrades and ECCM lvl 4
- Ford LEBD-1 with an ares alpha
- GMC bulldog stepvan with quite some upgrades (including chameleon coating to blend as a delivery van)
- An Emotitoy drone with a hold out pistol put in a concealed turret (the Elan as it's undetecable) - should've maybe have put a taser instead but well.

bullets, clothes, one standard commlink (100 nuyen one).

She was born in Neo-Tokyo as an orphan in a shintoist temple, and was sold to Renraku when she was little when the monks realized she had some interactions with machines without needing any link. They experimented on her in their complex on the bay across from the city until she managed to escape during a break out where she was dragged to Seattle by some adult mancers who took her under their wing at that time.
Since then she constantly sees the war between resonance and dissonance, visions probably given to her by her paragon 01 whom she worships and brings his will on the Matrix.
She has no real network at the moment but exchange with diverse people (GM wanna wait to find a network in game).

Now i'm unfamiliar with the world, so i'll work on the background a lil more in detail later on.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: Dakka on <10-29-10/1505:50>
Couple things.  1) without gm permission you can't start with 3 skills at rating 5, 2) Data Search and Software are in Electronics so you can't take them seperately at character creation, 3) forgot the techomancer PQ in your qualities list.  4) even if none of that were a problem your final build adds up to 549 BPs unless I am missing something.

30 + 170 + 65 + 10 + 212 + 5 + 14 + 48 + 30 - 35 = 549

Meta + Attributes + Resonace + Edge + Skills + PQ + Contacts + CF + Nuyen - NQs
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: voydangel on <10-29-10/1647:20>
@Dakka: The Software and Data Search are only 6's due to the analytical mind quality.

@baojin: 'Analytical Mind' quality isn't listed. Also bear in mind that Software and Data Search are no not actually 6's. They are 4's with a +2 Dice pool modifier. Which is different than a +2 to the skill. It can make a difference in certain cases. Also, as Dakka said, 'Tecnomancer' quality isn't listed, and gunnery (or registering or compiling) needs to be reduced to a 4. I'm not sure how many BP you have used cause I don't know how Dakka did the math on 'software' and 'data search', and I'm too lazy to do my own math, but I trust his numbers, so you may want to double and triple check your math. ;)
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-29-10/1732:00>
We can start with 3 skills at lvl 5, and we got 500 pts, i don't see where u see 549 points in my build ? I count 507 atm (got to remove some stuff)

I count 164 in skills (40 for cracking, 40 for electronics, 20 for compiling, 20 for registering, 16 for piloting ground craft, 4 for perception, 4 for etiquette, 20 for gunnery) i think i'm gonna go with pilot ground craft @ 3 and go for 2/4 and 3/2 in contacts ratings. that should free up 7 points.

I updated the char, it should be ok now.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: Dakka on <10-29-10/1748:53>
12*4=48 is probably most of it.  Software and Data Search were listed at 6 before.  I listed out exactly where everything came from.

30 - Elf
170 - Body+2 Agi+0 Rea+1 Str+1 Cha+3 Int+4 Log+3 Wil+3
65 - Resonance 6
10 - Edge 2
164 - Skills (2 groups @ 4 for 80, 6 more skills total 21 ranks for 84)
5 - Qualities (should be more)
14 - Contacts
49 - CF
30 - Nuyen
-35 - NQ
---------
502 plus 5 more for Techomancer and whatever Analytical Mind costs.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-29-10/1800:59>
Darnit i forgot Paragon.

Well i removed some of my stuff (the customized aztechnology, the ultrawideband radar for the wuxing and the rigger cocoon in my ford as i'll probably have to move anyway along with 26 of my cute XP bullets) so i just have to spend 125k instead of 150k saving the 5 points.

Worked too much and too many times on that char... now it should be ready tho, updated the post above with the final final build.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: Nomad Zophiel on <10-30-10/0153:14>
Oh, one random side thought for a dronomancer. Have you thought about taking Tacnet software as a Complex Form or just buying the software? You can run a centralized Tacnet from your living persona with each drone needing one subscription for the tacnet or they can each run the software themselves. I would assume that even Sprite controlled nodes can use the software if they're linked in.See Unwired for the details.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: voydangel on <10-30-10/0203:39>
This is true, TacNet is amazing for drone mancer/riggers
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: Nomad Zophiel on <10-30-10/0220:26>
Tacnet is amazing for just about anyone. It occurred to me because I'm planning to discuss it with my party's Technomancer at the next convenient opportunity. A combat light 'mancer can do a lot worse in a fight than to duck for cover and become a tacnet hub for the heavies.
Title: Re: Updated title : Pepper, Dronomancer, needs advice on her build !
Post by: baojin on <10-30-10/0436:36>
I'll take tacnet in the future i think and i'm not sure that i can run Tacnet and dive into a drone at the same time.

Right now i think i need all the CF i took as they're required for matrix, and we won't be many people anyway (2 players mostly, sometimes 3 plus one or two drones, that's 5 maximum, hence a +3 tacnet bonus), i think i'll buy that CF with karma in the near future. Not to mention that the other 2 players are an adept and a mage... that's an interesting program tho, i didn't read it before, i guess the CF are limited to lvl 4 as well right ?