Shadowrun
Shadowrun Play => Play-by-Post => Topic started by: The Big Peat on <11-08-12/0121:38>
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Pretty much every Runner, sooner or later, ends up with a speciality.
Some like data steals, some like extractions. You get smugglers, hitmen and bounty hunters. This guy hates Ares, that girl loathes Yakuza.
You're more eclectic than that. For want of a better word, you like insanity.
High Risk. Short Notice. Big Impacts. All the jobs that other Runners are too sensible to take, or too crap to be offered - they make their ways to guys like you. Crash Crews. Runners happy to rush in where Angels fear to tread as they are bad-ass mofos. Kidnap the CEO's daughter? Shoot your way through the SWAT squad? Followed by a crawl through a Ghoul infested sewer with lil' Princess in tow?
What, again? Well... how much?
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I'm looking for 4 to 6 peeps who think that sounds fun. I'd call this style Black Mohawk - there will be plenty of explosions and gratuitous violence, but that's because you're pros in that area, not because you're off-duty Punk Rockers who stole an Assault Cannon and want to try it out.
The rules are
600 BP - 300 may be spent on attributes; 65 may be spent on gear (75 with Born Rich); free knowledge points are Int & Logic * 4, not 3; you can max out two attributes and two skills or one skill group; max availability without Restricted Gear is 20.
Books in play are 20A Core; Arsenal; Augmented; Street Magic; Unwired; Runners' Companion*; Way of the Adept. Stuff from the other books might get added later. *Use of the various extra metavariant types will be case by case.
Positive Qualities can go up to 50. Negative Qualities stay where they are.
Adepts without bio or cyber get a free Way from Way of the Adept. Mages without bio or cyber get a free Mentor Spirit. Mystic Adepts in these circs get to pick which - they don't get both.
For an extra 35 points on top of what they pay for magic 6, magically inclined types can have Magic 7 and an Initiated grade.
All of that goes for Technomancers too except with a point of caution I will get to in a moment.
Please don't min-max, you've got a ton of points, that's so you can have powerful, well-rounded characters, not the Pornomancer redux.
Please don't think this will be all combat, all the time. There will be plenty of time for other skills to shine. At the same time, this is not a campaign for a character who is of little use in a firefight. It's probably not a campaign for pacifists or people who want to stay virtuously on the side of law & order and their good cop buddies either.
Expect travel.
Expect Ninjas.
I like good backgrounds.
I, uhm, think that covers most things. Oh wait, yeah!
Technomancers and other techno-characters. I'm not banning them. I'm just very rules-illiterate about them. If you take such a character, you do run the risk of me being a retard at some point, although I will try my absolute hardest.
Right, now I think I've covered most things - lets see if I get any bites.
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Sounds like fun. I have a troll gilette I can upgrade to these standards, with an interesting basic background. Give me a day or so.
Question: where do we start? Is important for background and knowledge skills.
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I am in with a either a mystical adept or regular adept. My adepts tend to me more social than combat but I can do either way. I also like well rounded characters.
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Count me interested. I'll look into making a Mojo Flinger that can hack competently.
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I'm definitely interested. Are you OK with a player who's new to SR play by post?
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Crunch, I am cool with that.
People, this won't be first come, first served - I'll pick the characters I like. If you've got the specifics of a concept and want to run it by me, sure - but if you're interested, get something to me as well. There's no rush, I'm not picking tomorrow or anything, but I want people to know where they stand.
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This looks pretty interesting - what's your opinion on customized Ways of the Adept? Street Magic (and somewhat Way of the Adept) pretty much outright say in the fluff that these "ways" are things they create/find themselves - I say this because I created a character revolving around the "Way of the Noisy Thief", aka Yamasenken - that part of his backstory was a bit of a joke with him being so obsessed with martial arts anime that he awakened into it. If this isn't okay, I can easily retool to Warrior's Way, I just like the humor idea.
Where we start is the next element - that'll be all I need to fit his backstory into the present setting.
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Crunch, I am cool with that.
People, this won't be first come, first served - I'll pick the characters I like. If you've got the specifics of a concept and want to run it by me, sure - but if you're interested, get something to me as well. There's no rush, I'm not picking tomorrow or anything, but I want people to know where they stand.
I'll shoot you a PM with my Character's sheet and backstory either tomorrow or the day after.
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I'm interested. I'll shoot you a message with my backstory in a few days.
Just a quick question: for magical characters, does the extra 35 BP get your magic to 7 AND an initiated grade or is it 35 BP for the 7th point of magic and 35 points for the first initiated grade?
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Id be interested but am on vacation so making a character before next Friday would be hard.
I have a concept: rich boy adrenaline junkie.
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I'm interested, and will pm a concept relatively soon.
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Oooh! Definately interested!
Would a Face have a place in this group? (When asking this, I don't mean just a bit more pay and a non-violent way to get past Trog the bouncer, but deeper intrigue, relationships and politics.)
If so, I could throw in a version of Silk*... Last game she was in stopped when the GM vanished, but while playing her I discovered that she's kind of at a crossroads and has to either work on improving herself or just give up pretending and accept that she's a psychopath. In that game they got hired by organleggers in what looked to be the start of a long-time work deal... I suppose in this game, working for Tamanous tipped the scale to the dark side and she'd be willing to do anything as long as the pay is right.
(* Cliché Augmented Adept Lesbian Elf Stripper Ninja; way too long background (http://forums.shadowrun4.com/index.php?topic=2996.0))
If it's less about intrigue, someone else wants a Face or people just don't like working with a psychopathic b*tch who'll happily stab you in the back for a credstick or two, I'd LOVE to throw in Rafa**.
He's an ex-Chulos gang member who decided he outgrew gang life and became a professional bad-ass mofo. Hasn't gotten all the gang attitude out of him yet and is always eager to show off just how good he is. Shooting up a team of SWAT pigs is insane? Try fending off an Ancients attack on your 'hood with nothing but a shotgun and a broken bottle of booze (which you drank right before smashing it).
(** Wallcrawling Ork B&E Extremely Close & Extreme Distance Specialist Streetsam... and for 600BP, I'll toss in some demolition too! Background & Pic in previous game (http://forums.shadowrun4.com/index.php?topic=5942.msg103889#msg103889))
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I'm all for getting into a game... I understand that you are rules-illiterate on the techno-side of things, but which would you prefer of these two suggestions?
A cybered-up combat hacker, who was once a prized corp brat of Horizon before he left cause of dirty deeds, or a technomancer with combat ability who comes from the streets and worships the Resonance?
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I'm new to SR as a whole but I'd be interested in playing. Right now I've been working on a technomancer hacker who's also a rigger for combat purposes. She's an escapee from a Mitsuhama black lab that did technomancer research in the sixties and early seventies and getting involved in something like this seems right up her alley. The thrill of hacking the unhackable, and of wading into combat with her customized drones to offer distraction and fire support for her team would appeal heavily to her.
If she won't do, would a Pixie mage be allowable?
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Fuck man Im way to slow. We´ll i´ll do a charecter, hopefully you´ll pick cool charecters that mesh well and have good stories, not just first come first served.
As to charecters i have so many bouncing around that have yet to be used.
Adept artisan hacker, maybe a pixie (if its alowed), in this line of work because its the best paying, and shes obsessed with money reasons to be revealed later
troll combat doctor who throws syringes, with such a dangerous style a play a healer might be needed.
an athurian formori athurian knight with amnesia, all he knows is hes got a quest to get stronger no matter what. With no knowlege he should be a morral and noble. Expect a crisis when he regains his memories.
a third generation shadowruner from an experianced shadowruning family, he takes the dangerous jobs so they dont have to and because he loves chalaneging himself. Hes quite mirror shades, and a generalist as he solo runs on occasion.
A forensics investigator from the same shadowruning family. She lives a doublelife and has multiple personas and disguises to acheive it.
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Definitely interested! I have a few concepts, just posting to indicate interest.
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Tossed you a concept let me know if you need stats.
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Same here, concept PM'ed, waiting to know if I should stat it up.
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Concept PMed to you.
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Im interested, sending PM right away
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Questions about chargen rules: I know I don't know if I'm in yet, but I figure the others might want to know too.
The new skill rules: What about "secondary" skills? By which I mean, can I freely raise skills to 5 after raising a group or two skills to 6, or does 4 remain the limit for all but the maxed skills?
Question on Mystic Adepts: How do you rule the "split magic" thing? If a MA with 6 magic spends 3 on Adept powers and uses 3 to roll for casting, is his maximum (non-overcasting) spell force 6 or 3?
Also, I'm stealing your "Free Way of The Adept" for non-augmented Adepts. I love that rule, encouraging pure builds without punishing or restricting the ones who do want cyber.
Edit/addendum: Do you ban emotitoys/emotisoft?
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Wow! That's some response. Thankyou all, I wasn't expecting that.
To go through the questions asked in here
Farothel - I haven't absolutely made up my mind yet, particularly as I am expecting to jump about a lot, and there's no guarantee the first one will be your home city necessarily (if that makes sense).
HydroRaven - Doh. That should be 35 for Magic 7, 10 for the Initiation if you want it. Sorry!
Xzylvador - Either could work very well and I am sitting up in my bed applauding the amount of work you've done on your backstory.
Also; good question on secondary skills, I'll say you're allowed 3 skills at 5.
For Mystic Adepts, I would rule that the guy's max non-overcasting spell force is 3.
And thanks!
Emotitoys are banned with prejudice. Thanks for reminding me.
Jian - Either would work, although I see from your PMs you've gone with the Horizon kid.
Mysteris - Replying to you in PM
Katrex - The combat doctor or the third genner sound the most like what I'm looking for.
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Anybody who's still toying with concepts
Unless I decide to go with Charlie's Fallen Angels as a group concept, I'm not looking for any more ex-whore/stripper archetypes; there's been quite a few submitted, all of them rather good, and I'd prefer to have a good range of backgrounds involved. Although Charlie's Fallen Angels does sound like an interesting running group, I might nick that for NPCs...
There doesn't seem to be a whole group of people pitching at the "I break into places and kill people" end of things, which surprises me; a lot of Mages and Hackers/TechnoTechnoTechnoMancers, not so many Physical Adepts and Street Sams. Which means you've got more chance with that.
Finally - a 600bp character is a big fish, make backgrounds worthy of that! These guys have been around the block and proven their worth, reflect that.
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Farothel - I haven't absolutely made up my mind yet, particularly as I am expecting to jump about a lot, and there's no guarantee the first one will be your home city necessarily (if that makes sense).
As you have probably seen in the character I've sent you, I've adapted the background so she can be in just about any city. That should keep things flexible.
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@The Big Peat: Awesome, thanks, cool, 'kay, welcome and just as I was hoping! :)
If you've already got that many hot girls, Silk probably won't be much fun in the group, she gets jealous very quickly (and things get ugly very quickly, too) and won't have a chance to stand out anyways.
Rafa on the other hand won't mind being surrounded by hot women at all and fits the whole "break into places and kill people" hole perfectly.
Oh, right! How does Restricted Gear work... let's say if I want to, -just hypothetically- *innocent*, get, uhm, just for example... a Gauss Rifle?
> : )
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@The Big Peat: Awesome, thanks, cool, 'kay, welcome and just as I was hoping! :)
If you've already got that many hot girls, Silk probably won't be much fun in the group, she gets jealous very quickly (and things get ugly very quickly, too) and won't have a chance to stand out anyways.
Rafa on the other hand won't mind being surrounded by hot women at all and fits the whole "break into places and kill people" hole perfectly.
Oh, right! How does Restricted Gear work... let's say if I want to, -just hypothetically- *innocent*, get, uhm, just for example... a Gauss Rifle?
> : )
I don't know how many others there are, but my 'hot girl' is a troll, so she probably isn't as pretty as Silk (from what I remember from her stats), at least not to human eyes. ;) And please don't make it so that my troll is going to have to double as face (although she can do that, up to a point). :o
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Don't you worry, Rafa isn't racist, he has no problems hitting on a Big Girl, you won't be left out :p ;)
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Also; good question on secondary skills, I'll say you're allowed 3 skills at 5.
3 skills... or one group? :D
Oh, and what's your stance on the Two Weapon Style? (Arsenal 160)
Will it work with unarmed too, or do I have to use a silly workaround like wearing gloves? (Which is really funny, because wearing gloves w/ spiked knuckles will actually somehow lower my punching damage...)
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Jian - Either would work, although I see from your PMs you've gone with the Horizon kid.
Yeah, he was actually a concept for another game off-site that didn't make it in, so I ended up deciding to run with it anyway. :)
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Don't you worry, Rafa isn't racist, he has no problems hitting on a Big Girl, you won't be left out :p ;)
More cushion for the pushin' y'all!
And yes, those 3 can be a group at 5 if you so wish.
I'll get back to you on that Two Weapon style question.
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\could I take geass with my combat doctor I was going to make it quite strict, hypocratic oath. He exclusively does stun damage and paralysys and other nasty chemical effects. But nothing deadly/permenant. Or would that be too much of a limitation for this campaighn
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Katrex, that would be too much of a limitation for the campaign.
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I'll be in with a character jsut need ~2 days to build him.
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Hmm need some ideas for good geass, Ie somethings thats a logical restriction, that limitd what he can do in an interesting way. Hmm
Other than that I wanted to ask if its charisma x 2 free contacts? And what your thoughts are on surge.
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Oh god oh god oh god, Trying to resist surging giving him two hearts metagen improvement logic and calling him "the doctor"
Actually. hmm he could have been a total doctor who fanboy, then when surge came his body imitated that of the doctor. And he decided to go save the world. Then he got corrupted by the shadowrun world and started taking any job, got all cocky, started to call himself "the doctor" and taking really extreme jobs.
If you know the series, think the doctor after hes been travelling alone for a long time and his conscience gets all screwed.
Question for this character would mind over matter logic to agi be allowed. I say it simply cus it makes sense, though maybe a logic 12 charecter with that might be a bit ott. Up to you really.
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I'm surprised nobody's seem to have done a breaking-and-entering ork. Add Mystic Adept throwing around Killing Hands and Fling and you've got a fighter with high physical preference, and no problem jamming wagemages' spells. Metagenetic Improvement (Logic) helps him make more sense to be keeping up with humans and elves in the hardware department, and the world's his obstacle course playground.
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Sent you the sheet, Peat.
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Also, I ought to mention I have a little bit of play experience with Shadowrun, but not that much... just want to get it out there to Peat and if I get selected, the other players. :)
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I'm surprised nobody's seem to have done a breaking-and-entering ork.
Uhm, that would be Rafa. ;D
<snip> Wallcrawling Ork B&E Extremely Close & Extreme Distance Specialist Streetsam <snip>
Edit:
^ But I've changed my mind... again.
It seems Kouryuu's returned from limbo and is picking up the Horizon game, in which a previous build of Rafa was signed up for.
There's no fun playing the same character in both games, so I'll take Silk instead... that way we don't have to use a troll for Face... Seriously, what are you people thinking!
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Concept PM is in, Peat. Char sheet to follow sometime tonight.
B&E, Infiltration, shooty Adept.
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There's no fun playing the same character in both games, so I'll take Silk instead... that way we don't have to use a troll for Face... Seriously, what are you people thinking!
In one of the short-lived games I played, our face was an Ogre... seriously. He had high Charisma and all the trimmings.
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^ I know, I know, I was just kidding :) Anything can make a good face character is made and played right.
Big Peat, would you allow holowear? I know it's from Attitude (156-157), but it's really fashionable this year and you wouldn't really want Silk to wear last years fashion, right?
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I'm thinking of putting together an Australian tracker / hunter / infiltrator, do you think the skills would actually be useful in the group?
Does anyone have any info on outback Australia to know what kind of drek he'd have seen / hunted / run away from?
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Novocrane, it would certainly be an interesting build, and could well come in useful - no info on outback Australia though!
To the people who emailed me concepts - could you please resend them in PM formats, so I know who you are.
Also, please pay attention to what I've said. So no stuff from War, for example.
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Hmm need some ideas for good geass, Ie somethings thats a logical restriction, that limitd what he can do in an interesting way. Hmm
Other than that I wanted to ask if its charisma x 2 free contacts? And what your thoughts are on surge.
I had been thinking about the contacts, but forgot to ask. Well, I can easily adapt my character if it's allowed.
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I'm going to announce a deadline for submissions - by which I mean sending me the concept and some background - for the end of the week. I have some great submissions already, I could probably run this game twice over with the amount of submissions, which means its probably time to start whittling things. Note - I only need a concept and bit of background at the moment for those not near their books, character sheets are nice but not needed yet.
I also have to say I'm an inadvertent liar and there aren't that many Mage submissions after all.
And no free contacts - please PM me any other questions that I haven't answered.
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Technically, today is Saturday, so do you mean by the end of today then? ;)
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Im so trying to get in here as well
And if there arent that many mages submitted its time for me to finally build my idea of a dwarven viking combat mage with mentor Spirit Thor(Dragonslayer) who throws around lightning bolts
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My character sheet is in progress and I hope to have her to you by late tonight/early tomorrow.
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Pulling out of this one. There's a lot of interest, and I don't know enough SR lore to support the background I want to write up before the deadline.
If a similar game pops up & needs players (like that's a problem), I'll throw my hat in. (likely with a different concept)
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Ok - thankyou one and all, but the deadline has gone, and I now have a mountain of submissions to wade through and don't need others. Thankyou again. Decisions will be announced at some point hopefully soon.
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Ok, it's finally done, and I've made the choices. It wasn't easy (and in some cases it came down to the flip of a coin) but the following people are in the game
Xzylvador
Xetheral
Farothel
Lonewolf1210
HydroRaven
Mysteris
Thankyou and my apologies to everyone not named there - there were a lot of very good submissions, which made life very difficult.
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Big crew! Glad I'm a part of it!!!
Big Peat, do you use/allow Critias' errata to Way of the Adept? (If not for immediate use, then to plan ahead for character progression later.)
Also, short introduction of my character just so the rest knows who they'll be playing with:
Silk, Elf Adept Face with some B&E skills. Good with pistols, tasers specifically. Known to use poison/toxins too. Likes money, a lot.
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Big crew! Glad I'm a part of it!!!
Big Peat, do you use/allow Critias' errata to Way of the Adept? (If not for immediate use, then to plan ahead for character progression later.)
Also, short introduction of my character just so the rest knows who they'll be playing with:
Silk, Elf Adept Face with some B&E skills. Good with pistols, tasers specifically. Known to use poison/toxins too. Likes money, a lot.
I know Silk :)
My character is a Troll gilette, riding a chopper and specialising in bow, blade and unarmed combat. A bit of face, although definately not as good as Silk.
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Hey everyone. :)
My character is Natsumi, a human Technomancer who specializes in hacking and rigging. Not much of a combatant in the flesh but capable of helping the team out with drones in combat.
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Big crew! Glad I'm a part of it!!!
Big Peat, do you use/allow Critias' errata to Way of the Adept? (If not for immediate use, then to plan ahead for character progression later.)
Also, short introduction of my character just so the rest knows who they'll be playing with:
Silk, Elf Adept Face with some B&E skills. Good with pistols, tasers specifically. Known to use poison/toxins too. Likes money, a lot.
I know Silk :)
My character is a Troll gilette, riding a chopper and specialising in bow, blade and unarmed combat. A bit of face, although definately not as good as Silk.
A name'd be useful :p
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Thanks for choosing me!
Meet Durkon, Priest of Thor (http://www.myth-weavers.com/sheetview.php?sheetid=469863)
Dwarven Combat Mage and Face(seems we got a lot of those)
It should be easy for you to get on his good side, but make sure that you do!
;)
btw @farothel: I´ve been reading through your DotA, Dusk adventure the last couple of days and quite enjoyed it. Looking forward to playing with you!
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Well, good luck to those who made it. The fact that I am on the reserve list and will only get in if someone drops out or dies does not in any way subtract from the sincerity of that prior statement. ;)
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I know Silk :)
My character is a Troll gilette, riding a chopper and specialising in bow, blade and unarmed combat. A bit of face, although definately not as good as Silk.
A name'd be useful :p
Jade.
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Meet Durkon, Priest of Thor (http://www.myth-weavers.com/sheetview.php?sheetid=469863)
A priest of Thor named Durkon... why's that sound so familiar? :p
3 Faces... gonna make me regret not taking my all-out combat char!
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Meet Durkon, Priest of Thor (http://www.myth-weavers.com/sheetview.php?sheetid=469863)
A priest of Thor named Durkon... why's that sound so familiar? :p
3 Faces... gonna make me regret not taking my all-out combat char!
glad someone got the reference 8)
but except for the heavy armor, the similarities pretty much end there
:)
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No Scottish accent?! What kind of dwarf are you?!
Really hoping the writer will be healed enough to draw again quickly. Completely love that comic.
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well, he is danish not scottish ;)
Plus since english is my second language, I wouldnt trust myself to pull of any dialect consistently
And yeah, Im holding my thumbs for Rich ::)
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Thanks for choosing my character.
With the GM's consent, I'll tweak the stats a bit, but basically the character's name is Francis and he's an elf B&E adept.
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I'm playing Snap, an Ork street samurai and tech wizard. Good at planned, methodical assembly. Better at spontaneous, rapid disassembly. Notorious for his failure to subscribe to the concept of "proportional response".
He does NOT have a problem with his temper, and to prove it he regularly attends anger management counseling and practices yoga. He's a very calm and serene kind of guy, ok?
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I´ve got a couple of questions regarding the interaction of my Milspec armor and the two spells: Physical Mask and Fashion
I assume with a reasonable number of successes on Physical Mask, I should be able to walk openly through a city with the Milspec Armor on without raising attention, correct?
How does Fashion interact with the Milspec armor? Can I make it look like Combat Biking Armor or similar? If not, can I at least make the helmet look like a motorcycle helmet?
The problem with the helmet is that my commlink is in there, so even if im not wearing the whole Milspec armor, I´d like to wear the helmet.
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Meet Durkon, Priest of Thor (http://www.myth-weavers.com/sheetview.php?sheetid=469863)
A priest of Thor named Durkon... why's that sound so familiar? :p
3 Faces... gonna make me regret not taking my all-out combat char!
glad someone got the reference 8)
but except for the heavy armor, the similarities pretty much end there
:)
I follow the webcomic as well (I even have most of the books at home) :)
It's easy to make a mage/face if you take a charisma based tradition and invest some BP in it (get the skillgroup, take a face-enhancing mentor spirit and take first impression and you're already halfway there).
My character is only secondary face, as her charisma as troll simply isn't high enough to compete with most others. I'm sure that Silk can default with higher dicepools than my character has at the moment. But in case we have to split up for some reason, or as teamwork test, it can come in useful.
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Natsumi has Charisma 4 so I guess she could do a secondary Face job if need be, but it's not her strongest suit. She's best in the Matrix rather than the flesh.
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I totally spotted Durkon's name origin and it was a point in his favour ;)
Right, I'll be looking over sheets with the toothcomb come Monday.
The opening scenario, for those who want to alter their backgrounds to fit, is that your individual fixer has asked you to meet a Johnson in Las Vegas for an imminent and well paid mission.
You don't have to be from Vegas, but if you want to, now you know.
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Does that mean that there will generally be loads of travelling, or will there be a home base from which we can work? I just dont want to invest a lot into non-movable stuff that I will never get to use. The Magical Lodge or my lifestyle with "Aspected Domain" come to mind.
Either way, Im fine with it, but I´d like to know beforehand if possible.
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There will be a fair amount of travelling.
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I bought an Ares Citymaster for the group to travel in, outfitted so it can be a moving base. No planes though. We might need those, or underwater travel.
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I'm not sure if this has been addressed, but wife our characters have been around for a while, do they have any sort of reputation/street cred?
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Since you're using Arsenal, I'm assuming we're using the combat rules from that book too?
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I bought an Ares Citymaster for the group to travel in, outfitted so it can be a moving base. No planes though. We might need those, or underwater travel.
The Citymaster is good for many things, but I'm not certain travel is amongst them.
I'm trying to imagine crossing an international border in a riot-control vehicle.... I suppose as a cover we could create a fictitious "private riot control" contracting company, but in the absence of actual riots to control, why would we be crisscrossing borders? Maybe we could start riots in each city we visit as a ruse?
Then again, a less conspicuous vehicle might be an easier solution. :)
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Aww. And here I was going to ask Peat if she could have installed a Walker Mode on the thing so we too could have a Transformer. :P
But honestly, what's something big enough for our team but inconspicious enough for international travel?
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A bus, like the Conestoga Vista. Can be modded with all kinds of cool stuff.
If you want it to be bigger, tougher and more expensive, the Nordkapp Zugmaschine + trailer makes one hell of a mobile base when modded. May be too conspicuous in the center of the city, but not in the industrial areas.
The Ford-Canada Buffalo (an RV) would be conspicuous in the center of a city, but can be parked somewhere just outside.
Silk's got a Rover, by the way. Since she's incompetent at driving ground vehicles (she's never really gotten around to learning, and why would she?) the thing practically drives itself!
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Jade has a Harley-Davidson, modded for a troll (plus some other stuff). She can drive with it (as it doesn't really drives itself, at least not for long distances).
While the roadmaster is really obviously armoured, it's still a vehicle that's used quite often i think. Add some Camo-paint on it and you can pretend to be an armoured truck for some company or other doing a secure transport.
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Silk's rover will be great for travel, although based on the description it might not fit all of us. As far as a mobile base goes I agree that the zugmaschine is probably the most capable, but yes, it costs a fortune. It might pay to wait until we know what kind of travel... a zugsmachine (or any kind of mobile base that isn't airborne) doesn't do intercontinental very well.
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Incidently, Snap can drive cars and fly planes fairly well, but he doesn't currently have a vehicle other than a Transys Steed. It's not exactly suitable for travel, however... it (and its multi-shielded smuggling compartment) is more intended for getting disassembled weapons through checkpoints.
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Wasn't really suggesting Silk's car be the vehicle of choice for the entire team. When we need to do some getaway driving, I'd rather not rely on the mediocre skills of some autosoft.
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Ok, Q&A
Street Cred/Rep - There's no mechanical street cred or rep; but some people might know you, and you might know some people.
Arsenal Combat Rules - I can't remember all of them, but assume yes, and I'll have another look at them tonight. If there are any of them people specifically want to know are in, just ask.
Critias' Errata for Way of the Adept - It is in play.
Travel - Your standard arrangements are up to you, but I would say - don't think you'll need to, or expect to, take all your gear with you all the time. For me, part of being a top Shadowrunner/taking this sort of 'Crash Crew' work, is that sometimes you will be dropped somewhere with just your pants, commlink and a pistol; or that there will only be one way in; or will even be on another continent.
Just so you know. A Citymaster moving base of operations does sound cool mind... and I'm sure there are plenty of secret passages, or bent border guards... a Citymaster *is* pretty conspicuous though. I guess you could mod that to make it less so, but while you can fool some of the people some of the time, you won't fool all of them all of the time....
Xethereal - Haven't forgotten your PM, will be on it.
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Im bumping this, because I think you missed it:
I´ve got a couple of questions regarding the interaction of my Milspec armor and the two spells: Physical Mask and Fashion
I assume with a reasonable number of successes on Physical Mask, I should be able to walk openly through a city with the Milspec Armor on without raising attention, correct?
How does Fashion interact with the Milspec armor? Can I make it look like Combat Biking Armor or similar? If not, can I at least make the helmet look like a motorcycle helmet?
The problem with the helmet is that my commlink is in there, so even if im not wearing the whole Milspec armor, I´d like to wear the helmet.
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Peat: If a citymaster is too conspicious, would an aerial base of operations work instead? Some tricked-out airship or something like that?
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Lonewolf, you're right that I did, my apologies - will check those spells and get back to you.
Mysteris - The issue with an aerial base of operations would be that the air is constantly monitored; if you're not registered with the local Aviation Authority, they will be on your face like acne, and if you are, obviously that's a potential data trail.
Which is not to say it can't work. Or that the Citymaster can't work. Just there's issues you'd have to work around, and sometimes it would be a bad idea. But then, pretty much every job you will accept will be a Bad Idea. It's just you're that Bad Ass.
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I see. :) I'm sure we'll make whatever travel arrangements we have to make work.
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Sounds like a lot of fun. I like games where there are challenges. Looking forward to this!
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Lonewolf - Fashion can do those things with the helmet, but remember you need a high force spell to affect stuff with an armour rating. And yes, Physical Mask could work like that.
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Just curious. We are still starting this week, yes?
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I think there was one more character sheet that needed mending before we start, so I'm guessing it should be some time this week.
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And that has happened - it's been a busy weekend, but watch this space ;)