Shadowrun

Shadowrun General => Gear => Topic started by: Csjarrat on <11-20-12/0819:13>

Title: sensor software, yay or nay?
Post by: Csjarrat on <11-20-12/0819:13>
hi guys, been playing around with chummer recently and building a lot of test characters.
one of the options i noticed that i'd skimmed and forgotten a while back was the sensor software section in arsenal.
it looks like there are some cool things you could chuck in there, for example a face character:
rating four glasses
-rating 1 camera (can go micro and ditch the thermal for the +2 lie detection if GM feels you need to go smaller to be subtle)
     -thermographic
     -rating 6 empathy software
     -rating 6 lie detection software
-image link
-smart link
-flare compensation (or what ever floats your boat for the remaining 3 slots)

this would give +6 to social skill tests, and +8 to judge intentions tests when negotiating. on top of the standard load out of tailored pheromones this looks like a pretty decent option for boosting dice pools.
it aint cheap however, an emotitoy would be cheaper but probably less socially acceptable in some circles

the other thing i was looking at is loading up a drone sensor:
high rating camera
   -thermographic
   -low light
   -R6 Vehicle identification software
   -R6 Facial recognition software
   -Visual magnification
   -Visual enhancement R3
Directional microphone
   -R6 Voice recognition software

stick it on a drone near a target's office, home, favourite sandwich shop or commute route and have it tweet you when it has a positive ID on the target.

i havent seen these options on many/any builds posted on here, so what am i missing?
cheers!
Title: Re: sensor software, yay or nay?
Post by: Xzylvador on <11-20-12/1028:38>
Any GM I've played with so far has banned Empathy Software (and Empathy Toys).
Truth be told, I don't think I would play with a GM who doesn't.
This may also be the reason it doesn't generally show up in the charbuild thread. It's just completely ridiculous and using it seems to be generally frowned upon.

The rest of the sensor software is okay, imo.
Title: Re: sensor software, yay or nay?
Post by: Csjarrat on <11-20-12/1135:00>
Any GM I've played with so far has banned Empathy Software (and Empathy Toys).
Truth be told, I don't think I would play with a GM who doesn't.
This may also be the reason it doesn't generally show up in the charbuild thread. It's just completely ridiculous and using it seems to be generally frowned upon.

The rest of the sensor software is okay, imo.

i assume this is because its seen as a cheap and easy 6 dice? even with paying for just the software, its less cost and essence than the tailored pheromones but for a massively higher boost?
Title: Re: sensor software, yay or nay?
Post by: Mäx on <11-20-12/1215:37>
I think your seriously misunderstanding the rules here, you don't but sensor software on your glasses, you run them on your commlink, just like all the other kind of software and you need one with system 6 to run those rating 6 softs(and that isn't really cheap piece of gear)
Title: Re: sensor software, yay or nay?
Post by: Xzylvador on <11-20-12/1217:40>
@Csjarrat: Pretty much that, yeah. The cheapest skill boost in the books -by far- and it works on 5 skills!
Plus, there's the fact that if such cheap and easy to get software existed, everyone of even the slightest importance a runner would meet, would be using it.
This is a piece of software that turns a persons social skills from untrained to the level of world class diplomats. There's no reason this wouldn't be used by every runner or Johnson. Every salesperson should have it. If not, every customer with a piece of software could probably persuade him to give away his stuff for free. With it, his profit would probably increase enough to earn it back within a couple of days. Heck, even cops and security teams should have it. They'd be able to intimidate or sweet-talk everyone into complying with their demands. All gangers should have it too, instead of pulling a gun, they could just talk you into giving away your wallet and instead of stalking and raping those two girls, they could probably talk them into a threesome.
So yeah, easier to say "Uhm, nope. Not possible. Not in a longshot."
Title: Re: sensor software, yay or nay?
Post by: Csjarrat on <11-20-12/1243:59>
I think your seriously misunderstanding the rules here, you don't but sensor software on your glasses, you run them on your commlink, just like all the other kind of software and you need one with system 6 to run those rating 6 softs(and that isn't really cheap piece of gear)
cool, thought i must be missing something!
the only text i could find was:
"With the computing power available in 2070, there’s a lot
you can achieve when you hook up a dedicated sensor system to a
tailored soft ware package."
this isnt exactly explicit, i read it as being a seperate module that you plug into a sensor, hence me modifying the glasses with a camera.
so, if it has to be run on a commlink, how does it interface with drones?
ta!
Title: Re: sensor software, yay or nay?
Post by: Mithlas on <11-20-12/1321:31>
"With the computing power available in 2070, there’s a lot
you can achieve when you hook up a dedicated sensor system to a
tailored soft ware package."
I can see where you'd think that, but the general consensus is that software can only be loaded into hardware with proper matrix nodes, which is usually considered to be commlinks with dedicated System ratings (though this isn't universal, S4A p233 states that every wireless device has a built-in Scan program at rating 1, so at least some programs can be loaded into electronic devices). I would, however, be inclined to agree with you that some programs (voice recognition on microphones, facial recognition on cameras) just makes sense to be put onto that device, but this detail might be up to each GM.

if it has to be run on a commlink, how does it interface with drones?
Drones are slightly more built-up than other devices - for one, they all have their own node. That's how they can run Clearsoft (perception) and Targeting (attack) software, which are generally considered to be vital programs for every drone.

So to the others who are against the overmassive boost for Empathy Software, what if its rating was limited to 2-3? Or if it was restricted to "defensive" uses (ie Sense Motive bonus)?
Title: Re: sensor software, yay or nay?
Post by: Csjarrat on <11-20-12/1352:58>
if it has to be run on a commlink, how does it interface with drones?
Drones are slightly more built-up than other devices - for one, they all have their own node. That's how they can run Clearsoft (perception) and Targeting (attack) software, which are generally considered to be vital programs for every drone.

sure, sounds good. how would the noise analysis interface with the pilot software for example? would the pilot be able to respond to the gunfire that the noise analysis detects and alerts it to? or would it need further programming to make use of it?
the software has nice benefits but the rules seem somewhat... scarce..
Title: Re: sensor software, yay or nay?
Post by: farothel on <11-20-12/1451:37>
I think your seriously misunderstanding the rules here, you don't but sensor software on your glasses, you run them on your commlink, just like all the other kind of software and you need one with system 6 to run those rating 6 softs(and that isn't really cheap piece of gear)
cool, thought i must be missing something!
the only text i could find was:
"With the computing power available in 2070, there’s a lot
you can achieve when you hook up a dedicated sensor system to a
tailored soft ware package."
this isnt exactly explicit, i read it as being a seperate module that you plug into a sensor, hence me modifying the glasses with a camera.
so, if it has to be run on a commlink, how does it interface with drones?
ta!

You hook up your camera to your commlink.  Take a digital picture, upload it in your 'link and let the link handle the rest.  As soon as it's done, upload the result back into the image link build into your glasses.

As for drones, it depends on their pilot rating.  I would say they could have other things work together with the pilot program (which is described in the book as a specialised agent, and agent can work with other programs), but with a max rating up to their pilot rating (again, just like agent programs).  That's why you have to upgrade the pilot rating on all drones you buy and install the fuzzy logic upgrade.  That makes it more flexible.
Title: Re: sensor software, yay or nay?
Post by: Xzylvador on <11-20-12/1513:23>
Not going to start the whole Empathy Software/Toy discussion again, so I'll just ask this and then bail out, won't comment any further:
Do you honestly find it reasonable, both mechanically or fluff/roleplay-wise, that a simple toy or a piece of cheap, easy obtainable software could make the average John Q Public suddenly have the same social/manipulation skills than, for example, Hestaby or Nadja Daviar?
 Because personally, I find it to be breaking the game's immersion and believability and mechanically it's simply wrong.

Hm. Was written in reply to a comment that's now gone. So yeah, nevermind.
Title: Re: sensor software, yay or nay?
Post by: Mirikon on <11-20-12/1531:06>
I think it is fairly clear that sensor software (all of them, including empathy software and vocal recognition) are programs, and must be run on a commlink or other such device. As such, they are restricted to the normal limitations of programs. Also, most sensor software needs some form of input to work, such as a camera or microphone, cybereyes/ears, or natural senses linked with a DNI.
Title: Re: sensor software, yay or nay?
Post by: Csjarrat on <11-20-12/1640:53>
cool, thanks guys. i get the sense this has been battled over multiple times so will use my search-fu :-)
it all makes sense, and yes it is a bit cheap. i had R6 empathy on a hacker build who had one skill point in negotiation. it meant he ended up with a dice pool of 10 which did seem a little off kilter!
Title: Re: sensor software, yay or nay?
Post by: Mithlas on <11-20-12/1833:12>
Another way to avoid any single advantage from overloading suspense of disbelief is to take the rule (away from books, can't remember where specifically in S4A it is) that bonuses can only boost a skill to 1.5 x the skill (so only adding up to 50%).

That way if you've got empathy software you can keep it in the game but say "only people who are actually practiced in applied psychology/manipulation know how to get the most out of it". A hacker with r3 empathy software but only 1d in Influence would be unable to draw a noteworthy boost from it (up to 1d at the most, which usually wouldn't be able to cancel out all of the negative modifiers likely in effect), but if he loaned it to the team Face with 4d in Influence, then this would enable them to act like a suave 6d (4*1.5) manipulator. Either way, I do lean more towards those who say the cost is too low, the availability too easy, and the benefits too broad. Up to your table to decide how to deal with that, or if it's really a problem.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-21-12/0304:42>
Well, a few quick points here:
A.) All Charisma linked skills are subject to the special rule on page 130 SR4A, "Cumulative positive Social Modifiers may not exceed the character’s combined natural Attribute + Skill Ratings." This isn't the optional rule that applies to all skills, it's a core rule that applies only to charisma linked skills.

So if you have a Charisma of 3 and Skill of 1, you can only ever benefit from a maximum +4 modifier on your social rolls.

B.) I'd have to disagree entirely that it's clear in anyway that Sensor Software must be run on a Commlink. I cannot find a single reference to Commlinks anywhere in the section. In fact the only part that makes a call concerning all Sensor Software is the one that Csjarrat put forth (when you hook up a dedicated sensor system to a tailored software package"). In addition, most of the programs themselves mention specific sensors they work with, but no mention of being connected to a commlink. Lastly, the name itself heavily implies that it's Sensor Software and not Commlink Software.

Just like Autosofts are software for drone pilots, activesofts are software for skillwires; neither of them require a commlink of rating X to run rating X software on the device. It's the device's rating (or other ratings inherent to the device such as pilot) that matters.

Let's look at the supporting evidence:
Unwired, pg.118 Peripheral Nodes (emphasis mine)
Quote
Peripherals use the same rules as standard nodes (see Devices and Software Ratings, p. 206, SR4), with some restrictions. They are only able to run a single persona and can only run programs they are designed to use. Matrix attributes of peripheral nodes range from 1 to 6 just like standard nodes, though most peripherals have low Response ratings. For simplicity, most peripheral nodes are given a single Device rating to represent all of their Matrix attributes (see Device Rating, p. 213, SR4), but gamemasters should feel free to adjust ratings as they feel appropriate.

Since the operating systems of peripheral nodes are far more limited and focused, their System rating is not restricted by the Response rating, as is the case with standard nodes. In other words, the System rating of peripheral nodes may exceed Response rating without penalty.
What does this mean? Let's use a Camera 6 for an example. This Camera is treated like a normal node with the following restrictions: can only run a single persona, can only run programs designed to be used on the camera, and system is not restricted by response. The last one isn't a bad thing, but it's still a drop off of the normal node rules, so I like to bundle it in there. Now this Camera has a device rating of 6. For simplicity, this means that the camera is treated as having 6 in all of it's matrix attributes (though the GM is given free reign explicitly to smash those attribute scores as he sees fit).

Now let's look at device ratings in particular. SR4A, pg. 222.
Quote
Device Rating
There are far too many electronics in the world of Shadowrun for a gamemaster to keep track of their individual Matrix attributes. Instead, each device is simply given a Device rating. Unless it has been customized or changed in some way, assume that each of the Matrix attributes listed above for a particular device equals its Device rating.
So this seems to be exactly what Unwired stated. Device Rating = Matrix Attributes. In addition to this, let's look at the Device Rating table. A rating 6 camera (Device Rating 6) is cutting edge technology. Normal security devices are assumed Device Rating 4. I would propose that part of the disconnect most people feel is that 1) High DR gear is cheaper than it should be and 2) High DR gear is more available than it should be.

So the only limiting factor we are left with out of all of this is one of the restrictions, "can only run programs they are designed to use."
Which brings us back to Sensor Software. Is Sensor Software designed to be used on sensor suites?
Sensor Suites
-Share a name (Sensor) with the software type.
-Are mentioned in the Sensor Software Brief.
-Are able to run software designed to be run on them by the rules.
Commlinks
-Speculation

Now, I'm not saying that Sensor Software can't be run on commlinks and work on Peripheral Nodes. Commlinks are not limited by the "can only run programs they are designed to use," clause. You could easily run Weapon Watcher on your commlink and have it linked to your camera. This is beneficial since you can link up an entire security network to one commlink/nexi with the relevant programs running rather than having to install them on each individual device. Peripheral Nodes are usually slaved anyway, so it's a 2 for 1 special on that plan.
Title: Re: sensor software, yay or nay?
Post by: Mäx on <11-21-12/0532:58>
Well, a few quick points here:
A.) All Charisma linked skills are subject to the special rule on page 130 SR4A, "Cumulative positive Social Modifiers may not exceed the character’s combined natural Attribute + Skill Ratings." This isn't the optional rule that applies to all skills, it's a core rule that applies only to charisma linked skills.
Witch is only applied to that specific type of modifiers listed in the table on the next page(and all similar ones GM may come up with), not to any other type of modifiers.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-21-12/0601:23>
If it's a Social Test, the modifiers are Social Modifiers. I could see an argument made for Specialization, but that's really about it. The same section that makes the rule refers to everything from prejudice to an overly loud environment. What other types of modifiers are there to Social Tests? Non-Social Modifiers? Doesn't seem to really make sense.

Now, let's look at Empathy Software and it's bonus specifically, since it's the thing that catches the most flak. "Empathy software can be discreetly used in real time during negotiations or social interactions, adding its rating as a dice pool bonus to the character’s Social skill tests."

It is only relevant for social interaction and only modifies specifically social skills. I fail to see how it's any less of a Social Modifier than the rest the ones detailed on 131.
Title: Re: sensor software, yay or nay?
Post by: Xzylvador on <11-21-12/0639:47>
Devil's advocate:
<snip book quotes> adding its rating as a dice pool bonus to the character’s Social skill tests. <more snipping>
They are a "dice pool bonusses", not Social Modifiers as listed in the table labled "Social Modifiers".

Anyhow, as I said, a non-issue in most games.
Title: Re: sensor software, yay or nay?
Post by: Unahim on <11-21-12/0706:15>
I agree they are not, by the RAW, social modifiers. But maybe they should be.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-21-12/0730:27>
Straight from page 60, SR4A (Emphasis not mine)
Quote
Dice Pools
When a player makes a test, she rolls a number of dice equal to her dice pool. The dice pool is the sum of the relevant skill plus its linked attribute, plus or minus any modifiers that may apply.

In addition, let's check out the table for Social Modifiers. The legend has this to say:
Quote
* Unless otherwise noted, these dice pool modifiers apply to the acting
character’s dice pool.
† These modifiers apply to the target character’s dice pool.
‡ These modifiers can apply to either character’s dice pool.

Anything that modifies the dice pool (rather than the skill rating or attribute rating) is a dice pool modifier (bonus or penalty). A Social Modifier is a dice pool bonus or penalty to a Social skill. Saying that it's a dice pool bonus, in no way, precludes it from being a Social Modifier. So what you have is a dice pool bonus to Social skill tests, which counts as a modifier as far as the rules are concerned (a dice pool is, as quoted above, Skill + Attribute +/- Modifiers). How is it not a Social Modifier at that point?

What is the definition of a Social Modifier? What we have to go on is this here:
Quote
Social Modifiers
Many sorts of modifiers may apply to social skill tests, depending on the situation and characters in question.
The section goes on to list such an example as this: "For example, trying to influence someone in a club where the music is overbearingly loud, while being covered in blood, or when wearing a rival team’s sports jersey in the wrong sports bar may all impact a character’s Charisma-linked tests."

Which blatantly tells us that anything from environmental factors (hard to hear/be heard in example), unkempt/horrifying appearance (covered in blood), and prejudice (rivals) are all social modifiers. It also heavily implies with "The gamemaster should evaluate each situation and apply modifiers as he feels appropriate. The Social Modifiers Table (p. 131) provides some examples," that any modifiers the GM deems worthy are Social Modifiers when used for a social test (that is the name of the entire section after all), and literally tells us that the tables are merely some examples. It's not a case of "Here you go, the GM may find a few more." It's a case of "Here is the tip of the iceberg, because nearly anything could count."

Quote
Anyhow, as I said, a non-issue in most games.
The point is that it's banned because people misinterpret/don't know about/disregard the rule about social modifiers and their limits. If you really look at it, the only people that are going to be able to make use of a full rating 6 empathy software are people that are already well skilled in those areas. Anyone not well skilled, it's just going to be helping to mitigate penalties, or limiting the other bonuses you can get.

If it's considered overpowered, a much better house rule is to limit it to resistance rolls rather than flat out tossing it in the basket. Then again, I've personally taken a stance much like melee combat on Social Test and use the following house rule:
Skill UsedActing Character RollsTarget Character Rolls
ConCon+CharismaCon+Judge Intentions
EtiquetteEtiquette+CharismaPerception+Judge Intentions
IntimidationIntimidation+Charisma*Intimidation+Composure
LeadershipLeadership+CharismaLeadership+Composure
NegotiationNegotiation+CharismaNegotiation+Judge Intentions
*Characters may use their Body or Strength attribute for determining maximum Social Modifier bonuses.

I don't change the social modifier cap, but I find this really helps keep things more even because the rolls usually end up being around Attribute+Skill x 2 vs. a resistance of Attribute+1 or 2 in most cases. It also keeps me from feeling bad about using intimidate/con against my players.


Title: Re: sensor software, yay or nay?
Post by: Unahim on <11-21-12/0800:12>
All social modifiers are dice pool modifiers on social skill tests, but that doesn't mean all modifiers to social skill tests have to be social modifiers. A social modifier is somethign that gives a penalty or bonus based upon a socially (un)acceptable factor in a certain situation, not something that universally applies to all tests. All the example given reinforce this idea (like, being covered in blood may give a penalty in one situation, but nothing in another).

The software doesn't do that, it just gives you a bonus all the time, and not because of the situational benefits, but just because that's what it does. The social modifiers are specifically meant to flow from the likes/dislikes of the other, or environmental details, nothing else.

But as I said, I think the software should be held against the same rules. By the raw it doesn't, though, even though my explanation here is clumsy since I'm in a bit of a hurry.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-21-12/0955:48>
Quote
A social modifier is somethign that gives a penalty or bonus based upon a socially (un)acceptable factor in a certain situation, not something that universally applies to all tests.
Quote please. I placed the exact text from the book above. Nowhere does it state this about Social Modifiers. In fact, it includes a factor that has nothing to do with the social acceptability of the character in the example (loud noise). You're adding restrictions to the description in the book that are never stated to be there, and your restriction does not account for the example given.

Quote
All social modifiers are dice pool modifiers on social skill tests, but that doesn't mean all modifiers to social skill tests have to be social modifiers.
"The gamemaster should evaluate each situation and apply modifiers," not that this sentence says apply modifiers, not apply Social Modifiers. Whatever the gamemaster decides is a factor counts as this entire explanation is under the heading Social Modifiers; the entire point of the section is to explain what Social Modifiers are.
Quote
The software doesn't do that, it just gives you a bonus all the time, and not because of the situational benefits, but just because that's what it does. The social modifiers are specifically meant to flow from the likes/dislikes of the other, or environmental details, nothing else.
It does do that. It gives you a bonus only in real time interactions. In addition, it must have a video feed of the target. It is extremely situational. Not that this at all matters for whether it's a Social Modifier or not, see above.


Title: Re: sensor software, yay or nay?
Post by: Unahim on <11-21-12/1034:29>
I take full responsibility and blame for not finding the right words to make you get it, but I'll try again.

It's quite clear from all the examples given in the book that it intends for the "Social Modifiers" to be modifiers based upon the situation you find yourself in, not universal aids that apply regardless of who you have against you. For example the "loud noise": That is most likely going to be a situation that you find yourself in that is not of your own design. Perhaps it -is- of your own design, but even then, it cannot be expected to just flat out provide a bonus or penalty every time. Some people will be distracted by the noise, others will not be. It's situational.

In the same way, a bloody t-shirt will unnerve some, which will give penalties or bonuses based upon the character of the person in front of you. Sure, you can bloody a shirt yourself, but it won't universally apply the same modifier to everyone, and it is more likely to be a circumstance you just happen to find yourself in.

The software is nothing like that. It applies a flat bonus whenever you bring it into play, period. None of the other examples given are anything like that. The software provides a gear/technical bonus to your social skill rolls, but it's not a Social Modifier. Notice how it says "social" modifier, and not "social skill" modifier. That's because the social in that description isn't the social there to indicate that it's a modifier to social skills, but to indicate it's a modifier from social cicumstances.

A program isn't a social circumstance, it's just a tool, a piece of gear.

This is what others have tried to make you see as well: You're using the wrong social in Social Modifier. If someone said "social security" they're not talking about defense rolls against a social skill test, either.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-21-12/1111:14>
Quote
It's quite clear from all the examples given in the book that it intends for the "Social Modifiers" to be modifiers based upon the situation you find yourself in, not universal aids that apply regardless of who you have against you. For example the "loud noise": That is most likely going to be a situation that you find yourself in that is not of your own design. Perhaps it -is- of your own design, but even then, it cannot be expected to just flat out provide a bonus or penalty every time. Some people will be distracted by the noise, others will not be. It's situational.
It's quite clear from the book that this is what a Social Modifier is:
Quote
Social Modifiers
Many sorts of modifiers may apply to social skill tests, depending on the situation and characters in question.
Note the underlined point. It does not matter why the modifier applies. It's a modifier applying to a social skill test.
Quote
You're using the wrong social in Social Modifier
I used the book as a reference. If you disagree, please provide a quote with rules text that supports your stance.
Quote
A program isn't a social circumstance, it's just a tool, a piece of gear.
So a gun with Custom Look isn't a social modifier either? Sometimes the software doesn't work. What if you're talking to a voice box instead of a person? What if you're talking to a "person" that doesn't show emotion (mimic drone for instance)? What if there is a Jammer in the room? What if your camera can't actually focus on the character (camera neutralizer or low-ligh/dark conditions)?

How are these situations not part of the situational setup? Again, where is defined that the modifier must be situational to be a Social Modifier. They can be situational, but nothing says they have to be.
Quote
For example the "loud noise": That is most likely going to be a situation that you find yourself in that is not of your own design. Perhaps it -is- of your own design, but even then, it cannot be expected to just flat out provide a bonus or penalty every time. Some people will be distracted by the noise, others will not be. It's situational.
How is not being distracted by the noise any different from the situations I mentioned where the empathy software doesn't work? How is it any different than pulling out a gun (which may not intimidate some folks), wielding magic (which may not scare other mages), or causing pain (which may be negated by magic, augs, or drugs)?

Bottom line sometimes it works, sometimes it doesn't, just like everything else on the table.

You seem to be focused only on bonuses. What about the penalties listed. How is being drunk any more situational. Any time you're drunk, you take a -1to you social skills. Sure, you're not always drunk (most likely), but any time you are, you take the penalty.

This is no different than empathy software. You're not born with it, you don't always get the bonuses, but any time it would apply, it applies.

Quote
That's because the social in that description isn't the social there to indicate that it's a modifier to social skills, but to indicate it's a modifier from social cicumstances.
Please, before you respond again, find a rules source to support this. The closest thing I've found is this part of the quote I posted, "depending on the situation and characters in question." I can see how you could try to take "depending on the situation," to mean things must be situational to apply, but that isn't the end of the sentence. The other part "and characters in question," includes the character with the Empathy Software right? Is the empathy software not part of that character?

Now you can argue that gear isn't part of a character, but at what point does this start falling apart. Gear is a fundamental part of the character creation process. Augmentations are gear as well, and are most assuredly part of the character.

In closing, I seem to find that your "social circumstances" theory is merely speculation on how you want it to be ruled. Run it that way if you want, but it doesn't change what the rulebook says, which is what I've been covering.
Title: Re: sensor software, yay or nay?
Post by: Mirikon on <11-21-12/1126:31>
It is true that modifiers are capped at (Attribute+Skill) dice added to the pool. So someone with Charisma 5 and Con 5 couldn't get more than 10 bonus dice to the roll from modifiers. Of course, if he somehow had a modifier that would give him 12 bonus dice, then that effectively means he has a cushion as far as negative social modifiers are concerned before he starts actually taking penalties.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-21-12/1145:44>
Which always helps when you're in a deafening club, covered in blood wearing the other teams jersey asking for directions to the nearest rival fan club.  ;D
Title: Re: sensor software, yay or nay?
Post by: Mäx on <11-21-12/1204:07>
If it's a Social Test, the modifiers are Social Modifiers.
No they are not, Social Modifiers are a very specific subgroup of dicepool modifiers that can affect a Social test.
These are the type of modifiers that GM can apply to the situation based on all kinds of situational conditions, of witch the next page table provides a handly list of examples.
Where as the other bonuses you can get are nothing like that, for example:
Improved Ability always boost the characters skill, no matter the situation or the people involved(well obviously the character with this power much be involved)
And so does the bonus from Kinesics, Improve Charisma,Empathy Software,Charisma boosting Drugs,Mentor Spirit bonuses, Tailored Pheremones,Enhanced Phermone Receptors(well these 2 have few situation when they don't work) and Vocal Range Enhancer.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-21-12/1219:51>
Quote
Improved Ability always boost the characters skill, no matter the situation or the people involved(well obviously the character with this power much be involved)
Look at dice pool. Improved Ability improves the skill, it is not a modifier.
Quote
Kinesics, Improve Charisma,
Background counts can reduce levels of power, improve spells can be dispelled.

Additionally, assensing Johnson's (or those with magical support) can always request powers be dropped before a deal or walk. Everything can be situational.
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Charisma boosting Drugs
How are these different from intoxication which always works when you drink enough? Sometimes you have it, other times you don't.
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Tailored Pheremones
Work over the commlink? With target's that are chemically sealed? When soaked in anti-sent spray?
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Enhanced Phermone Receptors
Pretty much the same list in reverse works I believe.
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Vocal Range Enhancer
Text based negotiations? Target can't hear and is lip reading? Target has a translator relaying information to him?
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Empathy Software
Non-real time interaction? machine interaction? camera neutralizers? total darkness? Jammers?

Every one of those is situational. Sure it always works in circumstances where it will work, but it doesn't always work.

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No they are not, Social Modifiers are a very specific subgroup of dicepool modifiers that can affect a Social test.
Where do you get this? What page and book? I have yet to find any definition of Social Modifier other than the one I've repeatedly quoted from the book. The listed table is quite blatantly stated to be some examples of modifiers that are Social Modifiers, but never is any stipulation put that the modifier must be situational, circumstantial, or anything else. In fact, the only stipulation placed is that the modifiers "apply to social skill tests."

How is a bit of software any different than a forged Security ID card for you targeted facility? They are both pieces of gear that you use. They both have situations where they won't work.
Title: Re: sensor software, yay or nay?
Post by: Mäx on <11-21-12/1240:13>
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Improved Ability always boost the characters skill, no matter the situation or the people involved(well obviously the character with this power much be involved)
Look at dice pool. Improved Ability improves the skill, it is not a modifier.
Yes it is, more specifically its a skill modifier

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Kinesics, Improve Charisma,
Background counts can reduce levels of power, improve spells can be dispelled.
Additionally, assensing Johnson's (or those with magical support) can always request powers be dropped before a deal or walk. Everything can be situational.
Well obivously those don't work if you don't have them. YOu or somthing else completely removing the power doesn't make it situational.
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No they are not, Social Modifiers are a very specific subgroup of dicepool modifiers that can affect a Social test.
Where do you get this? What page and book? I have yet to find any definition of Social Modifier other than the one I've repeatedly quoted from the book.
You don't need anything else, that quote talks about a sub type of a modifier(as they all are dicepool modifiers) and gives rules for it. It very very clearly doesn't say anything about being the only type of modifier that can ably to social tests.
All the other types of modifiers(skill modifiers, Attribute modifiers and general dice pool modifiers) can ably to social test just like they ably to all otherkind of tests.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-21-12/1327:47>
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All the other types of modifiers(skill modifiers, Attribute modifiers and general dice pool modifiers) can ably to social test just like they ably to all otherkind of tests.
For building a dice pool, you take skill, linked attribute, and modifier. The skill and attribute are modified before ever figuring the dice pool for an action. Look at the text more carefully:
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Social Modifiers
Many sorts of modifiers may apply to social skill tests, depending on the situation and characters in question.
If it's modifying the skill or attribute, then it isn't modifying the social skill test, it's modifying part of the character that is used in the social skill test. You have to hit Step A before ever getting to step B.

Now, what are general dice pool modifiers? Where are they defined? What makes them general and not another type? Where does it state that bonuses to a test can be untyped? You do in fact need a reference stating these things. I don't even know of what other kinds of tests get general modifiers.

Now, to go further into what you're saying, let's look at the quote again.
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Social Modifiers
Many sorts of modifiers may apply to social skill tests, depending on the situation and characters in question.
Oh my, Social Modifiers can be of "Many sorts." They are not a single sub-type of modifier. "Many sorts of modifiers may apply to social skill test;" this is the definition of Social Modifiers. It does not matter if it's normally a general modifier to the skill test, a visibility modifier to the skill test, a range modifier to the skill test, all that matters is that once it gets applied to the social skill test it falls under the consideration of Social Modifiers.
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Well obivously those don't work if you don't have them. YOu or somthing else completely removing the power doesn't make it situational.
You realize that you are essentially saying that removing a condition doesn't make it situational. The inverse of that is that applying a condition doesn't make it situational. At that point, where does a condition become situational. A character running into a bar naked isn't a situation modifier because his clothing was removed? A character wearing a bloodied shirt isn't a situation modifier because it was applied? Where does the split occur?


Title: Re: sensor software, yay or nay?
Post by: Xzylvador on <11-21-12/1514:22>
Now both sides made their points and positions are clear.
Let's all agree it's a topic of debate (which is once again proven here), say "Let's agree to disagree" and let our/their respective GM's deal with this as they see fit?
Title: Re: sensor software, yay or nay?
Post by: Unahim on <11-22-12/0436:12>
In closing, I seem to find that your "social circumstances" theory is merely speculation on how you want it to be ruled. Run it that way if you want, but it doesn't change what the rulebook says, which is what I've been covering.

That's disingenious, and a low blow. Especially since the first thing I said in this thread was that your opinion was how I thought it should work. I just don't agree that it is how it works. It's how I'll do it in my games, but that doesn't change my stance on what is actually written.

Even if a Social Modifier is a "modifier to social tests" that doesn't mean every modifier to social tests a social modifier. That's my story, and I'm sticking to it.

My "rule supporting this" is the exact same thing you've been quoting. We just disagree on what it means. There are no two "sides" here, or if there are, I'm not on the one opposite to you, Wells. I think your ideas are good for balance, they're just not -the- rules. You're working off a logical fallacy of the kind of "If B's are A's, then all A's are B's."

That's all.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-22-12/1000:22>
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You're working off a logical fallacy of the kind of "If B's are A's, then all A's are B's."
Show me an A then. A single A.

There is no fallacy here. It's a simple "If B's are B's, then all B's are B's."
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Even if a Social Modifier is a "modifier to social tests" that doesn't mean every modifier to social tests a social modifier. That's my story, and I'm sticking to it.
If a square is defined as a regular quadrilateral (four sided polygon with equal sides and angles), what are all regular quadrilaterals? Are they not all squares by definition? If something falls under the exact definition of a term, it is that term. So that means that, yes, if a Social Modifier is defined as a "modifier to social tests", every single "modifier to social tests" is a Social Modifier.

Now, if I were claiming that every single modifier in the game could be a Social Modifier, you may have a point, but I'm not. Instead I'm claiming that all modifiers that fit the definition of a Social Modifier are Social Modifiers.
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Social Modifiers
Many sorts of modifiers may apply to social skill tests, depending on the situation and characters in question.
Social Modifiers are clearly listed as the sorts that may apply to social skill tests. If it cannot apply to a social skill test, then it's not a Social Modifier. Of course, it it cannot apply to a social skill test, it's never going to be a modifier to a social skill test because it cannot apply to the social skill test.

Where exactly is there any wiggle room there? If it may apply, it is one; if it doesn't fall in that range, it isn't one.
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My "rule supporting this" is the exact same thing you've been quoting.
Then explain it. Underline what part of it meets your claims and discuss.
Title: Re: sensor software, yay or nay?
Post by: Unahim on <11-22-12/1034:11>
But it is never -defined- as such. The fact that Social Modifiers encompass many sorts of modifiers does not mean that every modifier that applies to a social skill test has to be a social modifier. That's a simple fact. Once you realise that, you also realise that "Well, it modifies a social skill test." does not mean it is a social modifier, as we've just established there's nothing in the text saying "Any modifier applying to a social skill is a Social Modifier." If there was, well, fair point, but there's not.

Many sorts of modifiers may apply =! all modifiers that apply are this

Your analog with a square is cute, but at the same time inapplicable. You're likening something where you're making assumptions ("Social Modifier" meaning "anything that modifies a social test") to something based just on facts. I can just as easily construct such an analogue for myself, you know.

There's basically a statement that says "Water makes various objects wet." and because we've now found that orange juice also makes things wet, you're concluding that it has got to be water. It contains elements shared by the water, sure, but it is not water, it is orange juice, even if it sometimes sorts the same effect.
Title: Re: sensor software, yay or nay?
Post by: Mäx on <11-22-12/1054:07>
But it is never -defined- as such. The fact that Social Modifiers encompass many sorts of modifiers does not mean that every modifier that applies to a skill test has to be a social modifier. That's a simple fact. Once you realise that, you also realise that "Well, it modifies a social skill test." does not mean it is a social modifier, as we've just established there's nothing in the text saying "Any modifier applying to a social skill is a Social Modifier." If there was, well, fair point, but there's not.

Many sorts of modifiers may apply =! all modifiers that apply are this

Your analog with a square is cute, but at the same time inapplicable. You're likening something where you're making assumptions ("Social Modifier" meaning "anything that modifies a social test") to something based just on facts. I can just as easily construct such an analogue for myself, you know.

There's basically a statement that says "Water makes various objects wet." and because we've now found that orange juice also makes things wet, you're concluding that it has got to be water. It contains elements shared by the water, sure, but it is not water, it is orange juice, even if it sometimes sorts the same effect.
Thanks for butting this so eloquently, saved me the trouble of trying to explain the same think and ending up with a lot less eloquent explanation.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-22-12/1120:47>
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There's basically a statement that says "Water makes various objects wet." and because we've now found that orange juice also makes things wet, you're concluding that it has got to be water. It contains elements shared by the water, sure, but it is not water, it is orange juice, even if it sometimes sorts the same effect.
Which falls on it's face as a comparison, since orange juice is not defined as water.
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But it is never -defined- as such.
Please provide the definition of a social modifier according to the rules that supports your stance on this. I have yet to see you provide any sort of rules to back up you claim.
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The fact that Social Modifiers encompass many sorts of modifiers does not mean that every modifier that applies to a skill test has to be a social modifier.
I think you're missing something here. Social modifiers encompass many sorts of modifiers. These modifiers have one thing in common, "apply to social skill tests". I've already stated that not all skill modifiers are Social Modifiers. Only skill modifiers that "apply to social skill tests." It doesn't matter if it's prejudice, drugs, appearance, show of force, rudeness, visibility, disorientation, ect. (Many different sorts here), what matters is that one key part, what it's applying to.
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as we've just established there's nothing in the text saying "Any modifier applying to a social skill is a Social Modifier." If there was, well, fair point, but there's not.
Again, please refer me to this definition of Social Modifier that you're referring to. The only thing we are given is the section on social modifiers which starts out describing, that's right, social modifiers. Now, you could decide to claim that the section on social modifiers is not, in fact, describing social modifiers. What is it describing then? Yellow daisies?

Literally, the only line we're given defining Social Modifiers is "Many sorts of modifiers may apply to social skill tests, depending on the situation and characters in question." That is the definition as far as the rules are concerned.

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Many sorts of modifiers may apply =! all modifiers that apply are this
Again, explain how you get around this.
If it does not classify as applying to social skill tests, how does it apply to social skill tests?
You cannot have something be B and not B at the same time. It either must apply or must not apply. If it applies, it must follow the rules for applying. If it doesn't apply, it must follow the rules for not applying.

That said, you would be correct, if another rule defined other types of modifiers that were excluded from being considered social modifiers. A specific rule can always cancel a general rule. Without such a rule though, there is no modifier type that applies to social skill tests and isn't considered a Social Modifier.

Now, another question for you to answer, how do you determine if a modifier is a Social Modifier? From the baseline I've provided, it's a simple "applies to social skills tests" binary. The only other options from that section are "may all impact a character’s Charisma-linked tests" and "The gamemaster should evaluate each situation and apply modifiers as he feels appropriate."

The first of these two is even more overly reaching than what I've proposed as it would affect non-charisma uses of charisma-linked skills (giving orders with leadership for example). The second is essentially the same as it would mean whatever modifier the GM chooses for a situation is a Social Modifier for that situation.

So which one is it, and please don't say it isn't in the rules. What would be the point of the section if the section were not meant to govern and define Social Modifiers?
Title: Re: sensor software, yay or nay?
Post by: Mäx on <11-23-12/0939:23>
Quote
There's basically a statement that says "Water makes various objects wet." and because we've now found that orange juice also makes things wet, you're concluding that it has got to be water. It contains elements shared by the water, sure, but it is not water, it is orange juice, even if it sometimes sorts the same effect.
Which falls on it's face as a comparison, since orange juice is not defined as water.
Neither is Social Modifiers defined as everything that modifies Social Skill pools.
And nothing in the book except the stuff in the Social Modifiers table is defined as a Social Modifier.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-23-12/1147:34>
I've listed the three possible definitions of Social Modifier:
A.) Any modifier that applies to a social skill test.
Based on:Many sorts of modifiers may apply to social skill tests, depending on the situation and characters in question.
B.) Any modifier that impacts a charisma-linked test.
Based on: may all impact a character’s Charisma-linked tests after the example.
C.) Any modifier the GM decides to impose on a social skill test.
Based on: The gamemaster should evaluate each situation and apply modifiers as he feels appropriate

Now, I firmly believe that it's the first one, although admittedly the last one is functionally the same as the first one. For starters, it's set up like a typical definition. You have the header which is the term being defined, and a simple, relatively short, explanation of what the term means.
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Neither is Social Modifiers defined as everything that modifies Social Skill pools.
Not what I'm saying at all. I'm saying they are modifiers that apply to a social skill test. Your skill enhancing and attribute enhancing modifiers aren't to the test, they're to your skill and attribute. They aren't social modfiers. Only DP modifiers to the specific test count as Social Modifiers. Everything else is, at the time, part of your character.

Now let's look further into this for your claims.

Now, for modifier types. Does anything restrict modifiers to having one type? No. For example, the Visibility Impaired modifier is a Ranged Attack Modifier, a Melee Modifier, and a Perception Modifier. It doesn't matter what else a Social Modifier is, it can be that and a Social Modifier when it meats the criteria for both.

Now, is there any evidence, whatsoever given for non-Social Modifier modifiers to social skills tests? None that I've found.
Is there evidence that Social Modifiers extend beyond the Social Modifier table printed? Yes, blatantly so.
The Social Modifiers Table (p. 131) provides some examples.

Now, let's look at other modifiers. They tend to be much more exact in wording. Ranged Attack Modifiers are "The various modifiers are listed on the Ranged Combat Modifier Table, above, Visibility Table, p. 152, and the Weapon Range Table, p. 151." Melee Attack Modifiers are "The modifiers noted on the Melee Modifier Table (below) apply to both attackers and defenders,
unless specifically noted." Sensor Modifiers are "so modifiers from the Signature Table apply to the detecting vehicle’s dice pool."

There is a trend here. If the modifier is limited to what is on a table or several tables, it explicitly says so. Where is this for Social Modifiers? It doesn't exist. Instead we get instances of whatever the GM feels is fit and what applies to the test. Hmmm...sounds like the ship is sinking here.

Now on to the case of what the GM feels is fit. I can already hear cries of "but that can't apply to warez/magic/software always works," so let's nip that right away. It can. Too simply put? Ok, I'll elaborate. Every single bonus has a circumstance it does not work in. There may only be one, but there always is one. So, even if the GM feels that the modifier fits 99.999% of the time, he's still has to rule that it fits (although usually it's a lack of him ruling it doesn't fit which is functionally the same). Therefore, it's in the same category.
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And nothing in the book except the stuff in the Social Modifiers table is defined as a Social Modifier.
Quite untrue. Even if you throw on blinders and refuse to accept the only three possible definitions the book grants us, the following is clearly a social modifier from the example: Overbearingly Loud Music. It's not on the table, but exists.

The only things I could ever see not being considered Social Modifiers would be specialization since it is technically connected to the skill part of the equation and just represents advanced training in that area.

And now a challenge to ye old naysayers of the Social Modifier definition:
Provide at least one modifier (other than Specialization) that is not comparable, in some way, to the modifiers on the table.
Title: Re: sensor software, yay or nay?
Post by: Mäx on <11-23-12/1601:24>
Now, let's look at other modifiers. They tend to be much more exact in wording. Ranged Attack Modifiers are "The various modifiers are listed on the Ranged Combat Modifier Table, above, Visibility Table, p. 152, and the Weapon Range Table, p. 151." Melee Attack Modifiers are "The modifiers noted on the Melee Modifier Table (below) apply to both attackers and defenders,
unless specifically noted." Sensor Modifiers are "so modifiers from the Signature Table apply to the detecting vehicle’s dice pool."

There is a trend here. If the modifier is limited to what is on a table or several tables, it explicitly says so. Where is this for Social Modifiers?
Because to list all possible social modifiers a GM could come up with that table would have to be 20+ pages long, so they just give examples.
And now a challenge to ye old naysayers of the Social Modifier definition:
Provide at least one modifier (other than Specialization) that is not comparable, in some way, to the modifiers on the table.
I allready did  that on the last page.

Also your still clinging to the logical fallacy of "Beer is alcoholic beverage, as cider is also alcoholic beverage it must be beer"
Title: Re: sensor software, yay or nay?
Post by: The_Gun_Nut on <11-23-12/1701:40>
Sooo....are we arguing that if it works the way we thought, then we won't use it, but since it doesn't seem to work the way we thought, we're going to argue about it not working that way and not using it?

Little confused here.
Title: Re: sensor software, yay or nay?
Post by: Unahim on <11-23-12/2155:48>
I've listed the three possible definitions of Social Modifier:
A.) Any modifier that applies to a social skill test.
Based on:Many sorts of modifiers may apply to social skill tests, depending on the situation and characters in question.
B.) Any modifier that impacts a charisma-linked test.
Based on: may all impact a character’s Charisma-linked tests after the example.
C.) Any modifier the GM decides to impose on a social skill test.
Based on: The gamemaster should evaluate each situation and apply modifiers as he feels appropriate

And again:
A) Many sorts of modifiers may apply =! "all modifiers that do apply are social modifiers"
B) "may impact a character's Charisma skill" =! "all things that impact a charisma skill are social modifiers"
It's like someone is saying "Storm damage may impact the market value of a house." and then you reason that drug dealers count as storm damage because they ruin the neighbourhood and bring down market values. I'm really starting to find it hard to believe you really just cannot see the logical fallacy in what you're saying. It's extremely basic.

Stop insisting the book provides definitions that aren't there, too. It's extremely arrogant and quite annoying. We only have example modifiers to go by, and none of them are anything like the gear you insist fits into it.

C) Yeah, I can actually sort of agree with this. It's all situational modifiers that a GM can throw on a player based upon very specific circumstances, so -NOT- modifiers that a player can strive to -always- apply to the test so long as he adheres to a few general rules. If you can say "So long as x and y are true, modifier z applies to the skill." then it's not a social modifier. If it's "If x situation occurs, GM may decide to give a modifier based upon the social setting and the temperament and character of the NPC in question." Then yes, it is a social modifier. You'll no doubt note that all examples given are in this second category, while the equipment is in the first, as you don't even need a GM decision for it. (real-life meeting and cam recorder in place? Bonus achieved.)

Check the table again. Pretty much all of the bonuses or penalties are preconceived notions or mutual interests or leverage, or because of elements that appease the NPC or displease them. The gear actually makes you do a better job by giving you pointers. Surely even you can't ignore this blatant difference? It's getting silly here.

I mean, just go over it:

Quote
With respect to the character, the NPC is:
Friendly +2
Neutral +0
Suspicious –1
Prejudiced –2
Hostile –3
Enemy –4

Bonus or penalty based upon NPCs predisposition towards the character. PCs actual social finesse isn't modified. (that is to say, bonus doesn't mean that PC does a better job, but just that it was easier. Penalty doesn't mean that they do worse, but that the other doesn't want to listen as much)

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Character’s desired result is:
Advantageous to NPC +1
Of no value to NPC +0
Annoying to NPC –1
Harmful to NPC –3
Disastrous to NPC –4

Bonus or penalty based upon NPCs predisposition towards the outcome of the thing desired of them. PCs actual social finesse isn't modified. (the NPC being after the same goal doesn't make you a better speaker)

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Control Thoughts/Emotions spell cast on subject -1/net hit

NPCs thoughts are compromised, so his predisposition is skewed in your favour. PCs actual social finesse is not modified. (the enemy being mind controlled doesn't make you a bettr speaker)

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Character has (known) street reputation +Street Cred (p. 265)
Subject has (known) street reputation –Street Cred (p. 265)

Bonus or penalty based upon PCs fame. PCs actual social finesse isn't modified. (being well-known doesn't make you a better speaker)

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Subject has “ace in the hole” +2†
Subject has romantic attraction to character +2

Bonus based upon superior negotiating position. That doesn't make you a better speaker.

Quote
Character is intoxicated –1‡

Modifier because being drunk is usually not a very stable position to negotiate from. Could apply to decreased skill, but I know plenty of people who actually grow more charismatic and open as they drink, so not likely. It depends on the characters in question and their stance on alcohol.

I can't even be bothered to do the last three, you see where I'm going with this.

This is the main kicker though, if you read any part of the post before this and are not convinced, fine, but this is black-on-white writing here:
Quote
depending on the situation and characters in question.
So if it doesn't depend on the situation AND characters in question, it's not a social modifier. The software? It doesn't depend on the characters. Works on every ganger, wage slave, corp security leader, whatever. I also don't agree that meeting IRL with a cam equipped are a "situation", but even if you persist and disagree on that, as long as it says "and" you need both anyway, and the software obviously doesn't depend on who it targets so the "characters in question" bits is -definitely- not part of the software.

Quote
The gamemaster should evaluate each situation and apply modifiers as he feels appropriate.

For the software the GM doesn't need to "evaluate the situation" because the software works under very precise wordings, so it's always a clear Yes/No case, and he doesn't need to "apply modifiers as he feels appropriate" since the modifiers are set in stone.

Even ignoring the logical fallacies and the fact that the example modifiers and the software are nothing alike, these two (or 4 if you split it up into parts) elements of the "definition" of social modifiers don't mesh up with the software. ALL elements of a definition need to be accounted for if something is to adhere to it. If a Social Modifier is something that is x, y, w, r, q and z, then the software, having just been shown not to possess -all- of these elements, is not a Social Modifier. Just like the water lacks some of the elements that make orange juice, the software lacks some (not all, but a sufficient amount) of the elements needed to qualify as a social modifier.

Conclusion: the software is a different kind of modifier. Thank you, and goodnight.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-24-12/1000:46>
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Also your still clinging to the logical fallacy of "Beer is alcoholic beverage, as cider is also alcoholic beverage it must be beer"
Is "alcoholic beverage" the definition of beer? No. It's a possible characteristic of beer (not all beer has alcohol). Same with Cider. The flaw is in your example in this case. Congratulations.
Quote
I allready did  that on the last page.
I fail to see anything that would work, care elaborate. Everything I see is easily similar to another modifier on the table.
Quote
Stop insisting the book provides definitions that aren't there, too. It's extremely arrogant and quite annoying. We only have example modifiers to go by, and none of them are anything like the gear you insist fits into it.
Stop insisting the book isn't providing definitions that are there. It's extremely arrogant and quite annoying. We have example modifiers to supplement the definition, and they are all similar to the gear and powers that you can gain bonuses from.
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So if it doesn't depend on the situation AND characters in question, it's not a social modifier. The software? It doesn't depend on the characters. Works on every ganger, wage slave, corp security leader, whatever. I also don't agree that meeting IRL with a cam equipped are a "situation", but even if you persist and disagree on that, as long as it says "and" you need both anyway, and the software obviously doesn't depend on who it targets so the "characters in question" bits is -definitely- not part of the software.
You're in a real-life meet. You've got your camera strapped on. Mr. Johnson has a camera neutralizer, boom situation negates your bonus. Mr. Johnson has had physical mask cast on him to just appear as a blur, boom situation negates your bonus. Now, are you trying to say that gear is not part of a character at this point? Magic Abilities? I don't get where you're going with this. It certainly does matter what "character" you target, because any given character may have a way to circumvent it. Tactics, knowledges, resources, personality, psychology, these are all parts of any given character that can fit into the puzzle and be pushing him to find a way, know a way, or just simply always use a way of communicating that kills the bonus.

It's not just a case of meeting in real life. It's a case of meeting in real life, and the camera working, and nothing disturbing the camera's picture, and the Johnson showing up on the Cam, and your camera feed not being edited by Johnson's hacker buddy, ect. Every single situation is different. Note the use of the word, situation. How it can be more situational, I do not know.
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For the software the GM doesn't need to "evaluate the situation" because the software works under very precise wordings, so it's always a clear Yes/No case, and he doesn't need to "apply modifiers as he feels appropriate" since the modifiers are set in stone.
Oh, so it's like being Intoxicated. It's a clear Yes/No case, and he doesn't need to "apply modifiers as he feels appropriate" since the modifier is set in stone. Just like he doesn't need to "apply modifiers as he feels appropriate" when you're intimidating with a weapon because it's a clear Yes/No case and the modifier is set in stone.

Oh wait...those are both Social Modifiers. Oh my. Your argument does not hold water. Any exampled modifier falls under the same category of the software, it's a clear Yes/No case with a set in stone modifier. Is target friendly? Prejudiced? Hostile? Does character have gun? Romantic Involvement? Obvious Magic? Control Thoughts Spell? Is Empathy Software working?

See what happened there? All of those were Yes/No questions with a clearly stated modifier.
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Even ignoring the logical fallacies and the fact that the example modifiers and the software are nothing alike, these two (or 4 if you split it up into parts) elements of the "definition" of social modifiers don't mesh up with the software. ALL elements of a definition need to be accounted for if something is to adhere to it. If a Social Modifier is something that is x, y, w, r, q and z, then the software, having just been shown not to possess -all- of these elements, is not a Social Modifier. Just like the water lacks some of the elements that make orange juice, the software lacks some (not all, but a sufficient amount) of the elements needed to qualify as a social modifier.
Just so I'm clearly understanding this. The book's definition isn't good enough...err...I mean doesn't exist to you, so you're claiming that a definition based on what you've made up (Must not be a Yes/No answerable question with set modifier effectively) is the valid interpretation of what a Social Modifier is. We're supposed to have gotten this from the book with no text at any way hinting toward that definition at all? That's less absurd than using what the book says?
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A) Many sorts of modifiers may apply =! "all modifiers that do apply are social modifiers"
You are absolutely right. I've stated that. A specific rule can always overrule a broad rule. However, the sort that doesn't apply must be defined to not apply. Got an example of one? I can't find any other definition for modifiers to social tests anywhere. Definitely none that say they don't count as social modifiers.
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C) Yeah, I can actually sort of agree with this. It's all situational modifiers that a GM can throw on a player based upon very specific circumstances, so -NOT- modifiers that a player can strive to -always- apply to the test so long as he adheres to a few general rules. If you can say "So long as x and y are true, modifier z applies to the skill." then it's not a social modifier. If it's "If x situation occurs, GM may decide to give a modifier based upon the social setting and the temperament and character of the NPC in question." Then yes, it is a social modifier. You'll no doubt note that all examples given are in this second category, while the equipment is in the first, as you don't even need a GM decision for it. (real-life meeting and cam recorder in place? Bonus achieved.)

Check the table again. Pretty much all of the bonuses or penalties are preconceived notions or mutual interests or leverage, or because of elements that appease the NPC or displease them. The gear actually makes you do a better job by giving you pointers. Surely even you can't ignore this blatant difference? It's getting silly here.
Again, it's functionally equivalent to A.) in all respects. Any single modifier on the table is a modifier the character can strive to always apply to a test.

If I'm playing a character, I can strive to always use my gun during an intimidation attempt. I can always strive to put a round in the guy's kneecap first so he knows I mean business. I can strive to always wear a blood splattered shirt from my previous interrogations.

On the flip side, I can always strive to deal with NPCs of my same nationality/metatype to avoid prejudice. I can strive to only deal with NPCs that I have a good standing with. I can strive to always make my dealings with NPCs advantageous to them. I can strive to always get them drunk (or use an intoxicate spell on them) first.

The problem with your X,Y, Z formula is that it doesn't work. It assumes that there are, at most, two factors that can limit the ability. X and Y. That is almost never the case. Sure you have the power and you aren't in a background count, but you broke your gaesa today? Sure your cam is on and your software is running, but the target is a mimic drone with a voice mask? Sure, your tailored pheromones are on and the target is in a face to face, but he's in a chem-sealed suit? It's insanely easy to have just one more factor fall into the equation that ruins that formula, because you have X and Y, Z should be true according to the formula, but isn't.

Would having a psyche file on your target grant a social modifier? Really think about it, anyone that's studied psychology and hostile negotiators knows that a person's psychology is half the battle, but it is extremely dependent on whether anything is relevant to the situation.

Now truly think about what empathy software is doing. It's giving you the target's behavioral patterns and mapping them out into an on-the-fly psych eval. Not so different all of a sudden. Sure, it's giving you pointers. Do those pointers not vary dependent on the target, the meet, the atmosphere, the temperature, ect. Just because the bonus, if it applies, is always the same, does not mean the information given is any less dependent on the situation and target.

Conclusion: There are no other modifiers to social skill tests.
Title: Re: sensor software, yay or nay?
Post by: Mäx on <11-24-12/1011:38>
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Also your still clinging to the logical fallacy of "Beer is alcoholic beverage, as cider is also alcoholic beverage it must be beer"
Is "alcoholic beverage" the definition of beer? No. It's a possible characteristic of beer (not all beer has alcohol). Same with Cider. The flaw is in your example in this case. Congratulations.
Good job not seeing the forest for the trees.
Title: Re: sensor software, yay or nay?
Post by: WellsIDidIt on <11-24-12/1101:14>
Well to maintain the proper internet mentality...it's not a forest, it's a jungle.

You seem dead set that "modifiers that apply to social skill tests" is a characteristic of Social Modifiers, while I am sure that it's the definition of Social Modifiers. I've offered up the other alternatives shown in the text which seem less likely due to placement and restrictiveness.

Now, I'm not going to say that the game defines every term it uses. Initiative Boosters springs to mind instantly. That said, is there an entire section on Initiative Boosters, that's purpose is to define and explain initiative boosters, that's heading is simply Initiative Boosters, that fails to define Initiative Boosters? RPG definitions are always a little on the wonky side. In real life we have chemistry to deal with physical matter and define things. We have culture to deal with histories, traditions, etc. With RPG rules we have, exactly whatever arbitrary thoughts the author of the passage gives us.

You've offered up...what to defend your stance?
Any rules text at all to support a different definition?
Title: Re: sensor software, yay or nay?
Post by: The_Gun_Nut on <11-24-12/1123:08>
So...arguing to prove your superior status.

Typical human mentality.  Ignore what's important for the sake of being thought important.

Please take a break, guys.  Come back in a few days.  I'm sure some cooldown time will aid clarity.
Title: Re: sensor software, yay or nay?
Post by: JustADude on <11-24-12/1749:14>
So...arguing to prove your superior status.

Typical human mentality.  Ignore what's important for the sake of being thought important.

Please take a break, guys.  Come back in a few days.  I'm sure some cooldown time will aid clarity.

Seconded.

Or, better yet, how about we just all let it die out? At this point we've reached the point we've clearly reached a state where neither side is willing to listen to what the other has to say.
Title: Re: sensor software, yay or nay?
Post by: Unahim on <11-24-12/1906:31>
So...arguing to prove your superior status.

Typical human mentality.  Ignore what's important for the sake of being thought important.

Please take a break, guys.  Come back in a few days.  I'm sure some cooldown time will aid clarity.

Seconded.

Or, better yet, how about we just all let it die out? At this point we've reached the point we've clearly reached a state where neither side is willing to listen to what the other has to say.

Only for you, JustADude, only for you.