Body | Agility | Reaction | Strength |
3 | 3(4) | 4(5) | 3(5) |
Charisma | Intuition | Logic | Willpower |
3 | 5 | 3 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
2 | 0 | 1.7 | 9(10) 1(2) IP |
Athlectics Skill Group Steath Skill Group | 2 4 |
Dodge Longarms Perception Pistols Negotiation Unarmed Combat Tracking | 5 3 5 4 4 3 4 |
Area Knowledge: Seattle (Renton) Bars and Clubs (Seattle) Firearms Gangs Underworld | 4 3 3 3 4 |
English | N |
Italian | 6 |
Cyberware | Essence | Cost | Notes |
Muscle Replacements (Rating 2) Wired Reflexes (Rating 1) Attention Compressor (Rating 3) | 2 0.4 0.3 | 10,000¥ 11,000¥ 9,000 |
Form Fitting Half Body Suit Synergist Longcoat -Concealable Holster- Nonconductivity 3 - Fire Resistance 3 Clothing ST Forearm Guards ST Shin Guards ST Arm Casings Ruger Thunderbolt -Spare Clips (4)-Smartgun System, Internal Terracotta Arms Caravan -Imagining Scope-Shock Pad, Thermal Suppressor-Smartgun System, Internal, Spare Clips (2) Renraku Sensei -Subvocal Mic-AR Gloves-Recap Nix (OS)-Firewall 3-Browse (Rating 3)-Armor Case (Rating 5)-Bionmetric Lock- Agent (Rating 4: Copy Protection Rating 4, Registration)- Responce 4 Tag Eraser Nanopaste Disguise (Small Container) 2 Hollowed Books Voice Mask Fake SIN (Rating 4) (Jason Yielder) Fake License (Rating 4) (Ruger Thunderbolt) Fake License (Rating 4) (Private Investigator) Contact Lenses (Rating 2) Smartlink-Flare Compensation 20 Standard RFID Tags Forensic Tool Kit 4 Pasteel Restraints Maglock Sequencer (Rating 3) Autopicker (Rating 4) 10 Ammo: Flechette Rounds (Shotguns) 20 Scent-masking Cigarettes 48 Ammo: EX-Explosive Rounds (Heavy Pistols) 20 Ammo: EX-Explosive Rounds (Sports Rifles) Earbuds (Rating 2) -Select Sound Filter (Rating 3)-Audio Enhancement (Rating 3) | 900¥ 3,200 20 200 150 175 1,705 1,905 14, 850 150 500 100 500 5,000 400 400 600 1 500 200 600 800 100 200 920 480 200 |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
0 | 15/30 | 110 | 2 | 10 | 6 | 1 (Signal: 5) | 0 | 15,260¥ |
Contacts
|
Body | Agility | Reaction | Strength |
5 | 3(5) | 4(6) | 3(5) |
Charisma | Intuition | Logic | Willpower |
2 | 5 | 3 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
3 | Null | 0.27 | 9(11) 2 IP |
Athletics Skill Group 1 (10) | 1 |
(40)Firearms Group 4(5) | 3 |
(40) Stealth Group 4 | 3 |
(16) Unarmed Combat 4 | 5 |
(4) Data Search 1 | 3 |
(16) Perception 4 | 3 |
Criminal Hangouts | 2(7) |
Local Gangs | 3(8 ) |
Police Beats | 3(8 ) |
Security Procedures | 4(9) |
Street Drugs | 2(7) |
Surveillance | 2(7) |
Yakuza | 5(10) |
English | N |
Japanese | N |
Or'Zet | 3(8 ) |
Cyberware | Essence | Cost | Notes |
Attention Coprocessor | 0.3 | 9000¥ | Rating 3 |
Ceramic Bone Lacing | 1.2 | 22500¥ | +2 Impact Armor |
Cybereyes | 0.4 | 9500¥ | R4 - Eye Recording Unit, Image Link, Low-Light Vision, Smartlink, thermographic Vision, Vision Enhancement 3, Vision Magnification |
Datajack | 0.1 | 500¥ | N/A |
Reaction Enhancers | 0.3 | 10000¥ | R1 |
Skillwires | 0.6 | 6000¥ | R3 |
Wired Reflexes | 2 | 11000¥ | R1 |
Bioware | Essence | Cost | Notes |
Muscle Augmentation | 0.4 | 14000¥ | R2 |
Muscle Toner | 0.4 | 16000¥ | R2 |
Orthoskin | 0.5 | 60000¥ | R2 |
Reflex Recorder (Group) | 0.2 | 25000¥ | Firearms Group |
Sleep Regulator | 0.15 | 10000¥ | 3 Hours Sleep/Night |
Autopicker(6) | 1200¥ |
CConcealable Holster (Thunderbolt) | 75¥ |
Datachip x10 | 10¥ |
Earbuds R3 W/Audio Enhancement 3 | 330¥ |
1m Fiber Optic Cable | 5¥ |
Glasscutter | 10¥ |
Keycard Copier R6 | 1800¥ |
Medkit R5 | 500¥ |
Micro-Tranceiver R6 | 1200¥ |
Miniwelder | 250¥ |
RFID Tags x20 | 5¥ |
Security Tags x20 | 5¥ |
Subvocal Microphone | 50¥ |
Wire Clippers | 25¥ |
Franchi SPAS W/Smarfun(Internal),Sling, Ammo Skip System, Personalized Grip, Folding Stock, Foregrip, Safe Target System, Skinlink | 2810¥ |
Morrissey Elan W/Ceramic/Plastisteel Components (3),Easy Breakdown (Manual), Smartgun (Internal) | 1450¥ |
Ruger Thunderbolt W/Personalized Grip, Safe Target System, Smartgun(Internal),Sound Suppressor | 3444¥ |
Form-Fitting Full Body Suit +7/+3 (counts as +3/+1 for Encumberance) w/ Gel Packs, Nonconductivity(6) | 4540¥ |
Lined Coat W/Chemical Protection(6) Fire Resistance(3) | 2500¥ |
SecureTech Forearm Guards +0/+1 | 200¥ |
SecureTech Shin Guards +0/+1 | 150¥ |
SecureTech Vitals Protector +1/+1 | 200¥ |
CMT Clip Commlink /W Vector Xim OS | 500¥ |
Disposable Commlink | 300¥ |
Contact | C/L | |
Nate Bringham (ID Manufacturer) | 1/4 | |
Officer O'Brien (Beat Cop) | 3/6 |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
+3 | 10m/45m | 180m | 3 | 10 | 10 | - | 12R | 24700¥ |
Body | Agility | Reaction | Strength |
3 | 5(10) | 4(5) | 2(4) |
Charisma | Intuition | Logic | Willpower |
7 | 3 | 3 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
2 | 3 | 4.11 | 7( 8 ) + 1(2)IP |
Athletic Skill Group | 2 |
Influence Skill Group | 4 |
Blades (Cyber-Implant blades) | 6( 8 ) |
Infiltration | 2 [skillwire] |
Perception | 3 [skillwire] |
Pistol | 1 [skillwire] |
Anatomy | 3 |
Art | 4 |
Magical Theory | 3 |
Yakuza | 3 |
English | N |
Japanese | 5 |
Power | Cost | Notes |
Kinesics | 1.5 | Rating 3 |
Improve Reflexes | 1.5 | Rating 1 |
Cyberware | Essence | Cost | Notes |
Skillwires | 0.48 (alphaware) | 12,000¥ | Rating 3 |
Spur | 0.24 (alphaware) | 3,600¥ | Weapon Focus (rating 2) |
Bioware | Essence | Cost | Notes |
Enhanced Pheromone Receptors | 0.09 | 15,000¥ | Rating 3 |
Muscle Augmentation | 0.36 | 14,000¥ | Rating 2 |
Muscle Toner | 0.72 | 32,000¥ | Rating 4 |
Synthecardium | 0.27 | 30,000¥ | Rating 3 |
Vocal Range Enhancer | 0.09 | 12,000¥ |
Actioneer Business Clothes | 5/3 | 1,500¥ |
Form-Fitting Full-Body Suit | 6/2 | 1,600¥ |
H-jumpsuit +Nonconductivity 3 +Thermal Damping 3 | 3/2 | 4,600¥ |
Holo Gloves | 0/0 | 500¥ |
Urban Explorer Helmet | 0/2 | 50¥ |
Walther P99 (silencer, laser sight, spare clips x4,vintage) | 995¥ | Pool: 11 DV: 4P AP: - RC: 0 |
Ceramic Knife (Personalized Grip, Melee) | 175¥ | Pool: 17 DV: 4P AP: - RC: 0 |
Katana | 1000¥ | Pool: 16 DV: 6P AP: -1 RC: 0 |
Spur | - | Pool: 18 (20) DV: 6P AP: - RC: 0 |
Novatech Airware (4, 4, 3, 3) +Novatech Navi [Agent 3, Suite: Pro User] +AR Gloves +Subvocal Microphone +Nanopaste Trodes +Satellite Link +Armor Case Rating 6 +Hardening Rating 6 +Optimization (Analyze) +Mapsoft (Seattle) Rating 6 +Printer == Gear ==
|
Body | Agility | Reaction | Strength |
3 | 4 | 5 | 1 |
Charisma | Intuition | Logic | Willpower |
2 | 5 | 5 | 3 |
Edge | Resonance | Essence | Initiative |
2 | 5 | 6.00 | 10 |
Cracking Skill Group | 1 |
Electronics Skill Group | 3 |
Tasking Skill Group | 1 |
Dodge | 1 (Ranged Combat +2) |
First Aid | 1 |
Gunnery | 1 |
Infiltration | 1 |
Perception | 5 |
Pistols | 1 (Tasers +2) |
Shadowing | 1 |
Tracking | 1 |
Unarmed Combat | 1 |
Alcohol | 3 |
Club Music | 2 |
Corporate Matrix Security Procedures | 5 |
Data Havens | 4 |
Matrix Chat Rooms | 2 |
Matrix Theory | 5 |
Street Drugs | 2 (BTL Chips +2) |
German | N |
English | 2 |
Japanese | 2 |
Russian | 2 |
Complex Form | Rating | Notes |
Simrig | 1 | Can record own emotional and physical experience into a simsense recording, files must be saved externally. |
Tacsoft | 2 | Allies need to contribute four sensor channels to get bonus. Bonus is equal to tacnet members -2 (to a maximum of +2). |
Analyze | 5 | |
Browse | 5 | |
Edit | 5 | |
Scan | 5 | |
Armor | 5 | |
Exploit | 5 | |
Stealth | 5 | |
Track | 5 |
Chameleon Suit | 8000¥ |
Shock Glove | 200¥ |
Defiance EX Shocker | 150¥ |
Fake License (Rating 4) (Chameleon Suit) | 400¥ |
Fake License (Rating 4) (Shock Glove) | 400¥ |
Fake SIN (Rating 4) (Maxwell Kojote) | 4000¥ |
Fake SIN (Rating 4) (Aaron Bauch) | 4000¥ |
Datachip | 1¥ |
DocWagon Contract: Basic | 5000¥ |
3 Medkit (Rating 5) | 1500¥ |
120 Ammo: Taser Dart (Tasers) | 600¥ |
Glasses (Rating 4)- Thermographic – Flare Compensation – Vision Magnification | 350¥ |
Headphones (Rating 3) – Spatial Recogniser – Audio Enhancement (Rating 3) | 550¥ |
Disposable Commlink | 300¥ |
Contact | C/L | |
Joel Manus (Fixer) | 2/1 | |
Mary Smith (Ms. Johnson) | 1/1 |
Body | Agility | Reaction | Strength |
4 | 3 | 4 | 4 |
Charisma | Intuition | Logic | Willpower |
5 | 3 | 2 | 6 |
Edge | Magic/Resonance | Essence | Initiative |
1 | 6 | 6 | 7 |
Athletics Skill Group | 1 |
Binding | 4 |
Clubs(hammers) | 4(6) |
Dodge | 1 |
Infiltration | 1 |
Pilot Ground Craft | 1 |
Pistols | 1 |
Spellcasting | 5 |
Summoning | 5 |
Area Knowledge: Manhattan | 2 |
Magic Traditions | 2 |
Magical Theory | 3 |
parazoology | 3 |
English | Native |
French | 2 |
Spanish | 2 |
Blast |
Manabolt |
Heal |
Increased Strength |
Increase Reflexes |
Trid Phantasm |
Stone Aura |
Goggles (Flare, Image Link, Low Light) | 325¥ |
¥ | |
Fake SIN Rating 3, License for Ruger) | 3100¥ |
100 Ammo, regular, Ruger | 200¥ |
Spare Clips (2) | 10¥ |
Sony Emperor | 700¥ |
Combat Fetish (2) -- unlinked | 400¥ |
Sledge Hammer (Weapon Focus (2), Custom Look (2), Metahuman Customization (dwarf), Personalized Grip (melee) | 21150¥ |
Sustaining Focus (Health – Rating 3) | 30000¥ |
Ruger Super Warhawk | 250¥ |
lined Coat (6/4) | 700¥ |
Form Fitting Half Suit (+6/+4) | 900¥ |
Handling2 | Accel25/40 | Speed160 | Pilot1 | Body6 | Armor6 | Sensor1 | Availability0 | Cost7000 | UpgradesRunFlat Rating 4 |
Contact | C/L | |
XXXXX | XXXXX |
Krime Stopper
+ Concealable Holster; Cyber Safety; Silencer; Silencer; Smartgun System, External; Chameleon Coating; Thermal Suppressor; Under-Barrel Krime Stopper
- Krime stopper is for Trolls, or big species, it must be very unwieldy for human size people. Not sure a silencer can be put on such powerful small weapons but that no RAW.
- Combining all those: Donut Shop (Rating 1) [-2LP] ; Loud Neighborhood [-1LP] ; Nosy Neighbors [-2LP] ; Rough Neighborhood [-1LP] ; Worse Neighbors [-1LP]
on your lifestyle along with the Wanted Quality is calling for murder. Not only you live around bad people, but they are violently bad, won't let you rest, and worst are right in your business, probably checking on you after every move; add on top of that some corrupted cops around that let everything happen. Some Shadowrunners would handle that, but being wanted by authorities and bounty hunters on top of that and I'd give you a couple days of freedom max.
Devil your Krime Stopper has a number of issues you should be aware of due to the rulesCode: [Select]Krime Stopper
+ Concealable Holster; Cyber Safety; Silencer; Silencer; Smartgun System, External; Chameleon Coating; Thermal Suppressor; Under-Barrel Krime Stopper
You can't have a silencer and a flash suppressor on the same weapon. (You don't need to either, a flash suppressor is a simpler/limited version of a silencer).
The ability to put a underbarrel weapon on a pistol is a very grey area of the rules. to quote the rules "This mod is generally only available for longarms, machineguns and assault cannons." It also changes the concealability of the weapon to +4.
If what you're looking for is a huge hand cannon. Just get a Cavalier Arms Sherriff (Gun Heaven 2) it's not silencable at chargen (16F availability) but costs less than half and deals better damage while carrying more ammo.
Congrats everyone, it's a very nice roster that we have here and I am looking forward to start the game.
I'll go ahead at commenting on the sheets, see no criticizing, just random things that I noticed that may need to be addressed, or not.
Winters:
- Cyber/Bio doesn't match the Essence left (probably missing the Bioware part)
- Fake SIN of R5 can't be purchase at CharGen without the Restricted Gear Quality (Availability > 12)
- Contact Lenses (R3) [Low Light-Smartlink-Flare Compensation] has availability >12 too, thus requiring Restricted Gear as well (add-ons availability add up)
One or both are mods on both guns, not accessories. I don't think those rules apply to mods, do they? Thermal suppressor does more than just muzzle flash. It suppresses firearm heat.No the thermal suppressor doesn't do more. The silencer (mod version) provides a -6 to detect the gun being fired(both sight and sound). the thermal suppresor does a -4 to detect by sight only.
Silencer never says anything about heat suppression. Where are you getting your information?
I'll keep actual rolls to a minimum at this point just because everything about the meet is pretty straightforward. Later on I will definitely be requiring such rolls, but to make a full table for every instance where 1 hit means you see something, 2 means more etc etc etc is tedious. I'll just let you know what you see for now.
Of course. I'm letting you guys do your thing, for the most part. I'm actually waiting for a few more posts before putting mine up, since Mick is the "wait for the opportune tine to speak" type rather than "speak because he wants to say something"
Ympulse, haven't heard from you for a while. You still with us?
"The All-Seeing Eye" in latin. Sounds like Masons or Illuminati, or simply a private eye trying to be flashy or mysterious.
Joker's not really the sharing type until he gets to know people. Otherwise he has quite the headquarters. He drives a modified Suzuki Mirage as well.
So at the meeting, if we don't hear from the absent members, we should continue on IC without them, or act as if they are there even though they are not?
Solodice, your post made me laugh in a good way. Well done, sir.
GMC bulldog is also quite expensive. as in more money than any one of us will make on this job. I think we should pick a much cheaper vehicle or find an alternate method of procuring one, like kidnapping a delivery guy. The problem with that is that we are just in the recon stage. We can't do anything that will raise any red flags for when we try to actually achieve our objectives. Maybe we can steal ourselves some new jobs. Know what I'm saying? Go to work for the delivery company for a day or two. I'm willing to have Devil do it if Fang can get him the job. Maybe a transfer as cover story. Then we just need to make sure that he gets the task of making our delivery to the hospital.
Hey Solodice, if you want I could try to fill all my matrix actions with pure code. :P I'm not sure how much Teafo would like that though.