Shadowrun
Shadowrun Play => Gamemasters' Lounge => Topic started by: Sakara on <01-27-13/1819:58>
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So I was thinking. how many different types of missions is there for a shadowrunner to do?
The once I can think of is:
Kidnapping
Wetwork
Spying
Bodyguard
Infiltration
Smuggeling
Stay alive 8)
am I missing something or am I to narrowminded to see what other missions there are? personal goals is a different matter.
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Investigation. (http://rpg.drivethrustuff.com/product/99649/Shadowrun%3A-Mission%3A-04-07%3A-Burn)
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A lot of possible missions might not fit neatly into a box like that.
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True. And many missions turn out different half wy through anyway.
DNA DOA - theft, destroy research... Followed by an extraction.
Mecurial - bodyguard followed by resolving the reason why your primary is a target.
Silver angel - data theft
Harlequin - dozen or so jobs, a mix of theft, wet works ect.
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True. And many missions turn out different half wy through anyway.
DNA DOA - theft, destroy research... Followed by an extraction.
Mecurial - bodyguard followed by resolving the reason why your primary is a target.
Silver angel - data theft
Harlequin - dozen or so jobs, a mix of theft, wet works ect.
And then, of course, Burn Notice brings up a lot of other possibilities.
Heck, even Leverage, where they decide every episode to go steal [something improbable], brings such interesting possibilities as getting a new law passed.
And for that matter, a good number of extractions don't qualify as kidnapping.
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True. And many missions turn out different half wy through anyway.
DNA DOA - theft, destroy research... Followed by an extraction.
Mecurial - bodyguard followed by resolving the reason why your primary is a target.
Silver angel - data theft
Harlequin - dozen or so jobs, a mix of theft, wet works ect.
And then, of course, Burn Notice brings up a lot of other possibilities.
Heck, even Leverage, where they decide every episode to go steal [something improbable], brings such interesting possibilities as getting a new law passed.
And for that matter, a good number of extractions don't qualify as kidnapping.
Burn notice is an excellent source of material for by shadowrunners and Gms. A lot of their 'jobs' could be initially qualified as protection, finding evidience of innocence etc. Now, how they go about solving the problems... great show for new ideas on how to do things without straight up shooting everyone in the face.
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Heck, even Leverage, where they decide every episode to go steal [something improbable], brings such interesting possibilities as getting a new law passed.
Nate: "Let's go steal a country."
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Heck, even Leverage, where they decide every episode to go steal [something improbable], brings such interesting possibilities as getting a new law passed.
Nate: "Let's go steal a country."
I think my favorite is the one where he accidentally pulled a repeat.
"Let's go steal a mountain" "Uh... We already did that." "Yeah, you were pretty drunk back then" "Fine. Let's go steal a mountain... Again."
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Dident think about burn notice =) thanks!! =)
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The book Contacts and Adventures provides a whole list of adventure types along with adventure seeds to go with them. War! provides more with a military flavour.
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Granted this isn't typical, but a really fun mission, at least for the GM, is a babysitting gig in the literal sense. Word things so that the team thinks they're going to be doing standard bodyguard duty for a Johnson, but it turns out to its the Johnson's child they have to protect. Any age range has it's own forms of hilarity, from the screaming infant to the spoiled teenage corp princess.
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Joe Clifford Faust's book "Company Man" (which pretty clearly was an inspiration for early Shadowrun, giving us the terms "company man" and "dogbrains" as well as the firm Seretech, mentioned in the Secrets of Power trioogy) had the concept of the "pizza run". These are low-level disruption jobs, usually with significant restrictions on the level of violence and physical destruction permitted. In the book this involved things like the classic bogus pizza order prank; planting bogus but believable evidence of an individual having an affair where his wife could see it; vandalizing his car; and other measures designed to make the person's life a living hell, and thus slow up the R&D he was performing.
This is part of the whole spectrum of disruption jobs that can lead up to physical structure hits. For example, runners could be sent to damage or destroy a key piece of equipment at the Federated-Boeing metals plant in Tacoma that is about to start fabricating key components for a new line of drones. For a real challenge, make it so that the damage isn't permanent, or somehow engineered to look like incompetence on the part of the Boeing wageslaves.
Don't forget about diversions, where the runners' job is to attract attention and/or tie up enforcement resources while another group executes the real job. "We need you to tie up traffic for 25 minutes on the I5 south of exit 7. We don't care how you do it, but try not to kill anyone." A more evil-minded GM might give them one that looks like a normal job, but engineered somehow to go south, so that the runners don't know they're a diversion and thus whatever flailing they do on their own behalf works to further draw attention away from the priority effort.
EDIT: punctuation fixes.
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Otherwise known as tailchasers, yeah.
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I would suggest looking at SR:2050, they have a nice, wonderful section called "the Hiring Board" where you get a nice rundown and description of all sorts of nice runs.