Shadowrun
Catalyst Game Labs => Catalyst's Shadowrun Products => Topic started by: MatrixWraith on <02-05-13/1815:11>
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Hello all. I am about to take my party thru some of the events in "Emergence" and I have a couple questions. Is there anywhere I can find stats for npc's they will come up against such as "numbering a mage, two riggers backing up a three man field team led by Marilyn Barr" or did I miss somewhere that it says I am supposed to stat them? Has anyone ran Emergence and Ghost Cartels for the same campaign? I was looking it over a while back and I figured I could run the one then the other after and it wouldn't take much to change dates. Thanks in advance.
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Suggestion: Don't change the dates on Emergence - just say that your campaign is starting in 2070. It's a little bit world-shaking, so the fact that it was in 2070 as opposed to the current year can make a big difference, such as when certain corps are involved or if one of the players is a technomancer. Ghost Cartels is only one year later. What you could do is run through Emergence, have the team take some down time to let the heat die down (maybe a run or two in between if you want), do Ghost Cartels, then if you want to catch up to the current timeline, you can do a few major runs with time to let the heat die off in between (this would have to be runs of such a nature that they'd call down serious heat).
As for the enemies, Emergence doesn't stat things for you - it just gives you a nice framework that you can slot things into that fit the power-level and composition of your group.
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I think Emergence's NPC references were to the stats of named and generic NPCs/archetypes from the SR4 core book.
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Sorry Wraith, 4th ed went with less "Crunchy" rules in most of their products, which means more work for you to be able to use them.