Shadowrun
Shadowrun Play => Rules and such => Topic started by: Shadowjack on <02-11-13/0054:08>
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How does FA work on this grenade launcher? I'm thinking it would be 19P with a High Explosive grenade(narrow?), which would be a 19 meter blast radius. Can you do Wide attacks with it as well? How does this work lol? Also, is this balanced? It seems like it could be extremely over powered if I understand it correctly.
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You know what is really scary with it? Suppressive Fire with an Airburst Link!
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How does FA work on this grenade launcher? I'm thinking it would be 19P with a High Explosive grenade(narrow?), which would be a 19 meter blast radius. Can you do Wide attacks with it as well? How does this work lol? Also, is this balanced? It seems like it could be extremely over powered if I understand it correctly.
It is a milspec grenade launcher. It is supposed to be "Oh god the PAIN!"
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How does FA work on this grenade launcher? I'm thinking it would be 19P with a High Explosive grenade(narrow?), which would be a 19 meter blast radius. Can you do Wide attacks with it as well? How does this work lol? Also, is this balanced? It seems like it could be extremely over powered if I understand it correctly.
It is a milspec grenade launcher. It is supposed to be "Oh god the PAIN!"
"Da pain, Boss! Da pain!" :P
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Wow! That is crazy lol. So I assume you can only do narrow attacks and not wide with this kind of FA, correct?
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Wow! That is crazy lol. So I assume you can only do narrow attacks and not wide with this kind of FA, correct?
Nope, no such restrictions. And since we're talking about grenades, remember your overlapping grenades and chunky salsa rules.
EDIT: And then consider the implications of using this for suppressing fire.
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Wow! That is crazy lol. So I assume you can only do narrow attacks and not wide with this kind of FA, correct?
Nope, no such restrictions. And since we're talking about grenades, remember your overlapping grenades and chunky salsa rules.
EDIT: And then consider the implications of using this for suppressing fire.
Would there be enough left to qualify as chunky salsa, or would it be more like 'tomato puree'?
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Guy in my group has a Gonryu with a belt of Neurostun grenades...WHen he uses those? Neither me or the alternate
GM bother making any rolls for the people under it..
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I'm getting a hankering to actually do suppressive fire with one using monofilament grenades. Hmm...I wonder if it's possible to combine the monofilament ones with the gecko grip ones--stickies that exploded into monowire. :D
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I'm getting a hankering to actually do suppressive fire with one using monofilament grenades. Hmm...I wonder if it's possible to combine the monofilament ones with the gecko grip ones--stickies that exploded into monowire. :D
No, what you want are White Phosphorus grenades in that thing. Overlapping grenades + -half AP = Pain to things with ITNW, death to anything else.
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I'm getting a hankering to actually do suppressive fire with one using monofilament grenades. Hmm...I wonder if it's possible to combine the monofilament ones with the gecko grip ones--stickies that exploded into monowire. :D
No, what you want are White Phosphorus grenades in that thing. Overlapping grenades + -half AP = Pain to things with ITNW, death to anything else.
Hmm. Good point. With that you could compete with the mage as to who has the worse 'fireball'
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Gonryu? pff. Check out the Fleche Armaments XM-407, I'm almost set on arming the majority of my QRT Helicopters with it. As far as regular grenade launchers go, load them with splash grenades and armour debonder, rampaging troll with arcane arrestor and a million billions armours? No more! .
But, how do bursts with grenade launchers work? do you apply each of the explosions separately and roll for scatter or just the regular rules for full auto and you only apply the grenade once?
Unfortunately Chummer won't let me load either the 407 or the rest of the launchers with ammo...
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I'm wondering how this would actually play out. You target a group of people with a wide burst and they take -9 to dodge the grenades, then they all make damage resistance tests factoring in their distance from the blast? Is the area of the blast 1 meter squared? I just want to make sure I understand this before something bad happens :P
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The blast radius is a sphere, so, however far away they are from the center of that sphere. I'm just wondering if you don't go and roll for scatter on each one, which I'm fine with, but I don't recall where in the core rules it's covered.
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The blast radius is a sphere, so, however far away they are from the center of that sphere. I'm just wondering if you don't go and roll for scatter on each one, which I'm fine with, but I don't recall where in the core rules it's covered.
Which is why you make sure it has an Airburst Link ;)
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You can either resolve it like you said (apply the normal rules - with Wide lowering the dodge pool of the target and Narrow staging up the damage), or use the wtf overlapping grenade rules from BOGOTA!
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I'll have to look at the overlapping grenade rules. Having seen demonstrations of 30 and 40mm autocannons, it's not just one boom.
Do you guys have some reference pages?
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Its in WAR! somewhere, but I'm too lazy to look it up right now. Basically, overlapping grenade blasts = OMG PAIN!
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Page 140 of war, I also found out that you can suppress with semi auto weapons, just as I thought you should, though I still think you should use 20 bullets, or up to your magazine capacity. You can be just like Archer now!
Overlapping Grenade Blasts
Occasionally, a gamemaster will have more than one grenade
or other explosive simultaneously a ecting a single target. In these
cases, treat the damage as a single blast with a Damage Values equal
to the sum of the highest Damage Value of one explosion plus half
the DV of the other explosions. Each explosion’s DV should be
modi ed for the distance of each explosion, as if the target was
a ected by the Blast in a Con ned Space rules (p. 156, SR4A).
e combination of overlapping blasts and con ned quarters is
known as the “puréed salsa e ect.”
The rules for overlapping blast weapons that involve
chemicals with inhalant vectors are slightly different. Rather
than adding together the blasts’ Damage Values, add together
the amount of time the chemical remains in the air. is does
not apply to chemicals with a contact vector, which have no
appreciable additional e ect when their blasts overlap.
OMGHD, new thought occurred to me, this means that I can now lay suppressive fire with an MGL 6! So, now, semi auto grenade launchers are doom weapons! Thank you WAR, I can't believe I don't have the patients to sit down and read through you!