On second thought, this premise sounds too good to pass (that and the GM in one of my other games has been MIA for a few weeks)
My concept is a street rat that was born and raised in the London old east end. He got caught trying to steal from one of the old firms and has been forced to work for them in order to pay his "debt". He's a pickpocket that's done some B&E work before, knows how to tail someone and can hold his own in a brawl. His years on the streets have made him quite perceptive, but his knowledge is limited to London and the surrounding areas.
Name: Mickey Featherstone
Alias: Rat
Race: Ork
Sex: Male
Nationality: Lifestyle: Squatter 300¥(Comforts 1, Entertainment 1, Necessities 2, Neighbourhood 1, Security 2, Lax Security, Worse Neighbours (Bunraku Parlour), No Privacy 1(Astral)) 1 month paid
Karma Spent: 0
Physical Description: 5’11”, 230 lbs, short, brown hair and black eyes. Has many scars on his back and on his chest and his left tusk is broken.
Personality/background Mickey grew up an orphan in London’s old east end. Abandoned by his parents probably because they were too young to take care of a baby, he was taken in by a local orphanage. As is too common with these things, Mickey had a hard time fitting in and had no respect for authority. He soon found his way out of the orphanage and into the cold, harsh streets. He survived by making a few friends and stealing for a living.
When he was 14, he tried to steal a shipment of novacoke from one of the old firms with a few friends. The trio would have made it if it wasn’t for their wheelman getting caught while escaping. At the time Mickey couldn’t drive, which proved his downfall. Caught on foot a few blocks away from their getaway vehicle, Mickey was brought in for a severe beating; the beating of his life, actually. His life was spared, however, as someone decided a living rat was more useful than a dead one. He was given another chance at life, but in exchange he would have to win it back through work for the syndicate. He has been working off and on for them, doing whatever they tell him to do, which comes on a weekly basis.
Being caught because he wasn’t able to drive really left a mark on young Mickey and he turned to cybermods to address his shortcomings. In the little time he had for himself, Mickey worked on the side, saving his money to go under the scalpel. Discovering his body had an affinity for cybermodding, he decided to break the bank and fit himself with as much as he could afford. Mickey found a streetdoc that had one piece of exceptionally good chrome considering the neighbourhood, and a loose friendship soon developed between them.
Over the last decade or so, Rat (as he came to be known) did all sorts of jobs, from B&E to tailing people to pickpocketing, either for himself or for the crime syndicate that still owns his life. Shadowrunning is where he wants to eventually end up, but he still has a little ways to go before he can commit himself fulltime to that lifestyle.
AttributesBody | Agility | Reaction | Strength |
5 | 5 (7) | 3 (9) | 5 |
Charisma | Intuition | Logic | Willpower |
2 | 5 | 3 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
3 | NA | 1.46 | 14 |
Positive QualitiesBiocompatibility (Cyberware)
High Pain Tolerance 1
Perceptive 1
Restricted Gear
Negative QualitiesAddiction (Mild, Betel)
Day Job (2,500/20 hrs)
Incompetent (longarms)
In Debt (15,000)
Active SkillsPerception | 5 |
Unarmed Combat | 5 |
Clubs | 4 |
Infiltration | 3 |
Locksmith | 3 |
Palming | 3 |
Shadowing | 3 (+2 Tailing) |
Gymnastics | 2 |
Hardware | 2 (+2 Maglocks) |
Pilot Ground Craft | 2 |
Knowledge Skills ( [Logic + Intuition] x 3 free points)Hangouts (Criminal | 3 |
Hangouts (Safehouses) | 3 |
Criminal (London Gangs) | 3 |
Security Design | 3 |
Security Procedures | 3 |
Design (Vehicles) | 2 |
Politics (Underworld) | 2 |
Sports | 2 |
Language Skills
Cyber/BiowareCyberware | Essence | Cost | Notes |
Move-by-Wire System 2 (Alpha) | 2.16 | 170,000¥ | +2 IP, +4 Rea, +2 Dodge, Skillwire |
Skillwire Expert System | 0.09 | 3,000¥ | Can use Edge to reroll for failures on skillwire tests |
Attention Coprocessor 3 | 0.27 | 9,000¥ | +2 Perception |
Muscle Toner 2 | 0.4 | 16,000¥ | +2 Agi |
Ceramic Bone Lacing | 1.08 | 22,500¥ | +2 damage resist, +2 impact, Physical unarmed damage |
Reaction Enhancer 2 | 0.54 | 20,000¥ | +2 Rea |
GearNovatech Airware Commlink (Novatech Navi, Analyze 2, Browse 2, Encrypt 2, Armour Case 2, Hardening 2, Biometric Lock) | 3,350¥ |
Full-Body Form-Fitting Armour | 1,600¥ |
Steampunk Overcoat | 1,000¥ |
Steampunk Slacks | 400¥ |
Subvocal Microphone | 50¥ |
Contact Lenses 2 (Image Link, Vision Enhancers 3) | 425¥ |
Earbuds 2 (Audio Enhancement 3, Spatial Recognizer) | 420¥ |
Autopicker 6 | 1,200¥ |
Maglock Sequencer 4 | 800¥ |
Fake SIN 4 | 4,000¥ |
Fake License 3 | 300¥ |
Plastic Restraints X50 | 5¥ |
Betel X50 | 50¥ |
AZ-150 Stun Baton (Personalized Grip) | 900¥ |
VehiclesSuzuki Mirage (Anti-Theft System)
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Cost |
2 | 20/50 | 200 | 1 | 6 | 4 | 1 | 7,700¥ |
Contacts
Contact | | C/L | Fixer | | 2/3 | Street Doc | | 1/2 | Bookie | | 1/1 |
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