Accuracy make the weapon harder to dodge (but only when we talk about very experienced character shooting on other very experienced characters). You need well over 15 dice attack pool before you will start to feel any affect of that limit...
Accuracy also have the potential to raise the damage value of the weapon more than a weapon with a lower accuracy (but again that is only when we talk about very experienced character shooting on other very experienced characters). The light pistol need some +6 net hits to reach the same DV as you get with the sniper rifle (so if your plan was to use the higher accuracy to out damage a sniper rifle you failed).
You do realized you can boost your accuracy a lot when you take repeated Take Aim actions, right?
Easy to do when you lay 500m away and just waiting for authorization to take the shot.
Hard to do in a indoor firefight where you enemies are anywhere from melee range to maybe 16m away.
You get no defensive roll to avoid being shot form 500m if you don't have any way of knowing (or sensing) the attack.
You often get to roll a defense roll against targets at light pistol range.
I don't see the issue here
