NEWS

Going above attribute limits with cyberware

  • 3 Replies
  • 5656 Views

Lanaya

  • *
  • Newb
  • *
  • Posts: 56
« on: <09-30-13/0006:37> »
I've been assuming that cyberware allows you to go above your race's limit for attributes, but I can't actually find anything that says this is the case. Can you do it?

Rythymhack

  • *
  • Chummer
  • **
  • Posts: 101
« Reply #1 on: <09-30-13/0031:03> »
Yes. This is why there is an augmented maximum. This is equal to your natural rating +4. If the +4 takes you over the natural max, it is legal. For example, (this is my go to example) if you have a human with a str of 3 and got muscle augmentation 4 your str would now be 7. This is legal. Sorry, cant give a page reference ATM.

All4BigGuns

  • *
  • Prime Runner
  • *****
  • Posts: 7531
« Reply #2 on: <09-30-13/0039:56> »
It's kind of the point in getting the augmentations as well...
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Xenon

  • *
  • Prime Runner
  • *****
  • Posts: 6471
« Reply #3 on: <09-30-13/0702:24> »
Restrictions are hidden away in a wall of text at p.94

Keep in mind there are three restrictions when it comes to purchasing gear. First, when purchasing augmentations such as cyberware and bioware, each attribute rating (Mental and Physical) can only receive an augmentation bonus of up to +4. If the attribute being raised has not reached its natural maximum limit, the attribute can be raised naturally with Karma; but at no point can augmentations exceed the +4 bonus cap. The second restriction is that at normal character creation, characters are restricted to a maximum Availability rating of 12 and a device rating of 6. After character creation, characters may be able to acquire gear that has a higher Availability (p. 416) and a higher device rating. Finally, all gear is subject to gamemaster approval, even if the gear falls within these restrictions